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Why is there no way for us to attack supply lines in eve?

First post
Author
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#361 - 2013-05-31 12:24:17 UTC  |  Edited by: Infinity Ziona
Having a good think about the "cutting the throat of Nullsec" comments. Would it really be cutting the throat of Nullsec or would it be cutting the throat of huge powerblocs who other than themselves, nobody really likes anyway.

Nullsec used to be fun, it was not sims in spaceships, safe, cozy and easily defendable or spreadsheets online. Breaking up the titan super-highways might also be seen as releasing the stranglehold by these blocs on the majority of 0.0.

That would indeed create PvP as smaller more realistically sized alliances fought over the spoils. Realistically as in they would need to take into account logistics, mobility and home defence which is not an issue at this time.

Oh one more thing, to the previous poster, mechanics can be changed, its a computer program. EvE has changed radically before and will likely change radically again. I'm sure there are easy changes that could be made to wormhole mechanics to prevent big alliances from exploiting them for easy play mode.

Also log on traps have been a big part of EvE since release. People dealt with them before Titan superhighways and they can deal with them again.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Malcanis
Vanishing Point.
The Initiative.
#362 - 2013-05-31 12:29:03 UTC
Infinity Ziona wrote:
Having a good think about the "cutting the throat of Nullsec" comments. Would it really be cutting the throat of Nullsec or would it be cutting the throat of huge powerblocs who other than themselves, nobody really likes anyway.

Nullsec used to be fun, it was not sims in spaceships, safe, cozy and easily defendable or spreadsheets online. Breaking up the titan super-highways might also be seen as releasing the stranglehold by these blocs on the majority of 0.0.

That would indeed create PvP as smaller more realistically sized alliances fought over the spoils. Realistically as in they would need to take into account logistics, mobility and home defense which is not an issue at this time.


What spoils?

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Jenn aSide
Worthless Carebears
The Initiative.
#363 - 2013-05-31 12:29:39 UTC  |  Edited by: Jenn aSide
Mayhaw Morgan wrote:
Malcanis wrote:
[Seriously], how would you imagine defending a freighter?


By retaliating.

Right now, there is no point in retaliating, because the whole of EVE works for you, since you can easily access the high sec market. You can replace your losses with ships and materials from high sec with the easy ISK you get from moon goo, which itself is whisked safely to high sec for sale via jump drives. In a scenario where ships, ISK, modules, etc. were scarce (not necessarily rare, mind you, just scarce), you couldn't just throw mountains of ships at the problem until it went away, which is what you do now. There would be an endgame for your opponent, rather than just a never ending slugfest where superior size equated to superior regenerative power.


A space ship game with scares space ships isn't a space ship game. EVE works because it lets people throw space ships at each other. High Sec industrialists who play the game to building things get to build things because of this. The cycle of (EVE) life is strong right now.

What you suggest would tank the economy, for what? So some null sec pirates could pretend they are important because they used whelp canes to kill a freighters before the freighters escort could finish killing them?

Quote:

If things were scarce, you would have to use them efficiently, or risk running out. That is a wholely different way of doing things than just maintaining throughput in the consumption hose. Major alliances wouldn't just be blobs of people that absorb what they need from every direction by osmosis. They would be complex organisms, with vital parts that had to be protected, with inputs and outputs that could be choked off or poisoned. In a world where Jita is 50 jumps away, that small pirate alliance or upstart corp trying to take sovereignty at the edge of your space that is only 25 jumps from Jita has an advantage. They can resupply faster, and you would have to project power into the heart of their domain to resupply yourself from high sec. And, every time you lost the fight to resupply, you'd lose strength.

In that context, blapping some random freighter convoy might be the start of something you couldn't finish.


If things are scare PEOPLE DON'T RISK THEM in this game. This is why the whole idea of "more pvp by changing cynos or getting rid of jump-ships) is so insane, these kinds of ideas result in less pvp. And example is the anomaly nerf that was suppsoed to give people a reason to fight, but ended up simply making people take characters out of null for PVE, which meant less targets.

If you want more pvp (I don't, I think the balance of build and destroy is pretty ok right now) you should make it EASIER to build and buy ships making losses less meaningful. I don't think that's a good idea either.

That's what a lot of you people are missing, the actual realities of how players of EVE online play. Idealism like that has no place in game design, because people love to break game maker's ideas into small pieces and then laugh at the game makers.
Sentamon
Imperial Academy
Amarr Empire
#364 - 2013-05-31 12:32:05 UTC
You all are solving so much with blatant personal attacks. Lol

Just another reminder for Devs to run like hell from all player "balancing" advice.

~ Professional Forum Alt  ~

Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#365 - 2013-05-31 12:43:43 UTC
Malcanis wrote:
Infinity Ziona wrote:
Having a good think about the "cutting the throat of Nullsec" comments. Would it really be cutting the throat of Nullsec or would it be cutting the throat of huge powerblocs who other than themselves, nobody really likes anyway.

Nullsec used to be fun, it was not sims in spaceships, safe, cozy and easily defendable or spreadsheets online. Breaking up the titan super-highways might also be seen as releasing the stranglehold by these blocs on the majority of 0.0.

That would indeed create PvP as smaller more realistically sized alliances fought over the spoils. Realistically as in they would need to take into account logistics, mobility and home defense which is not an issue at this time.


What spoils?

The space that is currently claimed because you can simultaneously defend your home systems and your outlying regions even if they're all the way the other side of universe without over-extending and leaving your home systems vulnerable. That extra space would be the spoils.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Malcanis
Vanishing Point.
The Initiative.
#366 - 2013-05-31 12:57:13 UTC
Infinity Ziona wrote:
Malcanis wrote:
Infinity Ziona wrote:
Having a good think about the "cutting the throat of Nullsec" comments. Would it really be cutting the throat of Nullsec or would it be cutting the throat of huge powerblocs who other than themselves, nobody really likes anyway.

Nullsec used to be fun, it was not sims in spaceships, safe, cozy and easily defendable or spreadsheets online. Breaking up the titan super-highways might also be seen as releasing the stranglehold by these blocs on the majority of 0.0.

That would indeed create PvP as smaller more realistically sized alliances fought over the spoils. Realistically as in they would need to take into account logistics, mobility and home defense which is not an issue at this time.


What spoils?

The space that is currently claimed because you can simultaneously defend your home systems and your outlying regions even if they're all the way the other side of universe without over-extending and leaving your home systems vulnerable. That extra space would be the spoils.


OK I'll rephrase: apart from the pleasure of seeing your flag on the map, what would the value of holding that space be? Given that everything would cost 2-3x as much as it does in hi-sec, and that it's going to be extremely inefficient to export anything as well, and player income would therefore be effectively a fraction of what it is in empire, who would bother to hold any space that wasn't within a few jumps of empire?

The experience you are looking for is in W-space, where the very high income makes up for the risk and logistical difficulties.

What's the point in duplicating the W-space experience in 0.0? Is because YOU don't approve of players creating might space empires? Where else should players be able to create mighty space empires if not in sov 0.0? Are you personally living in sov 0.0 right now?

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Adeh Gamalar
State Protectorate
Caldari State
#367 - 2013-05-31 13:02:55 UTC  |  Edited by: Adeh Gamalar
La Nariz wrote:
Adeh Gamalar wrote:



Really, I don't see 2x as being anywhere near credible.


Hi I can explain this to you. Building from a POS is similar to shaving your face with a blunt shard of glass, incredibly painful and incredibly more expensive (medical bills) than doing it in a station, or in other words using a regular razor. To build in a POS you have to set it up, fuel it, defend it, and supply it with the build materials. That doesn't sound like much but, it really is. Setting up a POS can take hours. People can swoop in and murder your tower quickly with a small fleet of dreads so defending it can be miserable. Fueling it causes people to burn out as it is so tedious and boring we end up paying people to do it for us, GSOL is awesome. Supplying build materials is the most terrible part as sometimes it takes multiple freighter trips in non-highsec, that means no autopilot, you must be at the keyboard and there is a real chance of you getting killed. On top of that you have to manage the outputs which if not done correctly you lose your product. Whereas in a station you just plop it all in and use a slot. Supercaps are built in POS because they cannot be built in stations; if they could be built in stations then DBRB would have to put away his coat hangars.

So because I don't expect you to understand or read any of that, the isk:effort:tedium:reward ratio is horribly horribly skewed towards building in stations for POS to be a viable alternative.


All the factors you identify are real factors but none of them add up to the supposition that building from a POS would double the price of a battleship. How do we know? Simple. Because we already have a working economy based on building from POSes in null where all these risk factors apply: building supers. And the figures for supercap building show that the risk/tedium premium would be nothing even vaguely approaching what is being claimed. My figures are a little out of date but feel free to bring them up to the moment. Two years ago the monthly return on investment for running a super-carrier production line was about 12%. That's 12% per month. If memory serves, a Titan production line was something like 18% (the extra return reflecting the much higher setup costs as a barrier to entry, as well as the greater risk of the longer production time).

If battleships doubled in price purely on the basis of building from a POS, do you know what return a builder churning out ships every day would make on his production line as compensation for his risk? c. 1200% per month. 1200%. He would make a roughly 50% return on investment every single day. The claim that this is the premium builders would charge is beyond absurd. It is completely refuted by the evidence of what real nullsec industrialists do charge when pursuing the much much riskier production of supercaps rather than battleships.

tl;dr Malcanis' 2-3x price figure is pulled out of thin air and reflects a considerable ignorance of how industry actually works.
Uzbeg Khan
Henehen Conflict Logistics
#368 - 2013-05-31 13:28:02 UTC
Alot of well thought out answers here, and a load of bollox.

The real answer to the OP is as follows: there are ways, you ust don't know them. Do better.

Things I hate: - Signatures - Irony - Lists

Borlag Crendraven
The Scope
Gallente Federation
#369 - 2013-05-31 13:31:51 UTC
Jenn aSide wrote:
Mara Rinn wrote:


And all the "sky is falling" headless-chicken-running in the world isn't going to make convoys a deathtrap. You'll just have to spend a few people-hours scouting and defending, just like you keep telling folks to do in hisec.


That's nonsense, how do you scout logged off fleets of whelp canes/tornadoes?./ How do you scout awoxxers'spies? There would be significant loses, and you know what happens when an in-game activity becomes too costly?

People stop doing it.

One of the things that would happen is that Wormholes ( the rare highsec/low sec to null, but more commonly wormholes with a null sec static) would become GOLD.

What happens when something becomes? The large alliances find a way to take them (and pay for access to the direct route holes they can't take because they are random.

Null transport Commerce would simply become wormhole based, which would suck the life out of many a wormhole as large alliance undertake to horde them like tech moons. How would the wormhole alliances (which tend to be small) survive this other than simply becoming pets of the big boys?

You people really aren't thinking this one through despite Mal point out situation after situation, game mechanic after game mechanic that would prevent the ideas presented by this thread from happening in the current age. Wormholes, population, alts, Alpha ships, extreme metagaming etc etc.

The discussion is moot I think because CCP would never be that dumb, but it's still annoying to see people resist reason in a discussion. It's not about preserving advantages (I'm not a logistics guy or alliance big wig), it's about (for me) not supporting a stupid pie in the sky idea that could never work the way it's intended to.


Would love to see nullbears try and invade wormhole space....that's always ended well.
Malcanis
Vanishing Point.
The Initiative.
#370 - 2013-05-31 13:33:28 UTC
Adeh Gamalar wrote:


tl;dr Malcanis' 2-3x price figure is pulled out of thin air and reflects a considerable ignorance of how industry actually works.


Actually it's based on my experience of what things used to cost in 0.0 back in the day.

But do tell us more about your experience of building ships from a POS in 0.0. Which region was that in? Did you ever use jump ships?

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

De'Veldrin
Republic University
Minmatar Republic
#371 - 2013-05-31 13:38:24 UTC
Malcanis wrote:
Andski wrote:
Stonecrusher Mortlock wrote:
if there lord and master had posted this same idea it would be the best thing in the world.


do you actually buy into this "nullsec players are enthralled by their overlords" narrative because lawl


He does seem like the type who'd spent time in IRC, the 0.0 equivalent of Best Korea, so maybe that was his actual experience.


Hey, I was in IRC...Cry

I mean, I got better, but still....

De'Veldrin's Corollary (to Malcanis' Law): Any idea that seeks to limit the ability of a large nullsec bloc to do something in the name of allowing more small groups into sov null will inevitably make it that much harder for small groups to enter sov null.

Malcanis
Vanishing Point.
The Initiative.
#372 - 2013-05-31 13:44:19 UTC
Jenn aSide wrote:


The discussion is moot I think because CCP would never be that dumb


Confirming this. I'm just enjoying myself setting up walls for these guys to run their heads into.

Plus in about one in 3 or 4 of these type of threads, I get someone to see the logical flaw or unexamined assumption that's causing the ~mad~ and that's always really rewarding.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

De'Veldrin
Republic University
Minmatar Republic
#373 - 2013-05-31 13:55:36 UTC
Borlag Crendraven wrote:


Would love to see nullbears try and invade wormhole space....that's always ended well.


It wouldn't be the bears. It would be the wolves that the bears support.

One of the things I have found in Eve is that if someone wants what you have badly enough they will find a way to take it from you. It may be a straight up kick the door down frontal assault. Or they may sneak in the back, throw your stuff in a sack while you're out grocery shopping, and then shoot you in the face when you come in the front door.

De'Veldrin's Corollary (to Malcanis' Law): Any idea that seeks to limit the ability of a large nullsec bloc to do something in the name of allowing more small groups into sov null will inevitably make it that much harder for small groups to enter sov null.

DNSBLACK
Dirt Nap Squad
#374 - 2013-05-31 13:55:40 UTC
http://evenews24.com/2012/11/29/a-letter-to-csm-7-back-to-the-gates/


1. Well moons are being fixed.

2. Now to look at getting people back to the gates.

I love it when a plan comes together.
Adeh Gamalar
State Protectorate
Caldari State
#375 - 2013-05-31 13:56:21 UTC
Malcanis wrote:
Adeh Gamalar wrote:


tl;dr Malcanis' 2-3x price figure is pulled out of thin air and reflects a considerable ignorance of how industry actually works.


Actually it's based on my experience of what things used to cost in 0.0 back in the day.

But do tell us more about your experience of building ships from a POS in 0.0. Which region was that in? Did you ever use jump ships?



I'm not going to do the dance of the illegitimate argument from authority with you. You'll get no response from me to your attempts to shut down disagreements with you in such a feeble way. Let's talk about numbers instead (and I'll leave it up to your imagination to decide why I'm familiar with the numbers).

We know roughly what the monthly returns actually are for builders building from a POS in null (I assume they haven't changed very much in the last two years). They are not the absurd 1000% plus that you claim they would be.

If you think that a battleship producer working from a POS would require a 100 times greater monthly return than a supercap producer, tell me why.

Hell, your blanket 2-3x figure just betrays great ignorance of the entire topic because whatever risk and tedium premiums there are will be applied to construction cycles and units of time, not units of end product. The distribution of the premium across the end product will differ wildly from one type of good to another because different quantities of different goods will be built in any given cycle of a production line.
baltec1
Bat Country
Pandemic Horde
#376 - 2013-05-31 14:46:20 UTC
Sentamon wrote:
You all are solving so much with blatant personal attacks. Lol

Just another reminder for Devs to run like hell from all player "balancing" advice.

Player balance ideas are only ever good when they use real numbers and facts.
Borlag Crendraven
The Scope
Gallente Federation
#377 - 2013-05-31 14:50:01 UTC
De'Veldrin wrote:
Borlag Crendraven wrote:


Would love to see nullbears try and invade wormhole space....that's always ended well.


It wouldn't be the bears. It would be the wolves that the bears support.

One of the things I have found in Eve is that if someone wants what you have badly enough they will find a way to take it from you. It may be a straight up kick the door down frontal assault. Or they may sneak in the back, throw your stuff in a sack while you're out grocery shopping, and then shoot you in the face when you come in the front door.


It makes no difference, the holes you would require for this are the larger ones form C5 and C6 (the ones capable of supporting freighter sized vessels). You simply can not and will not beat those established bigger wormhole alliances in their own game. Sneak back while one is shopping? Doesn't make any difference, the rest of the 250 guys are still going to be in there, complete with capitals and t3 support fleets. You have your own? Nice, come back to it after you've connected to us 5-20 times more so you can match what the WH corps have thanks to those mass limits. I'm not saying that it isn't possible, all I'm saying is that you are not ready nor willing to put the effort into doing so. It's a constant struggle for the big wh alliances to find proper fights because of this very same issue, nevermind to someone who doesn't live and breathe WH style pvp, which is a whole other ballgame to what you're accustomed to in null.

And no, this isn't a wh corps are elite and you are scrubs message, we can't beat you in your own game either. Nor do we claim to do so.
baltec1
Bat Country
Pandemic Horde
#378 - 2013-05-31 15:01:55 UTC  |  Edited by: baltec1
Phone post.
Andski
Science and Trade Institute
Caldari State
#379 - 2013-05-31 15:17:13 UTC
in other words, wormholes are too safe

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Borlag Crendraven
The Scope
Gallente Federation
#380 - 2013-05-31 15:19:24 UTC
Andski wrote:
in other words, wormholes are too safe


In many ways, I'd have to agree. For the big fish it is maybe a bit too safe and stale, for the small fry though it's completely different.