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Deeply concerned about scanning changes

First post First post
Author
Victoria Sin
Doomheim
#121 - 2013-05-28 20:07:09 UTC
Moneta Curran wrote:
+1

There is an overzealousnouss at work here to make things more accessible, ruining the finer art of probing in the process.

I am also concerned about the new modules that will be required (from what I've gathered) to match the current performance of our probes: are these active modules? Does it mean that I *have* to uncloak to get a good reading?

That in itself would be another nerf to combat probing.

edit: Just checked SiSi, relieved to note that the new modules appear to be passive.


I don't like the new modules at all. They're all mid slot, aren't they? Pretty much throws the all-in-one explorer concept out of the window.
Brooks Puuntai
Solar Nexus.
#122 - 2013-05-28 20:07:33 UTC
Nyancat Audeles wrote:
James Amril-Kesh wrote:

Giving players no options to find this information represents a pretty significant nerf to scanning. I'm at a loss for words just how terrible this change is.

Scanning nerf? What? OP I would like your drugs.

Odessey brings with it the biggest scanning buff in the history of EVE. Stop being greedy.

EDIT: Evidence: http://community.eveonline.com/news/dev-blogs/team-super-friends-do-odyssey/


To some it's a buff to others it is a nerf. Expect income levels for exploration to plummet due to the new low entry level, whether this is a good or bad thing we will see.


CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE / Dynamic New Eden

Mara Rinn
Cosmic Goo Convertor
#123 - 2013-05-28 20:09:27 UTC
CCP Bayesian wrote:
Raven Solaris wrote:
Mara Rinn wrote:

A few minutes with explorers who actually do exploring might have garnered some better ideas.

Instead we're stuck with, "yeah, so we broke something you use. Here's a workaround which doesn't really replace the functionality you lost," and CCP looking like they're clowns wandering around the china shop in oversized shoes.


You're assuming they actually care about our feedback or opinions outside of ticking a box.


For balance that's not actually what I meant:
My response to the above misunderstanding that was entirely my fault for not making myself crystal clear.


I have to agree with CCP Bayesian here: it's hard to interpret those comments as anything like "we don't care about your feedback".

At this stage, I'd say just forget about the whole DSP thing. Learn to accept that all signatures need to be probed down to at least 25% so that you can identify which ones are of any interest at all. With the new modules boosting pinpointing and rangefinding, this will not take too much time at all.

Make sure to use the other knowledge you have picked up as an explorer: sites of interest only spawn within 4AU of a planet. So you will only ever at maximum have to scan two or three times for every planet in the system with an appropriate pattern of probes. Leave it up to the newbies to probe down every site to 100%. Let them waste their time. You know better.
Barbara Nichole
Royal Amarr Institute
Amarr Empire
#124 - 2013-05-28 20:12:48 UTC  |  Edited by: Barbara Nichole
Xercodo wrote:
And there's only a handful of you that care really.


You present the strawman.. How do you know how many people care? ..and even if the percentage is small so is the percentage of people who scan. I share some of the concern. I don't like to see a rare and unique activity in eve become a simplifed and ubiquitous tool for all. On the other hand some of the changes seem to be a good idea. I like the addition of more value. My main concern is that CCP seem to want to change it for the sake of change and do so with the least effort they can muster. Don't take away without adding please. Scanning deserves to be more robust profession that requires skill and skills to accomplish.

  - remove the cloaked from local; free intel is the real problem, not  "afk" cloaking -

[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG]

Minmatar Citizen160812
The LGBT Last Supper
#125 - 2013-05-28 20:31:08 UTC
Mara Rinn wrote:


The criteria offered by CCPs SoniClover and Greyscale is that when skilled players get too good at doing something compared to unskilled players, they have to nerf the game to make things harder for the skilled players and easier for the unskilled players.




And that's becoming the trend sadly. Static low sec plexes were removed with that exact explanation.

"Our metrics made clear that they were not living up to their primary purpose as interesting pve content, with the majority of the completions performed by the same small group of experienced players, some of which were clearly farming the content."
CCP Fozzie
Vincent Athena
Photosynth
#126 - 2013-05-28 20:38:58 UTC
Mia Restolo wrote:
Mara Rinn wrote:

Nope. That's not how it works at all.

Before a K162 can exist, the cosmic signature of the wormhole existed as something else. As an example, you might have a wormhole type M555 which goes from hisec to Class 5 wormholes, and the other end appears in Class 5 wormholes as N110 (I don't know for certain, this is just an example).

If the w-space side is probed down first, what you end up with is a Wormhole (N110) on the w-space side and Wormhole (K162) on the k-space side.

If the k-space side is probed down first, what you end up with is a Wormhole(K162) on the w-space side and a Wormhole (M555) on the w-space side.

Thus nothing will change on the system scanner overview, while only the signal strength will change on the 1 x DSP @ 256AU scan results.


There are some critical errors about WH spawning mechanics in this statement. A K162 doesn't exist at all in any form until someone initiates warp to the other side, in other words they can only be scanned and spawned from the origin side. If a K162 appears someone from the other end created it.

This is true. The proof is Sisi. Go there and look for K162s. There are virtually none, as there is hardly anyone warping to the entrance end of wormholes.

Know a Frozen fan? Check this out

Frozen fanfiction

Mire Stoude
Center for Advanced Studies
Gallente Federation
#127 - 2013-05-28 21:42:44 UTC
I'm not a explorer or even use probes very often, but I also feel the mechanic for auto discovery scan when jumping into a system is a bit off. A player should at least have to hit a button to know all the secrets a system contains, it shouldn't just be thrust upon them upon entering.
Danni stark
#128 - 2013-05-28 21:52:42 UTC
Mire Stoude wrote:
I'm not a explorer or even use probes very often, but I also feel the mechanic for auto discovery scan when jumping into a system is a bit off. A player should at least have to hit a button to know all the secrets a system contains, it shouldn't just be thrust upon them upon entering.


they did hit a button, they hit undock or jump.
GreenSeed
#129 - 2013-05-28 22:02:18 UTC
all this bitching is about one thing, and one thing only.

with this changes a 3 man exploration group will not only squash any solo explorer, but they will individually make more money than he is making.


mid slot modules that favor specialized probing ships, removal of dsps and any "dsp like" feature and even the can explosion is designed to reward group play.


good changes.
Nexus Day
Lustrevik Trade and Travel Bureau
#130 - 2013-05-28 22:09:40 UTC
J'Poll wrote:
Tears of site farmers now that they actually have to put effort into scanning....I like

Huh?

I actually invested my SP training time into scanning, read the forums, learned and practiced the art. Now the bar is being lowered as the population rises turning a niche profession you had to train into and develop skill for, to something akin to mining.

But that is how it appears on the surface. Have to wait for a couple weeks past June 4th to see how it actually works when released to the broader community.

But the "Hungry, Hungry Hippo" mini game...really?
Athena Maldoran
Doomheim
#131 - 2013-05-28 22:12:39 UTC
I've been on the test server and tested the new mechanics alot, and I can tell you that these new mechanisc are pure and simple awsomeness! Infact, i've never seen such a gamechanger. And what a positive one as well Lol I can't wait for Oddyssey to be launched!
Ginger Barbarella
#132 - 2013-05-28 22:21:22 UTC
Nexus Day wrote:
I actually invested my SP training time into scanning, read the forums, learned and practiced the art. Now the bar is being lowered as the population rises turning a niche profession you had to train into and develop skill for, to something akin to mining.



Yup... I took the time to SPECIFCALLY train Astro 5 on one alt just to get the use of DSPs... 2 weeks later they're getting removed, and the whole exploration "profession" is being nerfed, and a stupid mini-game is being inserted that just about guarantees that solo explorers game is going to be nerfed.

I honestly don't understand who gives these guys these ideas... Possibly the poor, miunderstood nullies with their uber-safe blue territories whining about the place being empty?

Beginning to get really annoyed with the nullie whining around here for the last year or so.

"Blow it all on Quafe and strippers." --- Sorlac

Karsa Egivand
Sebiestor Tribe
Minmatar Republic
#133 - 2013-05-28 23:44:36 UTC  |  Edited by: Karsa Egivand
Ginger Barbarella wrote:
... and the whole exploration "profession" is being nerfed, and a stupid mini-game is being inserted that just about guarantees that solo explorers game is going to be nerfed.

I honestly don't understand who gives these guys these ideas... Possibly the poor, miunderstood nullies with their uber-safe blue territories whining about the place being empty?

Beginning to get really annoyed with the nullie whining around here for the last year or so.


Solo play isn't nerfed by loot pinata.

Multiple accounts (whether multiple players or alts) have other professions that scale better (linearly) with time invested. meaning that per account they'll get lower ISK/hour than a solo explorer, which means not much exploration will be done in groups (which is a fail of another kind), at least not for income reasons. So you'll still be competing with other solo-explorers regarding the ISK/hour for the exploration loot (as set by the market).

(Not saying that there aren't other problems, but income for solo players won't be a problem.)
Mnemosyne Gloob
#134 - 2013-05-29 00:24:28 UTC
Wait, they are no longer showing sig sizes in discovery scanner? I didn't follow anymore after the feedback thread got 'ended'.

I am pretty sure the motivation is ending band filterning in pve, and lets face it there is no skill or effort involved in looking at a spreadsheet/website that tells you what to do and look for.

A little deviation factor in sig sizes still would have been better, i think.
Mia Restolo
Royal Amarr Institute
Amarr Empire
#135 - 2013-05-29 00:49:47 UTC
Mara Rinn wrote:

Well yes. I missed the "probed down and warped to first". K162 are spawned on the destination side, replacing whatever signature was there before. When the source side is warped to, that explorer will see the original WH classification, eg N110 or M555 in my previous example.

The critical thing being that you can tell when someone is about to enter your system by monitoring the list of signal strengths.


There is no signature on the K162 side before is my point, it doesn't exist, there's nothing there... the RNG determining where it spawns may not have even run up until that moment.

Not that it really matters for the point you're trying to make but the WH spawn mechanics you described were quite wrong.
Janna Sway
Ember Inc.
Curatores Veritatis Alliance
#136 - 2013-05-29 01:09:51 UTC  |  Edited by: Janna Sway
Hi!
Sorry for the long text, but I could not make it shorter.
I have red every single reply in this thread. Exploration was the theme that fascinated me since hour one in Eve and that's why I am playing EVE.

This is what I had in mind when I started with Exploration:
I wanted Exploration to be intentionally made difficult, for I wanted that other players, who think like me and have the same motivation and passion as I do, to be explorers. People who love exploration and the idea of it so much that they are willing to go through tough times of skilling and experience frustration and many losses, intentionally.

Let me ask some questions and you answer them please:
-You as an explorers lose probes, thus you need to get magic-probes with beam-ability that instantly beam from ship to the sun and magically beam back into your cargo?
- You as an Explorers get lost in WH space because you are careless and fly into WH space without probes and without bookmarking the WH exit, thus magical beam-probes you do need in order to function?
- You as an Explorers fail in putting your probes in formation and you cannot scan down sites properly, thus you need probes with beam-ability to appear in fixed formations in space, all light years away from your ship?
- You as an Explorer are lazy and cannot intentionally dock up with your frigate and again fly out with your Magnate in order to intentionally search for Signatures, but have to get everything delivered on the new Discovery scanner like on a silver tablet, like food that is prechewed for you and you just have to swallow it like a teethless infant?

Well, if you have answered (or had to answer) all questions above with "YES", then you are not meant to be an Explorer in the first place, for you do not have the spirit, the passion, understanding and desire for this profession and should look out for another profession, for with your lack of the true spirit of exploration, passion and understanding, you will not specialize all the way up to a Top-Explorer and -Scout anyway but jump off the train sooner or later, thus wasting your time and eventually leave the game because you did not find your true position and role in game.

If any profession loses its intentionally set difficult barriers that have to be crossed, then its relevance of that profession will get lost; not only Exploration but any profession in EVE or even in life itself.
I mean that if Exploration is intentionally meant to be difficult, then there will be demand for Corporations to search for good and motivated Explorers and Scouts, pay a salary to Explorers and Scouts for their services, and any Explorer/Scout can be proud of being one and reap the fruits of the hard work and long-time skill-investment.

I started playing EVE online and I am still playing it because I intentionally want to play a game that demands patience, high skills, commitment, determination, and passion.
I want EVE to be a game that attracts the mature players, who are 25+ years old or behave that way, who have grown out of the ezpz-games and get bored by them and want something REAL and TOUGH to play.

I want to experience excitement, thrill, and fear of losing my ship and my pod, every time I undock! That's why I play EVE and decided to be an explorer!

Last words to the Developers of EVE:
-Get a feeling and understanding about what problems explorers like Columbus faced when they made the BOLD and RISKY decision to travel in the unknown, not knowing what would be ahead, expecting rather death than success.
-Just get the idea of what immense determination, passion, and faith drove the explorers of the past to leave behind current believes and set boundries and to dare to cross those boundries to search for something they believed in, regardless of what other people thought about them and their ideas.
-Check for yourself in history how explorers died like flies.
- See for yourself on old pictures what bruises, frost boils, torments, sicknesses, etc. the Explorers carried and were ready to carry for their faith and passion for exploring that what they were looking for was more rewarding than even their lives!

Yes, dear EVE-community and EVE-developers, that described above is Exploration according to general beliefs and definition, taught by history and experienced by real individuals!
That spirit of Exploration that drove those explorers in the past defines exploration itself. Anything else, that does not have this spirit of exploration is not exploration but an illusion, desception, and fake of it that just happens to carry the name of it, "Exploration".

- True Exploration was, is, and will always be difficult, demanding, scary, terrifying, extremely risky, punishing with death, but also extremely rewarding when successful, rewarding with immense riches and honor. Anything that calls itself "exploration" but does not carry these characteristics is not exploration but an illusion, meant to deceive.

Fly safe fellow pilots!

Oh, maybe don't mind anymore about the flying safe salute.
I bet in near future we won't need to fly safe anymore, and will be able to beam our ships to any location in the universe too, as our probes can do already.
Beaming? Our probes can do that now, won't take long and our ships will do that too. I promise. The beaming technology has been discovered in the EVE-universe!

How do you like the discovered beaming technology, fellow Explorers?
Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
#137 - 2013-05-29 07:08:38 UTC
Nyancat Audeles wrote:
James Amril-Kesh wrote:

Giving players no options to find this information represents a pretty significant nerf to scanning. I'm at a loss for words just how terrible this change is.

Scanning nerf? What? OP I would like your drugs.

Odessey brings with it the biggest scanning buff in the history of EVE. Stop being greedy.

EDIT: Evidence: http://community.eveonline.com/news/dev-blogs/team-super-friends-do-odyssey/


Reading is fundamental FFS.

internet spaceships

are serious business sir.

and don't forget it

Kyra Quinn
Garoun Investment Bank
Gallente Federation
#138 - 2013-05-29 07:08:48 UTC
Probing and exploration are a profession for people who enjoy something different and are willing to put in more effort and having to pay more attention. It's now turned into a low brow, zero effort purty colours kind of thing. "Probed are pulled back in when you leave", really? I mean it's handy and all that but it completely removes any sort of effort, planning and carefulness from the player and automates the whole process. It makes it boring and bland, the "cool colours" don't make up for that, they never will.
Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
#139 - 2013-05-29 07:17:35 UTC
Quote:
this will not take too much time at all.


Thats what he said.

In the sexual innuendo above, longer is generally better. In scanning, it is not.

internet spaceships

are serious business sir.

and don't forget it

Xercodo
Cruor Angelicus
#140 - 2013-05-29 08:29:35 UTC
I would like to point out that while some of you have some valiant efforts to pick apart my rather simple statement that it is simply one of apathy for the entire issue. I haven't tried to nor do I care to actually make any argument for or against the loss of functionality.

Besides, I cut my teeth scanning without DSPs cause I couldnt be arsed to train astrometrics 5. I was still plenty capable of scanning out every one of the 40 sites in a dead WH in about an hour or two, having such a clean and easy setup for probes is far more of a buff than this is a nerf.

Removal of DSP won't effect me cause the only functionality I ever had from it is being replaced with the new overlay scanner.

I see where you're coming from, but really? Is having this so vital to your existence? Bullshit it is. From what I gathered CCP would like to find a way to bring the functionality back. I'm sure you'll live until they do so.

I wouldn't be surprised though if they decide that sort of mechanic shouldn't have existed/worked and they leave it out forever.

The Drake is a Lie