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When will EVE Online get a 64 bit client?

First post First post
Author
Issler Dainze
Tadakastu-Obata Corporation
The Honda Accord
#81 - 2013-05-30 16:57:41 UTC
Delen Ormand wrote:
Op has a point. There seems to be a lot of people posting here that have no idea about computers.

Eve would be better if it was for 64 bit computers. If you compare a 32 bit computer with a 64 bit computer, the 64 bit one has more bits. Because you have more bits, you can tell those bits to do extra things. You can do twice as many things at once with a 64 bit computer than you can with a 32 bit one, because 64 is twice as much as 32.

This is basic logic, people.


I say we wait for 128 bits!!!!!

Issler
Ager Agemo
Rainbow Ponies Incorporated
#82 - 2013-05-30 17:03:59 UTC  |  Edited by: Ager Agemo
Steve Ronuken wrote:
Khira Kitamatsu wrote:
Is it really a minority of players that is holding back the advancement of EVE to a 64bit client? How many people still use Win 98 or XP to play EVE Online? We can't have nice things like tessellation, DX11, or utilize more memory until the minority hold-outs upgrade their gaming systems. My question is...when will CCP realize that the rest of the gaming world has moved onto 21st century tech and they are still working with tech from 2001 and their game engine needs a major upgrade? Will the game continue to be held back by the minority of players that are too cheap to upgrade?



And what benefit do you see from changing Eve from 32 bit to 64 bit?


It's not like Eve is using anywhere near the 32 bit limits. Sub 1GB atm.



you don't play eve do you? most if not ALL fleet battles will cap EVE at the 2GB limit and often crash it due to memory overflows.

Big smile After doing some tests of memory, where is it bound and rushing to death into some small fleet battles and skirmishes I have gotten some conclusions:


1. Eve Do could benefit if optimized for 64 bits
currently it uses very easily over 1.3 gb of ram on normal flight, up to 1.5 on small skirmishes and gobs all the 2GB of 32 bit memory it can handle on fleet battles. if optimized it could probably reduce crashes and increase performance.

Cache: a change to 64 bits would allow the client to precache a LOT more of data, ignoring textures since those are handled in the GPU, you could arguably keep preloaded all the adjacent systems (would add some overhead on the server as well which could be handled by multithreading on the backend for keeping up to date precached data).

The benefit of this would be that heavily loaded systems could be loaded way faster into the computer and in the technical side it could allow things like for example, looking out the window and seeing who is outside, How? simple by keeping the out of station grid loaded on memory to fetch data from it.


2. CPU, EVE is CPU bound currently
given its single core nature, big fleet battles see frames dropping from 250+ fps to 8 fps at max graphics, with the CPU at 100% usage, this happens around 300+ ppl shooting at each other.

multithreading could increase this a lot as stated by CCP in some other topic, could keep audio, gpu feeding, physics, network, UI, on separate threads increasing performance a lot.

Tidi is due to the fact the server is still single threading if the servers were able to multithread each node, we could get a performance gain on the 50% per core (more or less... depends on overhead just a rough estimate).

separating physics on amount of ships per core, networking, and stat calculation, but it would need VERY fast RAM to fetch the data shared among cores.


3. GPU: EVE is poorly optimized for GPU tasks currently
I m not sure but it seems like it loads the texture for ships more than once, given they are pretty low resolution its strange they use so MUCH memory on the GPU, the models are very low Poly, but the shaders and those damned clouds seem to kill any hardware or to have very high hits, however given current GPU capacity, this is in the meantime something we can ignore.

if it was up to me which is not... my technical priority to CCP would be to multithread the server, then the client and then 64 bits.


as a note, multithreading can be done without forcing players to change hardware so this is definitely the best way to go right now.


Tippia is half right, 64 bits is not mandatory right now but it could improve things quite a bit.
Wyrm Drake
Caldari Provisions
Caldari State
#83 - 2013-05-30 17:20:21 UTC
Khira Kitamatsu wrote:
Let me put it this way, other MMO's, ones older than EVE Online offer 64bit versions of the game. That means people that cannot run 64bit can still run 32bit, but those with the ability to run the 64bit can. Look at WoW as an example. Back when the first introduced 64bit I and many millions of other players saw a huge jump in game performance by moving to 64bit client. That is all I am asking for here. Is the ability to fully utilize what my machine is capable of doing. For anyone to say that we would not see improvements in this game is just being silly - especially if CCP wrote the code to optimize the use of a 64bit system.

Then they could release a DX11, tessellation and better physics to those of us that can make use of it. All I wish to see is EVE grow into a more robust and enriching game experience and environment. As it is now CCP is tied to the fact that some people refuse to upgrade their gaming rigs and or OS's. How is that fair to the hundreds of thousands that have decent up-to-date gaming rigs?




I've already answered your question and you still don't know what the **** you are talking about.

DX11 and tessellation have NOTHING to do with the number of bits the program runs in. You are wanting CCP to maintain 2 more codebases than what they do now. For a larger corporation, like Blizzard, that makes many games and shares libraries amongst those games, there can be a little benefit to doing it, but for CCP to do it now means you are going to lose in something else (fewer features at expansion time, slower patches, etc). You can say, all you want, how you and 'many millions of other players saw a huge jump in game performance by moving to 64bit client' in WoW, but I was there, the jump was barely noticeable.

Based on your comments, which shows how little you know about what you're talking about, you would probably get a much better improvement in your system speed if you cleaned up your system, defragged, got rid of the viruses/malware you very likely have.

I know your type SOOO well. Those that think they know more about computers than they really do.
Khira Kitamatsu
#84 - 2013-05-30 17:45:56 UTC  |  Edited by: Khira Kitamatsu
Wyrm Drake wrote:
Khira Kitamatsu wrote:
Let me put it this way, other MMO's, ones older than EVE Online offer 64bit versions of the game. That means people that cannot run 64bit can still run 32bit, but those with the ability to run the 64bit can. Look at WoW as an example. Back when the first introduced 64bit I and many millions of other players saw a huge jump in game performance by moving to 64bit client. That is all I am asking for here. Is the ability to fully utilize what my machine is capable of doing. For anyone to say that we would not see improvements in this game is just being silly - especially if CCP wrote the code to optimize the use of a 64bit system.

Then they could release a DX11, tessellation and better physics to those of us that can make use of it. All I wish to see is EVE grow into a more robust and enriching game experience and environment. As it is now CCP is tied to the fact that some people refuse to upgrade their gaming rigs and or OS's. How is that fair to the hundreds of thousands that have decent up-to-date gaming rigs?




I've already answered your question and you still don't know what the **** you are talking about.

DX11 and tessellation have NOTHING to do with the number of bits the program runs in. You are wanting CCP to maintain 2 more codebases than what they do now. For a larger corporation, like Blizzard, that makes many games and shares libraries amongst those games, there can be a little benefit to doing it, but for CCP to do it now means you are going to lose in something else (fewer features at expansion time, slower patches, etc). You can say, all you want, how you and 'many millions of other players saw a huge jump in game performance by moving to 64bit client' in WoW, but I was there, the jump was barely noticeable.

Based on your comments, which shows how little you know about what you're talking about, you would probably get a much better improvement in your system speed if you cleaned up your system, defragged, got rid of the viruses/malware you very likely have.

Quote:
I know your type SOOO well.
Those that think they know more about computers than they really do.


Right, my comp is a POS and in shambles and can barely run - dude - you are the one now that is looking like a tool. BTW - my system can easily run 4 instances of EVE with not so much as a hiccup. That is on one comp. My comp runs very smoothly and very fast, and isn't loaded with malware, my comp defrags itself once a week. Plus everything I said would help this game and yes 64bit client for WOW did show a great improvement - especially when people could run ultra settings/full shadows and see 120fps - up from high settings(no shadows) and 30fps. So stop trying to make it seem like it didn't improve game performance - it did - and greatly.

Oh and you don't know me.

Ponies!  We need more ponies!

Haulie Berry
#85 - 2013-05-30 17:48:04 UTC
De'Veldrin wrote:
The important question is what would Eve specifically have to gain from running a 64 bit client as opposed to the 32 bit one? What direct gains to the application could be realized by doing so?


Well... there would be more bits.

32 more bits, in fact.

You know how in Eve, bigger ships are always better?

It's like that with bits, too.
Gillia Winddancer
Aliastra
Gallente Federation
#86 - 2013-05-30 17:49:42 UTC
Ager Agemo wrote:
Steve Ronuken wrote:
Khira Kitamatsu wrote:
Is it really a minority of players that is holding back the advancement of EVE to a 64bit client? How many people still use Win 98 or XP to play EVE Online? We can't have nice things like tessellation, DX11, or utilize more memory until the minority hold-outs upgrade their gaming systems. My question is...when will CCP realize that the rest of the gaming world has moved onto 21st century tech and they are still working with tech from 2001 and their game engine needs a major upgrade? Will the game continue to be held back by the minority of players that are too cheap to upgrade?



And what benefit do you see from changing Eve from 32 bit to 64 bit?


It's not like Eve is using anywhere near the 32 bit limits. Sub 1GB atm.



you don't play eve do you? most if not ALL fleet battles will cap EVE at the 2GB limit and often crash it due to memory overflows.

Big smile After doing some tests of memory, where is it bound and rushing to death into some small fleet battles and skirmishes I have gotten some conclusions:


1. Eve Do could benefit if optimized for 64 bits
currently it uses very easily over 1.3 gb of ram on normal flight, up to 1.5 on small skirmishes and gobs all the 2GB of 32 bit memory it can handle on fleet battles. if optimized it could probably reduce crashes and increase performance.

Cache: a change to 64 bits would allow the client to precache a LOT more of data, ignoring textures since those are handled in the GPU, you could arguably keep preloaded all the adjacent systems (would add some overhead on the server as well which could be handled by multithreading on the backend for keeping up to date precached data).

The benefit of this would be that heavily loaded systems could be loaded way faster into the computer and in the technical side it could allow things like for example, looking out the window and seeing who is outside, How? simple by keeping the out of station grid loaded on memory to fetch data from it.


2. CPU, EVE is CPU bound currently
given its single core nature, big fleet battles see frames dropping from 250+ fps to 8 fps at max graphics, with the CPU at 100% usage, this happens around 300+ ppl shooting at each other.

multithreading could increase this a lot as stated by CCP in some other topic, could keep audio, gpu feeding, physics, network, UI, on separate threads increasing performance a lot.

Tidi is due to the fact the server is still single threading if the servers were able to multithread each node, we could get a performance gain on the 50% per core (more or less... depends on overhead just a rough estimate).

separating physics on amount of ships per core, networking, and stat calculation, but it would need VERY fast RAM to fetch the data shared among cores.


3. GPU: EVE is poorly optimized for GPU tasks currently
I m not sure but it seems like it loads the texture for ships more than once, given they are pretty low resolution its strange they use so MUCH memory on the GPU, the models are very low Poly, but the shaders and those damned clouds seem to kill any hardware or to have very high hits, however given current GPU capacity, this is in the meantime something we can ignore.

if it was up to me which is not... my technical priority to CCP would be to multithread the server, then the client and then 64 bits.


as a note, multithreading can be done without forcing players to change hardware so this is definitely the best way to go right now.


Tippia is half right, 64 bits is not mandatory right now but it could improve things quite a bit.


This. And frankly it would be wise to do this rather painful transition sooner than later and just get it over with. If EVE is to grow then it won't have a choice in this matter at some point anyway. Whilst it won't improve performance except in very demanding situations which aren't exactly all that common, 32 bits + single core is going to become a very, very limiting factor sooner than later. Assuming that CCP is going to stay on the track of making EVE an even crazier game than it is today.
Khira Kitamatsu
#87 - 2013-05-30 17:50:13 UTC
Ager Agemo wrote:
Steve Ronuken wrote:
Khira Kitamatsu wrote:
Is it really a minority of players that is holding back the advancement of EVE to a 64bit client? How many people still use Win 98 or XP to play EVE Online? We can't have nice things like tessellation, DX11, or utilize more memory until the minority hold-outs upgrade their gaming systems. My question is...when will CCP realize that the rest of the gaming world has moved onto 21st century tech and they are still working with tech from 2001 and their game engine needs a major upgrade? Will the game continue to be held back by the minority of players that are too cheap to upgrade?



And what benefit do you see from changing Eve from 32 bit to 64 bit?


It's not like Eve is using anywhere near the 32 bit limits. Sub 1GB atm.



you don't play eve do you? most if not ALL fleet battles will cap EVE at the 2GB limit and often crash it due to memory overflows.

Big smile After doing some tests of memory, where is it bound and rushing to death into some small fleet battles and skirmishes I have gotten some conclusions:


1. Eve Do could benefit if optimized for 64 bits
currently it uses very easily over 1.3 gb of ram on normal flight, up to 1.5 on small skirmishes and gobs all the 2GB of 32 bit memory it can handle on fleet battles. if optimized it could probably reduce crashes and increase performance.

Cache: a change to 64 bits would allow the client to precache a LOT more of data, ignoring textures since those are handled in the GPU, you could arguably keep preloaded all the adjacent systems (would add some overhead on the server as well which could be handled by multithreading on the backend for keeping up to date precached data).

The benefit of this would be that heavily loaded systems could be loaded way faster into the computer and in the technical side it could allow things like for example, looking out the window and seeing who is outside, How? simple by keeping the out of station grid loaded on memory to fetch data from it.


2. CPU, EVE is CPU bound currently
given its single core nature, big fleet battles see frames dropping from 250+ fps to 8 fps at max graphics, with the CPU at 100% usage, this happens around 300+ ppl shooting at each other.

multithreading could increase this a lot as stated by CCP in some other topic, could keep audio, gpu feeding, physics, network, UI, on separate threads increasing performance a lot.

Tidi is due to the fact the server is still single threading if the servers were able to multithread each node, we could get a performance gain on the 50% per core (more or less... depends on overhead just a rough estimate).

separating physics on amount of ships per core, networking, and stat calculation, but it would need VERY fast RAM to fetch the data shared among cores.


3. GPU: EVE is poorly optimized for GPU tasks currently
I m not sure but it seems like it loads the texture for ships more than once, given they are pretty low resolution its strange they use so MUCH memory on the GPU, the models are very low Poly, but the shaders and those damned clouds seem to kill any hardware or to have very high hits, however given current GPU capacity, this is in the meantime something we can ignore.

if it was up to me which is not... my technical priority to CCP would be to multithread the server, then the client and then 64 bits.


as a note, multithreading can be done without forcing players to change hardware so this is definitely the best way to go right now.


Tippia is half right, 64 bits is not mandatory right now but it could improve things quite a bit.


Thank you Ager for making it more clear as to how a 64bit game client can improve EVE. I just did not have the time nor patience to explain in such detail. Because for them to continue to say there would be no improvement is just silly.

Ponies!  We need more ponies!

Din Chao
#88 - 2013-05-30 18:07:28 UTC
Issler Dainze wrote:
Delen Ormand wrote:
Op has a point. There seems to be a lot of people posting here that have no idea about computers.

Eve would be better if it was for 64 bit computers. If you compare a 32 bit computer with a 64 bit computer, the 64 bit one has more bits. Because you have more bits, you can tell those bits to do extra things. You can do twice as many things at once with a 64 bit computer than you can with a 32 bit one, because 64 is twice as much as 32.

This is basic logic, people.


I say we wait for 128 bits!!!!!

Issler

Off-topic: My friend bought a Commodore 128 because it was twice as good as our C64s. The best feature was that you could start it in C64 mode and play the library of C64 games we already had. And that's all we did with it...
Tippia
Sunshine and Lollipops
#89 - 2013-05-30 18:13:25 UTC  |  Edited by: Tippia
Khira Kitamatsu wrote:
Let me put it this way, other MMO's, ones older than EVE Online offer 64bit versions of the game. That means people that cannot run 64bit can still run 32bit, but those with the ability to run the 64bit can. Look at WoW as an example. Back when the first introduced 64bit I and many millions of other players saw a huge jump in game performance by moving to 64bit client. That is all I am asking for here.
You're asking for something you have no way of knowing if it will happen.

Quote:
Is the ability to fully utilize what my machine is capable of doing.
Why is that needed? You don't seem to grasp this: you're essentially asking them to make the client wasteful. That's the only way for it to do what you just asked for, and it's not a good thing.

Quote:
Right, my comp is a POS and in shambles and can barely run - dude - you are the one now that is looking like a tool. BTW - my system can easily run 4 instances of EVE with not so much as a hiccup.
In other words, it would not benefit from 64 bit — it already runs perfectly. So what benefit are you hoping to see?

Quote:
Then they could release a DX11, tessellation and better physics to those of us that can make use of it.
None of that means there's any need for 64 bit.

Quote:
Thank you Ager for making it more clear as to how a 64bit game client can improve EVE.
…i.e. not much.
War Kitten
Panda McLegion
#90 - 2013-05-30 18:30:42 UTC
Can't help myself....

Khira Kitamatsu wrote:
Look at WoW as an example. Back when the first introduced 64bit I and many millions of other players saw a huge jump in game performance by moving to 64bit client. That is all I am asking for here.

...

Plus everything I said would help this game and yes 64bit client for WOW did show a great improvement



GB2WOW

I don't judge people by their race, religion, color, size, age, gender, or ethnicity. I judge them by their grammar, spelling, syntax, punctuation, clarity of expression, and logical consistency.

Mr Epeen
It's All About Me
#91 - 2013-05-30 18:33:09 UTC
Luddites abound in this thread.

Mr Epeen Cool
Kult Altol
The Safe Space
#92 - 2013-05-30 19:26:47 UTC
As an unwashed mass from Mac land, I don't care how many epeens eve is. Does it run? Yes. Does it look good? Yes. Good enough for me.

[u]Can't wait untill when Eve online is Freemium.[/u] WiS only 10$, SP booster for one month 15$, DPS Boost 2$, EHP Boost 2$ Real money trading hub! Cosmeitic ship skins 15$ --> If you don't [u]pay **[/u]for a product, you ARE the [u]**product[/u].

Victoria Sin
Doomheim
#93 - 2013-05-30 19:31:20 UTC
Khira Kitamatsu wrote:
Let me put it this way, other MMO's, ones older than EVE Online offer 64bit versions of the game. That means people that cannot run 64bit can still run 32bit, but those with the ability to run the 64bit can. Look at WoW as an example. Back when the first introduced 64bit I and many millions of other players saw a huge jump in game performance by moving to 64bit client. That is all I am asking for here. Is the ability to fully utilize what my machine is capable of doing. For anyone to say that we would not see improvements in this game is just being silly - especially if CCP wrote the code to optimize the use of a 64bit system.

Then they could release a DX11, tessellation and better physics to those of us that can make use of it. All I wish to see is EVE grow into a more robust and enriching game experience and environment. As it is now CCP is tied to the fact that some people refuse to upgrade their gaming rigs and or OS's. How is that fair to the hundreds of thousands that have decent up-to-date gaming rigs?



Plooooooooeeeeeeeeeaaasse. This is either a lie, or a kind-of placebo effect. Or, other changes were made in that client. It would be remarkably silly that simply moving from 32 to 64 bit, all else being equal (except the size of your pointers, which are twice as large) would give you a performance boost.

With respect to tessellation... no. You've either got to go all-in with one or the other, but not both. Why? In order to do it properly, you'll need two pipelines of art assets. That's very expensive to produce and support.

And... Eve has Physics? That's a bit of a shock to be honest. Where? Lol
Haulie Berry
#94 - 2013-05-30 19:37:02 UTC
Victoria Sin wrote:
Khira Kitamatsu wrote:
Let me put it this way, other MMO's, ones older than EVE Online offer 64bit versions of the game. That means people that cannot run 64bit can still run 32bit, but those with the ability to run the 64bit can. Look at WoW as an example. Back when the first introduced 64bit I and many millions of other players saw a huge jump in game performance by moving to 64bit client. That is all I am asking for here. Is the ability to fully utilize what my machine is capable of doing. For anyone to say that we would not see improvements in this game is just being silly - especially if CCP wrote the code to optimize the use of a 64bit system.

Then they could release a DX11, tessellation and better physics to those of us that can make use of it. All I wish to see is EVE grow into a more robust and enriching game experience and environment. As it is now CCP is tied to the fact that some people refuse to upgrade their gaming rigs and or OS's. How is that fair to the hundreds of thousands that have decent up-to-date gaming rigs?



Plooooooooeeeeeeeeeaaasse. This is either a lie, or a kind-of placebo effect. Or, other changes were made in that client. It would be remarkably silly that simply moving from 32 to 64 bit, all else being equal (except the size of your pointers, which are twice as large) would give you a performance boost.

With respect to tessellation... no. You've either got to go all-in with one or the other, but not both. Why? In order to do it properly, you'll need two pipelines of art assets. That's very expensive to produce and support.

And... Eve has Physics? That's a bit of a shock to be honest. Where? Lol


Look, you just don't understand.

Currently, we have this many bits:
.............................
And we COULD have THIS many bits:
........................................................

Do you not see how the latter is better in every conceivable way? The fact that they haven't already given us the extra bits we deserve is frankly indicative of gross negligence (or possibly even a bit-hoarding conspiracy) on CCP's part.
I Need PLEX
Doomheim
#95 - 2013-05-30 19:45:54 UTC
Khira Kitamatsu wrote:
Is it really a minority of players that is holding back the advancement of EVE to a 64bit client? How many people still use Win 98 or XP to play EVE Online? We can't have nice things like tessellation, DX11, or utilize more memory until the minority hold-outs upgrade their gaming systems. My question is...when will CCP realize that the rest of the gaming world has moved onto 21st century tech and they are still working with tech from 2001 and their game engine needs a major upgrade? Will the game continue to be held back by the minority of players that are too cheap to upgrade?


YOU'LL NEVER GET MY TANDY 1000


stop being so entitled poor people play eve too
Korah Arnelle
University of Caille
Gallente Federation
#96 - 2013-05-30 19:49:56 UTC
In most cases, games don't really benefit from a 32 to 64 change in execution code. The biggest reason why is the fact that most games are pretty simple under the hood when it comes to their internal logic (AI, pathfinding, game rules like for RPGs or strategy games, and etc). Since EVE's logic is server-side the only thing I can imagine the EVE client gaining is more system memory for fancier UI support (since UI although is partially accelerated by the GPU pipeline it still has to deal with the harsh reality of IO interrupts which take FOREVER in terms of computation) which would be nice, but I really doubt they're hitting any memory block issues yet. Even then they can address up to 3 GB with PAE, so it's no rush for them to port their existing code over to 64 bit since all 64 bit environments (even Linux) can support 32 bit executable code. So, why bother?
Ager Agemo
Rainbow Ponies Incorporated
#97 - 2013-05-30 19:55:21 UTC
Tippia wrote:

Quote:
Thank you Ager for making it more clear as to how a 64bit game client can improve EVE.
…i.e. not much.



this, what I said, is that there are other more effective ways to enhance the game than to going 64 bits in the meantime.

Mostly multithreading is the safest one, since it does NOT limit who can use the game, it works on a single core pc as well as on a 64 core PC (based on how many threads they make, the more the merrier.)

Victoria Sin
Doomheim
#98 - 2013-05-30 20:03:00 UTC
Ager Agemo wrote:
...the more the merrier.)



Actually in my experience, no, the more the not merrier. The reason is cache thrashing. Eager developer decides he can split his work out into 6 threads, one for each core. He profiles his program. Is it six times as fast?

No.

Why not?

Well, there's a huge amount of cache contention between the 6 threads. He's on average 1.3x faster than the single core solution was.

What to do?

Well, it can be done, but it's very hard. It involves messing around aligning your objects so they aren't on the same cache line, and that's just the beginning, because then he's got to make sure everything's being executed in a relatively orderly way, so he isn't wasting time in mutexes or spin-locks. And that's very hard to get right as well, because there's a massive bottleneck waiting for him down the line called the Graphics Card, which has a driver that's guarded to hell for single core access.

Tippia
Sunshine and Lollipops
#99 - 2013-05-30 20:04:58 UTC
Ager Agemo wrote:
Tippia wrote:
Quote:
Thank you Ager for making it more clear as to how a 64bit game client can improve EVE.
…i.e. not much.
this, what I said, is that there are other more effective ways to enhance the game than to going 64 bits in the meantime.

Mostly multithreading is the safest one, since it does NOT limit who can use the game, it works on a single core pc as well as on a 64 core PC (based on how many threads they make, the more the merrier.)
Yeah. Of the two things you actually listed, pre-caching would be the far more interesting idea, but it's not even tied to 64-bit — it's just that such a mechanism could conceivably push the memory footprint to the point where you'd regularly need the larger address space, and yet not just be a case of bloat. But even then, that would entail a pretty significant rewrite of both the client and the server, and in a dynamic universe such as this one, the question is how much it would actually end up improving things.

In a sense, it could be the client-side version of their brain-in-a-box initiative: side-load and pre-calculate some taxing bit of data and shove it into place when needed. But unlike the boxed brain, it's not a near-static thing, which rather limits the usefulness.
BoBoZoBo
MGroup9
#100 - 2013-05-30 20:08:52 UTC  |  Edited by: BoBoZoBo
Khira Kitamatsu wrote:
You cannot use more than 2GB with a 32bit system.


Oops

I hope you are talking about thread assignment
Is your computer plugged in?
Does not seem to be operating correctly.

Primary Test Subject • SmackTalker Elite