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Exploration now officially sucks.

Author
Brooks Puuntai
Solar Nexus.
#101 - 2013-06-03 14:45:35 UTC
Djana Libra wrote:
Ckra Trald wrote:
ccp still needs to make space feel more mysterious

when eve came out in 2003 (as well during acrophya) you really wondered in null/wh space... am I the first here? this might not have ever been mapped, scanned...


Hmm i guess you joined a lot later than 2003, there was no such thing as wh space Twisted


Bolded the important bits.

CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE / Dynamic New Eden

Whim Aqayn
Ministry of War
Amarr Empire
#102 - 2013-06-03 15:18:28 UTC  |  Edited by: Whim Aqayn
I agree with the thread title.

-Whim Aqayn
Mara Rinn
Cosmic Goo Convertor
#103 - 2013-06-03 20:33:27 UTC
Haulie Berry wrote:
Also pretty content with never having to "discover" another completely uninteresting mass of rocks in space. Complaining about that is like complaining that the mean mean oncologist took your cancer away.


What if … some people actually enjoyed discovering grav sites because they were highly profitable?
Pipernelli Spacemitt
Doomheim
#104 - 2013-06-03 20:50:48 UTC
I'm thrilled CCP finally stuck it to the autists who believed their empire exploration was elite and I will gleefully follow some of you around in my week-old scanning alts just to harvest your tears.
Haulie Berry
#105 - 2013-06-03 20:52:37 UTC
Mara Rinn wrote:
Haulie Berry wrote:
Also pretty content with never having to "discover" another completely uninteresting mass of rocks in space. Complaining about that is like complaining that the mean mean oncologist took your cancer away.


What if … some people actually enjoyed discovering grav sites because they were highly profitable?


Great news, then - they can skip the part where they actually have to find them, now. Lol
Markiel
Perkone
Caldari State
#106 - 2013-06-03 20:58:32 UTC
Mara Rinn wrote:
Haulie Berry wrote:
Also pretty content with never having to "discover" another completely uninteresting mass of rocks in space. Complaining about that is like complaining that the mean mean oncologist took your cancer away.


What if … some people actually enjoyed discovering grav sites because they were highly profitable?



This!!! I understand removing static ice belts. I'm not terribly upset about the autolaunch/autoformation. I can deal with people getting scanning as a base skill, and being able to use 8 probes right away. I never got into DSPs, so that doesn't bother me either. But dear god why are they turning grav sites, which had to be scanned down, into easy access anomolies.

For one, it completely negates the point of removing the static ice belt. You removed the belt, then put it back into something that just pops up on your hud anyways?! Logic? I mean kudos on making ice actually deplete, but having them revealed by a system scan, which by the way happens automatically now (lolwwhat?) just seems to be counterproductive.

Secondly, It completely ruins grav sites for those of us that actually worked to be able to scan them down. Yes I realize that I can also use the system scanner to find these sites, however having to use probes meant that you could actually find stuff to mine in systems that had already been mined out. It just took some time and effort on your part. Now all the bots and massive multiboxers have to do is get in system, let the scan run, and voila, they have all the static belts, ice belts, and ore sites listed for them.

Seriously, can someone please explain the logic to me in relation to grav sites? If its something as simple as "didn't want grav sites cluttering the probe interface" why not create a new classification of sites that still have to be scanned down, that way when those kind of classifications pop up on your sweep you can just hit ignore, or remove them from your filter to begin with.
Mara Rinn
Cosmic Goo Convertor
#107 - 2013-06-03 21:06:08 UTC
Haulie Berry wrote:
Perfectly fine with this change, but then I never suffered from the hilarious delusion that there was anything complex about probing, so from my perspective it's going from a simple system, to a marginally different simple system.


I was referring to the complexity of the skill system, not probing. You'll notice that the points I raised prior to the mention of complexity were about skills. In other discussions, people tell me that attributes and implants and neural remaps are useful features of the game because they add to the complexity which allows for more nuanced gameplay. So to me, moving half the benefit of Astrometric Pinpointing/Rangefinding/Acquisition to Astrometrics itself, and furthermore removing the 1-probe-per-level bonus of Astrometrics, is indeed removing complexity from the game.

Thank you for pulling me up on the rant-mode claim of "all the benefit" being on the Astrometrics skill, I will claim insanity due to Icelandic Death Flu as my defence.

I will contend that probing was "complex" since it was very, very hard for many people to grok it due to the instinctive comprehension of 3D math required. With probe formations, players will still need to understand 3D space represented in a 2D tableau, but the concepts are far less complex now: just press that button, change the size of the formation along with the scan range, move it over the red sphere, click analyze.
Mara Rinn
Cosmic Goo Convertor
#108 - 2013-06-03 21:15:40 UTC
Markiel wrote:
For one, it completely negates the point of removing the static ice belt. You removed the belt, then put it back into something that just pops up on your hud anyways?! Logic? I mean kudos on making ice actually deplete, but having them revealed by a system scan, which by the way happens automatically now (lolwwhat?) just seems to be counterproductive.


Oh, I have no grievance about moving all static belts to anomalies. That will help reduce server load since CCP will eventually have anomalies/dungeons spawning on a different server to the sol node. In the meantime it breaks bookmark mining, which I consider to be A Good Thing™, even though I did it myself. Bookmark mining is one step away from botting, as far as I'm concerned (but then so is multiboxing using key/mouse broadcast software like ISboxer).

Markiel wrote:
Secondly, It completely ruins grav sites for those of us that actually worked to be able to scan them down. Yes I realize that I can also use the system scanner to find these sites, however having to use probes meant that you could actually find stuff to mine in systems that had already been mined out.


Yup, this is exactly my complaint. You had to work to find grav sites, and the best sites were inaccessible unless you had good skills & equipment. In return, the best sites had hedbergite in hisec. Very nice income for those who could find it.
Mara Rinn
Cosmic Goo Convertor
#109 - 2013-06-03 21:16:31 UTC
Haulie Berry wrote:
Great news, then - they can skip the part where they actually have to find them, now. Lol


So you would have no complaint at all if all exploration sites were instantly accessible by right-clicking in space and selecting "Warp to"?
Markiel
Perkone
Caldari State
#110 - 2013-06-03 21:29:09 UTC
Mara Rinn wrote:
Oh, I have no grievance about moving all static belts to anomalies. That will help reduce server load since CCP will eventually have anomalies/dungeons spawning on a different server to the sol node. In the meantime it breaks bookmark mining, which I consider to be A Good Thing™, even though I did it myself. Bookmark mining is one step away from botting, as far as I'm concerned (but then so is multiboxing using key/mouse broadcast software like ISboxer).


They could have moved them to sigs instead, or made a new category that still had to be scanned down, it would have still had the same effect, and been more effective in driving up ice prices. Or if they didn't want to make ice miners scan, then make ice belts anomolies, leave the grav sites alone, they weren't broken!
Mara Rinn
Cosmic Goo Convertor
#111 - 2013-06-03 21:44:08 UTC
Frank Maxwell wrote:
My opinion is that, while I appreciate the effort the designers put into their work, they just made the wrong decision. While it was true that exploration used to be rather difficult for new players to get into, now they've overdone it. The new scanning mechanic needs to be able to be turned off; throwing information at people that they may not want when they enter system just serves to confuse them, especially if they're keeping an eye out for gate camps and such.


I agree with the turning off comment: if I'm hauling stuff back and forth in a freighter, I don't particularly care about what hidden secrets are out there waiting to be discovered. On the other hand, I might like to see what's out there just so I can feel that, "hey, space isn't so empty after all."

I really appreciate the new systems scanner, it saves me a DSP scan of the system. Am I upset that CCP removed the filtering function of DSPs? Certainly. They changed my playstyle. They moved my cheese. But I am 100% behind the system scanner and the new UI for probing, they are game-changing.

My main gripe is the reconfiguration of gravimetric sites to anomalies, when some of the grav sites were very profitable but hard to pin down (the most lucrative hisec sites were among the weakest signatures in the game). Just being able to get a 100% hit was already a reward. Then you got to suck the valuable ores out!

My lesser gripe is the reworking of the Astrometrics skills and the "everyone gets 8 probes" thing. Perhaps that's what you're referring to as being "overdone"?

But we'll cope. Hopefully there will still be some joy in probing down data and relic sites, despite my dislike for the gameplay :)
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#112 - 2013-06-03 21:48:09 UTC
Vertisce Soritenshi wrote:
I am glad for the new changes. Anybody who complains about them can eat crow for all I care. I never understood why a ship so technologically advanced has to be told how to scan a system step by step by step by step. The new automation of some of it just makes sense and makes exploration something I can care about doing again since it wont take my entire day to do it.

You fail to see the big picture. These small changes may make sense in terms of making your life easier however they often make other peoples lives more difficult or remove the "work" component. That's a bad thing in a competitive MMO. For one the easier it is the more work you do to make profit - more people doing it less profit its its not bounty or cash reward from npc. The other factor is of course small reasonable changes add up. A bunch of changes making things easier can make doing those things as boring as mining scord in a newb ship.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Markiel
Perkone
Caldari State
#113 - 2013-06-03 21:49:23 UTC
I just realized why they can't make ice belts sigs...they would respawn in random systems.

Though on second thought...I am not against this idea at allTwisted
Pipernelli Spacemitt
Doomheim
#114 - 2013-06-03 23:13:56 UTC
Infinity Ziona wrote:
Vertisce Soritenshi wrote:
I am glad for the new changes. Anybody who complains about them can eat crow for all I care. I never understood why a ship so technologically advanced has to be told how to scan a system step by step by step by step. The new automation of some of it just makes sense and makes exploration something I can care about doing again since it wont take my entire day to do it.

You fail to see the big picture. These small changes may make sense in terms of making your life easier however they often make other peoples lives more difficult or remove the "work" component. That's a bad thing in a competitive MMO. For one the easier it is the more work you do to make profit - more people doing it less profit its its not bounty or cash reward from npc. The other factor is of course small reasonable changes add up. A bunch of changes making things easier can make doing those things as boring as mining scord in a newb ship.


LMBO! Empire scanning as competitive. Such a terrible argument.

It's becoming easier because it's something newbros should be doing since they actually more or less need risk-free low-income little minigames to tide them over. You, otoh, ought to have the brass to get out of your cotton-wool and go do something a little less risk-averse to earn your isk.

HTH
DeAira Skord
Brutor Tribe
Minmatar Republic
#115 - 2013-06-03 23:27:20 UTC
As a new player, even *I* think it's been dumbed down.

When you make something easier, the accomplishment you feel has been lessened.

Now it's less likely those profitable grav sites won't be mined out before I get there.

Victoria Sin
Doomheim
#116 - 2013-06-03 23:28:32 UTC
Markiel wrote:

For one, it completely negates the point of removing the static ice belt. You removed the belt, then put it back into something that just pops up on your hud anyways?! Logic? I mean kudos on making ice actually deplete, but having them revealed by a system scan, which by the way happens automatically now (lolwwhat?) just seems to be counterproductive.


You're missing the point, which is to get rid of static belts entirely in the longer term and have all content like that dynamic. From a developer point of view it's a good thing, because it simplifies the system; you don't have two completely different mechanisms for creating what is essentially the same content.
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#117 - 2013-06-03 23:35:57 UTC
Pipernelli Spacemitt wrote:
Infinity Ziona wrote:
Vertisce Soritenshi wrote:
I am glad for the new changes. Anybody who complains about them can eat crow for all I care. I never understood why a ship so technologically advanced has to be told how to scan a system step by step by step by step. The new automation of some of it just makes sense and makes exploration something I can care about doing again since it wont take my entire day to do it.

You fail to see the big picture. These small changes may make sense in terms of making your life easier however they often make other peoples lives more difficult or remove the "work" component. That's a bad thing in a competitive MMO. For one the easier it is the more work you do to make profit - more people doing it less profit its its not bounty or cash reward from npc. The other factor is of course small reasonable changes add up. A bunch of changes making things easier can make doing those things as boring as mining scord in a newb ship.


LMBO! Empire scanning as competitive. Such a terrible argument.

It's becoming easier because it's something newbros should be doing since they actually more or less need risk-free low-income little minigames to tide them over. You, otoh, ought to have the brass to get out of your cotton-wool and go do something a little less risk-averse to earn your isk.

HTH

Competitive yes. You loot crap, you sell it, you're selling vs other players. In that situation especially with newbies involved, the more newbies the faster prices drop as newbies usually want to underbid.

As for me doing exploration, the only exploration I do is exploring the contents of popped ship drops. I don't care about exploration but I'm smart enough and played long enough to know that these small changes making things easier to do is nerfing the harshness of EvE and will continue to do so until one day you'll find your ship respawning at a graveyard with an Angel Cartel ship waiting to resurrect you with all your ship and only a 5 minute sickness penalty to worry about.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Pipernelli Spacemitt
Doomheim
#118 - 2013-06-03 23:40:26 UTC  |  Edited by: Pipernelli Spacemitt
Sounds like you're fond of WoW analogies. Perhaps you should go back to a universe where risk-averse things for newbies comprise the elite activity you assumed empire exploration to be?

DeAira Skord wrote:
profitable grav sites


Wow, this thread just keeps the gems coming! hahaha
Vaerah Vahrokha
Vahrokh Consulting
#119 - 2013-06-03 23:58:34 UTC
dexington wrote:
Haulin Gneiss wrote:
So, where's the EXPLORATION part?


Shelved next to the "cold, dark and harsh universe", there are no room for challenging content in mmo's today.

I really like World of Spaceships, we already got the paladin, i just hope to see some space dragons next expansion.


We also got an expansion called Retribution, which along with the bolded world, forms a LOLstaple of WoW.
Haulie Berry
#120 - 2013-06-03 23:59:58 UTC  |  Edited by: Haulie Berry
Mara Rinn wrote:
Haulie Berry wrote:
Great news, then - they can skip the part where they actually have to find them, now. Lol


So you would have no complaint at all if all exploration sites were instantly accessible by right-clicking in space and selecting "Warp to"?



Apples and oranges, and wholly nonsensical. The exploration system exists for there to be content to find, so it would be silly if it were all instantly warpable.

That is not the same thing as doing away with grav sites, however, and it's probably noteworthy that of the four sigs, gravs are the only ones whose content was 100% accessible outside of the context of the exploration system.

I would prefer if they did away with sigs showing on the system scanner at all, but as preferences go, it's a bit like how I prefer smooth peanut butter over crunchy peanut butter. Crunchy is still okay, and if they didn't have smooth peanut butter in my market, I wouldn't send the store manager strongly worded letters about how he ruined peanut butter forever. Lol

Quote:
I will contend that probing was "complex" since it was very, very hard for many people to grok it due to the instinctive comprehension of 3D math required.


Hang out with smarter people? I dunno, I've never met anyone who couldn't understand it after 5-10 minutes of Youtube tutorial.