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Question regarding Odyssey exploration

Author
Solhild
Doomheim
#21 - 2013-05-26 07:41:27 UTC
Heinel Coventina wrote:
OP's idea won't fly. As it is the forum is already flooded with people saying the can spewing is too twitch based and require too much hand-eye coordination. Allowing people to click more often will only make the problem worse.

Let's be real, the exploration mechanic is little more than loot pinata. It was before, it is now. No need to make it too complicated. Challenge should be provided by other players. Make it easier for others to interfere with explorers, and we'll have plenty content.


Agreed, just make it fly out then stop at a radius of 30k or so. That way ninja players can have an opportunity to steal - much more EVE in my opinion.
Hershman
Creepers Corporation
#22 - 2013-05-27 10:02:13 UTC
I've yet to hear a good reason why this is a bad idea. There are plenty of people crying 'pinata' though.

I find this hilarious, but also irrelevant.

I play EVE every day! Follow me at http://www.twitch.tv/matthershman

Brooks Puuntai
Solar Nexus.
#23 - 2013-05-27 10:50:38 UTC  |  Edited by: Brooks Puuntai
Hershman wrote:
I've yet to hear a good reason why this is a bad idea. There are plenty of people crying 'pinata' though.

I find this hilarious, but also irrelevant.


Check the Sisi forums, its been discussed to death there.

https://forums.eveonline.com/default.aspx?g=posts&t=238679
https://forums.eveonline.com/default.aspx?g=posts&t=236322&find=unread

A shortish summery:

-It's terrible for anyone who is colorblind, has bad eye sight, or has slow hand to eye coordination(or is intoxicated).

-After finding the site then hacking the site, having to quickly click little green dots seems more of a punishment then a reward.

-It DOES NOT promote "Good" group game play. Scanning takes 1 person, hacking takes 1 person, looting promotes multiple? So pretty much you have to have your friends wait around only to grab cans for 10sec. Looting should be the least of the group activity, not the only.

-It doesn't fit Eve's design. Eve is not a real twitch based game, not to mention flight control is mostly point to point, not manual. Which means having to click to move the ship in a certain direction, while trying to chase a group of scattering cans, is a chore not entertainment.

I'm sure there are others, but in the end the overall mechanic is terrible. The feedback from the (vocal)majority who have tested it have stated it as well.

E: Caps wasn't needed, my bad.

CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE / Dynamic New Eden

Abrazzar
Vardaugas Family
#24 - 2013-05-27 11:13:38 UTC
They should at least allow you to pick up more than one can at a time when you have special tractor modules in your highslots.

Then I can go trolling in exploration sites.
Zen Dad
Solitary Sad Bastard In Space
#25 - 2013-05-27 11:42:21 UTC
Hershman wrote:
I meant to write this sooner but I've been busy so... as usual i get right to the point, and then my question

I watched most of fanfest stream. My immediate reaction to the looting was...


You should be able to grab more than one salvage item per 'white cycle'.


  1. You successfully hack a ship.
  2. Items appear from a single location (the ship)
  3. Items begin to scatter in different directions, while cycling through a limited time for ONLY ONE ITEM to be obtained.



This is great! This can be really cool! Why would you make it so you can only grab one item per cycle? Heres what happens when you can grab more than one:


  1. There is now a tactical dynamic to this system which is even more interactive and fun to coordinate with another person. (yet also more fun/rewarding when doing solo exploration)
  2. You attempt to grab as many items as you can on the initial drop. This is a strategic move because...
  3. The items are spreading out in space at a fast rate.
  4. As they move away, the distance between items is increasing.
  5. The more time you let pass, the more distance....
  6. The more distance, the more difficult it is for you to be within pick up range of multiple items
  7. After a few cycles and time passed you are now only able to pick up one item because...
  8. Naturally after that time passes you will not be able to maneuver yourself within grabbing reach of 2+ items within one cycle
  9. This dynamic gradually continues


Dont make this feature so static. Give it a dynamic please!

Party cooperation example tactic: Player1 goes after the northern bound items and Player2 goes after the items that are scattering south of the wreck. Also if the build is the same as displayed at fanfest there will obviously need to be a few tweaks to the 'white cycle time', quantity of loot items, and the speeds/directions at which they eject. It should be balanced so grabbing 75% of loot is challenging and grabbing 100% is nearly impossible. (grabbing loot must be done before the final 'white cycle' where left over items will then dissapear.)

The Dynamic:
Players with better click speed and mouse pointer accuracy will attain better rewards in the first 'white cycles' (and less items to chase down in later 'white cycles'). Players with better spacial awareness and reaction speed will also benefit from being able to position their ship in more tactical location where larger clumps of random loot are directed.

My Question:
Has this been suggested since fanfest? When I was too short on time to write this I also figured that it would probably have been mentioned by someone else who comprehends the dynamic


Jeezus - I have a better idea.

1. Scrap kids hacking mini game

2. Sit back and enjoy the majesty of space whilst the can is opened ( takes seconds on average)

3. Loot

4. Move on.

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