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looking for resource to find blueprints only using low-end minerals

Author
Lyza Kimbo
Native Freshfood
Minmatar Republic
#21 - 2013-05-31 19:20:32 UTC
Haulie Berry wrote:
Bugsy VanHalen wrote:
Lyza Kimbo wrote:
Core scanner probes. Combat scanner probes take fancy stuff, but core probes are easy to make.

Then if you do some missions for Sisters of Eve, you can use the LP to swap the probes you made for Sisters probes and sell those.

The real money, however, is in the Sisters probe launchers.

Not any more.

With Exploration being dumbed down id odyssey sisters launchers will no longer have a big advantage. An unbonused ship with meta 0 launchers and decent skills can find anything quite easily. Dedicated scanning ships with faction equipment will no longer be needed, and offer little advantage to those who already have them..


I keep seeing people say **** like this, as if it is somehow a departure from the status quo on TQ.

The scanning math in Odyssey is very nearly identical to what we have on TQ. The bulk of the changes are in the UI, and there is a very very slight increase in scanning power contributed by skill, resulting from 1.25^2 being > 1.5 (about a 4% increase).

An unbonused ship with meta 0 launchers and decent skills can already find most signatures quite easily on TQ, and excepting that 4% increase, this is not changing in Odyssey.

There are new modules that offer other ways to boost your scanning power, but given the choice between sacrificing a mid slot and using some faction probes/launchers, there's very, VERY little reason to use the new modules except on dedicated scanning ships (most likely combat scanners - not PvE ones).

There is one change that will have an adverse effect on the probe market, and that's the auto-recall of probes when their duration expires or when the pilot leaves the system. Probes will almost never be accidentally lost anymore, which will reduce demand somewhat.

Given that the math isn't changing in any appreciable way, though, if you're currently using faction launchers and probes for the extra strength they provide, there's basically no reason to quit doing that. You already don't NEED to do it, and it will still allow you to scan down sigs faster and from a larger probe radius.


I really really hate when CCP does this, cheapening the value of skills we have worked long and hard for. And they do it far too often. Ah well, as I said earlier, Eve is Eve, and sometimes they bend you over :(
Haulie Berry
#22 - 2013-05-31 19:26:42 UTC
Lyza Kimbo wrote:
Haulie Berry wrote:
Bugsy VanHalen wrote:
Lyza Kimbo wrote:
Core scanner probes. Combat scanner probes take fancy stuff, but core probes are easy to make.

Then if you do some missions for Sisters of Eve, you can use the LP to swap the probes you made for Sisters probes and sell those.

The real money, however, is in the Sisters probe launchers.

Not any more.

With Exploration being dumbed down id odyssey sisters launchers will no longer have a big advantage. An unbonused ship with meta 0 launchers and decent skills can find anything quite easily. Dedicated scanning ships with faction equipment will no longer be needed, and offer little advantage to those who already have them..


I keep seeing people say **** like this, as if it is somehow a departure from the status quo on TQ.

The scanning math in Odyssey is very nearly identical to what we have on TQ. The bulk of the changes are in the UI, and there is a very very slight increase in scanning power contributed by skill, resulting from 1.25^2 being > 1.5 (about a 4% increase).

An unbonused ship with meta 0 launchers and decent skills can already find most signatures quite easily on TQ, and excepting that 4% increase, this is not changing in Odyssey.

There are new modules that offer other ways to boost your scanning power, but given the choice between sacrificing a mid slot and using some faction probes/launchers, there's very, VERY little reason to use the new modules except on dedicated scanning ships (most likely combat scanners - not PvE ones).

There is one change that will have an adverse effect on the probe market, and that's the auto-recall of probes when their duration expires or when the pilot leaves the system. Probes will almost never be accidentally lost anymore, which will reduce demand somewhat.

Given that the math isn't changing in any appreciable way, though, if you're currently using faction launchers and probes for the extra strength they provide, there's basically no reason to quit doing that. You already don't NEED to do it, and it will still allow you to scan down sigs faster and from a larger probe radius.


I really really hate when CCP does this, cheapening the value of skills we have worked long and hard for. And they do it far too often. Ah well, as I said earlier, Eve is Eve, and sometimes they bend you over :(


Amazing. It's like you didn't even read the post.
Ireland VonVicious
Vicious Trading Company
#23 - 2013-06-02 06:42:33 UTC
As far as scanning goes:

You should have been a Ninja back when they changed to this scanning system.

All those L3 skills you had and the ability to grab the entire system in a scan and pick who to jump to was gone.

Talk about being bent over backwards.
It ended ninja salvage/loot as a career.
Now it's just a thing people do for laughs.

I for one am glad to see it getting a little easier.
They way over did it when they changed over the probing.


As far as using up lots of high sec minerals:

Just build something big like capital components and buy the little bit of other minerals you might need.
Things like this are easier done with a corp.
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