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Skill Discussions

 
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Remapping, Crosstraining, Skill Priorities, etc..

Author
Erok Careynah
Sebiestor Tribe
Minmatar Republic
#1 - 2013-05-29 22:03:49 UTC
I have about 4.5 million SP right now. Over 90% of my skills are invested in Spaceship Command and Gunnery. I'm fairly new to the game but I understand that support skills (mechanics, electronics, engineering, etc) are integral to the success of any pilot regardless of which ship/equipment they're flying.

I specialized in Small/Medium artillery/autocannon, and now I'm suffering because I have no drone skills or missiles to speak of whatsoever. With the skill changes coming in June, I invested in Battlecruiser 5 and Destroyers 5 and I trained Cruisers 3 for every race so that I could fly any ship in that tier.

I can't fit alot of the tech 2 mods because my fitting skills are so poor; but that's okay because I die alot and it would be a waste for me to have these items since they're expensive. My navigation skills suck, I am slow even though my race has some of the fastest ships in the game. My gunnery skills are good, though.

I am mapped to Perception/Willpower currently but am thinking about training Amarr and Caldari. I want to be able to fly Amarr ships because I like the way they look and lasers are cool. I want to train Caldari because missiles are good regardless of which race you play and so it's beneficial to have missile skills.

Is Amarr even worth training? Right now my skill training plan is at 180 days and climbing. If I continue on this course I will have to play my character for a solid year (or longer) WITHOUT any support skills whatsoever. I want to be able to fly every race's ships upto Battlecruisers and use their weapons proficiently. Is this viable or am I setting myself up for failure? I need advice on these issues. :(

I haven't trained battleships because I don't really want to fly them, but one day I would like to fly stealth bombers. I want to be a flexible pilot, I want to do tackling and I also want to do EWAR at some point. I also want to be able to fly any frigate, any cruiser, regardless of which race it comes from. I want to specialize in every faction's weapons. Is this a realistic goal? Keep in mind that I'm not trying to fly battleships or carriers, I just want to fly subcapitals.
Rengerel en Distel
#2 - 2013-05-29 22:28:29 UTC
It's a fine goal, as long as you realize it's going to take a lot of time. I would perhaps get the core fitting skills done first, as they're going to help you no matter what ship you go with first. Then I would pick a race and train up their weapon system/tank before moving to the next. That way while crosstraining to another race, you'll be adept at flying what you're flying, and able to fly it well. It will allow you to pvp/pve whatever, and be capable of doing it. The mistake a lot of players make is that they jump around and try to do everything poorly before they work on doing anything well.

With the increase in shiptoasting, the Report timer needs to be shortened.

Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#3 - 2013-05-29 23:19:42 UTC
You NEED those support skills.

I suggest a 50:50 perception/intelligence remap for the first half a year or so since those 2 stats encapsulate most of the major attribute groups you will want to train. Combine it with (preferably) +4 implants and you're good to go for a while.

But I mean from what you've said in this post, you seem to have pretty decent ship and weapon skills already, may be worth thinking about a full int/mem remap since that means you can train drone skills a bit faster too.
Nyancat Audeles
Center for Advanced Studies
Gallente Federation
#4 - 2013-05-30 00:38:28 UTC  |  Edited by: Nyancat Audeles
Erok Careynah wrote:
I have about 4.5 million SP right now. Over 90% of my skills are invested in Spaceship Command and Gunnery. I'm fairly new to the game but I understand that support skills (mechanics, electronics, engineering, etc) are integral to the success of any pilot regardless of which ship/equipment they're flying.

I specialized in Small/Medium artillery/autocannon, and now I'm suffering because I have no drone skills or missiles to speak of whatsoever. With the skill changes coming in June, I invested in Battlecruiser 5 and Destroyers 5 and I trained Cruisers 3 for every race so that I could fly any ship in that tier.

I can't fit alot of the tech 2 mods because my fitting skills are so poor; but that's okay because I die alot and it would be a waste for me to have these items since they're expensive. My navigation skills suck, I am slow even though my race has some of the fastest ships in the game. My gunnery skills are good, though.

I am mapped to Perception/Willpower currently but am thinking about training Amarr and Caldari. I want to be able to fly Amarr ships because I like the way they look and lasers are cool. I want to train Caldari because missiles are good regardless of which race you play and so it's beneficial to have missile skills.

Is Amarr even worth training? Right now my skill training plan is at 180 days and climbing. If I continue on this course I will have to play my character for a solid year (or longer) WITHOUT any support skills whatsoever. I want to be able to fly every race's ships upto Battlecruisers and use their weapons proficiently. Is this viable or am I setting myself up for failure? I need advice on these issues. :(

I haven't trained battleships because I don't really want to fly them, but one day I would like to fly stealth bombers. I want to be a flexible pilot, I want to do tackling and I also want to do EWAR at some point. I also want to be able to fly any frigate, any cruiser, regardless of which race it comes from. I want to specialize in every faction's weapons. Is this a realistic goal? Keep in mind that I'm not trying to fly battleships or carriers, I just want to fly subcapitals.


Stick to 1 race, train it until you are good at it (say, t2 frigates) and then move on to another one if you feel that itch. I trained from Amarr -> Minmatar, simply because Minmatar turrets don't require cap, have great speed and agility, and can project damage to decent ranges, which is essential for any PvP situation.

It's not always beneficial to have missile skills. With the upcoming skill changes, it's obvious that CCP didn't intend for newer players to crosstrain to other races - in fact, they are trying to discourage you from crosstraining, as they know that many new players do it and it leads to wasted time, etc, etc...

Whoever told you that fitting skills are "not that important", slap them in the face. This game is centered around fittings, and the better fittings out there are usually very tight on both CPU and PG, and the best fittings are the ones that win... so unless you have loads of ISK to spare and waste, you need to train fitting skills as high as you reasonably can.

Problem with training Caldari with Minmatar is now you'll have to train another weapons system too - on the other hand, if you train Gallente or Amarr, you will still be training turrets! Turrets share some skills, so sticking to turret-based races will be more beneficial to you for now.

When you are competent in 1 race, say, you can fly T2 frigates and cruisers and you have near-perfect fitting and near-perfect support skills, then it is a good idea to cross-train to another race. But until then, become really really good at one race, rather than mediocre or abysmal at 2 or 3. No race is inherently at a disadvantage, CCP has balanced them all out quite well at this point, and one race's weaknesses gives another strength, and vice-versa...
(Edit: This is also why you see older players flying more races - it's because they already have nailed the important skills, and from there, training more races is relatively quick and easy)


Lastly, only remap when you need it. Use EVEmon to determine how to remap, their calculators will end up to be much more accurate than your guesses on how to remap.

Also, drones are used by every race. Minmatar has one of the most widely used drones in PvP, and it's for a reason - because drones are damn good. Gallente and Amarr have the best drone ships, hands down. So training up T2 drones is a good idea, no matter what race you fly.
Charlie Jacobson
#5 - 2013-05-30 00:41:54 UTC
Tsukino Stareine wrote:
You NEED those support skills.


Yup! I think you should work on getting most of those to 4, and engineering/electronics to 5 before you start crosstraining too deep into other races. However, it doesn't take very long to at least learn some very basic skills to try out other weapon types. Getting Drones to 5 and Drone Interfacing to at least 3 will also be a very good investment for your character's future, regardless of which race you decide to fly.
Sishen Gzi
Hellion Support Services
#6 - 2013-05-30 06:50:35 UTC
Minmatar is a great starter race, no need to train up drones or missiles at all before 10mil really, you can fit all projectile weapons and in the extra slots put energy neuts or smartbombs training those in a lot less time then a whole new weapon system, work on the core skills before switching races, ideally you want the engineering, electronic, navigation and mechanic core fitting skills at 5 before you think about switching weapon systems, Neuts are especially nice with minmatar ships since they are normally close range and have weapons that don't use cap
Roseline Penshar
Native Freshfood
Minmatar Republic
#7 - 2013-05-30 11:32:44 UTC
Erok Careynah wrote:
I have about 4.5 million SP right now. Over 90% of my skills are invested in Spaceship Command and Gunnery. I'm fairly new to the game but I understand that support skills (mechanics, electronics, engineering, etc) are integral to the success of any pilot regardless of which ship/equipment they're flying.

I specialized in Small/Medium artillery/autocannon, and now I'm suffering because I have no drone skills or missiles to speak of whatsoever. With the skill changes coming in June, I invested in Battlecruiser 5 and Destroyers 5 and I trained Cruisers 3 for every race so that I could fly any ship in that tier.

I can't fit alot of the tech 2 mods because my fitting skills are so poor; but that's okay because I die alot and it would be a waste for me to have these items since they're expensive. My navigation skills suck, I am slow even though my race has some of the fastest ships in the game. My gunnery skills are good, though.

I am mapped to Perception/Willpower currently but am thinking about training Amarr and Caldari. I want to be able to fly Amarr ships because I like the way they look and lasers are cool. I want to train Caldari because missiles are good regardless of which race you play and so it's beneficial to have missile skills.

Is Amarr even worth training? Right now my skill training plan is at 180 days and climbing. If I continue on this course I will have to play my character for a solid year (or longer) WITHOUT any support skills whatsoever. I want to be able to fly every race's ships upto Battlecruisers and use their weapons proficiently. Is this viable or am I setting myself up for failure? I need advice on these issues. :(

I haven't trained battleships because I don't really want to fly them, but one day I would like to fly stealth bombers. I want to be a flexible pilot, I want to do tackling and I also want to do EWAR at some point. I also want to be able to fly any frigate, any cruiser, regardless of which race it comes from. I want to specialize in every faction's weapons. Is this a realistic goal? Keep in mind that I'm not trying to fly battleships or carriers, I just want to fly subcapitals.


train until you can use and fit sleipnir well, after that you can train other things. the reason behind it : you have BC 5, you are projectile user, you don't want to go for battleship, and with sleipnir you can do L4 well so in the meantime you crosstraining to other race you still have a solid ISK maker (you died a lot right, you need ISK to continue die a lot)