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signature low grade halo omega implants

Author
Ciyrine
Deep Core Mining Inc.
Caldari State
#1 - 2013-05-28 19:59:16 UTC
1) is 20% the total sig reduction for a full set of low grade halo omega implants?

2) without a point of referance myself how big a difference does 20% smaller sig make to lock on time and missile damage? Like i kmow missile damage is partially explosion radius vs signature sizw. But would a BS see a difference in damage of 20% or nothing at all? How much longer would it take to lock onto a bs sporting 20% reduced sig?

3) besides implants is there any other way to reduce sig?

4) i know shield modules and many other things increase sig size. How would a shield tanking ship benefit from 20% sig reduction...at all?

Sorry the entire signature mechanic is a black box to me. I have idea of the concept but not how it pans out in a fight.
GreenSeed
#2 - 2013-05-28 20:42:39 UTC  |  Edited by: GreenSeed
the problem is that your question has no static answer.

going from 500 sig, down to 400, when you are being locked by a 1000 resolution interceptor makes maybe 0.01 second in difference. but if you are being locked by a 100 sig battleship it will give you an extra .8 seconds. if on top of that you add skirmish links you can gain a full 2 seconds.

and when it comes to missiles, battleships are already way above the maximum sig missiles need to deal 100% damage. so reducing 20% or even 50% makes no change. when it comes to torps and cruise missiles you might see a change, but not one that would be worth the risk.

sig reducing works on ships that already have a low sig like Lokis or munnins. a loki with sig reduction can be very hard to probe, and can naturally reduce missile damage. more so under skirmish links.


if you want to test it yourself, download EFT https://forums.eveonline.com/default.aspx?g=posts&t=24359

recreate your fit, and then make a dummy fit to test it against.

on the fit screen, under "ship parameters" you'll find "targeting" right click the sensor icon and select "show lock time on setup" then pick your test fit.

now you can see the changes in lock times depending on fit, by altering your fit, and checking on your dummy fit.


to check missile damage, hit "ctrl + D" . on the white box left click and select your fit as "target" and add a dummy fit as "attacker" the graph will fill out and will show a constant damage from 0 all the way to the missile max range. lowering your fit sig will show how damage changes. remember to put some missile launchers on your dummy fit, with ammo, and use a preset skill set up so that you can simulate a typical encounter.

you can do the same with turrets, but you'll have to play with the directional arrows to get the facing in a more realistic way. (large turrets take sig radius into account for damage too, but to a much lesser effect)
Ciyrine
Deep Core Mining Inc.
Caldari State
#3 - 2013-05-28 20:53:55 UTC
That was a extremely helpful answer. Thanks