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T3 need to be looked at..

Author
Jonas Sukarala
Deep Core Mining Inc.
Caldari State
#41 - 2013-05-30 17:03:14 UTC
if they drop the sp loss them surely they will have to up the training skill time somewhat to compensate.

'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place where is the TD missile change?  ..projectiles should use capacitor. ABC's should be T2 HABC and nerf web strength its still too high

PavlikX
Scan Stakan
HOLD MY PROBS
#42 - 2013-05-30 17:28:18 UTC
I don't think so. In case that they will continue with "nerf" of t3, buff t2 cruisers, it will be not so necessary to increase training time.
Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#43 - 2013-06-01 00:26:00 UTC
Goldensaver wrote:
Oh, but I do agree that they're probably fine for the most part, simply HAC's need to be less ******. Some subs are a little overpowered, maybe, but some are absolute trash and need to get fixed. I mean, the Tengu's Power Core Multiplier? Gives less PG at level 5 than the Cap Regen Matrix and is worse in literally every other way...



You can't even fit rails or blasters on Tengu without pimp it and still make an awful expensive blaster ship because of that stupid sub.

Cover sub is just plain crap for exploration.

Yet everyone claims "WAAAAA TENGUS"

Roll

removed inappropriate ASCII art signature - CCP Eterne

Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#44 - 2013-06-01 00:35:59 UTC
Onomerous wrote:
Too many funny responses. Very entertaining.

Cost is not a balancing factor... interesting.



Cost of fleets/pvp is a balancing factor for players, that's all that matters. Everything else is just blahblahblah and e-awesomness

removed inappropriate ASCII art signature - CCP Eterne

Higgs Maken
The Metal Box Company
#45 - 2013-06-01 04:36:17 UTC
Agustice Arterius wrote:
"Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line. It doesn't necessarily means nerfing them to oblivion and beyond, but making sure that each subsystem configuration has a use and they don't overlap on other ships by making them different in role and purpose." - CCP Ytterbium

https://forums.eveonline.com/default.aspx?g=posts&m=1889852#post1889852

"We would also like to reply on the comments about tech3 ships being balanced for their cost and skill requirements. This should not be a factor for balancing most EVE vessels," - CCP Ytterbium

I lost the link for that second one.

I think they kinda both apply now, even more so considering Navy BCs are coming out, which is what he was talking about.

Popularity is an gauge for balance, thus cost is an element of balance. Let say after nerfing T3, they perform like a HAC when fitted for dps. The price tag would forbid people from flying them, they will become some obsolete and under use ship which require developers' attention.

In a theoretical world, yes we can agree with Ytterbium, price and skill shouldn't be a factor for balancing; but this is the real world.
Danika Princip
GoonWaffe
Goonswarm Federation
#46 - 2013-06-01 05:22:48 UTC
Sergeant Acht Scultz wrote:
Onomerous wrote:
Too many funny responses. Very entertaining.

Cost is not a balancing factor... interesting.



Cost of fleets/pvp is a balancing factor for players, that's all that matters. Everything else is just blahblahblah and e-awesomness



Is that why no-one owns a supercap? They're just too expensive? Roll
Akturous
The Scope
Gallente Federation
#47 - 2013-06-01 06:21:52 UTC  |  Edited by: Akturous
Higgs Maken wrote:
Agustice Arterius wrote:
"Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line. It doesn't necessarily means nerfing them to oblivion and beyond, but making sure that each subsystem configuration has a use and they don't overlap on other ships by making them different in role and purpose." - CCP Ytterbium

https://forums.eveonline.com/default.aspx?g=posts&m=1889852#post1889852

"We would also like to reply on the comments about tech3 ships being balanced for their cost and skill requirements. This should not be a factor for balancing most EVE vessels," - CCP Ytterbium

I lost the link for that second one.

I think they kinda both apply now, even more so considering Navy BCs are coming out, which is what he was talking about.

Popularity is an gauge for balance, thus cost is an element of balance. Let say after nerfing T3, they perform like a HAC when fitted for dps. The price tag would forbid people from flying them, they will become some obsolete and under use ship which require developers' attention.

In a theoretical world, yes we can agree with Ytterbium, price and skill shouldn't be a factor for balancing; but this is the real world.


They're a HAC and a recon and a covert bubble free ship all in one, if you can't see the value in that even when their ehp is nerfed well...

Vote Item Heck One for CSM8

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