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Why is there no way for us to attack supply lines in eve?

First post
Author
Marlona Sky
State War Academy
Caldari State
#181 - 2013-05-29 18:56:56 UTC  |  Edited by: Il Feytid
De'Veldrin wrote:
Marlona Sky wrote:
It is so tiresome to see people arguing to not make x,y,z changes because it will hurt the small corps living out in null space. There is no small corps in null. Only coalitions. If you can point out a non-gimmick corp living in null that relys only on itself for logistics, you are lying.

The arguments to not make changes because it will hurt the little guy and only help the big guy is ridiculous and full of holes.


Define "relies only on itself". While we're at it, define "small."

Relies only on itself is pretty self explanatory. Small of course depends on the individuals point of view.

"Don't nerf the titan jump bridges because it will nerf the slot 9 crew hull modifier!"

See.
Yula Khardula
#182 - 2013-05-29 19:00:32 UTC  |  Edited by: Yula Khardula
Varius Xeral wrote:
I'd venture that the vast majority of logistics is done at a corporation level, so bringing in blue-donut crying is a non sequitur.


Corporations doing their own logistics has what to do with them being independent from an alliance or coalition?

The non sequitur is all yours.
Sukur
WhiteOps
#183 - 2013-05-29 19:03:14 UTC
Im still reading page 6 but i want to give my experience.

I used to roam Fade/Pureblind/Dek in 2006. Group of 4-8 people, had engages on every system with station with similar groups of people. Why?, because they couldnt afford to be paralized by our gang roaming, they where separated from the rest of the aliance (no blob), and needed to pass through our gang.

Now all the fun would be getting blobed by a 50 man fleet cynoed by a Titan i cant even know where it is. Not even titan is necesary BOps work also.

Eve was much better those days. If i could choose i would play that game, you can even have my skillpoints (Yes! even with nanophoons!!!!!!). And that is a pretty serious statement, because after 7 years of "improving" they are making an awesome game mediocre.



Malcanis wants 00 industry to compete with highsec in number of slots without realizing that null only needs to supply local residents. Ignoring that OP is not about spreadsheets, its about pvp and fun. This dosent mean it dosent need to be fixed, they are diferent albeit related problems.

P.D.--> Comparing lane hunting to suicide ganking as game mechanics is like comparing the battle of the atlantic with auswitch. Lots of pvp in auswitch..... but not that much fun.

P.D.-->Moving production to poses AND nerfing the logistics could be the solution. Unlimited production on 00, and hard/fun to get it out.
Varius Xeral
Doomheim
#184 - 2013-05-29 19:08:15 UTC
Yula Khardula wrote:
Corporations doing their own logistics has what to do with them being independent from an alliance or coalition?

The non sequitur is all yours.


Doing their own logistics makes them independent when discussing logistics. Try following an actual line of discussion instead of jumping on-board meaningless and irrelevant bluedonut crying, and then people won't have to constantly be explaining the context to you.

Official Representative of The Nullsec Zealot Cabal

Yula Khardula
#185 - 2013-05-29 19:15:32 UTC
Varius Xeral wrote:
Yula Khardula wrote:
Corporations doing their own logistics has what to do with them being independent from an alliance or coalition?

The non sequitur is all yours.


Doing their own logistics makes them independent when discussing logistics. Try following an actual line of discussion instead of jumping on-board meaningless and irrelevant bluedonut crying, and then people won't have to constantly be explaining the context to you.


So in your world some corp in the alliance who has their convoy intercepted would be on their own? Cool story.
Marlona Sky
State War Academy
Caldari State
#186 - 2013-05-29 19:19:31 UTC
Varius Xeral wrote:
I'd venture that the vast majority of logistics is done at a corporation level, so bringing in blue-donut crying is a non sequitur.

More like an individual level most of the time. When it comes time to move/road trip, then it scales up with incredible ease.

Same thing applies to power projection. It really comes down to jump drives and cynos. Cynos can fit on any ship in the game and is incredibly trivial to train an alt for. Toss in ships that have a jump drive or are being bridged in is limitless. Don't forget they can be safely logged off anywhere in the game until they are needed. All of this scales to retardedly easy mode the larger the number of people in your coalition.

Still not convinced? A week or so ago Solar Fleet was about to reclaim their first station in the drone regions (I think, basically on the Far East side of null space) and my alliance was based on the edge of Delve. In 12 minutes we had traveled from one side of the game to the others via a cyno chain with carriers to stop them. Truth be told it could easily been faster. It was done in 100% safety.

Fact is the more people who are in your corp, alliance, blue, whatever - the easier and faster you can do things like projection of power and, more so on topic, logistics. That is the ice cold reality of it. No spin.
Jenn aSide
Worthless Carebears
The Initiative.
#187 - 2013-05-29 19:19:36 UTC
Sukur wrote:
Im still reading page 6 but i want to give my experience.

I used to roam Fade/Pureblind/Dek in 2006. Group of 4-8 people, had engages on every system with station with similar groups of people. Why?, because they couldnt afford to be paralized by our gang roaming, they where separated from the rest of the aliance (no blob), and needed to pass through our gang.


What's to stop them from just flying cloaky/nullified T3s past you now.

That's the point i've been making. Now is not the past, what worked in the past worked for a variety of reasons (one of which may be lower population), which means it wouldn't work the same way today.

There is also a fair bit of "viewing the past through rose colored glasses" that goes on, as if the EVE of the past had no issues and was great. Just like how people tend to view past relationships (like marriages) more favorably "now" (years later) than they did when they were married lol.

Not that i think that EVE is perfect and can't be improved, but a lot of people making suggestions nowadays don't seem to be very realistic in their reasoning.
Varius Xeral
Doomheim
#188 - 2013-05-29 19:21:48 UTC
Yula Khardula wrote:
So in your world some corp in the alliance who has their convoy intercepted would be on their own? Cool story.


No, but it would mean that corps would get bigger and fewer, while they would blend even deeper together in even larger organizations (alliances and coalitions). So the net effect would be to punish smaller and more independent organizations by forcing them to become bigger and more dependent.

"Nobody is perfectly independent, so there is no spectrum of interdependence" is just crybaby reactionary garbage unworthy of serious response.

Official Representative of The Nullsec Zealot Cabal

Varius Xeral
Doomheim
#189 - 2013-05-29 19:23:45 UTC
Marlona Sky wrote:
Fact is the more people who are in your corp, alliance, blue, whatever - the easier and faster you can do things like projection of power and, more so on topic, logistics. That is the ice cold reality of it. No spin.


Uh huhn...and that goes directly against your initial kneejerk crybaby response, but then again I'm responding to noted forum moron marlona sky, so I shouldn't be surprised.

Official Representative of The Nullsec Zealot Cabal

Yula Khardula
#190 - 2013-05-29 19:26:52 UTC
Varius Xeral wrote:

No, but it would mean that corps would get bigger and fewer, while they would blend even deeper together in even larger organizations (alliances and coalitions).


Crying about a blue doughnut.
Varius Xeral
Doomheim
#191 - 2013-05-29 19:30:04 UTC
Yula Khardula wrote:
Crying about a blue doughnut.


Ok, so you have no actual point and are just trying, unsuccessfully, to "win something" on an internet spaceships forum. Got it.

Official Representative of The Nullsec Zealot Cabal

Sukur
WhiteOps
#192 - 2013-05-29 19:34:50 UTC
Jenn aSide wrote:
[quote=Sukur]Im still reading page 6 but i want to give my experience.

What's to stop them from just flying cloaky/nullified T3s past you now.




With a nerfbat.

No rose colored glass here but game is worse now.

There where stupid things like T2 bpo, **** balance (nanophoons where worst WTF i seen in any game). But null sec delivered sense of living on a deep far away place and had fun every day. Now you are closer to Jita than many constelations in lowsec, and cant get a fight because power proyection is so good that you always fight with the whole enemy.
Yula Khardula
#193 - 2013-05-29 19:37:13 UTC  |  Edited by: Yula Khardula
Varius Xeral wrote:
Yula Khardula wrote:
Crying about a blue doughnut.


Ok, so you have no actual point and are just trying, unsuccessfully, to "win something" on an internet spaceships forum. Got it.


Just pointing out the obvious: that your argument is the current situation isn't a blue doughnut, but any change to easy logistics and force projection would create said blue doughnut. There never was a blue doughnut before and isn't one now, so why would either argument (your or the strawman you constructed to represent mine) be valid?


Sukur wrote:


No rose colored glass here but game is worse now.

There where stupid things like T2 bpo, **** balance (nanophoons where worst WTF i seen in any game). But null sec delivered sense of living on a deep far away place and had fun every day. Now you are closer to Jita than many constelations in lowsec, and cant get a fight because power proyection is so good that you always fight with the whole enemy.


Well said.
Stonecrusher Mortlock
The Scope
Gallente Federation
#194 - 2013-05-29 19:45:45 UTC
Sukur wrote:
Jenn aSide wrote:
[quote=Sukur]Im still reading page 6 but i want to give my experience.

What's to stop them from just flying cloaky/nullified T3s past you now.




With a nerfbat.

No rose colored glass here but game is worse now.

There where stupid things like T2 bpo, **** balance (nanophoons where worst WTF i seen in any game). But null sec delivered sense of living on a deep far away place and had fun every day. Now you are closer to Jita than many constelations in lowsec, and cant get a fight because power proyection is so good that you always fight with the whole enemy.




once up on a time, you used to fight across several systems to get to your target. now you simply and instantly cyno in at full force.
Tarsas Phage
Sniggerdly
#195 - 2013-05-29 19:48:08 UTC
Danni stark wrote:
baltec1 wrote:
PL dump their supers onto your convoy. Now what?


be a man, cyno in some heavy interdictors and have at them.


Speaking from experience - a single max-skilled Nyx will 2-volley a typical freighter or JF.

Fighter Bombers volley every 15 seconds.

Adding in some travel time for the Fibos, this means that inside of probably 45-50 seconds, from start to finish, the raison d'être of your convoy fleet is dead.

Unless you have no qualms with tossing loaded freighters or JFs out as bait, there are better ways to get fights.
Stonecrusher Mortlock
The Scope
Gallente Federation
#196 - 2013-05-29 19:52:02 UTC
Tarsas Phage wrote:
Danni stark wrote:
baltec1 wrote:
PL dump their supers onto your convoy. Now what?


be a man, cyno in some heavy interdictors and have at them.


Speaking from experience - a single max-skilled Nyx will 2-volley a typical freighter or JF.

Fighter Bombers volley every 15 seconds.

Adding in some travel time for the Fibos, this means that inside of probably 45-50 seconds, from start to finish, the raison d'être of your convoy fleet is dead.

Unless you have no qualms with tossing loaded freighters or JFs out as bait, there are better ways to get fights.





this scenario shine's light on the effect all jump capable ships have had on eve.
De'Veldrin
Republic University
Minmatar Republic
#197 - 2013-05-29 19:59:40 UTC  |  Edited by: De'Veldrin
Marlona Sky wrote:
De'Veldrin wrote:
Marlona Sky wrote:
It is so tiresome to see people arguing to not make x,y,z changes because it will hurt the small corps living out in null space. There is no small corps in null. Only coalitions. If you can point out a non-gimmick corp living in null that relys only on itself for logistics, you are lying.

The arguments to not make changes because it will hurt the little guy and only help the big guy is ridiculous and full of holes.


Define "relies only on itself". While we're at it, define "small."

Relies only on itself is pretty self explanatory. Small of course depends on the individuals point of view.

"Don't nerf the titan jump bridges because it will nerf the slot 9 crew hull modifier!"

See.


Well, we're a small alliance that relies only on itself for our null to high logistics. For some definition of the word small.

Spurty wrote:


Show us the CORPORATION with no blues or an alliance that has held for some time (long enough for logistics to be a pain monthly) and currently still holds SOV and we'll show you your 'small and reliant on itself' definitions. You may have issues here. Marlona has already explained why.



Marlona's explanation aside, what you've proposed be demonstrated is impossible since individual corporations cannot hold sov. I assumed her meaning to be small alliances, and her wording to be a simple misnomer. Also, she never specififed it couldn't have blues, just that it was non-gimmick (whatever that means to her).

Marlona Sky wrote:

Fact is the more people who are in your corp, alliance, blue, whatever - the easier and faster you can do things like projection of power and, more so on topic, logistics. That is the ice cold reality of it. No spin.


This, however, is absolute fact. If you have the means to light the cynos, and the ability to scout the way, you can move an incredible amount of people and combat assets at a ridiculous pace across the map.

De'Veldrin's Corollary (to Malcanis' Law): Any idea that seeks to limit the ability of a large nullsec bloc to do something in the name of allowing more small groups into sov null will inevitably make it that much harder for small groups to enter sov null.

Tarsas Phage
Sniggerdly
#198 - 2013-05-29 20:41:23 UTC
Stonecrusher Mortlock wrote:
Tarsas Phage wrote:
Danni stark wrote:
baltec1 wrote:
PL dump their supers onto your convoy. Now what?


be a man, cyno in some heavy interdictors and have at them.


Speaking from experience - a single max-skilled Nyx will 2-volley a typical freighter or JF.

Fighter Bombers volley every 15 seconds.

Adding in some travel time for the Fibos, this means that inside of probably 45-50 seconds, from start to finish, the raison d'être of your convoy fleet is dead.

Unless you have no qualms with tossing loaded freighters or JFs out as bait, there are better ways to get fights.





this scenario shine's light on the effect all jump capable ships have had on eve.


What does shine own?
Nexus Day
Lustrevik Trade and Travel Bureau
#199 - 2013-05-29 22:38:31 UTC
Dynamic objectives are too "complicated" in PvP games. In general people prefer their PvP to be like there PvE, go here and fight this. In PvE the "this" is usually a woefully outmatched NPC. In PvP the "this" is usually a woefully outmatched player character.

One PvP game I used to play went from static to dynamic PvP objectives, and people rage quit en masse because the mechanic broke up the zerg. I applaud the OP's idea but also offer the above cautionary tale.
ACE McFACE
Dirt 'n' Glitter
Local Is Primary
#200 - 2013-05-30 00:08:50 UTC
Grimpak wrote:


ACE McFACE wrote:
Sounds so much better than "Wake up at 2am to shoot at a tower that will probably have no one defending it, if I don't see you in fleet you get kicked."

waking up at 2am to shoot a tower seemed much better than waking up at 00.00,to do about 4 hours of pathfinding, travel upwards with the convoy, arrive at destination at about 6-8am, getting 2-3 hours of sleep, do about 4 hours of scouting upwards and downwards the route, travel another 2-4 hours slower than snail's pace, and that's considering you don't get any hostiles in the way.


it wasn't pretty, it was too hard. JF's came and made it too easy.

I don't know, to me it just sound like what null should be (minus waking up at impossible times).


Edit: For the record I don't mean null should be "too hard"

Now, more than ever, we need a dislike button.