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Gnosis, how to survive as a newbee.

Author
Elena Thiesant
The Scope
Gallente Federation
#41 - 2013-05-31 05:41:39 UTC
DeAira Skord wrote:
Elena Thiesant wrote:
[quote=erg cz]
There's a reason several people have recommended that you fit cheap ships to see what works. Learning in a ship you can replace for 20 million is very different from learning in a ship that costs costs 300 million.

Fit up something cheap, take it out see how well it works. When it blows up, it's not a major loss.


They've gotten cheaper.


75 million for the ship (as mentioned in an earlier post) + ~250 million of deadspace and faction mods and T2 rigs
ZAKURELL0 LINDA
KarmaFleet
Goonswarm Federation
#42 - 2013-05-31 06:22:15 UTC
Elena Thiesant wrote:
DeAira Skord wrote:
Elena Thiesant wrote:
[quote=erg cz]
There's a reason several people have recommended that you fit cheap ships to see what works. Learning in a ship you can replace for 20 million is very different from learning in a ship that costs costs 300 million.

Fit up something cheap, take it out see how well it works. When it blows up, it's not a major loss.


They've gotten cheaper.


75 million for the ship (as mentioned in an earlier post) + ~250 million of deadspace and faction mods and T2 rigs

^^ this
cheap fits didn't goes well with gnosis. flying a ~100M hull means someone wanna fly (explode) with style.

back to op, this also means u r not ready to fly this hull. sell it or leave it collect dust in ur hanger until u can handle and afford this.


WHOOPA GANGNAM STYLE~~~

RIP Iron Lady

Snuskpelle
Snusk Inc.
#43 - 2013-05-31 06:56:41 UTC
convo me ingame I'll show you how to fly it safe. meet in low sec, bring your gnosis.
erg cz
Federal Jegerouns
#44 - 2013-05-31 07:05:01 UTC
Elena Thiesant wrote:
[quote=erg cz]

Resists, repairers for active tanking, not plates, not trimarks, they just make you slower and use up PG that you could use more effectively elsewhere



Fit up something cheap, take it out see how well it works. When it blows up, it's not a major loss.



Thanks for advise. So it looks like I have to focus on active armor skils (capacitor also?) and use mid slots to make capacitor last long enough.

I do fly cheap ships now and blow. No problem with that.

What skills are required to be good in active armoring?

@Thomas Builder : Gnosis in my eyes IS NOT A PvP ship. It will be worse then vexor in PvP, cause it is not his primary job. All-in-one explorer ship with very good scanning abilities (rigs are no go for me on vexor as they are to damn expensive for a "something cheap" that "it blows up" without "major loss") and battle capabilities, that are enough to clear common anomalies (not a WH) from rats. Very good align time and reasonable defence should give me chances to run away if it comes to the situation, where I need a PvP ship.

@J'Poll no, I never read this "no dual tank" advice so far. And on battleclinic I can find dual tanking configurations for baits. And my vision of durable explorer vessel actually is not far from bait scheme...
Elena Thiesant
The Scope
Gallente Federation
#45 - 2013-05-31 08:43:06 UTC  |  Edited by: Elena Thiesant
erg cz wrote:
And my vision of durable explorer vessel actually is not far from bait scheme...


Err... no.

Bait is a PVP setup, when you want to sit and look helpless, look like a good target, lure enemies in and then have your friends warp in and blow those enemies up. A bait setup is not good for anything other than surviving a short while (maybe)

For any form of PVE ship, you want enough tank to survive the NPCs and no more. You want enough DPS to kill things fast, the more the better. If you're in you're exploring in lowsec typically you don't survive a PVP encounter by being tough, you survive by not being there when the attackers arrive.

A bait setup running exploration sites will have far too little DPS to do the sites efficiently and having a lot of buffer does one thing only when you're solo and a roaming gang pins you down and you have no friends to call for backup.

Quote:
rigs are no go for me on vexor as they are to damn expensive for a "something cheap" that "it blows up" without "major loss"


T1 Medium Gravity Capacitor Upgrade - 250 000 ISK
J'Poll
School of Applied Knowledge
Caldari State
#46 - 2013-05-31 10:26:00 UTC
erg cz wrote:
Elena Thiesant wrote:
[quote=erg cz]

Resists, repairers for active tanking, not plates, not trimarks, they just make you slower and use up PG that you could use more effectively elsewhere



Fit up something cheap, take it out see how well it works. When it blows up, it's not a major loss.



Thanks for advise. So it looks like I have to focus on active armor skils (capacitor also?) and use mid slots to make capacitor last long enough.

I do fly cheap ships now and blow. No problem with that.

What skills are required to be good in active armoring?

@Thomas Builder : Gnosis in my eyes IS NOT A PvP ship. It will be worse then vexor in PvP, cause it is not his primary job. All-in-one explorer ship with very good scanning abilities (rigs are no go for me on vexor as they are to damn expensive for a "something cheap" that "it blows up" without "major loss") and battle capabilities, that are enough to clear common anomalies (not a WH) from rats. Very good align time and reasonable defence should give me chances to run away if it comes to the situation, where I need a PvP ship.

@J'Poll no, I never read this "no dual tank" advice so far. And on battleclinic I can find dual tanking configurations for baits. And my vision of durable explorer vessel actually is not far from bait scheme...


A bait ONLY works when you have friends to kill those who take the bait before the bait dies.

If you are solo....you will die anyway because you have no way to negate the enemies firepower.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Fer'isam K'ahn
SAS Veterinarians
#47 - 2013-05-31 11:09:40 UTC
This discussion is pointless, especially since the OP´s perception on things is infested by what he has seen somewhere and deduced from it it is the the right thing to do or at least possible. No argument seem s to be able to distract him from that gained 'knowledge' , which is just a fake illusion.

Did anybody check his age and notice that he is just one day out off tutorial... probably not. The Gnosis is a rookie trap and that's exactly what he stepped into with his image of what he could and should do with it as soon as possible.

Dear OP, it is no use to theorize and theo craft a fit for a Gnosis or any ship beyond your reach for that matter (probably even a cruisers and the Gnosis is a battlecrusier, one step further) if you have not understood the simplest game mechanics or how skill training works and how important it is, not to mention the magnitude of the time it will take you.

And with having no idea, what you are talking about, throwing terms like bubbles in and gank and pvp, exploration and other key words around, this is not a discussion or an argument, which you so heartily claim it is supposed to, despitre of what you say > YOU ARE asking us to fit your ship.

You will lack the skills and not only to use the modules, but to fit them, just to get enough power grid and cpu and cap to do so will probably cost you 20-30 days of training time, and those are just base skills, that include no weapon, armor, or pilot skills and in 20-30 days a lot can happen to the idea of what you want to do or fly.

The conclusion is as always, just because you can fly something, does not mean you should. (even if it was already said before, i can not emphasize it enough)

Come back in 2 months and some increase in skills, game experience and understanding and we are willing to help you out if questions arise. as it is now, it is frustrating for everyone and ... did i mention pointless ?!
Minmatar Citizen160812
The LGBT Last Supper
#48 - 2013-05-31 13:03:44 UTC
erg cz wrote:


What skills are required to be good in active armoring?



Open the skills tree in the market for armor and read what they do. Most of them are important. Also max capacitor skills.

I agree the Gnosis is a noob trap but we may as well just tell ya how to fit it to be a low end thorax that costs 100mil fitted. The more of these things that get lost the better.

Gnosis
Highs - Med neutron blasters - probe launcher - salvager
Mids - AB or MWD - Cap rechargers - codebreaker - analyzer
Lows - Med armor repper - 2x EANM - More cap recharger things or fitting mods for CPU/PG
Rigs - Armor nano pumps - accelerators - or more fitting rigs for CPU/PG

Go get 'um tiger...

J'Poll
School of Applied Knowledge
Caldari State
#49 - 2013-05-31 13:30:07 UTC
Minmatar Citizen160812 wrote:
erg cz wrote:


What skills are required to be good in active armoring?



Open the skills tree in the market for armor and read what they do. Most of them are important. Also max capacitor skills.

I agree the Gnosis is a noob trap but we may as well just tell ya how to fit it to be a low end thorax that costs 100mil fitted. The more of these things that get lost the better.

Gnosis
Highs - Med neutron blasters - probe launcher - salvager
Mids - AB or MWD - Cap rechargers - codebreaker - analyzer
Lows - Med armor repper - 2x EANM - More cap recharger things or fitting mods for CPU/PG
Rigs - Armor nano pumps - accelerators - or more fitting rigs for CPU/PG

Go get 'um tiger...



If you have room for it due to fitting requirements...throw in a damage control

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

erg cz
Federal Jegerouns
#50 - 2013-05-31 20:17:01 UTC  |  Edited by: erg cz
Minmatar Citizen160812 wrote:

Gnosis
Highs - Med neutron blasters - probe launcher - salvager
Mids - AB or MWD - Cap rechargers - codebreaker - analyzer





Do I need 3 cap recharges is I will use missiles instead of blasters? I am really tempted not to lose time, researching launchers (medium hybrid turrets I already have) but I am afraid, that blasters will force me to keep close range to target. And it will not be so easy with slow ship...
Fer'isam K'ahn
SAS Veterinarians
#51 - 2013-05-31 21:34:59 UTC  |  Edited by: Fer'isam K'ahn
Oh man, how i hate to reply ...

All the capacitor rechargers are for the armor repper, which takes 80x as much cap as a blaster. also for the AB or MDW, later even reducing max cap by a nice 20%.

Go learn to fly a frigate, and that well, then you can learn to handle a destroyer and after that a cruiser and by the time you get to the battlecruiser, oh my, you got most of the basic skills to a decent level and already know, what the values, stats and modules mean, do and need. - you knwo, you can train only frigate related skills and after 18 months still not be done with it.... and you are jumping 4 steps, no, rather miles ahead ...

And you know, there are people who actually read the info of ships and modules before posting on the forum or even asking in the rookie help, how about it, ever noticed the 'info' option in the 'RMB' menu ??

Giving the gnosis a 0 skill req, was one of the worst ideas, 90% loose them, before they see battle, the rest is drilling the community months ahead about how to fit and fly them.

you know, i do 1 on 1 beginner training, since kind of the first week, yes, i am very attentive and able to understand gameplay and game mechanics, and the first thing i do is, to teach them a bout frigates and that they should forget about anything bigger for at least 2 weeks. and they all learn well and turn out to be decent pilots.
Minmatar Citizen160812
The LGBT Last Supper
#52 - 2013-06-01 01:34:18 UTC
erg cz wrote:
Minmatar Citizen160812 wrote:

Gnosis
Highs - Med neutron blasters - probe launcher - salvager
Mids - AB or MWD - Cap rechargers - codebreaker - analyzer





Do I need 3 cap recharges is I will use missiles instead of blasters? I am really tempted not to lose time, researching launchers (medium hybrid turrets I already have) but I am afraid, that blasters will force me to keep close range to target. And it will not be so easy with slow ship...


Yes and yes.
erg cz
Federal Jegerouns
#53 - 2013-06-01 11:30:10 UTC
Ok, so the result of the discussion:

Skip shild skills (no dual tanking)
Stress cap skills (I thought I will not need them so much, but I changed my mind)
Go active armor instead of buffer.
Should also focus on drone and missile skills to get more firepower

Now I can set some skill planning to be able to fly Gnosis in a month or a bit later... Just to be sure, I bought myself the second one for 61 mio.

Big thanks to Elena Thiesant and Minmatar Citizen160812 for very constructive advices.

I also thank
Zippy Aideron
Jane Schereau
Thomas Builder
Glor Thindel
J'Poll
for their answers.
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