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Feedback for Hacking/Archaeology feature from 27/5/13 onward

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Author
Johan Toralen
IIIJIIIITIIII
#601 - 2013-07-24 21:09:38 UTC
So any news about changes to the data/relic sites? It's been disturbingly quiet on the dev front the last couple weeks.
This is poor form releasing a half assed "expansion" and then let it rot and have it run into the ground, when really it needed some swift tweaks. The loot drops need a rework, especialy for data sites. And i would like to hear whether the hacking minigame and loot spew is still worked on.
Ruskarn Andedare
Lion Investments
#602 - 2013-08-01 10:15:03 UTC
Johan Toralen wrote:
So any news about changes to the data/relic sites? It's been disturbingly quiet on the dev front the last couple weeks.
This is poor form releasing a half assed "expansion" and then let it rot and have it run into the ground, when really it needed some swift tweaks. The loot drops need a rework, especialy for data sites. And i would like to hear whether the hacking minigame and loot spew is still worked on.


The devs should be getting back into the office from their holidays round about now so if they're intending to make any changes they'll only just be starting to look at them.
Johan Toralen
IIIJIIIITIIII
#603 - 2013-08-01 15:27:43 UTC
Ruskarn Andedare wrote:

The devs should be getting back into the office from their holidays round about now so if they're intending to make any changes they'll only just be starting to look at them.


Ah well can't blame them for not spending the short Icelandic summer in the office. But begs the question if a spring/autumn release schedule for the expansions wouldn't be better.
War Kitten
Panda McLegion
#604 - 2013-08-07 15:05:07 UTC
Checking in after more months have passed since this post is still sticky.

Loot spew is still an un-fun chore to do. The interface is clunky in space, and doesn't follow established EVE interface patterns.

On initial spew, cans are stacked on top of one another and you cannot isolate the type you want until they spread. Why doesn't the loot spew mechanic use the bracket-stacking feature on the "brackets in space"? This is probably the one and only time I would want the instant stacking effect to happen instantly, but instead it doesn't happen at all.

With the server ticking once every second, and this being a frantic game where seconds matter, it is unrewarding to see a flashing can go green, click on it, wait a second, and have it disappear instead at site after site. The frustration of dealing with a timed click-fest on a once-per-second server response is such that I've given up on even bothering with data and relic sites now. I don't need the aggravation.

I hope this feedback is helpful.

I don't judge people by their race, religion, color, size, age, gender, or ethnicity. I judge them by their grammar, spelling, syntax, punctuation, clarity of expression, and logical consistency.

epicurus miner
Secret Passage
#605 - 2013-08-11 05:59:46 UTC
Interesting reading the responses on both sides, clearly the developers have been raised with consoles and feel that a bit of a click feat with the mouse is missing?
WRONG
Not all players are twenty five year olds with great mouse skills and sat at a desktop with a gaming mouse.
We play eve for many reasons and none of them fit the loot vomit mechanic.
The whole concept is wrong /misguided.
Leave it for dust.
Exploration in odyssey? Sounded a great improvement, looked forward to it, something to add interest and a new challenge and more diversity to play style and encourage spreading the areas of eve you visit.
Reality total waste of time a massively missed opportunity.
Exploration? An excercise in frustration and dissatisfying in the extreme,
You clearly have an emotional attachment to your creation, a lot of work went into it, and you naturally wish to fine tune it to make it more satisfying.
Unfortunately there is a proverb that covers this.
You cannot polish a turd.
Please put it out of its misery. The loot vomit is misplaced and misconceived.
If you MUST keep it keep it as a failure mode.
I really wanted to do exploration, it sounded ideal and a satisfying career path.
I have abandoned it and will not re try it until this appalling mechanic is completely gone.
Listen to your users it is the equivalent of windows 8 and your reaction so far has been the same.

Vladimir Norkoff
Income Redistribution Service
#606 - 2013-08-12 22:15:12 UTC
What would be fantastic is at least a Dev response saying they are still working on Exploration. Instead of letting us believe that it is just another dropped ball in a long list of half-finished projects from our beloved CCP.
Gaerlan Harbinger
Caldari Provisions
Caldari State
#607 - 2013-08-13 06:27:29 UTC
Another thing, I'm not sure if its been mentioned, but the sites don't seem to despawn if you leave a few cans not looted. In a certain system I scanned down a relic site in null sec, cargo scanned each container and left 3 looted as it wasn't worth my time as they were really crappy. A couple days later I came back to the same site and it was still spawned at the same bookmark I had with the same 3 containers not looted. I ended up destroying all 3 containers so it would despawn, which it did after an hour or so.
Ruskarn Andedare
Lion Investments
#608 - 2013-08-13 11:00:02 UTC
Gaerlan Harbinger wrote:
Another thing, I'm not sure if its been mentioned, but the sites don't seem to despawn if you leave a few cans not looted. In a certain system I scanned down a relic site in null sec, cargo scanned each container and left 3 looted as it wasn't worth my time as they were really crappy. A couple days later I came back to the same site and it was still spawned at the same bookmark I had with the same 3 containers not looted. I ended up destroying all 3 containers so it would despawn, which it did after an hour or so.


I'm pretty sure this behaviour was supposed to be fixed so the site would despawn on a timer after the first can was hacked, might be worth a petition if you still have the details.
Ruskarn Andedare
Lion Investments
#609 - 2013-08-13 11:07:08 UTC
Vladimir Norkoff wrote:
What would be fantastic is at least a Dev response saying they are still working on Exploration. Instead of letting us believe that it is just another dropped ball in a long list of half-finished projects from our beloved CCP.


They're very likely letting things settle down for a while before deciding what to do next if anything.

Unfortunately the stats probably show the changes as a massive success due to the number of pilots that started accessing sites of all kinds.
Vladimir Norkoff
Income Redistribution Service
#610 - 2013-08-14 00:01:06 UTC
LOL So instead of responding or doing anything even remotely informative, they just un-sticky the thread. Awesome!
Rengerel en Distel
#611 - 2013-08-14 00:17:24 UTC
Vladimir Norkoff wrote:
LOL So instead of responding or doing anything even remotely informative, they just un-sticky the thread. Awesome!


That's probably answer enough, eh?

With the increase in shiptoasting, the Report timer needs to be shortened.

Johan Toralen
IIIJIIIITIIII
#612 - 2013-08-14 00:41:41 UTC
This is some bullshit. It was promised that development of the new exploration site mechanics will not be abandoned after initial release. Two months ago it was also said that tweaking the loot tables is on high priority.
Not a single fecking word from a dev since and now the thread just gets unstickied.
I assume the mess will now just left to rot like so many other half arsed features. Great job CCP, hope you're proud of yourselfes!
Ruskarn Andedare
Lion Investments
#613 - 2013-08-15 13:09:16 UTC  |  Edited by: Ruskarn Andedare
Odyssey 1.1 is on SiSi now, may have to assume they no longer care about anything we were discussing here.
Vladimir Norkoff
Income Redistribution Service
#614 - 2013-08-19 17:27:19 UTC
Bumping in hopes that at some point Team Prototype Rocks will actually let us know whether or not Exploration is still being worked on and when we can hope to see future iterations on it.
CCP RedDawn
C C P
C C P Alliance
#615 - 2013-08-21 14:53:47 UTC
Hi all.

Some info about Hacking and Exploration for you.

First off, we've been quiet in these threads due to the summer holidays. Apologies for that.
Also, Team Prototyping Rocks and Team Pony Express have merged to create a new team called Team Kuromaku.

We are currently in the process of meetings regarding the new hacking feature and we are pushing for further iteration.
So I can't give you an definite yes/no to further iteration as of yet, but it's something that we would very much like to improve upon.

Like all development, it all depends on priority.

Team Genesis

Maximus Andendare
Stimulus
Rote Kapelle
#616 - 2013-08-21 15:15:17 UTC
CCP RedDawn wrote:
Hi all.

Some info about Hacking and Exploration for you.

First off, we've been quiet in these threads due to the summer holidays. Apologies for that.
Also, Team Prototyping Rocks and Team Pony Express have merged to create a new team called Team Kuromaku.

We are currently in the process of meetings regarding the new hacking feature and we are pushing for further iteration.
So I can't give you an definite yes/no to further iteration as of yet, but it's something that we would very much like to improve upon.

Like all development, it all depends on priority.
No scatter on successful hacks! It's already a penalty when you fail twice for most hacks; why penalize us when we succeed???

Enter grid and you're already dead, destined to be reborn and fight another day.

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Kynric
Sky Fighters
Rote Kapelle
#617 - 2013-08-21 16:11:05 UTC  |  Edited by: Kynric
I could accept getting only one try per can if in exchange we lost the scatter game. At least it would play faster.
Phoenix Jones
The Scope
Gallente Federation
#618 - 2013-08-21 17:38:48 UTC
Forgive me if what I say is in error. I have not spent a ton of time researching the mechanic regarding the sites themselves.

I've gone out sporatically flying through highsec and nullsec looking for these sites. In highsec, if I go far enough off the beaten path, I can find 2 or 3 sites. There payout generally is Zilch as there will only be maybe a invention decryptor or some carbon inside. Generally the sites in highsec are ravaged and no longer exist when I log in (lets say at 7pm eastern time). I'd have to spend 1 to 2 hours to find a place that has signatures that are not wormholes.

Nullsec though, I haven't found any. Most likely its my bad luck, but the only signatures I see will be either combat sites, or wormholes.

Now I don't know if people have all these sites camped, but do these sites spawn on a regular basis throughout the day, or do they spawn just after downtime?

I am guessing (and this is just a guess), that if they are spawning just after downtime, people are mass sprinting to login just to run any new sigs that have poped up in 20 minutes or less. Again I do not know if that is how it functions or not, if not then no biggie I've just had lousy luck trying to find lowsec/nullsec relic and hacking sites.

If it is though, could the spawn be randomly generated throughout the day, instead of at a static time at downtime (I remember this being a issue with people sprint running combat sites at downtime to collect faction modules).

Again I don't know if this is how they currently function or not, I just haven't seen any sites in low or null except for combat sites since odyssey.

Yaay!!!!

Ali Aras
Nobody in Local
Of Sound Mind
#619 - 2013-08-21 18:00:09 UTC
I have seen sites spawn throughout the day when I was living in a sov null system. We would regularly get USTZ spawns of the relic or data sites and run them for dat isk, while the EUTZ guys ran theirs.

http://warp-to-sun.tumblr.com -- my blog

Orakkus
Brutor Tribe
Minmatar Republic
#620 - 2013-08-21 18:48:28 UTC  |  Edited by: Orakkus
CCP RedDawn wrote:
Hi all.

Some info about Hacking and Exploration for you.

First off, we've been quiet in these threads due to the summer holidays. Apologies for that.
Also, Team Prototyping Rocks and Team Pony Express have merged to create a new team called Team Kuromaku.

We are currently in the process of meetings regarding the new hacking feature and we are pushing for further iteration.
So I can't give you an definite yes/no to further iteration as of yet, but it's something that we would very much like to improve upon.

Like all development, it all depends on priority.


No apologies needed for your vacations. Seems quite a few of the folks here on this thread could use one away from Eve too. And interesting choice of team name as well. Let me tell ya what I do like about the current Hacking/Archeology(sp?):

What I like:
The Scatter Mechanic - Plesae, please DON'T get rid of this. It is a nice little challenge that is a bit like gambling, giving me a little of bit of a rush each time I choose a good container. I don't care what anyone else says, I think it is a good thing to have and I will be disappointed if it gets removed.

Profitability - I have perfect Arch and Hacking skills, and it is a nice and reasonable way for a guy like me (a man with a job, wife, and three kids), to make isk without spending hours upon hours upon hours ratting or mining. It isn't EASY to make money, but it isn't time-consuming, either.

Mini-game Challenge - I think the challenge of the mini-game is just about right. Even with the best possible virus offense and defense (ships/rigs/skills), I still lose one from time to time.

Danger - I run my Relic and Data sites in a Cheetah in null-sec. Which means that I have to trade between speed and effectiveness for safety while working/Travelling and carrying capacity. I think its a fair trade.

What I don't like:
Random Tractor beam lock/speed - This might be intentional, as it means it ALWAYS takes x number of seconds to pull in a container no matter how close or far away it is.

Scraps/Equipment containers/Loot Options - Scraps and Equipment Containers can be largely ignored as even their contents aren't likely to have anything of value. While I still think you need to have "junk" containers, it would be nice to have a little more variety with loot possibilities.

Interfaces BPCs - I could wallpaper a titan with how many of these things I get each week. Cut the spawn rate in half. And is there any other use for the parts we get to make these interfaces either?

He's not just famous, he's "IN" famous. - Ned Nederlander