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Why is there no way for us to attack supply lines in eve?

First post
Author
Stonecrusher Mortlock
The Scope
Gallente Federation
#1 - 2013-05-29 06:09:34 UTC  |  Edited by: Stonecrusher Mortlock
Why is there no way for us to attack supply lines in eve?

The addition of Jump capable ships, made supplying large groups less of a chore, but had the adverse effect of making supply lines completely immune to attack in any meaningful form.

Try as you might there's no effective way to cut your opponent off.


Warp dec there haulers? - NPC Corp

Gank them? - sec status drops to quickly to be effective.

Attack them in low sec or Null? - Local Intel, Instant 100% correct, check local see person, don't undock/jump.

AFK in Local? - add new jump points, AFKer cant be in every system at one time.

As it stands now in eve your supply lines are 99% safe 99% of the time if you only take the simplest of precautions.

Baring the random tard the logistic back bone of every group in EvE is safely tucked away behind Extremely easy counters.





When i first started playing EvE i Wanted to be a pirate praying on the Haulers moving the Supply's from high sec to low and null, and the riches from null/low to high-sec. In the start it was great fun fighting the fleets guarding these haulers for the hopes of getting the sweet loot that was inside of them. We Even had deals going to actively hunt some corps supply lines for a while.

But that Play stile is long dead, and in the past years of eve.

Now i spend my time patrolling WHs for even a small reminder of the days of old.



----------------------------------
Roime
Mea Culpa.
Shadow Cartel
#2 - 2013-05-29 06:20:15 UTC
Cynos remove strategic placement and movement of forces in the same way.


.

Mara Rinn
Cosmic Goo Convertor
#3 - 2013-05-29 06:23:06 UTC
I imagine the situation would change significantly if modules and ammo were larger than the minerals required to build them. Imagine if 425mm rail guns were 1500m3 instead of 50m3?

Would it still be cheaper to jump 40 freighter loads of titanium to null rather than mining it locally?
Ioe Oria
Doomheim
#4 - 2013-05-29 06:58:55 UTC
I've always been curious as to why you could jump right next to a station. It seems like it would have been more logical to have an exclusion zone (like with smart bombs, but presumably larger). Make it large enough and you could actually catch ships trying to get a station. Although I doubt it would change much, since looking at jump ranges it isn't like most Alliances have to worry about a lot of unsecured midpoints to their own territory if you have JDC V.
Domer Pyle
Republic University
Minmatar Republic
#5 - 2013-05-29 07:59:18 UTC
this would be nice. pvp is rather stagnant and boring atm. making it easier to disrupt supply lines would be interesting. it would also force people to actually engage others.

"Imagine if the bars to your prison were all you had ever known. Then one day, someone appears and unlocks the door. If they have the power to do this, then are they really the liberator? You never remembered who it was that closed you in." - Ior Labron

ACE McFACE
Dirt 'n' Glitter
Local Is Primary
#6 - 2013-05-29 08:10:56 UTC
Ioe Oria wrote:
I've always been curious as to why you could jump right next to a station. It seems like it would have been more logical to have an exclusion zone (like with smart bombs, but presumably larger). Make it large enough and you could actually catch ships trying to get a station. Although I doubt it would change much, since looking at jump ranges it isn't like most Alliances have to worry about a lot of unsecured midpoints to their own territory if you have JDC V.

That idea is probably the best way to change it without having to completely overhaul an entire aspect of the game. Plus it makes sense, who wants to be looking out the window of their space office and suddenly see a 2km long spaceship appear meters from their face? Its not safe!

Now, more than ever, we need a dislike button.

ashley Eoner
#7 - 2013-05-29 08:14:59 UTC
Mara Rinn wrote:
I imagine the situation would change significantly if modules and ammo were larger than the minerals required to build them. Imagine if 425mm rail guns were 1500m3 instead of 50m3?

Would it still be cheaper to jump 40 freighter loads of titanium to null rather than mining it locally?

I imagine with the roid changes that'll be less of an issue.
Heinel Coventina
Doomheim
#8 - 2013-05-29 08:43:24 UTC  |  Edited by: Heinel Coventina
Isn't restricting ice supply a way to combat that?

Presumably, if CCP wanted to, they could continue to tweak fuel prices until jumping is no longer economical, and would be restricted to only for special circumstances.
Rordan D'Kherr
Imperial Academy
Amarr Empire
#9 - 2013-05-29 08:49:38 UTC
Most logistic guys in larger entities know the tricks of the pirates, yes. This is not really a problem as it forces people to find new ways...

Don't be scared, because being afk is not a crime.

March rabbit
Aliastra
Gallente Federation
#10 - 2013-05-29 08:56:48 UTC
Stonecrusher Mortlock wrote:

When i first started playing EvE i Wanted to be a pirate praying on the Haulers moving the Supply's from high sec to low and null, and the riches from null/low to high-sec. In the start it was great fun fighting the fleets guarding these haulers for the hopes of getting the sweet loot that was inside of them. We Even had deals going to actively hunt some corps supply lines for a while.

But that Play stile is long dead, and in the past years of eve.

Now i spend my time patrolling WHs for even a small reminder of the days of old.

no more easy mode? Sad

The Mittani: "the inappropriate drunked joke"

Jowen Datloran
Science and Trade Institute
Caldari State
#11 - 2013-05-29 09:32:04 UTC
Meh, I never saw the introduction of jump drives as a benefit for the game in general. Sure it is of benefit of the individual player, but in total it reduces game play aspects for many just to make things more convenient for a few.

Though, I am still living in the hope that one day all low sec systems will have cynosural blockers.

Mr. Science & Trade Institute, EVE Online Lorebook 

March rabbit
Aliastra
Gallente Federation
#12 - 2013-05-29 09:51:07 UTC
Jowen Datloran wrote:
Though, I am still living in the hope that one day all low sec systems will have cynosural blockers.

ban capitals from low-sec totally?

maybe this is good idea....

The Mittani: "the inappropriate drunked joke"

Gwenywell Shumuku
#13 - 2013-05-29 09:56:25 UTC  |  Edited by: Gwenywell Shumuku
Because some genius decided it would be cool to have cyno-bridges and cyno-freighters, listening to the 0.0 "lazy" crowd.

There was a time, between freighter introduction and cyno-bridges (way before jumpfreighters), when 0.0 ppl hauled stuff in with large freighter convoys. I still have fraps footage of epic convois.

Yes, sometimes it was tedious, but heck what a thrill when hostiles tried to intercept you. I was lucky to be part of 2 campaigns where we had to do stuff like this, i will always remember.

Then ppl started to use Titans to bridge freighters (lol), the less rich used carriers (at least still having to cross high/lowsec) and later use cyno-bridge networks (the end of 0.0 logistics) and then jump-freighters (beating the already dead horse again eliminating even the highsec/lowsec jump).

Gwenywell Shumuku wrote:
Sean Parisi wrote:


Link footage please. Interested to look at it to be honest.


https://www.youtube.com/watch?v=kt0-Dgk5EBw

nothing fancy, but you get the idea.
Debora Tsung
Perkone
Caldari State
#14 - 2013-05-29 10:27:06 UTC
Gwenywell Shumuku wrote:

There was a time, between freighter introduction and cyno-bridges (way before jumpfreighters), when 0.0 ppl hauled stuff in with large freighter convoys. I still have fraps footage of epic convois.

Yes, sometimes it was tedious, but heck what a thrill when hostiles tried to intercept you. I was lucky to be part of 2 campaigns where we had to do stuff like this, i will always remember.


That sounds awesome tbh. That's exactly what I imagined what our duties as alliance members would be when our corp first joined an alliance. Instead we got Structure bashing and cta's when yet another group of roamers got to close to us. We left a few months later.

Stupidity should be a bannable offense.

Fighting back is more fun than not.

Sticky: AFK Cloaking Thread It's not pretty, but it's there.

Grimpak
Aliastra
Gallente Federation
#15 - 2013-05-29 10:39:33 UTC
Debora Tsung wrote:
Gwenywell Shumuku wrote:

There was a time, between freighter introduction and cyno-bridges (way before jumpfreighters), when 0.0 ppl hauled stuff in with large freighter convoys. I still have fraps footage of epic convois.

Yes, sometimes it was tedious, but heck what a thrill when hostiles tried to intercept you. I was lucky to be part of 2 campaigns where we had to do stuff like this, i will always remember.


That sounds awesome tbh. That's exactly what I imagined what our duties as alliance members would be when our corp first joined an alliance. Instead we got Structure bashing and cta's when yet another group of roamers got to close to us. We left a few months later.

it wasn't awesome. it was a friggin' nerve trainwreck. I can assure you that planning a freighter convoy in the days before POS jumpgates and JF's was the equivalent of planning to cart several tons of fresh meat in the open thru a stretch of several thousand kilometeres.

and every milimeter of that path has one hundred hungry lions waiting for you.


so yeah, it was a feat back in the day. you needed careful planing, your whole alliance would've been in constant CTA for maybe 2-3 days, you would need forward fleets, rear fleets, guarding fleets, scouts for each fleet (yeah you would keep scouts 5-10-15 jumps away, both ways and even sideways), coordinate the massive intel flow generated by these scouts and worry about spies, saboteurs, login traps, setup alternative routes, and prepare to log out pretty much all freighters in an instant's notice and keep them logged out, maybe for even more than a week to make them arrive safely.


tedious, and stressfull. I can see why JF's were a breath of fresh air on this, but then again, maybe they made it too easy.

[img]http://eve-files.com/sig/grimpak[/img]

[quote]The more I know about humans, the more I love animals.[/quote] ain't that right

Malcanis
Vanishing Point.
The Initiative.
#16 - 2013-05-29 10:40:04 UTC
Stonecrusher Mortlock wrote:
Why is there no way for us to attack supply lines in eve?

The addition of Jump capable ships, made supplying large groups less of a chore, but had the adverse effect of making supply lines completely immune to attack in any meaningful form.


http://eve-kill.net/?a=home&scl_id=600

There sure are a lot of "completely immune to attack in any meaningful form" ships dying out there.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Malcanis
Vanishing Point.
The Initiative.
#17 - 2013-05-29 10:43:15 UTC
Gwenywell Shumuku wrote:
Because some genius decided it would be cool to have cyno-bridges and cyno-freighters, listening to the 0.0 "lazy" crowd.


Well if you want to punish us by nerfing our outposts to only having the 68050 build slots that hi-sec enjoys, make them invulnerable like hi-sec, make the good refineries also have plenty of slots like hi-sec, have unlimited office slots like hisec, make the supply of high-bulk low-end minerals in 0.0 sufficient to build from like hi-sec, make 0.0 ore anoms worth as much as hi-sec minerals, then I guess we'll be as hardworking as the hi-sec industrialist community too.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Malcanis
Vanishing Point.
The Initiative.
#18 - 2013-05-29 10:46:32 UTC
No seriously though, Hi-sec has approximately 30 times as many build slots as sov null. 0.0 absolutely relies on importing goods from hi-sec because there simply isn't the industrial capacity to produce the ships and modules required.

And that's on top of the gigantic non-ISK subsidies that hi sec manufacturing gets, meaning that even if 0.0 did have the slots, which it doesn't, then it will still be far cheaper and more efficient to build in hi-sec than in 0.0

At the moment manufacturers are "FORCED" into hi-sec. Rest assured that your noble CSM representatives are currently working with CCP on how to make 0.0 manufacturing a viable option.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

0Lona 0ltor
Adeptio Gloriae
#19 - 2013-05-29 10:47:20 UTC
Ioe Oria wrote:
I've always been curious as to why you could jump right next to a station. It seems like it would have been more logical to have an exclusion zone (like with smart bombs, but presumably larger). Make it large enough and you could actually catch ships trying to get a station. Although I doubt it would change much, since looking at jump ranges it isn't like most Alliances have to worry about a lot of unsecured midpoints to their own territory if you have JDC V.



An easier and long over due fix is that warp scram should prevent docking. Would end station (sexually unconservitive indivudals) from hanging around stations and spreading disseases.
Debora Tsung
Perkone
Caldari State
#20 - 2013-05-29 10:47:48 UTC  |  Edited by: Debora Tsung
Grimpak wrote:
it wasn't awesome. it was a friggin' nerve trainwreck. I can assure you that planning a freighter convoy in the days before POS jumpgates and JF's was the equivalent of planning to cart several tons of fresh meat in the open thru a stretch of several thousand kilometeres.

and every milimeter of that path has one hundred hungry lions waiting for you.


so yeah, it was a feat back in the day. you needed careful planing, your whole alliance would've been in constant CTA for maybe 2-3 days, you would need forward fleets, rear fleets, guarding fleets, scouts for each fleet (yeah you would keep scouts 5-10-15 jumps away, both ways and even sideways), coordinate the massive intel flow generated by these scouts and worry about spies, saboteurs, login traps, setup alternative routes, and prepare to log out pretty much all freighters in an instant's notice and keep them logged out, maybe for even more than a week to make them arrive safely.


tedious, and stressfull. I can see why JF's were a breath of fresh air on this, but then again, maybe they made it too easy.


Aaaand, even more awesome! Lol

EDIT: I can understand why alliances and their haulers like jump bridges, jump freighters, cynos etc. But i still believe they're used in a downright inflationary way, it would be cool if there was some kind of reason or mechanic that would justify such kind of convoys even if You have access to various kinds of jumping technologies.

Stupidity should be a bannable offense.

Fighting back is more fun than not.

Sticky: AFK Cloaking Thread It's not pretty, but it's there.

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