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The old Stuff back - including improvements

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Author
Xenial Jesse Taalo
The Scope
Gallente Federation
#361 - 2013-11-29 06:51:08 UTC  |  Edited by: Xenial Jesse Taalo
I agree with you strongly on a number of these things. For some I accept the counter-arguments, and for some others I wasn't bothered by the change, so I'm quoting from a number of places in this thread just to see where it goes really.

Gustav Mannfred wrote:
I miss the old nebulae.

Gustav Mannfred wrote:
1. New ones have crappy quality.

I agree. They simply do. The colour-banding is really bad in a number of places. The fuzzy resolution is disappointing in some places.

Gustav Mannfred wrote:
2. New ones looks boring.

It depends on which you are looking at, but yes, a number of the new nebulae are just really unappealing. They make me wonder how the artists felt they would be nice to put in the game. I wish I could list of which regions these are, but I can't.

Gustav Mannfred wrote:
3. New ones are EXTREMELY dark for hi-sec, some nullsec nebulae are never so dark like the Essence or Kahnid regions.

I'm not sure I understand on this point, because black is as dark as it gets and many backgrounds contain a lot of black space, and it's no problem I thought (worth noting though that all the black is why the colour-banding is so noticeable). Ultimately a completely black background isn't too dark, which is why I don't understand what you're saying. Unless you're saying you prefer there to be much less black space.

The *ships* however, are definitely too dark since the new nebulae were introduced. At their very brightest, in full sunlight, it is still difficult to make out all the detail on a ship. That encourages eye-strain, and that's at their brightest. Most of the time, the camera is viewing a ship with even less light.

And this is coupled with the way that some parts of the nebulae in highsec are too bright. The bright whites in Amarr space, and the bright light blues in Caldari space, to point to 2 examples. I always have to turn the camera away if it points at these areas, and that's a really bad thing; the player having to rotate the camera to avoid parts of the background.

Gustav Mannfred wrote:
4. Old ones changed over constellation, new ones change over region - Epic fail.

This is indeed a pain. The reasoning for it is good - it's logical, it makes your location more identifiable. But the reality is that it is very, very boring. The backgrounds are 90% of what we are seeing on screen. Players typically go hours, or days, with that never changing. We don't travel across regions as part of our regular activity since jumping through gates is not the fun part of the game. However the background of the game *should* be changing more often as part of our regular activity. This is a real issue in my opinion. The concept was nice, but the reality of it is disappointing. I honestly don't know how CCP could address this now. They're not going to ditch the new nebulae art, and it would be awkward if they changed them to per-constellation.

But without a doubt, if I had an option between the new and the old nebulae, I would definitely use the old. People like the new nebulae, ok, but I think the above points are pretty valid.

So all I can think of is to really, yes, ask them to give us the option for backgrounds.


The change in nebulae also meant a change in the lighting that was applied to all ships.

For me the worst change of all; I'd kill for them to revert this (and the ship skins that responded to it best). I stopped playing Eve for 18 months because of this. These pictures show why:

http://i884.photobucket.com/albums/ac47/DanOnTheCorner/Image699.png
http://i884.photobucket.com/albums/ac47/DanOnTheCorner/Image730-1.png
http://i884.photobucket.com/albums/ac47/DanOnTheCorner/Image721.png
http://i884.photobucket.com/albums/ac47/DanOnTheCorner/Image718.png
http://i884.photobucket.com/albums/ac47/DanOnTheCorner/Image679.png

All the same ship, just in different constellations. Every time you arrived in a different background, the appearance of your ship changed in a very cool way. Your ship looked blue in one constellation, yellow in the next, pink in the next; it was very fancy. Nowadays, even when you changeregion there is no difference in your ship's appearance, ever. Cool factor completely torn out of the game.

The Malediction, Anathema, and any other "shiny" ships were especially affected by this, as they reflected the old lighting brilliantly. The Anathema just looked the absolute boss. Black and colourful shiny silver. But even normal ships really benefitted from this; I have photos of Merlins and Thrashers that I took just because they looked cool in different systems. Now, it's not possible. When the old nebulae were taken away, so were the dynamic colours.

Since it's on topic, and related to this point, I will complain about the ships skins that used to be shiny. The Malediction and Anathema looked so good because their hulls had a metallic, shiny appearance. Now every ship that shared that shiny skin looks much worse, much less shiny. I know I'm using the word "shiny" a lot but it is that simply really. There were many ships that stood out specifically because they had this fancy, shining metal skin. Now they're all totally ruined.

And this is saying nothing of how plastic the new skins look in general, especially for the Gallente hulls. Gallente ships used to look the best, now I feel sorry for pilots of Gallente ships. So much soft rubbery plastic.

Here's a before and after for the Malediction.
Before:
http://images.mmorpg.com//images/galleries/full/242008/27595e7b-216d-4db0-b419-6e53d4439b51.jpg

After:
http://i154.photobucket.com/albums/s260/MrOosterman/eve%20ships/malediction.jpg
Xenial Jesse Taalo
The Scope
Gallente Federation
#362 - 2013-11-29 06:55:53 UTC
It's not just because one is an action shot; the Malediction (and all ships with similar shine) really is a much duller ship now. It really did used to look as awesome as that "Before" pic. That shiny appearance doesn't exist now. Here it again. Shiny, just sitting in station:

http://images.mmorpg.com//images/galleries/full/322008/67fc482a-398c-455a-962c-ad04ebe0675f.jpg

So going back to my previous point, this shininess looked *brilliant* with the changing colours that Eve used to implement (the red/silver/yellow/blue Maledictions above as examples).

Now, nothing.


Quote:
Starfields


(I saw it mentioned but can't find where now.)

When referring to the starfields, I'm referring to the addition of the new stars that stargates jump us too. Like the per-region nebulae, the idea is nice but the outcome is unattractive. I think this because the starfield simply looks dirtier now; distractingly different stars are laid over the top of a starfield that had previously been designed to look good without the different-stars additions. As a result, the starfield's original intent is damaged by the new stars.

Plus when you zoom in you have a very unappealing clash of image qualities that had never been noticeable before.

Simple solution to this in my opinion is only display the new stars (and thus the journey route in space) when in warp and when a stargate is on grid. It gives the best of both worlds I think.



Gustav Mannfred wrote:
Old turret models (including sounds).

Gustav Mannfred wrote:
1. Looked better on the ships.

The new models look nice, but I do agree with others that turrets would look cooler if larger. Here are some good examples; Crusader, Taranis, Malediction:

http://images4.wikia.nocookie.net/__cb20081115195537/eve/images/e/e0/Crusader1.jpg
http://dl.eve-files.com/media/corp/terrorbaby/Taranis.png
http://images.mmorpg.com//images/galleries/full/242008/27595e7b-216d-4db0-b419-6e53d4439b51.jpg

Uglier guns, but simply looked cooler because bigger.

(It also demonstrates how the Crusader looked with the turrets in the right places. Now, the smaller turrets mean that they had to physically move one of the guns, resulting in that front hardpoint on its skin that is always empty. Malediction hardpoints also derped up since Rubicon.)


Gustav Mannfred wrote:
2. These weapons fired in sync: I've made a BS with tachyon beam lasers and different crystals and fired every laser at an asteroid. Looked nice. And now? They no longer fire in sync.

This is a change I liked, to be honest. I feel it looks more real, less videogame. Although to be honest, I'm sure a spaceship firing lasers in reality would have no trouble at all firing them precisely in sync. Oh well, I like the change. I can't think of what to suggest to make you happy about this. You've asked for an option, but it's too small to ask that of them, or to ask that it is reverted. I can't think of any solution for you that the devs could do that would be worth their time. (I will address your dual-client idea soon.)


Gustav Mannfred wrote:
3. The new sound effects no longer hit on the visible effects. In some cases, the sound effect is longer or shorter than the visible effect.

I haven't noticed, but I agree if this is true it should be fixed. And since it's on topic, I strongly wish they'd bring back the previous sound effects for several things. I generally equate sound changes in Eve with disappointment now; they generally seem make things sound dumber more often than better.

Two huge examples are the warp sound effect, and the stargate sound effect. With the warp especially, I feel like "What on earth were they thinking." It was perfect, now it's a badly synchronised, unfocussed slurp. Same with the stargate. A change that fixed what was very much not broken, so I wish they'd undo that.
Xenial Jesse Taalo
The Scope
Gallente Federation
#363 - 2013-11-29 06:58:54 UTC
Gustav Mannfred wrote:
Missile launchers.
Inventory.
Font.

I don't know missiles enough to have any complaints.

I have no complaints about the inventory system. Perhaps it has been updated because I read that there was once quite a stink about it. From my perspective, I can enable Compact mode and still use it exactly how I used to. Perhaps your wishes were filled on this one.

The font was bad. Large and small caps are bad for reading. As with other changes, I can't think of what to suggest to make you happy about this. Asking them to provide the option is fair, IF it means they don't have to muck with the whole interface spacings to do so. I seem to have the impression that they would, however. But I might be wrong. The option would be nice, but to be honest I think 98% of people would stick with the new font, again bringing into question how much it is worth asking the devs to put time into it. It's like the UI resizing option. That took them quite a bit of work, but no-one uses it.


Gustav Mannfred wrote:
The old can-flip mechanic

There are 2 main reasons they changed this as far as I know, and I agree with them:
1. Can-flipping, identified as a different thing to stealing, was only successful when the victim was tricked into a fight he couldn't win. That's a fine thing to do in Eve, but the nature of can-flipping meant that only noobs suffered, not vets. A mechanic that only victimised new players was a mechanic CCP didn't want. The change has moved the harshness of can-flipping to the exploiter instead of the noob.
2. Removing the can-flip mechanic was part of a simplification of criminal mechanics that the game needed.

Personally I have no problem with the change, because I have no problem with turning suspect to everyone. That is very Eve-like. To put it simply, it's fun. It makes the steal more of a thrill, and requires the thief to actually be careful, like a real thief should. I say that as an RvB player; having many people around who are able to shoot me is a fun thing.

It also returns to stealing what the whole purpose of stealing was meant to be in the first place: enjoying the stolen goods. The can-flip mechanic of finding a legal gank was a side effect that became larger than its original purpose, and that was a design flaw I'm pretty sure.


Gustav Mannfred wrote:
Minimize windows to bottom.
Ships got destroyed by a single shot when the hull fell below 50%.
Old info window.

I think rather than ask the devs to change minimising, you could rearrange your Neocom, and your hotkeys, to reach a solution that's better for you. Because ultimately the change has resulted in less screen clutter.

NPCs on 50% hull is definitely a nitpick sorry. Believe me, I get that small changes can really be a bother while half the world doesn't notice, but there's no good reason to ask them to return this 50% thing, as far as I can think of. The fact that it makes NPCs die a bit faster is not a good reason.

Not sure what you mean by the old info window...





On the positive side of things, they did bring back:
Ship spinning
Turret icons (time for an upgrade though)
Inventory ease
Engine trails (need to work like trails, not tails, though)


But damn I wish they'd bring back the colour-changing lighting, and the shiny skins that showed it off so well, the warp sound, and make the damn ships brighter. :/
Kane Fenris
NWP
#364 - 2013-11-29 07:10:10 UTC
its just my opinion but i like the new ones better by far than the oldies.
Owen Levanth
Sagittarius Unlimited Exploration
#365 - 2013-11-29 10:02:26 UTC
Kane Fenris wrote:
its just my opinion but i like the new ones better by far than the oldies.


Yeah, I'm in the same boat, liking the new stuff better.

I think this is mostly about personal taste, for example there are a lot of ships in Eve I find absolutely hideous, but I didn't get the idea in my head to make a thread demanding CCP to change their looks to something I prefer. (Hint, Hint.)
Barrogh Habalu
Imperial Shipment
Amarr Empire
#366 - 2013-11-29 10:41:45 UTC  |  Edited by: Barrogh Habalu
Gustav Mannfred
Summer of Mumuit
Remember Mumuit
#367 - 2013-11-30 17:18:29 UTC
Xenial Jesse Taalo wrote:
I agree with you strongly on a number of these things. For some I accept the counter-arguments, and for some others I wasn't bothered by the change, so I'm quoting from a number of places in this thread just to see where it goes really.


I agree. They simply do. The colour-banding is really bad in a number of places. The fuzzy resolution is disappointing in some places.

It depends on which you are looking at, but yes, a number of the new nebulae are just really unappealing. They make me wonder how the artists felt they would be nice to put in the game. I wish I could list of which regions these are, but I can't.

I'm not sure I understand on this point, because black is as dark as it gets and many backgrounds contain a lot of black space, and it's no problem I thought (worth noting though that all the black is why the colour-banding is so noticeable). Ultimately a completely black background isn't too dark, which is why I don't understand what you're saying. Unless you're saying you prefer there to be much less black space.

The *ships* however, are definitely too dark since the new nebulae were introduced. At their very brightest, in full sunlight, it is still difficult to make out all the detail on a ship. That encourages eye-strain, and that's at their brightest. Most of the time, the camera is viewing a ship with even less light.

And this is coupled with the way that some parts of the nebulae in highsec are too bright. The bright whites in Amarr space, and the bright light blues in Caldari space, to point to 2 examples. I always have to turn the camera away if it points at these areas, and that's a really bad thing; the player having to rotate the camera to avoid parts of the background.

Gustav Mannfred wrote:
4. Old ones changed over constellation, new ones change over region - Epic fail.

This is indeed a pain. The reasoning for it is good - it's logical, it makes your location more identifiable. But the reality is that it is very, very boring. The backgrounds are 90% of what we are seeing on screen. Players typically go hours, or days, with that never changing. We don't travel across regions as part of our regular activity since jumping through gates is not the fun part of the game. However the background of the game *should* be changing more often as part of our regular activity. This is a real issue in my opinion. The concept was nice, but the reality of it is disappointing. I honestly don't know how CCP could address this now. They're not going to ditch the new nebulae art, and it would be awkward if they changed them to per-constellation.

But without a doubt, if I had an option between the new and the old nebulae, I would definitely use the old. People like the new nebulae, ok, but I think the above points are pretty valid.

So all I can think of is to really, yes, ask them to give us the option for backgrounds.


The change in nebulae also meant a change in the lighting that was applied to all ships.

For me the worst change of all; I'd kill for them to revert this (and the ship skins that responded to it best). I stopped playing Eve for 18 months because of this. These pictures show why:

http://i884.photobucket.com/albums/ac47/DanOnTheCorner/Image699.png
http://i884.photobucket.com/albums/ac47/DanOnTheCorner/Image730-1.png
http://i884.photobucket.com/albums/ac47/DanOnTheCorner/Image721.png
http://i884.photobucket.com/albums/ac47/DanOnTheCorner/Image718.png
http://i884.photobucket.com/albums/ac47/DanOnTheCorner/Image679.png

All the same ship, just in different constellations. Every time you arrived in a different background, the appearance of your ship changed in a very cool way. Your ship looked blue in one constellation, yellow in the next, pink in the next; it was very fancy. Nowadays, even when you changeregion there is no difference in your ship's appearance, ever. Cool factor completely torn out of the game.

The Malediction, Anathema, and any other "shiny" ships were especially affected by this, as they reflected the old lighting brilliantly. The Anathema just looked the absolute boss. Black and colourful shiny silver. But even normal ships really benefitted from this; I have photos of Merlins and Thrashers that I took just because they looked cool in different systems. Now, it's not possible. When the old nebulae were taken away, so were the dynamic colours.

Since it's on topic, and related to this point, I will complain about the ships skins that used to be shiny. The Malediction and Anathema looked so good because their hulls had a metallic, shiny appearance. Now every ship that shared that shiny skin looks much worse, much less shiny. I know I'm using the word "shiny" a lot but it is that simply really. There were many ships that stood out specifically because they had this fancy, shining metal skin. Now they're all totally ruined.

And this is saying nothing of how plastic the new skins look in general, especially for the Gallente hulls. Gallente ships used to look the best, now I feel sorry for pilots of Gallente ships. So much soft rubbery plastic.



A possibile solution is to add a nebulae for evry single constellation.
and with extremly dark i mean the black space, not the nebulaes itself. The essence region has 3/4 of its space just black. When adding another nebulae (good will be an amarr one, so that it looks like yu are close to amarr and galente spaceroom. (like it is in devoid and derelik).

i'm REALY miss the old stuff. 

https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=24183

Aivo Dresden
State War Academy
Caldari State
#368 - 2013-11-30 19:30:17 UTC
I miss the old missile animations. The new ones are a bit meeeeh. The explosions on for example cruiser missiles were much better before. Same for the way smaller rockets fly these days. What's with that?? :s
Xenial Jesse Taalo
The Scope
Gallente Federation
#369 - 2013-12-01 03:07:10 UTC  |  Edited by: Xenial Jesse Taalo
Asking they add nebulae for every constellation is not a solution. Solutions need to involve as little of the devs' time as possible, but you're asking for the complete opposite.

Regarding only the nebulae, you presented 4 problems, I added 2.

These are the solutions I think are realistic:


1. Quality
The only way to address image quality is to increase image quality.
Many players have asked for an optional downloadable higher-resolution pack.

2. Boring
The only way to address the nebulae that are visually boring is for the art team to redo them and replace them.
Even on a per-nebula basis, even if just one nebula gained traction in complaints, one new nebula means multiple new maps.
I can't see a way to address this that isn't too much to ask.

3. Too much black space.
Exactly the same response to expect as #2 above, I'm afraid.

4. Too infrequently changing.
This is a real issue for the game in my opinion.
CCP can't be asked to produce a tonne of new artwork to address this.
I believe the only realistic solution is a way for players to use the old nebulae.

5. Some parts too bright.
I would ask they rework the overly-bright parts of the offending images.
But it wouldn't be a trivial task so I imagine this is too much to ask also.

6. Ship lighting no longer changes. Ship lighting far too dark.
THIS issue CAN be addressed easily with a very appealing solution:

Ship lighting (or colouring) used to be dynamic, and changed every time the nebula/constellation changed.
Ship lighting no longer changes at all.

Solution:
Bring back the dynamic ship colour, but tie it to the star, not the constellation.
Every system has a different star. Different stars have different colours.

It's simple, it's logical, and it would be very, very nice to have the coloured lighting back again.

This would also go some way to addressing the issue of the graphics never changing inside one region, as players would now at least get to look at their ship in a different light, very frequently.

And I would hope that this also partly addresses the ships' darkness in general.
Gustav Mannfred
Summer of Mumuit
Remember Mumuit
#370 - 2013-12-01 17:44:51 UTC
Xenial Jesse Taalo wrote:
Asking they add nebulae for every constellation is not a solution. Solutions need to involve as little of the devs' time as possible, but you're asking for the complete opposite.

Regarding only the nebulae, you presented 4 problems, I added 2.

These are the solutions I think are realistic:


1. Quality
The only way to address image quality is to increase image quality.
Many players have asked for an optional downloadable higher-resolution pack.

2. Boring
The only way to address the nebulae that are visually boring is for the art team to redo them and replace them.
Even on a per-nebula basis, even if just one nebula gained traction in complaints, one new nebula means multiple new maps.
I can't see a way to address this that isn't too much to ask.

3. Too much black space.
Exactly the same response to expect as #2 above, I'm afraid.

4. Too infrequently changing.
This is a real issue for the game in my opinion.
CCP can't be asked to produce a tonne of new artwork to address this.
I believe the only realistic solution is a way for players to use the old nebulae.

5. Some parts too bright.
I would ask they rework the overly-bright parts of the offending images.
But it wouldn't be a trivial task so I imagine this is too much to ask also.

6. Ship lighting no longer changes. Ship lighting far too dark.
THIS issue CAN be addressed easily with a very appealing solution:

Ship lighting (or colouring) used to be dynamic, and changed every time the nebula/constellation changed.
Ship lighting no longer changes at all.

Solution:
Bring back the dynamic ship colour, but tie it to the star, not the constellation.
Every system has a different star. Different stars have different colours.

It's simple, it's logical, and it would be very, very nice to have the coloured lighting back again.

This would also go some way to addressing the issue of the graphics never changing inside one region, as players would now at least get to look at their ship in a different light, very frequently.

And I would hope that this also partly addresses the ships' darkness in general.


About the Dynamic ship colour:

I think this has more to do with the v3 texture update. evry ship is now shiny and reflects the nebulaes. you can see this good in lonetrek, verge vendor and domain region. However, the dynamic ship collor should be back again, you could see this very good on a legion. in dark space it looked more black-silver and in brightspace it was more golden-yellow.

About the quality:

A downloadable hi res pack could be a good idea, but the problem is, how you want to make it work with your local client? a level of detail setting for nebulaes in graphic settings is better, with hi-res, you have the maximum possibile quality of the nebulaes and with low settings it looks likes it does now.


however, i see good chances for bringing back the old nebulaes, 5 of them are still in game (ship icons) and they wouldnt increase the clientsize. i think, they just got placed over the old ones, so, the old ones are under the new nebulaes.

i'm REALY miss the old stuff. 

https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=24183

Flyinghotpocket
Small Focused Memes
Ragequit Cancel Sub
#371 - 2013-12-01 19:25:13 UTC
+1

also int his "old stuff eve client" bring back the old pulse sounds. srsly heavy pulse used to sound BAD ASS, now it sounds like just ass

Amarr Militia Representative - A jar of nitro

Gustav Mannfred
Summer of Mumuit
Remember Mumuit
#372 - 2013-12-16 16:11:36 UTC
Flyinghotpocket wrote:
+1

also int his "old stuff eve client" bring back the old pulse sounds. srsly heavy pulse used to sound BAD ASS, now it sounds like just ass



the same also for most of the other new turret sounds, like blasters or artys, they sound now like crap

i'm REALY miss the old stuff. 

https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=24183

Gustav Mannfred
Summer of Mumuit
Remember Mumuit
#373 - 2013-12-28 12:54:10 UTC
Aivo Dresden wrote:
I miss the old missile animations. The new ones are a bit meeeeh. The explosions on for example cruiser missiles were much better before. Same for the way smaller rockets fly these days. What's with that?? :s



another problem is, that there are now only 4 different effects, one for evry type of damage. The explosive missiles now using some of the old sounds. the old had unique effects for evry size and depending on their range.

i'm REALY miss the old stuff. 

https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=24183

Komodo Askold
Strategic Exploration and Development Corp
Silent Company
#374 - 2013-12-28 13:05:06 UTC
I happen to like much more the new turrets, launchers and nebulae... To be fair though, there were some things I liked:

- Older turret sounds, at least lasers.
- The old nebulae were pretty too. If in CCP's future vision we capsuleers end up colonizing new star systems, probably in new regions, I'd like to see them again in there.

It would be great for everyone that each one could select which models/effects/stuff wants at Options, but I'm aware that's not as easy as it sounds for programmers. If it could be done however, I'd be happy.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#375 - 2013-12-28 14:56:43 UTC  |  Edited by: Rivr Luzade
Makes me wonder why everyone wants the Challenger catastrophe cloud back... I also cannot follow where the new nebulae are boring. They are varied, have many shapes and features and change the perspective at reasonable pace/distance. They are not even blurred, quite in contrast to the old nebula (it was only 1 single cloud) which was blurry at what ever resolution. And for the number of clouds (see before), space is mostly black and dark. We can be happy that we have that many nebulae already. More just start to make the game look childish and like fluffy ponyland.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Gustav Mannfred
Summer of Mumuit
Remember Mumuit
#376 - 2014-01-04 13:09:18 UTC
Rivr Luzade wrote:
Makes me wonder why everyone wants the Challenger catastrophe cloud back... I also cannot follow where the new nebulae are boring. They are varied, have many shapes and features and change the perspective at reasonable pace/distance. They are not even blurred, quite in contrast to the old nebula (it was only 1 single cloud) which was blurry at what ever resolution. And for the number of clouds (see before), space is mostly black and dark. We can be happy that we have that many nebulae already. More just start to make the game look childish and like fluffy ponyland.


the new nebulaes are boring, because they changing over regions, and the old ones over constellations. At least a single nebulae for evry constellation would be nice, also, we need more wormhole nebulaes.

and there are some new nebulaes, wich are just a single cloud, like verge vendor or lonetrek. the old ones had a better resolution, when you zoomed in, the new ones start looking like pixels, when you zoom full in.

i'm REALY miss the old stuff. 

https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=24183

Felsusguy
Panopticon Engineering
#377 - 2014-01-04 17:49:26 UTC
The majority agrees that the new stuff is better.

And you may argue, "But why not make it optional?", to which the answer is obvious. It takes too much of the developer's time. I'd much rather have them working on new graphical improvements rather than giving us optional "texture packs", which are not feasible if I may add, which don't enhance the graphics overall but instead merely appease a certain demographic that can't stand change.

The Caldari put business before pleasure. The Gallente put business in pleasure.

Gustav Mannfred
Summer of Mumuit
Remember Mumuit
#378 - 2014-01-09 15:34:43 UTC
Felsusguy wrote:
The majority agrees that the new stuff is better.

And you may argue, "But why not make it optional?", to which the answer is obvious. It takes too much of the developer's time. I'd much rather have them working on new graphical improvements rather than giving us optional "texture packs", which are not feasible if I may add, which don't enhance the graphics overall but instead merely appease a certain demographic that can't stand change.


I think, CCP has any old bulding on theyr testserver, so they can just copy+paste it. No long develop time is needed

i'm REALY miss the old stuff. 

https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=24183

Rhianna Ghost
Ghost Industries Inc.
#379 - 2014-01-10 12:33:09 UTC
Gustav Mannfred wrote:

I think, CCP has any old bulding on theyr testserver, so they can just copy+paste it. No long develop time is needed


Because programming does not work like a word processor maybe? Because if you change something here, it breaks its dependencies over there? And that breaks something on the other side...

The new turrets and launchers are not compatible with the old ship models or the other way around. Some of the old models have the wrong number of hardpoints, or none at all. For some ships there are no old models, or the models lack certain features of the new ones, that are needed (How would you know, if the Marauder in front of you just switched to Bastion, if not for the effects?).

The new backgrounds interact with the new ship surface. So you cannot just drop the old ones in and hope it will work.

If you make all these choices optional, even if they would work, you would create a completely absurd number of test szenarios, as you would have to test each and every combination. (double the work if one option, quadruple the work for two options, eightfold for three, do i have to continue? Hint: the formula is 2^n with n the number of options)
Gustav Mannfred
Summer of Mumuit
Remember Mumuit
#380 - 2014-01-11 12:38:01 UTC
Rhianna Ghost wrote:
Gustav Mannfred wrote:

I think, CCP has any old bulding on theyr testserver, so they can just copy+paste it. No long develop time is needed


Because programming does not work like a word processor maybe? Because if you change something here, it breaks its dependencies over there? And that breaks something on the other side...

The new turrets and launchers are not compatible with the old ship models or the other way around. Some of the old models have the wrong number of hardpoints, or none at all. For some ships there are no old models, or the models lack certain features of the new ones, that are needed (How would you know, if the Marauder in front of you just switched to Bastion, if not for the effects?).

The new backgrounds interact with the new ship surface. So you cannot just drop the old ones in and hope it will work.

If you make all these choices optional, even if they would work, you would create a completely absurd number of test szenarios, as you would have to test each and every combination. (double the work if one option, quadruple the work for two options, eightfold for three, do i have to continue? Hint: the formula is 2^n with n the number of options)


But the marauders dont have turret hardpoints on the parts, that gets moved out. Almost all ships still have the old modells, some just have three hardpoints. (I talk about bringing just the modells back, the sounds and synched firing)

the old nebulaes interacted with the ships too and wormholes still have the old ones.

I know, this thread is the longest ongoing thread, that was created by a player here in the forum (runs since october 2011) and manythings changed into computerprogramming in that time.

i'm REALY miss the old stuff. 

https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=24183