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Has CCP considered: Faction warefare Hotspots?

Author
Glitch Lampshade
Ain't Misbehaving
Shadow Cartel
#1 - 2013-05-28 16:14:37 UTC  |  Edited by: Glitch Lampshade
Hello all,



After spending around a year of being in FW i have come across several areas i feel need improving, however i would like to pose a question to which as i am barely on forums and after searching not really found it.

FW Hotspots.


So here is a general idea:

When a System becomes heavily contested in terms of SHIPS fighting ( Lots of ships dying or fleet fights etc ) Then that system turns into a hotspot.

This hotspot then gives bonuses to LP given in either plexing & combat along with maybe a slight increase in % capture status ( to avoid constant farming )

This would encourage those pesky farmers to come to the higher LP giving area and most likely get killed. It is more risk for a higher reward. Granted they will still stab themselves and cloak but if the system is deemed "hot" then they wont be left alone and they will most likely give up.

This Hot spot gives all players an intended natural area to fight and fight for a reason. If an I hub for example wants to be taken and many a ship die, it becomes a hotspot where LP is increased. It actually makes for better fights, more to gain more to loose and loosely would replicate (in my opinion) real warfare where areas are highly contested in terms of fighting.

Like any system Facwar uses people will try to beat it. And i'm sure there are many holes in the idea above. But what it does give is those who PVP - more LP and a reason to fight. it gives those who feel the need to roll 100 alts and stab them and cloak them and run sites more risk vs reward ( yes go plex a backwater system but more LP is given to a hotspot )
You could almost go as far as give small system bonuses to a hot spot. Such as cheaper repairs or whatever.

This whole idea is about rewarding those that actively participate in faction warfare and remove the feeling of there is not real target. It will bring about natural fleet fights because x system is the place to be.

Thoughts are more than welcome , please be constructive. I think this could be a nice system to implement. Apologies for my spelling and grammar.

EDIT: forgot to mention this
Only several systems can be hotspots
Only systems that have has SIGNIFICANT fights in them ( from Facwar players) will create a hotspot. These hotspots can last for x days ( like incursions ) until the system is "flipped" or forever until PvP dies down.

Missions work the same, Little more LP but it is MORE risk.
Farmers can still plex and receive the same amount it just gears certain areas more pvp style of play. Farmers may go to a backwater area YES . But they already do that this is about if they want to take a risk for more LP they can but there is likely to be a lot of pvp activity.

Glitchy 07
Bad Messenger
Rehabilitation Clinic
#2 - 2013-05-28 16:26:18 UTC
no
Princess Nexxala
Zero Syndicate
#3 - 2013-05-28 16:33:29 UTC
I like this idea, as a ton of pvp is happening in our "home" systems those would most likely be hotspots...drawing more folks to said systems, hence creating more content.

nom nom

Deen Wispa
Sheriff.
United Caldari Space Command.
#4 - 2013-05-28 19:02:09 UTC  |  Edited by: Deen Wispa
Farmers will always take the path of least resistance. So having a hotspot for PVP will not attract farmers who wish to go semi-afk.

If a system is a hotspot, it's most likely because there is alot of gang vs gang action as opposed to solo action. You won't need to encourage PVPers by giving them more LP. They will come anyway for a fight. We all know that too many people in fleet will reduce the LP payout for a kill. So unless you intend to greatly increase the LP payout, I don't think your idea of more LP would incentivize the process. And besides, we just have to look at the starmap and look for most ships destroyed in the past hour. That would be considered a hotspot.

High Five. Yeah! C'est La Eve .

Major Killz
inglorious bastards.
#5 - 2013-05-28 19:07:46 UTC
Bad Messenger wrote:
no

[u]Ich bin ein Pirat ![/u]

Cearain
Plus 10 NV
#6 - 2013-05-28 20:12:46 UTC
It will just make the pvp in fw even more focused on just a few systems.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Taoist Dragon
x Never Regret x
#7 - 2013-05-28 22:09:23 UTC
Really?!

Just look at the map mate. It has all the info you need for this sort of thing.

Put a little effort in and get the rewards. This is not hello kitty online where you get spoon fed you know!

That is the Way, the Tao.

Balance is everything.

Shelley09
The Scope
Gallente Federation
#8 - 2013-05-29 01:35:28 UTC
also as glitch and i were recently discussing over comms if bunkers rewarded alot more lp, and worked by lp per char involved, you woudl actually get fights on them and have a much more dynamic area
Zappity
New Eden Tank Testing Services
#9 - 2013-05-31 09:56:19 UTC
I thought that was map statistics.

Zappity's Adventures for a taste of lowsec and nullsec.

David Devant
CTRL-Q
#10 - 2013-05-31 11:07:10 UTC
I like this idea as it adds a fresh dynamic to counter the slow and steady grind from t1 to t4 to t1 again.

One thing that annoys me about the present system is there is no way any 'empire' would sponsor it. When systems are actually important to the war effort they reward no one because you've got 20 people in each capped plex.
Fret Thiesant
The Scope
Gallente Federation
#11 - 2013-05-31 11:46:05 UTC
Wouldn't mind see some more lp for kills; regardless of current tier. Ideally it would be nice if that was a lot higher, and lp from plexong, missions was lower.

Don't care much for the contested system idea seems to me it would just encouraging blobin.
Seraph Castillon
In Control
#12 - 2013-05-31 12:31:45 UTC
Derp a bunch of alts in frigates -> Hotspot -> LP Boost on your doorstep


Since when do we need a more LP to be convinced to PvP? Do you actually think you'll drain the backwater system of farmers with this system? Do you seriously feel like you need more warp core stabbed alts to kill?
Dread Operative
Lowlife.
Snuffed Out
#13 - 2013-06-01 04:28:23 UTC  |  Edited by: Dread Operative
I had a similar idea like this a couple days ago, but it was more Faction War king of the kill. Basically, it's an unrestricted FW only plex that has a constant ticking LP. The longer you stay in the plex the more LP you get, rare spawn with global FW notification and you get same LP whether attacking or defending. Rewards enough LP to make it worth dropping BS's and caps, say 15 LP a second and stays open for 60m. Or something like that. Just a random rough thought.
Minmatar Bomber Alt
Native Freshfood
Minmatar Republic
#14 - 2013-06-01 20:59:42 UTC
David Devant wrote:
I like this idea as it adds a fresh dynamic to counter the slow and steady grind from t1 to t4 to t1 again.

instead of waiting for t4, i get to blob around and whoever wins get more LP easy enough for me



fixed
Vyktor Abyss
Abyss Research
#15 - 2013-06-03 12:14:00 UTC
I hate to sound like a bitter vet, but I've been in FW or the most part since its inception and the problem has never been the lack of a great supply of good ideas to CCP for changes/improvements to FW.

The problem has been the lack of time and forethought CCP has put into developing FW. They repeatedly 'started over' and although it is possibly better than it was a few years ago, FW is still suffering from the same core problems.

Hot spots might be a good idea, but realistically CCP needs more action/development time not ideas.