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C5 escalations

Author
Rroff
Antagonistic Tendencies
#21 - 2013-05-28 21:53:51 UTC  |  Edited by: Rroff
Jack Miton wrote:


c.) you WILL need to triage if using BSs, even with just 1 carrier wave



EDIT: Edited my post as I'm an advocate of having triage on carriers anyhow and at some point your going to need it.
1c3crysta1
Silent Majority.
Aspartame.
#22 - 2013-05-28 22:17:04 UTC
Jack Miton wrote:
a.) pulsar doesnt give resist bonus
b.) no point at all warping in 2 carriers at one
c.) you WILL need to triage if using BSs, even with just 1 carrier wave

PS: dont use tengus, theyre ****.


So you would suggest:
Warp in 1 carrier + 3 BS, put the carrier in triage directly and start smacking the sleepers with just the BSs, until the first wave is gone. Then, warp in the second and continue (without triage). Even with 400k BS and a total of 6 capital reppers?
The point in warping them both and without triage in is the higher DPS, if it works.
And I know that pulsars only delivers a shield amount buff (along with cap buff and armor/sig debuff).

Don't know if they're ****, but I prefer the big tonky stuff Big smile
Rroff
Antagonistic Tendencies
#23 - 2013-05-28 22:21:10 UTC  |  Edited by: Rroff
Keep in mind that triage will instantly give you a massive boost to scan res - a triage'd chimera can lock a shield BS in roughly 1 second in a pulsar, so you can land, keep an eye on your fleets health and if they are taking serious damage cycle triage to keep them alive.

EDIT: If I've got the maths right 8 guardians will take roughly a minute to get through the shield buffer on a well fit battleship in a C5 pulsar. Tho it seemed about half that when someone forgot to rep me :D
1c3crysta1
Silent Majority.
Aspartame.
#24 - 2013-05-28 22:25:16 UTC
Rroff wrote:
Keep in mind that triage will instantly give you a massive boost to scan res - a triage'd chimera can lock a shield BS in roughly 1 second in a pulsar, so you can land, keep an eye on your fleets health and if they are taking serious damage cycle triage to keep them alive.


Yeah, going to use atleast one triage cycle, sounds the safest :)
If it takes 4 escalation waves + regular spawn 1min to cycle through 600k, then 2 waves + reg should take atleast 70-80 sec to chew through one of the scorps. Good to know, thanks :)
Rroff
Antagonistic Tendencies
#25 - 2013-05-28 22:26:22 UTC  |  Edited by: Rroff
^^ I edited my post I got the maths wrong doing it quickly in my head.

The start cycle boost on shield reppers means you can reactively deal with damage much better without having to pre-emptively be in triage unlike with armor where even with the boost from triage the cycle delay on the armor injection landing can mean they are running out of buffer too quickly to keep them alive.
1c3crysta1
Silent Majority.
Aspartame.
#26 - 2013-05-28 22:49:11 UTC
Ah, ok Smile
One thing occured to me. It's not that we can't use dreadnoughts, it's just that we don't have enough for all the special roles that comes with the complete escalation setup. A dreadnaought really really needs a webber or two that hold the sleepers down in order to hit them, right?
Could it work to have a dreadnought warp 100km behind the other team, with rails, and start laying waste without a webber? Or is it possible to get it 200km off? Cause in that case, a moros with 6 tps (from the BSs) might be able to make a quicker work of it all with the carrier being completely devoted to triage.
Rroff
Antagonistic Tendencies
#27 - 2013-05-28 23:12:01 UTC  |  Edited by: Rroff
You'll have about 2 minutes tops to kill them all before they get under the moros's rails if you do that (probably a lot less), wouldn't reccomend it as they've now taken steps to prevent "leashing" sites from range with dreads.
Angsty Teenager
Broski North
#28 - 2013-05-28 23:21:05 UTC
1c3crysta1 wrote:
Ah, ok Smile
One thing occured to me. It's not that we can't use dreadnoughts, it's just that we don't have enough for all the special roles that comes with the complete escalation setup. A dreadnaought really really needs a webber or two that hold the sleepers down in order to hit them, right?
Could it work to have a dreadnought warp 100km behind the other team, with rails, and start laying waste without a webber? Or is it possible to get it 200km off? Cause in that case, a moros with 6 tps (from the BSs) might be able to make a quicker work of it all with the carrier being completely devoted to triage.


You don't have anybody who can fly a loki? 0.o

Technically you can just use TP's if you want. A typical tracking fit moros will hit a sleepless guardian with 6 tps on it at the ranges they're typically at. Even better if you can use a golem or something with a TP bonus. Really though, loki takes like 20 days to train into, and barring that, you could just buy one on the character bazaar for under 5bil probably.
Rroff
Antagonistic Tendencies
#29 - 2013-05-28 23:28:24 UTC  |  Edited by: Rroff
Angsty Teenager wrote:


You don't have anybody who can fly a loki? 0.o

Technically you can just use TP's if you want. A typical tracking fit moros will hit a sleepless guardian with 6 tps on it at the ranges they're typically at. Even better if you can use a golem or something with a TP bonus. Really though, loki takes like 20 days to train into, and barring that, you could just buy one on the character bazaar for under 5bil probably.


6 TPs will run into stacking penalties - any more than 3-4 doesn't really significantly aid a moros in hitting - the suggestion to use a ship with a TP bonus would help more - 2-3 TPs with a bonus + infowar link for TP bloom factor gives the best results.

I won't guarantee results (it probably doesn't work so well in reality) but on paper 2x RF TPs from a golem with the infowar link will let a moros apply roughly half its dps on a sleepless guardian at max transversal on a 35km orbit. (Or 3 without the link).
Jack Miton
School of Applied Knowledge
Caldari State
#30 - 2013-05-29 02:09:02 UTC
1c3crysta1 wrote:
Even with 400k BS and a total of 6 capital reppers?
The point in warping them both and without triage in is the higher DPS, if it works.


the EHP of the BSs past 200k odd is largely irrelevant unless your carrier pilot is asleep.
a 3 rep archon can't keep up a heavy tanked navy geddon vs a single carrier spawn (6 BSs) without triage so 2 chimeras wont keep up your shield BSs up against 14 BSs either.

Carriers are horrible for dps, if you want more, bring more dps ships.

There is no Bob.

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Rroff
Antagonistic Tendencies
#31 - 2013-05-29 02:25:56 UTC  |  Edited by: Rroff
Is that with or without links? I've never actually tried to keep armor BS alive against guardians.

When we were in a pulsar I could easily keep the shield resist bonused battleships alive with 3x capital reppers (max siege links) out of triage and even the **** fit ravens with t1 resists were just about doable. Only time I really had to triage was for the cycle time boost to keep huginns alive with overlapped reppers. (They take some serious alpha with the sig bloom).

EDIT: Would be interested if anyone has any opinion/facts on sleeper guardian dps, after screwing up the numbers earlier through not paying attention I realised the figures I've posted before - which are the raw calculated numbers from the retribution data dump - are actually lacking one factor - that the chance to hit + quality of hit formulas result over time in a mean dps figure approx 1.034x the base damage so the raw figure of 618 is actually closer to 630. (Missiles work differently to turrets and don't exceed their nominal damage).

Further to that as some people have questioned how upto date those numbers are I found a convenient set of figures from my logfiles:

Quote:


[ 2013.05.06 xx:48:40 ] (combat) 236 from Sleepless Guardian - Glances Off
[ 2013.05.06 xx:48:42 ] (combat) 1574 from Sleepless Guardian - Phantasmata Missile - Hits
[ 2013.05.06 xx:48:45 ] (combat) 371 from Sleepless Guardian - Penetrates
[ 2013.05.06 xx:48:50 ] (combat) 354 from Sleepless Guardian - Penetrates
[ 2013.05.06 xx:48:55 ] (combat) 475 from Sleepless Guardian - Smashes
[ 2013.05.06 xx:49:00 ] (combat) 1574 from Sleepless Guardian - Phantasmata Missile - Hits
[ 2013.05.06 xx:49:00 ] (combat) 278 from Sleepless Guardian - Hits
[ 2013.05.06 xx:49:05 ] (combat) 392 from Sleepless Guardian - Penetrates
[ 2013.05.06 xx:49:10 ] (combat) 327 from Sleepless Guardian - Hits
[ 2013.05.06 xx:49:15 ] (combat) 340 from Sleepless Guardian - Hits
[ 2013.05.06 xx:49:18 ] (combat) 1574 from Sleepless Guardian - Phantasmata Missile - Hits
[ 2013.05.06 xx:49:20 ] (combat) 273 from Sleepless Guardian - Hits
[ 2013.05.06 xx:49:25 ] (combat) 467 from Sleepless Guardian - Smashes
[ 2013.05.06 xx:49:30 ] (combat) 502 from Sleepless Guardian - Smashes



Knowing the ship I was in at the time, its resists with my skills + fit + the links that were running and the fact that it was stationary and had a big sig (archon in triage) applying the average resist profile (3.776) and using an averaged figure of 365 for the laser volley comes to 605.838dps - further long and boring maths working out the individual resists comes to slightly over 623dps which is close enough to the on paper numbers for me.
Jack Miton
School of Applied Knowledge
Caldari State
#32 - 2013-05-29 06:36:45 UTC
guardian omni DPS is 618.
http://games.chruker.dk/eve_online/item.php?type_id=30199

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

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chris elliot
Treasury Department
Plug N Play
#33 - 2013-05-29 06:50:57 UTC
Red Giant resident here. o/

Yes you can do the smartbombing trick. But, it takes practice and a proper setup. If you derp it you will wind up refitting off the carrier and using guns anyway...... or being instapodded back to highsec.

1c3crysta1
Silent Majority.
Aspartame.
#34 - 2013-05-29 08:33:06 UTC
Kind of an anti-climex here, but my setup is getting closer and closer to Mitons. Thought that we didn't have enough characters to make it work, but if I could squeeze in a boosting alt, we could get:
1 Chimera, triage from start to end.
2 Moroses
1 TP Golem
1 Webbing Loki (shield tanked, actually got it up to 135k EHP Shocked)
1 Vulture sitting at the POS, boosting all siege along with Afterburner speed and webbing range.
Going in with everything but one moros at start, set the carrier in triage and the moros in siege asp. Focus fire and mowing the lawn until it's safe for the 2nd moros to join the party. The big question is if the Loki could do this and not be doomed to a certain death.
Rroff
Antagonistic Tendencies
#35 - 2013-05-29 12:22:33 UTC  |  Edited by: Rroff
Jack Miton wrote:


Those are the numbers I've been going off but in conversations recently people have questioned if they are accuate, they feel about right when actually doing escalations but I wondered if anyone had any further information/opinion.

While its a fairly small difference as mentioned above the turret component of that damage will actually be slightly higher ingame due to the quality of hit formula having a mean damage multiplier over a range of shots slightly above 1.00 putting the actual dps ingame based on those figures somewhere between 626-629.

1c3crysta1 wrote:
Kind of an anti-climex here, but my setup is getting closer and closer to Mitons. Thought that we didn't have enough characters to make it work, but if I could squeeze in a boosting alt, we could get:
1 Chimera, triage from start to end.
2 Moroses
1 TP Golem
1 Webbing Loki (shield tanked, actually got it up to 135k EHP Shocked)
1 Vulture sitting at the POS, boosting all siege along with Afterburner speed and webbing range.
Going in with everything but one moros at start, set the carrier in triage and the moros in siege asp. Focus fire and mowing the lawn until it's safe for the 2nd moros to join the party. The big question is if the Loki could do this and not be doomed to a certain death.


Aslong as the loki is half decently fit I'd be more concerned about the golem, if you go in 2 waves at once the first moros is likely to take quite a lot of aggro I'd keep it in refitting range of the carrier and keep in mind if it stops shooting usually the sleepers will switch targets after a bit.
Hathrul
School of Applied Knowledge
Caldari State
#36 - 2013-05-29 14:03:08 UTC
anything battleship is basically a bad idea. as soon as escalations start spawning they will die a horrible, gruesome and rather deserved death. a TP golem? of all the ships that can fit a TP you take a golem?^^
Rroff
Antagonistic Tendencies
#37 - 2013-05-29 14:15:43 UTC
Hathrul wrote:
anything battleship is basically a bad idea. as soon as escalations start spawning they will die a horrible, gruesome and rather deserved death. a TP golem? of all the ships that can fit a TP you take a golem?^^


Options for a pulsar is pretty much golem or huginn if you want to use bonus'd TPs against guardians and even 2x TP on one of those is more effective than any number on non-bonused ships. Which you use is relatively academic aside from one being massively cheaper as the sig bloom in the pulsar will make a shield tanked huginn very hittable by Phantasmata missiles and if its webbed down by the guardians pretty close to full damage.
1c3crysta1
Silent Majority.
Aspartame.
#38 - 2013-05-29 16:30:54 UTC
Rroff wrote:


Aslong as the loki is half decently fit I'd be more concerned about the golem, if you go in 2 waves at once the first moros is likely to take quite a lot of aggro I'd keep it in refitting range of the carrier and keep in mind if it stops shooting usually the sleepers will switch targets after a bit.


Got the Golem as far as 186k EHP with 150k in shields. Might grab a Scorp instead, since it got twice the tank.
75% vs 112.5% is probably not worth it if the Golem is going into armor with every alpha...
Rroff
Antagonistic Tendencies
#39 - 2013-05-29 17:46:47 UTC
Certainly would be worth using the cheaper safer ship until you've got a bit of practise with it atleast. I'd make sure you've got a full set of capacitor mods to refit the moros as well just incase, the neuting from 2 whole waves is quite brutal.
Jack Miton
School of Applied Knowledge
Caldari State
#40 - 2013-05-29 23:18:59 UTC
Hathrul wrote:
a TP golem? of all the ships that can fit a TP you take a golem?^^

in a shield fleet? it does get a TP bonus you know.

There is no Bob.

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