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Skill Discussions

 
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Why do people think a remap of skill points is a bad idea?

First post
Author
Gizznitt Malikite
Agony Unleashed
Agony Empire
#21 - 2013-05-30 16:47:41 UTC
Nagnor wrote:
Gizznitt Malikite wrote:

Why Skillpoint Remaps are generally viewed as a negative thing:

A.) It allows you to game the SP system: I train a year of perception/willpower skills... once a year redistribute those skillpoints to off-attribute skills, essentially allowing me to train at optimal pace, always. New players won't have this luxury, but older players certainly will!

B.) If I can redistribute 5-10m sp, I can instantly become a professional miner, or industrialist, or carrier pilot, or ... It doesn't take a lot of skillpoints before people can insta-train into a FOTM ship and/or career... and allowing people to instatrain into FOTM is generally a BAD THING.

C.) You already got the benefits from those skills, why should you get to redistribute them? You started off as a Raven Pilot, and enjoyed it long enough to accrue 10m SP relevant to PvEing with it (or whatever). So you already used them, and benefited from them, regardless if you use them now. That's like majoring in Chemistry in College, but since you now are a business mogul you want to re-write your degree to say Business Administration.

D.) People rarely make mistakes when training their skills. Certainly not enough to justify shifing millions of SP! Unlike attributes, which simply determine the rate of learning (and used to be permenantly set at character creation when people were noobs and didn't know jack about the game), SP is continually trained.

E.) Nothing stops you from exploring a new area of the game other than training into it, and why should you get instant access to it at top-level skills just because you have an old character? How is this fair to the new guy?

Also:

Tippia wrote:
It removes the point of having skills to begin with.
It removes the point of having attributes.
It removes attribute implants from the game.
It removes variety and instead encourages FOTM and cookie-cutter setups.
It removes the uniqueness, history and "character" of your character.
It removes planning and choice and consequences.
It removes goal-setting, progression and any achievement in those areas.
It kills character trading.
It massively boosts older characters over new ones.
It introduces "catching up" as a concept in EVE and instantly makes it impossible to do.


Given the presence of the Character Bazar and that with enough ISK/PLEX/$ you can buy characters with the roughly the desired skill set, most of these arguments don't hold. If you're serious about these point anyway you should be advocating the removal of the Character Bazar/transfer. That would however **** off players building characters for business.

With a choice between reallocating Skill points on my own char vs. replacing a char with a different one bought on the bazar, I would prefer the first option because that way I can retain most of "me" (identity, reputation, .....)


There character bazaar simply allows someone to offload a character they no longer desire to a player that does desire it, for an appropriate price. Those characters accrue SP at the same potential rate of anyone else, and from a third party perspective (mine), the Person who owns that character is irrelevant to how that character competes with me. That character and my character have the same potential for skilling, same potential for earning isk, same potential for game play... and the bazaar simply transfers the ownership of said character to anyone that desires it.

In other words, my points are still valid. Pointing to the character bazaar and claiming how you can buy a character for Isk/Plex/$ does not invalidate the arguments I presented! Sure, a bought character allows you to play an FOTM career or fly an FOTM ship, but you also pay FOTM prices to do such, and you have little control over what is available. Meanwhile, those characters you bought have already endured the hurdles to acquire those SP.

The TL;DR (which grew long); While the character bazaar creates a shortcut for players to get into FOTM gameplay, there is not shortcut for characters to get into FOTM gameplay. At the character level, every miner in EvE, every titan pilot, every industrialist, all have to go through the same hoops and hurdles to train into their career! This is what creates balance, because the reality is every EvE player comes from different backgrounds, different educations, different governments, different RL careers. You can't "balance" the players, you balance the characters. And every character in eve not only has the same potential, but must go through the same hurdles to experience the different avenues of gameplay. The SP redistribution eliminates these hurdles for "older" characters, which is a hell of a lot more imbalancing than acquiring another character that already jumped the hoops!

Nagnor
The Happy Shooters
#22 - 2013-05-30 16:47:45 UTC
Texty wrote:
Nagnor wrote:

...
Given the presence of the Character Bazar and that with enough ISK/PLEX/$ you can buy characters with the roughly the desired skill set, most of these arguments don't hold. If you're serious about these point anyway you should be advocating the removal of the Character Bazar/transfer. That would however **** off players building characters for business.

With a choice between reallocating Skill points on my own char vs. replacing a char with a different one bought on the bazar, I would prefer the first option because that way I can retain most of "me" (identity, reputation, .....)

When you want to be able to do something new in EVE, there always needs to be some amount of time spent on skill training for those new things. That's the rule. Transferring characters don't contradict this rule but SP remapping does.

What? Is there a skill which I have to train before using the Character Bazar (or eBay)? Under which section can I find it? Science, Social, Trade..??
Texty
State War Academy
Caldari State
#23 - 2013-05-30 16:56:48 UTC  |  Edited by: Texty
Nagnor wrote:
Texty wrote:
Nagnor wrote:

...
Given the presence of the Character Bazar and that with enough ISK/PLEX/$ you can buy characters with the roughly the desired skill set, most of these arguments don't hold. If you're serious about these point anyway you should be advocating the removal of the Character Bazar/transfer. That would however **** off players building characters for business.

With a choice between reallocating Skill points on my own char vs. replacing a char with a different one bought on the bazar, I would prefer the first option because that way I can retain most of "me" (identity, reputation, .....)

When you want to be able to do something new in EVE, there always needs to be some amount of time spent on skill training for those new things. That's the rule. Transferring characters don't contradict this rule but SP remapping does.

What? Is there a skill which I have to train before using the Character Bazar (or eBay)? Under which section can I find it? Science, Social, Trade..??

Obviously there isn't. So either I am saying something totally stupid, or you're not understanding correctly. Please try thinking from the latter point of view. Thank you.

edit: And please read the 2 posts above you too.
Gizznitt Malikite
Agony Unleashed
Agony Empire
#24 - 2013-05-30 17:01:26 UTC
Nagnor wrote:
Texty wrote:
Nagnor wrote:

...
Given the presence of the Character Bazar and that with enough ISK/PLEX/$ you can buy characters with the roughly the desired skill set, most of these arguments don't hold. If you're serious about these point anyway you should be advocating the removal of the Character Bazar/transfer. That would however **** off players building characters for business.

With a choice between reallocating Skill points on my own char vs. replacing a char with a different one bought on the bazar, I would prefer the first option because that way I can retain most of "me" (identity, reputation, .....)

When you want to be able to do something new in EVE, there always needs to be some amount of time spent on skill training for those new things. That's the rule. Transferring characters don't contradict this rule but SP remapping does.

What? Is there a skill which I have to train before using the Character Bazar (or eBay)? Under which section can I find it? Science, Social, Trade..??


There is a difference between Player and Character.

RL imbalances us Players! And nothing CCP does will remedy that!

In contrast, Characters in this game are very well balanced. Every Character must go through the same hurdles, trials, and tribulations to explore any specific area of game play. SP redistribution imbalances Characters by allowing "higher SP" characters to avoid the hurdles and hoops when exploring new areas of game play!

Realize, how you, as a Player, acquired that Character, is moreless irrelevant, because all characters are well-balanced! When characters become imbalanced, though... then this starts to matter quite significantly!

Nagnor
The Happy Shooters
#25 - 2013-05-30 17:19:46 UTC  |  Edited by: ISD Ezwal
Mag's wrote:
Texty wrote:

...
When you want to be able to do something new in EVE, there always needs to be some amount of time spent on skill training for those new things. That's the rule. Transferring characters don't contradict this rule but SP remapping does.
This.

The character bazaar doesn't alter anything of what he said. Each and every character bought there, comes with consequences as standard. You're not bypassing the normal workings of building a character, simply the time it takes to do so.

SP remapping automatically become about SP amount and boosts us older players. Therefore it breaks a good system, for no good reason.


The Character Bazar is evil, P2W,..., For some reason numerous people don't see it that way, but they do object to some notion of SP reallocation.

Of course SP realloation shouldn't be totally unrestricted and suggestions have already been made to remedy so of the objections mentioned. Eg.

  1. Restrict number of SP remaps
  2. Restrict amount of reallocatable SP
  3. Factoring a loss on the SP reallocation
  4. Don't allow allow SP to be reallocated immediately


Ad 4) When reallocating SP they go to "Unallocated SP". You shouldn't be able to assign Unallocated SP directly assigned to skills, but they will be automatically consumed when training new skills to accelerate the progress. The ratio time generated SP and Unallocated SP consumption should be 1:1
This would also cause a reduction in the stockpiles of "Unallocated SP" numerous (older) players have (which atm they can spend with the instant gratification Gizznitt mentioned before)

*snip*
Reminder of forum rule 21:
Posting regarding RMT (Real Money Trading) is prohibited.
Posts discussing, linking to, or advertising RMT, including but not limited to the sale of in game items, assets, currency, characters or game accounts for real life money are strictly prohibited.
ISD Ezwal.
Kyt Thrace
Lightspeed Enterprises
Goonswarm Federation
#26 - 2013-05-30 17:59:35 UTC
I totally agree with everyone that is saying Skill Point redistribution is bad for the game. I do not think CCP will ever do it, because it would mess too many things up as already stated in previous posts.

With that said, once again I DO NOT see an issue with removing unwanted skills from your skill sheet. You should be allowed to remove skills, or call it "Neural Refocusing" which skill you do not want. If you do this you will LOSE the skills/skill points & will not get them back unless you retrain them again.

Why should anyone else care what skills you want removed from you skill sheet? No one else cares what skills you train for in the first place.

Removing unwanted skills or "Neural Refocusing" will not give anyone an advantage, if anything the character removing skills is hurting themselves in the future. You as the character removing the unwanted skills have to deal with the consequences of this action.

For example, I trained all five PI skills to Level 4 when PI first started. I did PI for a few months. I decided that this character was mainly a combat pilot & stopped doing PI on her. I have not done PI since on this character. I want to remove these skills. I expect no skill points back or any isk for skill books bought. I take responsibility for this action. This action should be of no concern to anyone else. I tried something new in the game & did not like it. I should be able to remove it because it does nothing for me anymore & NEVER will.

On a bonus note, CCP should charge me a Plex to do this "Neural Refocusing" because it is truly only a vanity issue for myself.

CCP charges a Plex for a character doing a Re-Sculpt which is the same thing, vainity only, does not effect, change, give advantages over any other players.

R.I.P. Vile Rat

Gizznitt Malikite
Agony Unleashed
Agony Empire
#27 - 2013-05-30 18:50:10 UTC  |  Edited by: ISD Ezwal
Nagnor wrote:


The Character Bazar is evil, P2W,..., For some reason numerous people don't see it that way, but they do object to some notion of SP reallocation.

Of course SP realloation shouldn't be totally unrestricted and suggestions have already been made to remedy so of the objections mentioned. Eg.

  1. Restrict number of SP remaps
  2. Restrict amount of reallocatable SP
  3. Factoring a loss on the SP reallocation
  4. Don't allow allow SP to be reallocated immediately


Ad 4) When reallocating SP they go to "Unallocated SP". You shouldn't be able to assign Unallocated SP directly assigned to skills, but they will be automatically consumed when training new skills to accelerate the progress. The ratio time generated SP and Unallocated SP consumption should be 1:1
This would also cause a reduction in the stockpiles of "Unallocated SP" numerous (older) players have (which atm they can spend with the instant gratification Gizznitt mentioned before)

*snip*
Reminder of forum rule 21:
Posting regarding RMT (Real Money Trading) is prohibited.
Posts discussing, linking to, or advertising RMT, including but not limited to the sale of in game items, assets, currency, characters or game accounts for real life money are strictly prohibited.
ISD Ezwal.


*snip*
Reminder of forum rule 21:
Posting regarding RMT (Real Money Trading) is prohibited.
Posts discussing, linking to, or advertising RMT, including but not limited to the sale of in game items, assets, currency, characters or game accounts for real life money are strictly prohibited.
ISD Ezwal.


Also, as for "stockpiles of Unallocated SP". I'm one of those characters with a few million unallocated SP. However, I earned those SP using RT training, and while we can argue whether CCP should let me keep them stored up (they probably shouldn't), the skills I trained were removed from the game, and that's the only reason I was reimbursed those SP. This is a very different situation than SP redistribution!

Furthermore, I want to clarify something. Let's discuss the moniker of P2W, because many simpletons (try to) think, "pay money, get plex, which gets me isk, so it's P2W". However, most serious gamers believe P2W really means "gold ammo", which EvE does NOT offer. The classic example would be Tanks, where RL money gets you "L33T" tanks, higher damage ammo, and other perks not otherwise available to the F2P crowd.

In EvE, PLEX is the only thing you can by for RL money (legally). However, it is not an "in-game" item that gives you any direct advantage. It is simply "future game time". Now, some people that grind up isk and that skill up characters are willing to trade the efforts they already put into the game for that "future game time". No isk is created from the Plex, no new advantage is created, instead "future game time" is simply traded for "past in-game efforts". The isk price of plex simply reflects the mutually agreed, market determined exchange point that benefits both those who already put in effort to this game, and those that want the rewards of those efforts. PLEX was a wonderful economic construct by CCP, and they deserve massive props for it!

To sum up, it's gold ammo that players in general have a major issue with, and EvE completely lacks that. The character bazaar doesn't undermine the points I brought up! And while your proposed limits exist specifically to reduce the degree of imbalance, it doesn't change the fundamental issue of SP redistribution: It unbalances characters, enabling "higher SP" characters to bypass the character development cycles necessary to explore each and every different area of game play!
Mag's
Azn Empire
#28 - 2013-05-30 20:06:49 UTC
Nagnor wrote:
Mag's wrote:
Texty wrote:

...
When you want to be able to do something new in EVE, there always needs to be some amount of time spent on skill training for those new things. That's the rule. Transferring characters don't contradict this rule but SP remapping does.
This.

The character bazaar doesn't alter anything of what he said. Each and every character bought there, comes with consequences as standard. You're not bypassing the normal workings of building a character, simply the time it takes to do so.

SP remapping automatically become about SP amount and boosts us older players. Therefore it breaks a good system, for no good reason.


The Character Bazar is evil, P2W,..., For some reason numerous people don't see it that way, but they do object to some notion of SP reallocation.

Of course SP realloation shouldn't be totally unrestricted and suggestions have already been made to remedy so of the objections mentioned. Eg.

  1. Restrict number of SP remaps
  2. Restrict amount of reallocatable SP
  3. Factoring a loss on the SP reallocation
  4. Don't allow allow SP to be reallocated immediately


Ad 4) When reallocating SP they go to "Unallocated SP". You shouldn't be able to assign Unallocated SP directly assigned to skills, but they will be automatically consumed when training new skills to accelerate the progress. The ratio time generated SP and Unallocated SP consumption should be 1:1
This would also cause a reduction in the stockpiles of "Unallocated SP" numerous (older) players have (which atm they can spend with the instant gratification Gizznitt mentioned before)
How exactly is it Pay2Win? Those character were made through normal game play. Nothing special was done to acquire them, other than trading ISK. They still had to go through the same maximum 2700 SP per hour throughout their creation. They also have all the consequences included, that the player who made them involved in that creation.

SP remapping on the other hand, no matter what type of restriction you place, is bad and will do the following:
Tippia wrote:
It removes the point of having skills to begin with.
It removes the point of having attributes.
It removes attribute implants from the game.
It removes variety and instead encourages FOTM and cookie-cutter setups.
It removes the uniqueness, history and "character" of your character.
It removes planning and choice and consequences.
It removes goal-setting, progression and any achievement in those areas.
It kills character trading.
It massively boosts older characters over new ones.
It introduces "catching up" as a concept in EVE and instantly makes it impossible to do.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

ISD Ezwal
ISD Community Communications Liaisons
ISD Alliance
#29 - 2013-05-30 22:04:17 UTC  |  Edited by: ISD Ezwal
Edited out some references to selling characters for real life money. Please refrain from doing that again in the future.

21: Posting regarding RMT (Real Money Trading) is prohibited.

Posts discussing, linking to, or advertising RMT, including but not limited to the sale of in game items, assets, currency, characters or game accounts for real life money are strictly prohibited.

ISD Ezwal Community Communication Liaisons (CCLs)

Nagnor
The Happy Shooters
#30 - 2013-05-30 22:19:00 UTC
I guess you (Gizznitt and Mag's) see characters very different than me.

Where you see them as a built up resource (container of SP), freely to be traded about, I see them as part of the player's essence which should grow and change in the game. From my prospective, unnatural growth in the form of acquiring characters funded with in game currency, ISK or outside currency (convert via PLEX to ISK) are inappropriate because those are not the player's own accomplishments. In this prospective changing already built up Industrial SP for Ship/Weapons SP (under restriction mentioned) is fine because they are YOUR in game (and not RL) accomplishments.

As such the discontinuation of characters when players leave the game or no longer find any use for them is excellent and clearly more favorable then selling those players' achievements to somebody else. Unfortunately (imho) given that people assign an ISK or RL value to character and their SP makes that a tradable commodity.

I agree CCP has done a great job by making the EvE ecosphere very closed to the players community and free from a lot of outside influence (other than GameTime/PLEX). Clearly there is no Gold Ammo which give those player unique advantages and a bought by RL money. The closed ecosphere also makes that Goldfarmers and seller are much of a smaller problem in Eve than in other MMOs.

By some definition P2W would be impossible within EvE because there is no "win". Using a more relaxed definition of situations where player's outside funding can gain him significant in game advantages, it clearly applicable for EvE. Again, to me this is very undesired; both for Character trading, but also for obtaining ISK for in game use. Selling PLEX to fund a purchase of a (super)cap would not be my style and against my honor Smile
Mocam
Aliastra
Gallente Federation
#31 - 2013-05-31 12:43:19 UTC
Infinity Ziona wrote:
I keep seeing a lot of comments that are very negative but not much explanation as to why.

I started EvE in 2003 and since then I have spent a lot of money and time on EvE. I started this character as Minnie but I liked Caldari n Gallant ships and invested a lot of skill points into both blasters and missiles. My primary specialisation was in Raven n torpedoes for PvP but one day CCP decided torpedoes should be complete garbage. I now have a lot of skills, tens of millions in a ship and weapons system I haven't used in years and wont be using in the future.

I dont support remaps for mistakes although I really couldn't give a crap about other peoples skill pools but that many skill points wasted due to a radical change like the missile rebalance definitely in my mind would be one good reason to allow remaps.

Since then there have been so many similar nerfs and changes I cant see any reasonable objection that could be made. Which probably explains why there is no explanation for all the objections.



Easy answer.

I have roughly 79 million SP right now. WIth a SP remap, I can climb into a wide variety of ships with completely and totally perfect skills -- all at 5 and up to titan level.

Right now, I'm not even close to that with a wide array of skills still to train to bring up and many that probably won't ever reach 5 that I'll rely upon quite a bit.

This is common - very common. Look at many of the chars in the bazaar with 100+ million SP. They don't have all 5's for a huge number of things they can do and each is uniquely built.

By enabling this, you remove all that uniqueness of the building process. You will find every veteran player running around with completely perfect skill sets for the ship(s) they choose to fly and this is extremely uncommon right now being as few train up their spec skills to 5 for that last 2% bonus.

Net effect: You'll lose a lot of variety and a great deal of balance to how the game operates being as very, very few players ever manage to fly with "perfect, all 5 skills" for the ships they do fly.

This "balance" I speak of means that fleets don't ask you to have all 5's to fly with them - that would change. You'd either have enough SP to remap to all 5's or you wouldn't be allowed along being as those you face *WOULD* be doing that.

So how many new players do you want to leave benched for how long before they can go along with "gangs" and "groups"? That is what you are asking for.
Ireland VonVicious
Vicious Trading Company
#32 - 2013-06-01 22:36:05 UTC
I'm going to take this discussion a bit further.

I'm about to hit 100 mil SP.

I thought out my skill training years in advance and I trained to my remap instead of remapping to my training. (( 8 months in a destroyer fyi ))

This made sure I got the most SP per hour for 4 years now.

I have no SP I'd like to move around. Because I did it right in the first place.
In order to do this I had to use my first bit of time on eve figuring out how that was done.
That toon was 3 months old when I trashed it and went for perfection.

Now some random guy on the forums says: Lets just let everyone have this with no effort.

My response is give me my 3 months of learning the game before building a perfect sp toon back. (( That's right give me 6 mil more sp on this toon if you want to let this crap happen, I already paid for it after all. ))

I'd also like some isk for the 4 years worth of planning and time needed to do it. (( Since you have decided that my time spent is now useless ))

Now my demands may sound crazy and they are, but I'd only be asking for exactly what you are asking for, by getting to move sp around.

In short you sound crazy. You think you should get what people spent years doing for free. Threads like this disgust me.
SilentStryder
#33 - 2013-06-02 05:40:01 UTC  |  Edited by: SilentStryder
Old Industrial Toon now Hard-Core PVP Skilled, that is why we can't have skill remaps, don't get me wrong I would like the option to shave some miss alocated skill points too nothing level V or anything but... oh yeah and perfectly constructed PVP toons will loose there value in the character bazaar not that I'm a seller, but I imagine the demographic would be very vocal over that.
tictaccarrol
Pandemic Horde Inc.
Pandemic Horde
#34 - 2013-06-30 19:37:51 UTC
I say sp should be a choice to be re-maped once a yr like attributes. either remap the attributes or the sp. and once that's done then they have to wait another 365 days. just think about it. if your aloud to trade one character for another acc. holder's character then why can't you choose to re-map your sp once a yr. no plex card cost or 10% loss in skill points because plex cards can be bought at the will of the player and 10% sp loss is a pain in the a** for veteran players. it can benefit people who have put so much effort in certain skills where patches have heavily changed areas where it could affect them. and for people who have had the mis-haps of getting podded without a clone have a one chance to re-map additional skills to be able to be efficient again. I had an accident as such and it took me another week to be able to use an exhumer again because eve somehow lost the record of me having a clone.
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#35 - 2013-07-01 01:34:37 UTC
tictaccarrol wrote:
I say sp should be a choice to be re-maped once a yr like attributes. either remap the attributes or the sp. and once that's done then they have to wait another 365 days. just think about it. if your aloud to trade one character for another acc. holder's character then why can't you choose to re-map your sp once a yr. no plex card cost or 10% loss in skill points because plex cards can be bought at the will of the player and 10% sp loss is a pain in the a** for veteran players. it can benefit people who have put so much effort in certain skills where patches have heavily changed areas where it could affect them. and for people who have had the mis-haps of getting podded without a clone have a one chance to re-map additional skills to be able to be efficient again. I had an accident as such and it took me another week to be able to use an exhumer again because eve somehow lost the record of me having a clone.

Id be happy to lose 10% to be able to fix up CCPs nerfs and changes.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

hellcane
Never Back Down
#36 - 2013-07-13 20:54:07 UTC
Because eve is not wow. Most of that game's ideas will not transfer well.
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#37 - 2013-07-14 00:19:20 UTC
hellcane wrote:
Because eve is not wow. Most of that game's ideas will not transfer well.

This comment makes no sense.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Mag's
Azn Empire
#38 - 2013-07-14 12:46:13 UTC  |  Edited by: Mag's
Infinity Ziona wrote:
tictaccarrol wrote:
I say sp should be a choice to be re-maped once a yr like attributes. either remap the attributes or the sp. and once that's done then they have to wait another 365 days. just think about it. if your aloud to trade one character for another acc. holder's character then why can't you choose to re-map your sp once a yr. no plex card cost or 10% loss in skill points because plex cards can be bought at the will of the player and 10% sp loss is a pain in the a** for veteran players. it can benefit people who have put so much effort in certain skills where patches have heavily changed areas where it could affect them. and for people who have had the mis-haps of getting podded without a clone have a one chance to re-map additional skills to be able to be efficient again. I had an accident as such and it took me another week to be able to use an exhumer again because eve somehow lost the record of me having a clone.

Id be happy to lose 10% to be able to fix up CCPs nerfs and changes.
CCP nerfs and changes things for balance. This does not mean you are entitled to a change of SP location. You took advantage of the reason for those nerfs and changes before, therefore you had use of those skill points.

Simply because CCP balances the game, doesn't mean those skill points are now pointless. It's not CCPs fault, if you chase FOTM and OP things in this game. It' is however CCP's duty to balance things they see as being OP.

Remapping SP is game breaking and fixes nothing. For all the reasons already stated.

Infinity Ziona wrote:
hellcane wrote:
Because eve is not wow. Most of that game's ideas will not transfer well.

This comment makes no sense.
He means that Eve's skill system isn't like those games. They have dedicated classes and are limiting in that respect as well as others. Eve on the other hand is classless, as anyone can do anything they wish. You simply have to train for it.

A friend said it quite nicely:
Tippia wrote:
Respeccing exists in xp/level/class-based games to solve the problem that, as you level up, you pick more and more deeply nested skills from a small skill tree to build something that works together as a unit. If at any point, you mess up or if a skill is changed, that unity is broken. Your class also restricts what skill tree you have at your disposal so that's really just a set of root nodes for the whole tree. EVE doesn't work like that. At all. EVE has no levels and no classes, and no XP. You are not restricted to one narrow set of skills and the skill tree is not deeply nested to give you something new for each level. As a result, if you want to do something else or if you want to tweak things, you can just go and train it. It won't even take that long. The problem you are suggesting doesn't exist because the EVE skill system doesn't work in a way that creates such problems; the solution is already built into the system.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

hellcane
Never Back Down
#39 - 2013-07-14 15:53:00 UTC
Close mags. I mean that every summer/major school holiday we seem to get more posts about the "skill wall", skill remaps, buying skill points for isk, and so on.

While I am assuming the OP got the idea of remap/respec from wow, I feel safe in that assumption.
Linda Shadowborn
Dark Steel Industries
#40 - 2013-07-14 20:14:47 UTC  |  Edited by: Linda Shadowborn
*-deleted* saw that the mods had already touched on it