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Idea for a new contract type: the "pawn"

Author
Tinu Moorhsum
Random Events
#1 - 2013-05-29 15:25:38 UTC
Before putting this up on the features ideas I'd like to bounce this idea around in MD

A bit of background. A friend of mine recently bought a few hundred armageddons that he's aware he'll have to sit on for maybe 6 months or a year before selling. He made a passing comment to me that he'd buy more but he didn't like having too much isk "locked up" in stacks of inventory for extended periods of time.

On the same day I read a thread by someone on the forums who was investing heavily in procurers because he's sure he'll double his money at some point.... knowing that it could take years.

Which triggered a thought.

Wouldn't it be nice if if we had some way for two players to enter into a contract that would allow one player to "pawn" a stack of inventory for a period of time.

The person pawning the inventory could "park" it while they wait for the market to adjust and get some liquid isk to churn

The person giving the loan would have a guarantee that they would either get interest on their loan or take posession of the inventory at the end of the day.

What would be needed is a new type of contract, a "pawn" contract.

How I see this working is as follows:

1) A player wanting to "pawn" a stack of inventory creates a public contract. The contract contains
a) The inventory
b) The amount of money they want to borrow against that inventory.
c) A percentage of interest offered
d) A duration for the contract up to ... say ... 3 months

2) A potential investor sees the contract under the "Pawn" type in the available contracts and decides that they like the deal being offered and accepts it.

3) Upon accepting the contract, the money goes to the person who offered the item(s) for pawn but the items themselves go in to Escrow. This way neither the buyer nor the seller actually have ACCESS to the inventory.

4) At any point before the contract expires the person who pawned their stuff can "redeem" it, at which point, the principle plus the interest goes into the wallet of the person who accepted it.

5) If the contract expires and the person who took the loan hasn't redeemed his inventory yet, then the investor can "claim" the inventory and it appears in his hangar, at which point the contract is also completed.

This is different than the old "loans" type because (a) it's public, (b) because the inventory enters escrow as opposed to changing hands and (c) because both the person who pawned their stuff and the person who gave the loan can both make a claim on the item(s) in escrow (redeem or claim) depending on the status of the contract.

To my way of thinking this creates a way for people wanting loans and people wanting to invest to find each other. The key ingredient here being the escrow constuction by which nobody has actual physical possession of the collateral until the contract is terminated by one party or the other.

I think this could all be implemented fairly easily by expanding the existing contracts functionality.

comments?
Makoto Priano
Kirkinen-Arataka Transhuman Zenith Consulting Ltd.
Arataka Research Consortium
#2 - 2013-05-29 15:47:48 UTC
Unless we can also see what a player's credit history is like, this could get messy, fast.

Further, there's the risk of scuttled loans. "My collateral just crashed in price because they buffed X, Y, Z. Screw it. MONEY."

Itsukame-Zainou Hyperspatial Inquiries: exploring the edge of the known, advancing the state of the art. Would you like to know more?

Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#3 - 2013-05-29 15:54:08 UTC
It's a pretty good idea.

There are a bunch of contract types I'd like to see added to the game. This just became another one. (I'd love to see manufacturing contracts. The manufacturer puts up collateral, the person buying puts up materials/ISK and payment. In the end, you supply the goods, or lose the collateral. Means the buyer can't skip out on you, when you've built a bunch of stuff for them)

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Caleb Ayrania
TarNec
Invisible Exchequer
#4 - 2013-05-29 15:56:31 UTC
The logic is sound, but it potentially takes away the need for meta-markets.

If you get a loan and you add collateral, in the higher range, that is basically a pawned contract. The added benefit of the current meta alternative is that you can have the pawned goods held by a neutral third party.

Adding something like this into the client would need to be very balanced.

I see your idea as a potential idea in regards to creating an npc based service, both regarding the pawn idea, but also regarding potential npc "banking".. So the feature would have setting that makes it a mix of contract types. The important thing being that you could also contract a pawn/loan to npc but at a lot worse payout. This would make it a lot more valid for players to start looking into and competing with these services.

The current state of most of EVE/CCP npc economy is that is totally unbalanced and as such broken, and bending the competition in npc favor. The huge needed overhaul is to tweak features like the one suggested, and the existing ones to be nerfed compared to similar player to player based services..


So basically I agree with your suggested idea, but it should go into a pile of a great rebalance patch..

RAW23
#5 - 2013-05-29 16:36:19 UTC
This is a solution without a problem. One of the few areas of higher finance that has been successfully solved through player-developed 'emergent' systems is that of collateralised loans. It's pretty easily done and there are quite a number of trusted third parties who provide such loans and hold collateral. Introducing an in-game system that removed the human element would impoverish the game unnecessarily and would provide no real advance on what we have already.

There are two types of EVE player:

those who believe there are two types of EVE player and those who do not.

Adunh Slavy
#6 - 2013-05-29 17:33:02 UTC
Caleb & Raw wrote:

Hey you kids! Stay off my lawn!


Surely it would impact the "player created" mini-eco-system that has developed in MD, but it also could expand the entire financial market Eve wide and shift that micro-system into high gear. The basic idea is sound and alleviates a lot of the trust issues we all know exist. Anything we can support to help in that regard is a good thing.

Now, if we can add to the idea that these contracts, while in progress could be sold to yet another party .... suddenly in-game collateralized bonds are born, and we can get some market driven interest rates going.

Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.  - William Pitt

Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#7 - 2013-05-29 17:37:18 UTC
Adunh Slavy wrote:
Caleb & Raw wrote:

Hey you kids! Stay off my lawn!


Surely it would impact the "player created" mini-eco-system that has developed in MD, but it also could expand the entire financial market Eve wide and shift that micro-system into high gear. The basic idea is sound and alleviates a lot of the trust issues we all know exist. Anything we can support to help in that regard is a good thing.

Now, if we can add to the idea that these contracts, while in progress could be sold to yet another party .... suddenly in-game collateralized bonds are born, and we can get some market driven interest rates going.



Throw in a percentage fee for the NPC, then PCs have a space.

There's always room for using a NPC third party, when the quantities involved are too low to interest a PC third party.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Adunh Slavy
#8 - 2013-05-29 17:48:10 UTC
Tinu Moorhsum wrote:

1) A player wanting to "pawn" a stack of inventory creates a public contract. The contract contains
a) The inventory
b) The amount of money they want to borrow against that inventory.
c) A percentage of interest offered
d) A duration for the contract up to ... say ... 3 months


I would make this a bit different. (Sorry for the feature creep, dismiss it if you want to, Tinu.)

a) the inventory
b) the minimum bid
c) duration
d) the buy back price


The player (the person pawning ... pawnee?) then places this contract on auction. It stays for seven days, high bidder wins the contract at the end of seven days. The interest rate is implied and is set by those who bid.

The person who made the loan (the pawner) may then place the contract back on the auction block, so long as its time to completion is 7+ days. They also have the ability to change the minimum bid.

Poof: bonds & market set interest rates.

Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.  - William Pitt

Adunh Slavy
#9 - 2013-05-29 17:50:44 UTC  |  Edited by: Adunh Slavy
Steve Ronuken wrote:

Throw in a percentage fee for the NPC, then PCs have a space.

There's always room for using a NPC third party, when the quantities involved are too low to interest a PC third party.



Hrm, I'd avoid having NPCs making loans at all costs (assuming I understood your post, if not, sorry). NPCs, much less a room full of CCP economists, have any clue what the interest rate should be.

If players can pawn anything they want, so long as it can be sold on the market. then why shouldn't two noobs make a 250,000 ISK loan between them?

Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.  - William Pitt

Daniel Plain
Doomheim
#10 - 2013-05-29 17:56:05 UTC
Adunh Slavy wrote:
Tinu Moorhsum wrote:

1) A player wanting to "pawn" a stack of inventory creates a public contract. The contract contains
a) The inventory
b) The amount of money they want to borrow against that inventory.
c) A percentage of interest offered
d) A duration for the contract up to ... say ... 3 months


I would make this a bit different. (Sorry for the feature creep, dismiss it if you want to, Tinu.)

a) the inventory
b) the minimum bid
c) duration
d) the buy back price


The player (the person pawning ... pawnee?) then places this contract on auction. It stays for seven days, high bidder wins the contract at the end of seven days. The interest rate is implied and is set by those who bid.

The person who made the loan (the pawner) may then place the contract back on the auction block, so long as its time to completion is 7+ days. They also have the ability to change the minimum bid.

Poof: bonds & market set interest rates.

i would prefer either the first or both versions, but not just the second. sometimes you need liquid isk NAO, so waiting a week is not an option.

I should buy an Ishtar.

Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#11 - 2013-05-29 18:09:35 UTC  |  Edited by: Steve Ronuken
Adunh Slavy wrote:
Steve Ronuken wrote:

Throw in a percentage fee for the NPC, then PCs have a space.

There's always room for using a NPC third party, when the quantities involved are too low to interest a PC third party.



Hrm, I'd avoid having NPCs making loans at all costs (assuming I understood your post, if not, sorry). NPCs, much less a room full of CCP economists, have any clue what the interest rate should be.

If players can pawn anything they want, so long as it can be sold on the market. then why shouldn't two noobs make a 250,000 ISK loan between them?



The NPC would just be the third party, holding the collateral. (Which is what an in game contract really means). Isk and the collateral would both come from players.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Adunh Slavy
#12 - 2013-05-29 18:28:25 UTC
Steve Ronuken wrote:

The NPC would just be the third party, holding the collateral. (Which is what an in game contract really means). Isk and the collateral would both come from players.



Oh well yeah. that's what the op proposes. As for NPC fees ... 16,500? whatever it is for a contract.

Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.  - William Pitt

Adunh Slavy
#13 - 2013-05-29 18:30:45 UTC  |  Edited by: Adunh Slavy
Daniel Plain wrote:

i would prefer either the first or both versions, but not just the second. sometimes you need liquid isk NAO, so waiting a week is not an option.



Perhaps then, in the GUI, you set to "private" then you can issue the contract to only one possible bidder. The logic will then know, if the pawner bids at least the minimum, there will be no further bids and it can complete with out the seven day bid process.

Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.  - William Pitt

Dawn Draco
Caldari Provisions
Caldari State
#14 - 2013-05-29 22:51:12 UTC
I'm all for this new type of contract!

I've actually got 20bil that I am looking to invest in collaterallised loans or pawn contracts if they are implemented after coming back to the game after a 3 year break... a lot has changed :)

I have two suggestions adding to the proposed pawn contracts:

1. An extension option (just like a pawn broker would allow):
The investor accepts a pawn contract and lends 1b for 1 week for 5% and collateral in escrow.
Towards the end of the contract term, the client asks for an extension while paying the interest all-ready accrued (50m), and offers terms to extend ie another 5% for another week
The investor chooses whether to accept the extension at proposed terms or couteroffer, giving the client additional time while the investor is still generating interest on the loan.

2. Negotiating the amount to lend:
With the client putting up the collateral and auctioning off the pawn contract - we should also be able to bid on how much we're prepared to lend on their particular contract.

eg, The client puts up a contract with collateral (such as a hulk) and wants to pawn it for 200m with the proposal of 210m repayment in 1 month, I counter propose that I would be willing to pawn it for 170m and repayment of 180m for 1 month. I am happy with the 10m profit, but not happy with the value of the collateral...

A counter proposal on loan amount would be necessary as the amount the client is wanting to borrow against the collateral leaves no or very little equity and thus incentive for the loan to be repaid.

just my 2c...
Caleb Ayrania
TarNec
Invisible Exchequer
#15 - 2013-05-29 22:51:21 UTC
Hehe Welcome to the eternally positive and hopeful MD. Where we speculate and discuss all manner of epic ideas, and solutions to existing problems. While still being almost totally and completely ignored by devs and csm alike for many many years..

Maybe just maybe this CSM and in this Odyssey phase we might get a few things put on the table.

I personally will be clapping if we just get npc slot prices nerfed and player to player bills.

Anything above and beyond that will just make me excited beyond expectation.

This suggestion regarding some rather "advanced" type of financial activity seem to belong in a rather "big" expansion with a general overhaul and feature development for market and contracts. I do think that will eventually get put on the table, and maybe as soon as the one after this winter patch. I think if players can help formulate some sort of reasonable pipeline and priority list it will be easier for CSM to get CCP attention. Since mayn small things interesting the MD would make for some rather great emergent gameplay.

The npc nerf and player billings being among my favorites, and also player to player public boosting, both regarding contracts, market orders, and service slot rental. In addition considering a few temporary fixes and tweaks like refine/recycle time sink and table switching npc-player effeciency, and last fixing corp npc standing calculations to remove the cool down problem.

When the effects of such tweaks and the big gameplay changes from Odyssey would kick in maybe ccp would realize the value of MD and industrialist issues. Since these are usually always indirectly going to be really broad in scope, and less selfish interest biased.

*END RANT
Tinu Moorhsum
Random Events
#16 - 2013-05-30 11:36:37 UTC
it sounds like there is some interest in this idea.

Has anyone seen this particular proposal before? It might be worth proposing it on the features forum after all...
RAW23
#17 - 2013-05-30 12:48:17 UTC
Adunh Slavy wrote:
Caleb & Raw wrote:

Hey you kids! Stay off my lawn!


Lol

It's not really a case of wanting to protect 'my niche'. It's more an issue of game-design philosophy.

Quote:


The basic idea is sound and alleviates a lot of the trust issues we all know exist. Anything we can support to help in that regard is a good thing.


This is where we disagree. Replacing human interaction, assessment, and playing with other people with a mechanic that guarantees security by removing trust issues is not an advance in my view. It would make things easier, sure, but I don't want to play an easy game. Given that criminality and betrayal are present in this game by design, why would the devs want to alleviate trust issues, especially in an area that is not broken by trust problems (as some other areas are). I guess this is a matter of personal taste but I would much prefer to see better mechanics that allow the pursuit and punishment of someone who has wronged you (gameable consequences) rather than the removal of the possibility of being wronged and, along with it, the removal of the need to be careful and to make strategic assessments.

There are two types of EVE player:

those who believe there are two types of EVE player and those who do not.

Adunh Slavy
#18 - 2013-05-30 13:10:30 UTC
RAW23 wrote:

I guess this is a matter of personal taste but I would much prefer to see better mechanics that allow the pursuit and punishment of someone who has wronged you (gameable consequences) rather than the removal of the possibility of being wronged and, along with it, the removal of the need to be careful and to make strategic assessments.


Actually we don't disagree here. In a number of bond-like threads, it's been my position that if someone is in default, they be set suspect by crimewatch or kill rights be given or something like that be done. The proposal in the OP doesn't need gun justice since it is a collateralized agreement.

Would I prefer something that is more representative of bonds and has in game consequences that result in ships blowing up? Yes. But any proposal that comes along, that can advance the financial markets in the game, will get my support, even if it is not my ideal.

Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.  - William Pitt

Adunh Slavy
#19 - 2013-05-30 13:13:10 UTC
Tinu Moorhsum wrote:

Has anyone seen this particular proposal before? It might be worth proposing it on the features forum after all...



Yes, similar thigns have been suggested in the past, but that should not stop you from making the suggestion. Keep hitting the nail, maybe one day it'll go in.

Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.  - William Pitt

Tinu Moorhsum
Random Events
#20 - 2013-05-30 17:42:13 UTC
RAW23 wrote:


This is where we disagree. Replacing human interaction, assessment, and playing with other people with a mechanic that guarantees security by removing trust issues is not an advance in my view. It would make things easier, sure, but I don't want to play an easy game. Given that criminality and betrayal are present in this game by design, why would the devs want to alleviate trust issues, especially in an area that is not broken by trust problems (as some other areas are). I guess this is a matter of personal taste but I would much prefer to see better mechanics that allow the pursuit and punishment of someone who has wronged you (gameable consequences) rather than the removal of the possibility of being wronged and, along with it, the removal of the need to be careful and to make strategic assessments.


I didn't address this the first time around because I thought it was intended to be cynical. I have a better understanding of the point RAW23 is trying to make now so I'll give you my vision about it.

First of all, I think he has a point. There is a small niche fringe of what can only be described as true entrepreneurs who are willing to take risks and engage in this deal making. I can really appreciate that the act of taking the risk an being (or becoming) a good judge of character can say something about you. My proposal takes the guesswork out of that to a certain extent. If loans were done via a pawn system then the lender would have to be a good judge of markets, not a good judge of character.

That said, I believe that the two can co-exist. Not all of the deals being made in MD would fit into the paradigm I'm suggesting and as such there will still be a legitimate niche for the true "venture capitalist" to explore their niche. In fact, having the mundane deals put into game could potentially make the MD eco-system more creative and interesting for those who participate. The volume of deals may fall but the deals being made will continue to impress us.

Moreover, I believe that the growth of a legitimate system of relatively low-risk lending and borrowing in EVE has an ENORMOUS added value to the wider EVE community. What I would foresee would be a LOT of short term deals being made so that someone who, for example, hasn't been very active because of RL can PLEX an account for another month or two by (...whatever...) putting their dread that they hardly ever use into pawn and so forth. My gut feeling is that the pawn system in game will be used just like it is in real life.... as a mechanism by which micro-loans can be facilitated.

To my way of thinking (correct me if I'm wrong), the size of the potential market is orders of magnitude larger than the size of the actual market right now. This one simple proposal could create a land-slide of isk movement in EVE from lenders to borrowers who ahve been waiting for this for YEARS. It could *even* make uncollateralized deals possible in game (thinking of new players wanting to buy that first mining ship by pawning a shuttle for 100mil isk) for those who feel that their judgement of character could be taken to the next level.

In short... it's not truncating the existing system, it's opening new and very lucrative doors.

Secondly, CCP does allow for scamming and yes, for better or worse it's part of the game. Strangely (perhaps) although I've never scammed anyone myself, I do believe it adds content. I feel badly for newbies to read Jita local chat but I believe CCP does the right thing to allow it. That said, I don't think that allowing scamming should be a reason to prohibit (inhibit) the growth of a legitimate financial market in game. I believe both can exist side by side.

Moreover... I believe the growth of a legitimate financial system actually opens up new avenues for scamming. I used the example of the legitimate miner wanting an uncollateralized loan for their first mining ship.... this same avenue is open to scammers who would offer a shuttle for 100mil with the express intent of selling a shuttle for 100mil. It would be up to people like RAW23 to use their advanced people skills to fish out the legitimate miners from the scammers......
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