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Scanning skills with diminishing returns... (Disproved)

Author
Lexar Mundi
Imperial Shipment
Amarr Empire
#1 - 2013-05-31 08:08:09 UTC  |  Edited by: Lexar Mundi
I think having diminishing returns on a skill, just because you put out over powered mods for scanning, is poor planning. I would rather have NO scanning mods to put in my med slots (that take up places for point, web, mwd, tank, ect.) Then get my scan skills nerfed to the point I HAVE to use your mods to get my original scanning skills back. Nerf the heck out of the T1/T2 scan mods. Why nerf our scan skills and MAKE us use your new mods? I think it shows how short sited you guys can be at times.


~edit~
If anything give us our skill points back from level 5 scan skills so we can throw them somewhere else, because level 5 scan skills after patch are going to be useless.

~edit 2~
because Alva wanted numbers. Here is the proof you wanted. Not sure why you called me an idiot even when you didn't know if I was right or wrong.

One of my scan alts has Pinpointing to 5 both on the real server and on the test server. Using his Cheetah with his skills an expanded probe launcher I, Sisters Core probes, and 2 scan strength rigs. Unfortunately Pinpointing is my only skill to 5 on any character both on the Sisi and TQ

(numbers are off because of astrometrics 4)
Pre patch Scan Deviation on real server 0.05875
Post patch scan deviation on test server 0.0705
post patch scan deviation with T2 scan mod 0.0564

The guy below me probably has his skills at level 4 because at level 4 they do receive a boost

~Edit 3~
Under further review

If you have level 5 scan skills, both astrometrics and a second one to 5 please let us know what your numbers are pre patch/post patch.
Alvatore DiMarco
Capricious Endeavours Ltd
#2 - 2013-05-31 08:11:07 UTC  |  Edited by: Alvatore DiMarco
GREAT BIG FREAKING EDIT

Nevermind. The guy above (and below) me is an idiot.

My scan strength and scan deviation are all better on Singularity than they are on TQ, with the same skill levels.

Ugh. He quoted me, too! This is what I get for not triple-checking before posting.

Never again.

Let's get some proof up in here. Some math, maybe. Where's mynnna? He's amazing at math.
Lexar Mundi
Imperial Shipment
Amarr Empire
#3 - 2013-05-31 08:21:47 UTC
Alvatore DiMarco wrote:
Lexar Mundi wrote:
I think having diminishing returns on a skill, just because you put out over powered mods for scanning, is poor planning. I would rather have NO scanning mods to put in my med slots (that take up places for point, web, mwd, tank, ect.) Then get my scan skills nerfed to the point I HAVE to use your mods to get my original scanning skills back. Nerf the heck out of the T1/T2 scan mods. Why nerf our scan skills and MAKE us use your new mods? I think it shows how short sided you guys can be at times.


Do other skills have stacking penalties for each level of them you train?
If this change is true, then training Lv5 is basically pointless now unless you specifically want it for the T2 modules and plan to use them on every scanning ship ever.

CCP, I really like you guys and I have a lot of respect for the time and effort you put in, but I have to say:

Please unfuck your heads and take away the abomination of stacking-penalized scanning skills. Nerf the hell out of those scanning mods if you need to nerf something related to scanning.

Every other skill that says "5% per level" gives you 5% per level. Are you going to put a warning on the affected skills now that says "Warning: Training additional levels of this skill or other skills that affect the same attribute will be penalized"?

yeah at this point one of my scan pilots will be screwed.

I will have to put all 3 T2 scan mods on his ships to get him to the scanning capabilities he is at pre patch. On my Tengu I will have to pull off a point and 2 pieces of my tank. They really thought this through...
Lexar Mundi
Imperial Shipment
Amarr Empire
#4 - 2013-05-31 09:04:24 UTC  |  Edited by: Lexar Mundi
Alvatore DiMarco wrote:
GREAT BIG FREAKING EDIT

Nevermind. The guy above (and below) me is an idiot.

My scan strength and scan deviation are all better on Singularity than they are on TQ, with the same skill levels.

Ugh. He quoted me, too! This is what I get for not triple-checking before posting.

Never again.

Let's get some proof up in here. Some math, maybe. Where's mynnna? He's amazing at math.


numbers below

One of my scan alts has Pinpointing to 5 both on the real server AND on the test server.

Pre patch Scan Deviation 0.05875
Post patch scan deviation 0.0705
post patch with T2 scan mod 0.0564


Don't call someone an idiot if you can't prove them wrong...

lol you may want to quad check from now on because I quoted your second one too :P
Alvatore DiMarco
Capricious Endeavours Ltd
#5 - 2013-05-31 10:02:45 UTC  |  Edited by: Alvatore DiMarco
So what is your Astrometrics trained to?

With Pinpointing III and Astrometrics V, my Scan Deviation using a T1 Core Launcher and Sisters Core Probes:

TQ: .0875

SiSi: .0850

Don't forget that the Acquisition, Pinpointing and Rangefinding skills now only give 5% per level instead of 10%, with Astrometrics giving the other 5% per level instead of 1 extra probe per level.
Lexar Mundi
Imperial Shipment
Amarr Empire
#6 - 2013-05-31 10:06:35 UTC  |  Edited by: Lexar Mundi
Alvatore DiMarco wrote:
So what is your Astrometrics trained to?


4 both on TQ and sisi so even if both were at level 5 it should have the same outcome.

nope... derp on my part I'm getting extra on TQ because of the astrometrics change...

I should only be missing 5% let me do some math


~edit~

Post patch scan deviation on test server is 0.0705

0.0705 x .05 = 0.003525

subtracted from the 0.0705 = 0.066975

That still doesn't match my 0.05875 unless I'm looking at their % add up wrong.

I'll talk to my friend who pointed this thing out to me and see what his skills are when he gets on.

It would be nice if someone had both astrometrics and pinpointing to level 5 and clear this whole thing up :(
Rob Crowley
State War Academy
#7 - 2013-05-31 11:49:42 UTC  |  Edited by: Rob Crowley
Lexar Mundi wrote:
It would be nice if someone had both astrometrics and pinpointing to level 5 and clear this whole thing up :(

I don't see why you'd need to have the skills at any particular (high) level to figure out if there's a diminishing return or not (are you talking about stacking penalty here?). Just do the math for whatever level you got the skill at and if the number on SiSi equals the number you calculated there's no reason to assume it would be any different at level 5.

Obviously if you have higher specific skills than astrometrics skill you would get better stats before than now, on the other hand if your astrometrics is higher than the specific skills you'll get better stats now.
If you have astrometrics at the same level as the specific skill, you get a slight buff cause (100 + x/2)² / 100 > 100+ x. Or in simple words: two 5% bonuses are better than one 10% bonus because they're applied multiplicative.

I just tested it on SiSi and apparently there are stacking penalties on the launcher/rig scan strength bonuses now, which I believe is something new but also nothing to worry about considering the general buffs to scanning.
Edit: Just to make it clear: I tested deviation too and got exactly the number I would expect, i.e. there's no stacking penalty on the skills.

Edit 2: I must admit that I was partially wrong here, cause since the deviation bonuses work as a reduction and not an increase (unlike probe strength) it is exactly the other way round and of course two 5% bonuses are weaker than one 10% bonus because they are multiplicative.
So before you got 0.5. Now you get 0.75 * 0.8 = 0.6 with your skills. And with both skills at 5 you'd get 0.75 * 0.75 = 0.5625 which is still worse than the old 0.5.
I guess this will balance out with the Rangefinding skill where 2 bonuses are better than 1.
Scuzzy Logic
Space Spuds
#8 - 2013-05-31 20:34:26 UTC
Rob Crowley wrote:
Lexar Mundi wrote:
It would be nice if someone had both astrometrics and pinpointing to level 5 and clear this whole thing up :(

I don't see why you'd need to have the skills at any particular (high) level to figure out if there's a diminishing return or not (are you talking about stacking penalty here?). Just do the math for whatever level you got the skill at and if the number on SiSi equals the number you calculated there's no reason to assume it would be any different at level 5.

Obviously if you have higher specific skills than astrometrics skill you would get better stats before than now, on the other hand if your astrometrics is higher than the specific skills you'll get better stats now.
If you have astrometrics at the same level as the specific skill, you get a slight buff cause (100 + x/2)² / 100 > 100+ x. Or in simple words: two 5% bonuses are better than one 10% bonus because they're applied multiplicative.

I just tested it on SiSi and apparently there are stacking penalties on the launcher/rig scan strength bonuses now, which I believe is something new but also nothing to worry about considering the general buffs to scanning.
Edit: Just to make it clear: I tested deviation too and got exactly the number I would expect, i.e. there's no stacking penalty on the skills.

Edit 2: I must admit that I was partially wrong here, cause since the deviation bonuses work as a reduction and not an increase (unlike probe strength) it is exactly the other way round and of course two 5% bonuses are weaker than one 10% bonus because they are multiplicative.
So before you got 0.5. Now you get 0.75 * 0.8 = 0.6 with your skills. And with both skills at 5 you'd get 0.75 * 0.75 = 0.5625 which is still worse than the old 0.5.
I guess this will balance out with the Rangefinding skill where 2 bonuses are better than 1.


Well you're throwing away 2 slots just to gain your old capabilites back. I ran the numbers and I need a T2 module for both Strength and Deviation to exceed my L5 skills' probing values on the live servers.