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Dust, money well spent eh?

First post
Author
Demoneta Adama
The Scope
Gallente Federation
#201 - 2013-06-02 10:17:51 UTC
IGNS review was really pretty kind, I wonder if it was because CCP did pay lol
KasparHauser
Sebiestor Tribe
Minmatar Republic
#202 - 2013-06-02 10:22:05 UTC  |  Edited by: KasparHauser
Here is the problem with fanboys. People are so overly supportive and sycophantic that the ccp cannot get any solid feedback.
Nessa Aldeen
First Among Equals
#203 - 2013-06-02 11:16:47 UTC
I lol-ed hard at the IGN review. In fact, most of IGN reviews are irrelevant. I mean here is a site that awarded Twilight the Movie a 4.5 upon 5. Srsly, that alone is an indicator of the near retardation of IGN.
KasparHauser
Sebiestor Tribe
Minmatar Republic
#204 - 2013-06-02 11:24:58 UTC
Reception

Aggregator Score
GameRankings 62.86%[36]
Metacritic 56/100[37]

Review scores
Publication Score
GamesRadar 3/5 stars[38]
GameTrailers 4.4/10[39]
IGN 5.8/10[40]
Destructoid 6/10 [41]
GamesBeat 72/100[42]
Eurogamer 50/100[43]
Metro GameCentral 4/10[44]
Hardcore Gamer 2.5/5[45]
PSU.com 9/10[46]


the 9/10 one is by sony....there rest are saying that this game is nothing special.
Brooks Puuntai
Solar Nexus.
#205 - 2013-06-02 11:27:47 UTC
Nessa Aldeen wrote:
I lol-ed hard at the IGN review. In fact, most of IGN reviews are irrelevant. I mean here is a site that awarded Twilight the Movie a 4.5 upon 5. Srsly, that alone is an indicator of the near retardation of IGN.


IGN wasn't the only bad review it got, actually the only review I've seen that is good is from Sony. Which would be hilarious if Sony gave its own exclusive a bad review.

CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE / Dynamic New Eden

Colonel Goatbanger
Doomheim
#206 - 2013-06-02 11:32:58 UTC
Tried it. Will never play it again. And I have played alot of FPS games over the years.

Personally I would have made it more CoD or BF-like with an all Hard Core-mode and natural progression towards maximizing a character within a certain specialty to lure more players in. AS it stands the learning curve is imo too long for a FPS. Guys just want to get their guns, gear and get going, and not have to wonder what heck they have to skill next. Due to the aforementioned learning curve I fail to see how this game can survive in the long-run. Why does this particular FPS entail so much spray-and-pray, EVE is a hardcore game, so why should DUST be so dumbed down to cater the lowest common denominator of player-strategy.

You want to combine the high threshold of a steep learning curve but the pray and spray mentality of all other FPS shooters. Reward hard core tactics, make a "life" worth something. Sure you want fast-paced play but sometimes it just isn't suitable if you want to set yourself so much apart from the rest of the FPS game developers.

Rant, rant, ramble, ramble. So much **** wrong with DUST I can't go on.

teal; deer
Vaju Enki
Secular Wisdom
#207 - 2013-06-02 11:42:42 UTC  |  Edited by: Vaju Enki
I hate this new generation of FPS games, the only good Online FPS game has the old Americas Army 2.0, if you died, you died until the end of the match, that was so great, auto respawn games sucks!

The Tears Must Flow

Xygatrix
Koukaku Kidoutai.
#208 - 2013-06-02 11:45:11 UTC
5.8? Isn't that supposed to mean 0.8 points above average?

IGN is worthless.
KasparHauser
Sebiestor Tribe
Minmatar Republic
#209 - 2013-06-02 11:51:30 UTC  |  Edited by: KasparHauser
Xygatrix wrote:
5.8? Isn't that supposed to mean 0.8 points above average?

IGN is worthless.



Right, and so are:
GameRankings
Metacritic
GamesRadar
GameTrailers
Destructoid
Eurogamer
Metro GameCentral
Hardcore Gamer

if they give dust a bad review, it's them who are bad, not dust. duuh.

also

pre-release: " IGN said that the game was highly ambitious and called it the future of gaming."
FluffyDice
Kronos Research
#210 - 2013-06-02 12:05:43 UTC
I agree with most of what the reviewer said. I personally don't think the game was ready for release or review. I sure did enjoy playing it before the last skill reset though. I loved the ways it differed from BF3 and COD. I also can't help but translate the first few paragraphs of the review into "the game isn't aiming for me like all the others I've played and I'm bad."
Minmatar Citizen160812
The LGBT Last Supper
#211 - 2013-06-02 12:21:53 UTC
KasparHauser wrote:
Xygatrix wrote:
5.8? Isn't that supposed to mean 0.8 points above average?

IGN is worthless.



Right, and so are:
GameRankings
Metacritic
GamesRadar
GameTrailers
Destructoid
Eurogamer
Metro GameCentral
Hardcore Gamer

if they give dust a bad review, it's them who are bad, not dust. duuh.

also

pre-release: " IGN said that the game was highly ambitious and called it the future of gaming."


Can pretty much end the thread here. Time will tell let's just hope they didn't expect to make any money from DUST for YEARS...when I'm told it's supposed to get like super awesome with dusties piloting fighters and having battles on titans wearing designer Japanese jeans and monocles.
Naomi Hale
#212 - 2013-06-02 12:28:46 UTC
FLUFFY DELIVERIES wrote:
I will keep it short, with all the money invested in dust... its kinda sad it can only pull a rating of 5.8 from ign?

Reminds me of walking in stations... another ground breaking project that took years to construct and was ultimately a massive flop.

other peoples thoughts?

http://uk.ign.com/articles/2013/05/30/dust-514-review

Nothing in the review I can outright disagree with and he did give it 2 more points than it's current meta review score.

CCP could re-brand Dust as a 'thinking man's FPS' that's not going to appeal to the Halo and Call of Duty playing Xbox Live sugar-high users but will seem good to a more Deus Ex, System Shock or Half-Life gamer looking for a multiplayer experience.

As with everything CCP does Dust has the potential to be great and ground-breaking but needs time to get there. Controls, balance, content and depth are missing and could improve the game greatly, also getting PVE in should be a high priority as it appeals to more users, lets you test load-outs/fittings and can let you grind some SP without connection issues being a factor.

As always CCP's reach currently exceeds their grasp but in a world of endless sequels and re-makes at least they have a reach and it's longer than most other developers.

I'm Naomi Hale and this is my favourite thread on the forums.

Nerf Burger
Doomheim
#213 - 2013-06-02 12:36:05 UTC
"turning the experience into more of a test of patience than a test of multiplayer skill."

Just like EVE.
Khadann
Deep Core Mining Inc.
Caldari State
#214 - 2013-06-03 20:07:58 UTC
OMG!
From the CCP Marketing Chief officer


" It's very important for CCP right now to make DUST 514 a success. It has a lot to do with the long-term trajectory of the company. We're definitely thinking about that."

http://massively.joystiq.com/2013/06/03/ccps-future-depends-on-dust-514/
Zacoros Tandar
Doomheim
#215 - 2013-06-03 21:40:47 UTC
I'm guessing CCP doesn't pay IGN to write nice things about them, like the other games companies do.
Brooks Puuntai
Solar Nexus.
#216 - 2013-06-03 21:57:02 UTC
Khadann wrote:
OMG!
From the CCP Marketing Chief officer


" It's very important for CCP right now to make DUST 514 a success. It has a lot to do with the long-term trajectory of the company. We're definitely thinking about that."

http://massively.joystiq.com/2013/06/03/ccps-future-depends-on-dust-514/


Wonder if that is short term success or long term.

CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE / Dynamic New Eden

floating in space
#217 - 2013-06-03 21:58:58 UTC
Khadann wrote:
OMG!
From the CCP Marketing Chief officer


" It's very important for CCP right now to make DUST 514 a success. It has a lot to do with the long-term trajectory of the company. We're definitely thinking about that."

http://massively.joystiq.com/2013/06/03/ccps-future-depends-on-dust-514/


Why does CCP do things like this to themselves
Gogela
Epic Ganking Time
CODE.
#218 - 2013-06-04 05:23:59 UTC
floating in space wrote:
Khadann wrote:
OMG!
From the CCP Marketing Chief officer


" It's very important for CCP right now to make DUST 514 a success. It has a lot to do with the long-term trajectory of the company. We're definitely thinking about that."

http://massively.joystiq.com/2013/06/03/ccps-future-depends-on-dust-514/


Why does CCP do things like this to themselves

Outsourced to Timegate *cough* I mean Shanghai. Big smile

Signatures should be used responsibly...

Ace Uoweme
Republic Military School
Minmatar Republic
#219 - 2013-06-04 06:16:54 UTC
KasparHauser wrote:
Here is the problem with fanboys. People are so overly supportive and sycophantic that the ccp cannot get any solid feedback.


It's becoming a common trend, so much so even Blizzard commented they have to read off the official forums about players views to get away from the bias (probably because the good posters don't post there anymore. Can't have a reasonable discussion if folks are too addicted to help the game grow, filled with trolls and drivebys, and more interested in their pet likes/dislikes).

In games like EvE, it even sets itself up for a fall, because those with 10+k members can influence decisions for their narrow agendas, which can be detrimental to the game itself. It's why I don't like the perceived player councils, as like in politics, it's bought and paid for by "special interests". When the only real interest is how many are willing to play and keep playing (bottomline what is important)...and no council is needed for that information.

As for DUST 514, what it offers isn't something to give up COD or BF3 for (when I saw the videos I immediately thought of the F.E.A.R. franchise, it looked that dated, a 2006 game). Breaking into that field it's competing with those two games, just like WoW for MMOs. That it's tied to EvE is also excessive baggage. Would've been better to unlink it and made it into a MMOFPS, and not tied to EvE itself. EvE's rep of antisocialness and high skill training time in a genre with little patience for such things, hurts DUST 514 at the gate (the IGN review is how a gamer will view it). It needed a launch away from EvE, to show CCP isn't a one trick pony (much like Bethesda did with the Fallout series, to show they don't just make one RPG with a fantasy theme, but can branch out into genres).

The launch also comes at a poor time (summer) which folks won't be at their computers as much as in fall/winter when they're at school (why the October/December launch dates of expansions).

Besides, it's PS3 only. BF3 has XBox/PS3 and PC playing together, with a friendlier unlock system. And the graphics is 2013 quality (have to justify paying $500+ for a videocard, not play a 2006 looking game with it).

_"In a world of universal deceit, telling the truth is a revolutionary act." _ ~George Orwell

floating in space
#220 - 2013-06-04 06:22:28 UTC  |  Edited by: floating in space
Ace Uoweme wrote:


People who are unhappy with / critical of the company tend to get banned eventually or just quit. Fanboys are the opposite, they stick around for so long it tends to get uncomfortable for everyone.