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Why is there no way for us to attack supply lines in eve?

First post
Author
Murk Paradox
Ministry of War
Amarr Empire
#681 - 2013-06-03 18:49:40 UTC
baltec1 wrote:
Murk Paradox wrote:



Well, concerning most people using that board as some sort of proof can't read, that's one reason. The fact you have people saying "null should be 99% efficient) when the focus is on T2, not T1, and all they do is mention (yourself included) is how null can't manufacture the T1 hulls, or ammo, to support it.

Your precious whitboard doesn't account for that. It quite clearly says to focus on T2 production, which uhm, I thought it already did. Atleast in the areas of null I've lived. I don't see much t1 for sale in open markets but I can quite a few t2 anything within reach.

So yea, that's why.


It also says 99% self sufficient by volume.

We will get our t1 hulls. That t2 focus will be more along the lines of not having to transport moon products to empire to build the ships to ship to null again...



You read 1 line of that section. Keep reading.

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

baltec1
Bat Country
Pandemic Horde
#682 - 2013-06-03 18:53:54 UTC
Stonecrusher Mortlock wrote:


You do know you you could just go shoo them in low sec? If the change happened.


99% of freighter trips will continue to happen in high sec. You killed freighter ganking.





Stonecrusher Mortlock wrote:

No, as you still HAVE JF's its just now more dangerous if the changes happened, JUMP - DOCK, now it would be JUMP - WARP TO STATION - DOCK.

In that case nothing at all has changed. The people you cannot kill now still canoot be killed. Thus the change is pointless.



Stonecrusher Mortlock wrote:


No, as seen above, i don't think any null alliance can camp EVERY SYSTEM, at ALL TIMES, they can get supply's Just fine.

See above



Stonecrusher Mortlock wrote:

Why would your move your hubs near to high sec you can set up industry now and build all your own stuff, you have a New pos system that's was custom built to allow you to build it up how ever you please, JF/cynos/bridges where nurfed in a way as to make supplying harder than just building it your self if you lived that deep.


see above

Stonecrusher Mortlock wrote:

Your bad at seeing how multiple changes would effect each other change for a compounding effect.


I see you have now changed it from convoys to the lesser dont let them cyno onto a station/POS. Its still not a great idea because it will change nothing but tie up a fair bit of Dev time. The people who you complain about will still not die because they will still be better at this game than you.
baltec1
Bat Country
Pandemic Horde
#683 - 2013-06-03 18:59:03 UTC  |  Edited by: baltec1
Murk Paradox wrote:



You read 1 line of that section. Keep reading.


You will have to point this out to me because I see nothing at all that says t1 hulls will not be built in 0.0
Shizuken
Venerated Stars
#684 - 2013-06-03 19:05:16 UTC
Mara Rinn wrote:
I imagine the situation would change significantly if modules and ammo were larger than the minerals required to build them. Imagine if 425mm rail guns were 1500m3 instead of 50m3?

Would it still be cheaper to jump 40 freighter loads of titanium to null rather than mining it locally?


+1 For me realism should always be the prime directive in a space game.
Murk Paradox
Ministry of War
Amarr Empire
#685 - 2013-06-03 19:09:07 UTC
Jenn aSide wrote:
Murk Paradox wrote:



You either do not read much, or overthink things.


no sir, I call em like I see em, and from the defensive tone of this here post I can gather that deep down you know I'm right.
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You're not contributing Ideas, you're playing the wounded contrarian anytime Tippia posts anything.. and doing that badly to boot lol. How many times does Tippia have to forum pwn you before you reexamine your thought process lol?


My feelings are not hurt. That was a cold sharp stab at you to make sure you are paying attention. You are selecting reading what you want and misusing the given context.

You say I'm wrong about LP, and that isk is isk. Uhm. No. Perhaps you do not realize, but there is such things as isk sinks, and isk faucets. Player generated isk is different than server generated isk. LP has a fluid value based on the market. Bounties are set by the server.

When you start using words like "chained" and "forced" you are making yourself out to be the victim. Pure and simple. Am I blaming you for your own self imprisonment? Sure I am. Only you have the power to escape those "chains".

You aren't forced to do jack squat. When you say "I CAN'T do this because it's easier to do it a different way", that's just being petulant. It's self serving entitlement to have to feel the need to nerf highsec because it will actually make null better. Ignoring the fact that the market is what plays the balance game in those regards. If you can still move stuff to highsec, you will. No matter how many more slots null gets, or how less highsec has. Because of that market.

Just like that awesome little whiteboard that you yourself thinks is also gold. Read the damned thing!

It has nothing to do with T1 production! AT, ALL.

But nooooo, that's the only proof that is supposed to say "but null is supposed to be 99% efficient(by volume)". It's meant to focus on T2 production.

And it does.

So while you want to feel persecuted, I assure you, I am not out to get you.

But if you can't play an ever evolving game or trust the game makers... well, perhaps this game isn't for you.

It's obvious they are going to do whatever they want, regardless of what you or I think.

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

Murk Paradox
Ministry of War
Amarr Empire
#686 - 2013-06-03 19:09:39 UTC  |  Edited by: Murk Paradox
baltec1 wrote:
Murk Paradox wrote:



You read 1 line of that section. Keep reading.


You will have to point this out to me because I see nothing at all that says t1 hulls will not be built in 0.0



"-geared towards t2"

Any expanding on this idea you will just have to ask the devs, because I do not se anything mentioning T1 at all, and only mention of T2.

_edited to add the note that I'm not a dev so can only read what's given to me, not read minds_

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

Murk Paradox
Ministry of War
Amarr Empire
#687 - 2013-06-03 19:15:55 UTC  |  Edited by: Murk Paradox
Jenn aSide wrote:
Murk Paradox wrote:


What takes "it's too high" to do it? This is a game of pixels. It all only involves effort.


When one thing requires effort and another thing requires less effort and is more profitable, only a fool or someone really bored does the former.



To be quite honest, I don't think this game's center attraction is making isk. But in regards to blowing up spaceships it's phenomenal.

I don't think passive income, market manipulating, or general manufacture is fun for me at all. Granted I know it's important, but I was a horrible crafter in all games I played. I prefered the take down of the big juicy target.

Don't think you need boredom to be a motivator to have fun... but if that is what it takes you... then so be it.

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

baltec1
Bat Country
Pandemic Horde
#688 - 2013-06-03 19:15:59 UTC
Murk Paradox wrote:



"-geared towards t2"

Any expanding on this idea you will just have to ask the devs, because I do not se anything mentioning T1 at all, and only mention of T2.

_edited to add the note that I'm not a dev so can only read what's given to me, not read minds_


So, you have nothing saying t1 will not be built in null.
Murk Paradox
Ministry of War
Amarr Empire
#689 - 2013-06-03 19:17:04 UTC  |  Edited by: Murk Paradox
baltec1 wrote:
Murk Paradox wrote:



"-geared towards t2"

Any expanding on this idea you will just have to ask the devs, because I do not se anything mentioning T1 at all, and only mention of T2.

_edited to add the note that I'm not a dev so can only read what's given to me, not read minds_


So, you have nothing saying t1 will not be built in null.



Your white board says nothing about it.

OH! and concerning Logistics, it does say that it should involve more people. "moving large volumes should be a group effort".

Interesting.

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.