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Incursions: How to get started as an incursion logi pilot?

Author
Snuskpelle
Snusk Inc.
#1 - 2013-05-31 11:35:41 UTC
Oink oink,

I recently finished Logi 5 on a support char with other logistic related skills. I'd say the char is ready
for some action.

I'd like to try Incursions. Any advice how to get started in the business? I hear the groups form out
of channels where FC's pick people. I dont think this is right for me as I would need some kind
of forgiving training field for the first few flights. I have quite some piloting experience in general but
I have never flown logi.

Are there good web resources about the topic?

Do you know a newbie friendly Incursion corp?

Thanks

/Snusk
Gus Huntah
Doomheim
#2 - 2013-05-31 12:13:20 UTC
Lots of posts out there.
Zor'katar
Matari Recreation
#3 - 2013-05-31 12:48:28 UTC  |  Edited by: Zor'katar
This thread has a lot of info/Q&A, including some folks asking the same question. For what it's worth, I just flew Logi for the first time myself... ran with Lv6 (training fleet). It wasn't entirely a hand-holding experience, but if you make it clear you need guidance (preferably before getting in fleet), someone will probably help you out. TVP is a good noob-friendly group, and I'd recommend them for DPS, but HQ Logi is a different beast... You're probably better off getting your feet wet in Vanguards.

Edit: You didn't mention shield or armor... the groups I mentioned are shield groups.
Goldiiee
Bureau of Astronomical Anomalies
#4 - 2013-05-31 14:45:53 UTC
I catalogued all the post relevant to logistics and posted it here https://forums.eveonline.com/default.aspx?g=posts&m=3117735#post3117735 See if that helps, and let us know.

Things that keep me up at night;  Why do we use a voice communication device to send telegraphs? Moore's Law should state, Once you have paid off the last PC upgrade you will need another.

Gimme more Cynos
Deep Core Mining Inc.
Caldari State
#5 - 2013-05-31 20:53:12 UTC  |  Edited by: Gimme more Cynos
You won't need much experience at all.

Just hook up one of those fleets, and get started. Flying a Logi is not that hard...

VG Fleets fit on your watchlist, everything bigger than that and you'ld need to check broadcasts. Listen to your FC, watch broadcasts and your logi-mates carefully and you're more or less fine.

Edit: And be prepared for boredom - once you are decently used to all of that, Incursions become boring for a logi-pilot (might be different if you fly with optimized fleets though).
The Djego
Hellequin Inc.
#6 - 2013-06-01 08:21:34 UTC  |  Edited by: The Djego
Vanguards will be your best place to start since it doesn't require broadcasts or any logi fcing. You will nearly always have 2 logis, if you are new to flying logi you should announce it to the other logi, so he can adjust a bit. A good logi in a ok fleet can nearly do it alone, so don't worry this much if not everything is done 100% right at the start.

Watch list setup:

Logis always on top(you can drag the name up in the watch list), the reason for this is that you see instantly if it disconnects or is not on grid and can adjust/instantly point it out to the FC on voice/chat.

How to use reps:

- if the target is already under 80% all at once
- if the target is before that stagger reps(1-2s delays between them) to smooth out damage spikes and the cap hit if you fly a scimi/oni
- once the target is stable and at full health, remove reps one by one, by this you will always have reps that are not stuck in a cycle and can react quickly, it is also important if you fly a oni/scimi to prevent you from capping out
- make sure you stop using more than 1-2 reps once the FC tells you to align in a Oni/scimi, to prevent you from being low on cap once the warp starts and getting capped out by it
- use heat as soon as you feel the other logi(s) is slacking or a target is more squishy than it should be, be warned, you need to watch your reps, if they burn out you will be useless for your gang

Check list before jumping into a site:

- Update the watch list(right click on the logi and dps squad and click add squad members to watch list). Most of the FCs announce ship changes before or during the sites, but sometimes people make mistakes. Since you lock and rep mostly by watch list, you can quickly fall into a situation where you become basically helpless without it. People when in stress make mistakes and shouting "need reps" or "help" on coms instead of using the broadcast or link up in fleet chat to give a way to get quick lock on them instead looking at the grid what ship gets damage/is not locked or spending a few seconds to do a watch list update.

- Cap chain(Logi 4/5 adjustments to) or tracking links/remote sensor booster use should be sorted out

- the other Logi(s) should be on grid and not afk, in most gangs you simply put a "L" into the fleet chat as logi to confirm that you are not afk once you land on grid

- if you are late on grid or did fall behind during warping between the sites always make a 30 degree scan on the site, to confirm your gang is in it, before you jump. The issue is not so much that you can lose your logi(you can easily get out if you are quick and didn't jump in a nco) but losing 60-90s to get to the right site what can royally **** your gang that might be stuck in another site, leaving the other logi in a situation where he got to do everything on his own and also can die.

Vanguards:

Once on grid, lock up everything from your watch list, since grid lag from the warpin can make your target unlock able at start, repeat this every few seconds, till you have everything locked. Put up 3 reps on the first ship that gets damage, after this, sort out cap chain, then sensor or tracking links. Now you have around 20s till agro changes, that can be used to put out RR drones or damage drones and assist them, lock up ships you still miss and set 2,5km orbit on a anker or any BS(preferable one with cap transfer and or RR, so you are always close enough if you have a logi disconnect). If you see the other Logi disconnecting, don't panic, tell it the FC in voice or chat and broadcast yourself as RR target, so BS with RR can lock you up quickly and request broadcasting, so any BS with RR that didn't set up the watch list can react(if you have 1-2 RR for you and to help you out with the damage it isn't a big issue).

If you do ore drops in NMCs, I general prefer a AB and start moving a few seconds before the last wave spawns, don't worry slipping out of cap transfer range. You can still use 2-3 reps even without cap chains and the wave is light on the damage.

Assaults:

You will most likely got a logi FC at this point, that will handle it a bit different. Her is what I did as Logi FC:

We used 3 oneiros(scimis for shield) and 2 Guardian(Basilisks for shield), you keep the logis on top of your watch list. Guardians should be heavily tanked, so the Oni don't have to keep permanent lock on them(you lock them up as they start flashing on the watch list) and only lock other onis. Guardians take BS in the watchlist, Oni take T3 and other smaller hulls in the watch list, so you can be sure you have a logi keeping a eye on every hull all the time. If a BS takes heavy damage without requesting reps guardians rebroadcast it for Onis, Onis can handle the smaller hulls on her own, no broadcasts needed.

By this a Oneiros got 5-8 targets free to locks and a Guardian 8-9, making tracking link/RSB use and cap chaining while shuffling around the locks a lot easier and preventing situations where late posters or no posters become a issue. You should all the time have at least one free target slot to lock up a logi or emergency quick without wasting 3-5s to unlock a target first.

While you can run the sites without a Logi FC, it is generally a good thing if you have one, to smooth out the hole thing, till it becomes like VGs where people rarely have to post herself and you don't lock/unlock every few seconds. The logi FC should fly a Basi/Guardian because he can also broadcast, and got the BS on the watch list. If the gang doesn't use a Logi FC, you should make sure to have the anker on the watch list or at least memorize the name and ship type, so you can find him easy on the grid after warpins.

Improve discharge rigging: https://forums.eveonline.com/default.aspx?g=posts&t=246166&find=unread

The Djego
Hellequin Inc.
#7 - 2013-06-01 08:27:43 UTC
HQ:

Make sure you have a logi FC. Without it, it will be pain in the ass for every logi evolved, planning comes down to each FC, but doing something similar as for Assaults works(you split logis in 2 groups, but stop to keep the other logis in the watch list). The biggest problem is that you can't have everyone in logi watch list and you will to some amount being forced to look at the grid or trust in broadcasts. It is generally a good thing to adjust watch list over time, adding people that often get damage, being squishy or simply posting late and removing some that are well tanked, post quick or simply not get targeted often.

Improve discharge rigging: https://forums.eveonline.com/default.aspx?g=posts&t=246166&find=unread

Goldiiee
Bureau of Astronomical Anomalies
#8 - 2013-06-01 10:09:35 UTC
Great write up Djego, can I steal it and add it to the 'Incursions Start Here' thread? Or can I get you to copy and post it there yourself?

Things that keep me up at night;  Why do we use a voice communication device to send telegraphs? Moore's Law should state, Once you have paid off the last PC upgrade you will need another.

The Djego
Hellequin Inc.
#9 - 2013-06-01 10:21:17 UTC  |  Edited by: The Djego
Goldiiee wrote:
Great write up Djego, can I steal it and add it to the 'Incursions Start Here' thread? Or can I get you to copy and post it there yourself?


I do a extra post about it and cross link it. One sec.

Feel free to use it in any way you like.

Improve discharge rigging: https://forums.eveonline.com/default.aspx?g=posts&t=246166&find=unread