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Exploration Mini Game - your impressions

Author
Tippia
Sunshine and Lollipops
#21 - 2013-05-29 14:00:56 UTC
Brooks Puuntai wrote:
I don't see how trying to click little green dots is considered fun, but to each his own. Also the whole idea of trying to incentivise group looting in a generally non group activity(exploration) seems logically backwards.

Ask yourself: why is it generally a non-group activity? Could it be because the only effect of doing it as a group is less rewards for everyone? It seems entirely logical to me to try to incentivise group play in anything, because if it doesn't work like that right now, it's probably because it's poorly designed.
Aralieus
Shadowbane Syndicate
#22 - 2013-05-29 14:55:56 UTC
Tippia wrote:
Brooks Puuntai wrote:
I don't see how trying to click little green dots is considered fun, but to each his own. Also the whole idea of trying to incentivise group looting in a generally non group activity(exploration) seems logically backwards.

Ask yourself: why is it generally a non-group activity? Could it be because the only effect of doing it as a group is less rewards for everyone? It seems entirely logical to me to try to incentivise group play in anything, because if it doesn't work like that right now, it's probably because it's poorly designed.


While I agree with your sentiment, I think it is highly illogical to introduce shared gameplay now when what really attracted alot of explorers into that field was because it was a solo activity.

Oderint Dum Metuant

Brooks Puuntai
Solar Nexus.
#23 - 2013-05-29 15:04:32 UTC  |  Edited by: Brooks Puuntai
Tippia wrote:
Brooks Puuntai wrote:
I don't see how trying to click little green dots is considered fun, but to each his own. Also the whole idea of trying to incentivise group looting in a generally non group activity(exploration) seems logically backwards.

Ask yourself: why is it generally a non-group activity? Could it be because the only effect of doing it as a group is less rewards for everyone? It seems entirely logical to me to try to incentivise group play in anything, because if it doesn't work like that right now, it's probably because it's poorly designed.


It's a non-group activity because it takes 1 person to scan 1 person to hack, and with no rats or any defense there really is no co-op aspect to it. Adding in group activity in looting doesn't promote co-op, it promotes people waiting around for someone else to do every thing and then get loot.

WH for example is how co-op was actually done right. Pinata is how co-op is done the lazy way, instead of making the probing aspect co-op, or running the site co-op, they just have a can spew random **** out.

CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE / Dynamic New Eden

Haulie Berry
#24 - 2013-05-29 15:05:32 UTC
Aralieus wrote:
Tippia wrote:
Brooks Puuntai wrote:
I don't see how trying to click little green dots is considered fun, but to each his own. Also the whole idea of trying to incentivise group looting in a generally non group activity(exploration) seems logically backwards.

Ask yourself: why is it generally a non-group activity? Could it be because the only effect of doing it as a group is less rewards for everyone? It seems entirely logical to me to try to incentivise group play in anything, because if it doesn't work like that right now, it's probably because it's poorly designed.


While I agree with your sentiment, I think it is highly illogical to introduce shared gameplay now when what really attracted alot of explorers into that field was because it was a solo activity.



I spent a few hours doing data/relic sites on SiSi over the weekend.

Generally speaking, I seemed to be able to grab about 75% of the cans myself, which seemed to yield a quantity of loot that is at LEAST equivalent to what I would get on TQ.

The impression that I was left with is that I can continue to explore solo without depriving myself of anything that I am currently getting from solo exploration.

I am content with this, because I am not a whiny *****.
Tippia
Sunshine and Lollipops
#25 - 2013-05-29 15:13:18 UTC
Aralieus wrote:
While I agree with your sentiment, I think it is highly illogical to introduce shared gameplay now when what really attracted alot of explorers into that field was because it was a solo activity.

…and if that's what attracted them, then it still will do that since the solo activity part is not being changed.

Brooks Puuntai wrote:
It's a non-group activity because it takes 1 person to scan 1 person to hack, and with no rats or any defense there really is no co-op aspect to it. Adding in group activity in looting doesn't promote co-op, it promotes people waiting around for someone else to do every thing and then get loot.
…and now those tasks can be parallelised without people losing money over it.
Karsa Egivand
Sebiestor Tribe
Minmatar Republic
#26 - 2013-05-29 15:23:56 UTC
Thanks for all the replies, I'll probably have to make my mind up once it hits TQ, but I feel better informed now. Cool
Aralieus
Shadowbane Syndicate
#27 - 2013-05-29 15:40:54 UTC
Haulie Berry wrote:
Aralieus wrote:
Tippia wrote:
Brooks Puuntai wrote:
I don't see how trying to click little green dots is considered fun, but to each his own. Also the whole idea of trying to incentivise group looting in a generally non group activity(exploration) seems logically backwards.

Ask yourself: why is it generally a non-group activity? Could it be because the only effect of doing it as a group is less rewards for everyone? It seems entirely logical to me to try to incentivise group play in anything, because if it doesn't work like that right now, it's probably because it's poorly designed.


While I agree with your sentiment, I think it is highly illogical to introduce shared gameplay now when what really attracted alot of explorers into that field was because it was a solo activity.



I spent a few hours doing data/relic sites on SiSi over the weekend.

Generally speaking, I seemed to be able to grab about 75% of the cans myself, which seemed to yield a quantity of loot that is at LEAST equivalent to what I would get on TQ.

The impression that I was left with is that I can continue to explore solo without depriving myself of anything that I am currently getting from solo exploration.

I am content with this, because I am not a whiny *****.


Did you find a Integrity Relic in one of those cans? All I'm asking for is quality features to be pushed out not ones that seemed rushed and that no one even asked for. There are literally dozens of features currently in Eve that need love much more than exploration, why choose one that there wasn't even an uproar about.

Oderint Dum Metuant

Haulie Berry
#28 - 2013-05-29 15:46:21 UTC
Aralieus wrote:
Haulie Berry wrote:
Aralieus wrote:
Tippia wrote:
Brooks Puuntai wrote:
I don't see how trying to click little green dots is considered fun, but to each his own. Also the whole idea of trying to incentivise group looting in a generally non group activity(exploration) seems logically backwards.

Ask yourself: why is it generally a non-group activity? Could it be because the only effect of doing it as a group is less rewards for everyone? It seems entirely logical to me to try to incentivise group play in anything, because if it doesn't work like that right now, it's probably because it's poorly designed.


While I agree with your sentiment, I think it is highly illogical to introduce shared gameplay now when what really attracted alot of explorers into that field was because it was a solo activity.



I spent a few hours doing data/relic sites on SiSi over the weekend.

Generally speaking, I seemed to be able to grab about 75% of the cans myself, which seemed to yield a quantity of loot that is at LEAST equivalent to what I would get on TQ.

The impression that I was left with is that I can continue to explore solo without depriving myself of anything that I am currently getting from solo exploration.

I am content with this, because I am not a whiny *****.


Did you find a Integrity Relic in one of those cans?


Since you're implying that some part of what I said is fabricated or untrue, please, be a doll and go into detail.

I could use a good chuckle, and few things are quite so amusing as watching some entitled little **** defend their manufactured outrage.
Brooks Puuntai
Solar Nexus.
#29 - 2013-05-29 15:51:34 UTC  |  Edited by: Brooks Puuntai
Tippia wrote:
…and now those tasks can be parallelised without people losing money over it.


Loot distribution is irrelevant when it comes to promoting group play, WHs prove that.

Saying that the pinata sets the framework for further development on group activity in profession sites, is why it is backwards logic. They should have added in group play while running the site, adding in increased loot for group would have simpler by just ejecting X amount of cargo containers based off of how many people where assisting in running the site, instead of turning profession sites into a carnival. Not to mention CCP has a long history of releasing stuff then ignoring it for a few years. So my basis on it not being good group game play is based off its current iteration, not on "maybe sometime later".

E: Also multiboxing is not a reliable metric on justifying development changes.

Eh I misinterpreted the quote.

CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE / Dynamic New Eden

Mr Epeen
It's All About Me
#30 - 2013-05-29 15:51:36 UTC
I am going to boldly profess my ignorance and ask a question.

What, if anything, is happening with the static hacking sites?

Mr Epeen Cool
Tippia
Sunshine and Lollipops
#31 - 2013-05-29 15:56:04 UTC
Brooks Puuntai wrote:
Loot distribution is irrelevant when it comes to promoting group play, WHs prove that.
It is when there is an already-known distribution that exists as a reference; WH has no such point of comparison.

Quote:
Saying that the pinata sets the framework for further development on group activity in profession sites, is why it is backwards logic.
…and is also nothing anyone is saying.
Ruskarn Andedare
Lion Investments
#32 - 2013-05-29 15:58:44 UTC
Tippia wrote:
Aralieus wrote:
While I agree with your sentiment, I think it is highly illogical to introduce shared gameplay now when what really attracted alot of explorers into that field was because it was a solo activity.

…and if that's what attracted them, then it still will do that since the solo activity part is not being changed.


Which is the vast majority of the time and effort - hence no need to bore the rest of a group.

Tippia wrote:
Brooks Puuntai wrote:
It's a non-group activity because it takes 1 person to scan 1 person to hack, and with no rats or any defense there really is no co-op aspect to it. Adding in group activity in looting doesn't promote co-op, it promotes people waiting around for someone else to do every thing and then get loot.
…and now those tasks can be parallelised without people losing money over it.


Except they can't - they have to be done in serial as everyone involved has to be at each site for the end of the mini-game. i.e. the rest of the group sitting bored while one person gets the fun mini-game then everyone gets to play the stupid bit.

As they're being done in sequence it's just a set of single player games with a bunch of bored people playing guards.
Destination SkillQueue
Doomheim
#33 - 2013-05-29 16:00:52 UTC
Aralieus wrote:

Did you find a Integrity Relic in one of those cans? All I'm asking for is quality features to be pushed out not ones that seemed rushed and that no one even asked for. There are literally dozens of features currently in Eve that need love much more than exploration, why choose one that there wasn't even an uproar about.

Fleshing out the profession sites to actual mini-professions and general development of exploration has been asked for years. Such requests shouldn't be ignored just because the people asking for them didn't spam the forums and cry about it at every opportunity. In general it seems like just catering to the people who sream the loudest is a bad way to develop a game. You can't cater to everyone with every expansion and this time it was explorers who got some dev attention. Some feel the love and some feel violated, but that's another matter.

As for rushed out features, they aren't really rushed out. They aren't polished to perfection and certainly have room for improvement, but that's not a good reason to push back the entire expansion. As long as the base is there, that is just a reason to continue to iterate on the features in the follow-up patches and future expansions.
Tippia
Sunshine and Lollipops
#34 - 2013-05-29 16:18:01 UTC
Ruskarn Andedare wrote:
[Except they can't - they have to be done in serial as everyone involved has to be at each site for the end of the mini-game. i.e. the rest of the group sitting bored while one person gets the fun mini-game then everyone gets to play the stupid bit.
…and while waiting around there (hell, even while being fleet-warped there), they can look around for other stuff. There's no need for them to just sit around and be bored.
Urah Dedman
DEEP-13
#35 - 2013-05-29 16:57:52 UTC
I haven't tried the new Exploration system out on SiSi, but I'm not liking what I'm hearing about it so far.
I consider myself kind of an interstellar Indiana Jones, and I certainly do not relish the thought of having to share my loot with the evil Germans. If I take the time to do all the work finding the stuff, I want it all to myself.

Why would a miner have to share his rocks with some joker who shows up on belt after the barge is full? Go shoot yer own roids. Should a belt ratter have to share bounties with someone who swoops in after the killing's done? Feck that go find yer own red crosses.

When I want a group activity I join a blob or a mining op or fleet up with a buddy to hunt rats.

Chasing **** down as it scatters before the other guy can grab it is not my idea of a good time.
Mercedes Chance
GDC Enterprises
#36 - 2013-05-29 19:48:19 UTC
Aralieus wrote:


While I agree with your sentiment, I think it is highly illogical to introduce shared gameplay now when what really attracted alot of explorers into that field was because it was a solo activity.


This is exactly why I got into exploring. I may not be great at it but I felt like I was getting better.
Aralieus
Shadowbane Syndicate
#37 - 2013-05-29 21:40:46 UTC
Haulie Berry wrote:
Aralieus wrote:


Did you find a Integrity Relic in one of those cans?


Since you're implying that some part of what I said is fabricated or untrue, please, be a doll and go into detail.

I could use a good chuckle, and few things are quite so amusing as watching some entitled little **** defend their manufactured outrage.



I wasn't implying you fabricated anything at all, I was referring to 'expansions' that to me seem to be getting more and more catered to a :easymodeeve: feel. I have been playing for quite a while, and what drew me to Eve was the fact it wasn't easy but the more you stuck with it the less you sucked. I remember a time when you couldn't even see all your high/med/low slot modules on the screen, you had to cycle thru them. But I digress, the point I am trying to make is the easier it becomes to do things the more competition there will be to contend with. And I don't mean 'normal eve competition' I mean all the wow kids and instant gratification folks. Now that might mean more lol's and KM's for persons such as Psychotic Monk (shout out o7) but I on the other hand liked having a preset weeding out of retards if you will by the fact that Eve is.... well Eve and should remain that way. Is that to much to ask for?

Oderint Dum Metuant

Nexus Day
Lustrevik Trade and Travel Bureau
#38 - 2013-05-29 22:24:49 UTC
Heinel Coventina wrote:
EI Digin wrote:
You see collecting the loot is not fun because you can't take all of it for yourself. I want all the loot, screw everyone else. Make it rare too.


I'm looking at the bright side of it. All these people quitting exploration means more income for the rest of us. It's all win.

No. As CCP stated they want to open exploration to everyone as a starter profession. Now your competition just went through the roof.

CCP nerfs hi sec income using ezmode. Nullsec bitter vets confused on how they should react.
EI Digin
irc.zulusquad.org
#39 - 2013-05-30 00:06:15 UTC
Wait, you have to wait a whole two minutes for someone else to finish an attempt before you can start another one? How dare you, CCP.
Whim Aqayn
Ministry of War
Amarr Empire
#40 - 2013-05-30 00:09:22 UTC
Yeah the scattering is a pretty ******** idea.
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