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Blasting through Null and kinda surprised...

Author
baltec1
Bat Country
Pandemic Horde
#61 - 2013-05-24 14:35:24 UTC
Quote:

there is no reason to claim space if you don't use it. especially if no one agrees that "claimed space" == "reward".

Atacama desert is a part of country (i guess we speak about USA but i'm not sure) and thus there is no reasons to remove it from sovereignty (and it possibly cannot be done due to territorial reasons). Thus this analogy is bad.

Its a perfect analogy. A desert of no value aside from a handfull of mineral mines that import all of their needs. Also it is nowhere near the US
Corey Fumimasa
CFM Salvage
#62 - 2013-05-24 14:39:28 UTC  |  Edited by: Corey Fumimasa
Atlantis Fuanan wrote:
Ylariana wrote:
...
YOU hunted your space to extinction, now YOU are moaning there is no food left to hunt ....... Brought THAT **** on yourselves. Removing L4s from HS wont change that, changing your play habits might help.

As long as you make it deadly to do anything other than PVP fit in Low/Null, people who dont actually find PVP that enjoyable will avoid that space. Removing their source of income will not change the fact that they dont want to engage in PVP, it will just reduce their enjoyment of the game.


Exactly what i would have posted! Time to step back from NBSI and get some Humanity back ingame. You don't have to kill every little piece of spaceship that is trying to just move around! Killmail-hungry people all around.

This is not true of Providence, all of the holder alliances there actively protect neutrals. It is null and there always reds around and neutrals do get shot by holders from time to time. But for the most part its pretty safe to work there, and for all the talk of how Provi is poor, the rat bounties are much better than Empire space. And all the stations are open to dock in so there is no problem having multiple ships or storing loot. Combine this with a modest local market and it really is the perfect place to try out nullsec.

And yet we are far from over-run by neutrals ratting and mining. There's more than a few, but nothing like I would expect after seeing the population pressure in highsec. So there is a bit more going on than just over aggressive PvPers killing everyone. There is some other reason that null is underpopulated.

If you want to visit Providence check yourself and your last 2 corps on the KOS checker here ---> http://kos.cva-eve.org/

And mark the holder alliances blue or neutral so you know who they are ---> http://providenceregion.blogspot.com/

Don't shoot anyone or cause any trouble. Don't act like a spy; don't stay on grid with a group of holders that may be a fleet staging. Talk in local a lot and let people know what you are doing. If you do get blown up by holders just relax, start a convo with them and see about reimbursement, most FC's that screw up like that are happy to do so. That's pretty much it, come and mine or rat as much as you want. Stockpile your Ore and ask around for a freighter, those guys usually have room on the outbound leg and are happy to take a load for very reasonable cost.
Frostys Virpio
State War Academy
Caldari State
#63 - 2013-05-24 14:52:31 UTC
Jenn aSide wrote:
Corey Fumimasa wrote:


People packed into highsec like sardines and hundreds if not thousands of null sec systems are empty. This may or may not be working as intended, I just wanted to note that I have had similar experiences to Gogela, and it also makes me wonder.


Nothing to wonder about, it's just the way people are. Even in a game like EVE most people will choose convenience and safety over adventure and danger. It's why sooo many more people visit six flags or Disney land than enjoy extreme sports and why most MMOs are similarly styled themeparks.

As long as I've been playing EVE, null has been mostly empty compared to High Sec no matter what the Sov system was, what rewards were available etc. Even after CCP buffed null with upgrades the population increase was minor and temporary. most actual people are simply too weak-kneed to be able to accept even the chance of losing in a video game.

The answer isn't better null sec, it's better humans.....


So no amount of nerfing high sec or buffing null can fix the income problem then unless we changes the "rules" and make ship loss not matter. Does this revelation mean we will no longer see thread about that?

Who am I kidding, of course the threads won't stop...
Varius Xeral
Doomheim
#64 - 2013-05-24 14:53:18 UTC  |  Edited by: Varius Xeral
There are plenty of people smart and skilled enough to survive while making ISK in nullsec, they haven't been "hunted to extinction" or any such nonsense. The fact that they're smart and skilled means they know they can make more ISK easier in hisec, so that's what they do.

Really though, more bitter nullsec rejects and hisec scrublords who have never left hisec besides their first and only gate camp gank need to chime in here. Always valuable insight from those groups of losers and people who never even tried in the first place.

Official Representative of The Nullsec Zealot Cabal

Jenn aSide
Worthless Carebears
The Initiative.
#65 - 2013-05-24 15:03:56 UTC  |  Edited by: Jenn aSide
Corey Fumimasa wrote:


And yet we are far from over-run by neutrals ratting and mining. There's more than a few, but nothing like I would expect after seeing the population pressure in highsec. So there is a bit more going on than just over aggressive PvPers killing everyone. There is some other reason that null is underpopulated.
.


Like I said, the reason is "people". Losing stuff is more possible in null (and low and wormholes) than it is in high sec (though thankfully, it is still possible in high sec....for now....).

Point Blank, many human beings can't do anything (including something as completely innocuous as playing a video game) without being 100% hand held and swaddled in protective kevlar. Just like that guy posted in another thread about how "NO loss is acceptable", it's the truth with many, many people in game and IRL.

When you understand this, you understand that it is a almost bloody incredible MIRACLE that there are any "carebears" in EVE at all.

I say almost because the truth it that most of them have fooled themselves into believing the area of the game they are squeezed into like sardines IS safe so they can continue to play the game. Then someone comes along and ganks them, the imaginary bubble of total safety is burst and off to the forums or to actually unsub they go.

It's like that in Real life too. People live on a dangerous planet but have fooled themselves into believing they are "safe", then something totally natural and "within the rules of this physical universe" happens and they are all like "that never happens here" or "I totally didn't expect to ever see something like that" as if the laws of physics just changed or something lol.

TL;DR people are weak and somewhat stupid.
Jenn aSide
Worthless Carebears
The Initiative.
#66 - 2013-05-24 15:06:31 UTC  |  Edited by: Jenn aSide
Frostys Virpio wrote:
Jenn aSide wrote:
Corey Fumimasa wrote:


People packed into highsec like sardines and hundreds if not thousands of null sec systems are empty. This may or may not be working as intended, I just wanted to note that I have had similar experiences to Gogela, and it also makes me wonder.


Nothing to wonder about, it's just the way people are. Even in a game like EVE most people will choose convenience and safety over adventure and danger. It's why sooo many more people visit six flags or Disney land than enjoy extreme sports and why most MMOs are similarly styled themeparks.

As long as I've been playing EVE, null has been mostly empty compared to High Sec no matter what the Sov system was, what rewards were available etc. Even after CCP buffed null with upgrades the population increase was minor and temporary. most actual people are simply too weak-kneed to be able to accept even the chance of losing in a video game.

The answer isn't better null sec, it's better humans.....


So no amount of nerfing high sec or buffing null can fix the income problem then unless we changes the "rules" and make ship loss not matter. Does this revelation mean we will no longer see thread about that?

Who am I kidding, of course the threads won't stop...


This is called "seeing what you want to see, even when it's not there". There are plenty of people who live in high sec and would take the risk of isk making in null (more often) if it were more worth it, im one of them and i still keepratting/explorer alts in null just for a change of pace when incursions get boring.

But most people aren't like that and very many EVe players would stick to high sec even if you gave them 1 PLEX for every jump they did in null sec lol.
baltec1
Bat Country
Pandemic Horde
#67 - 2013-05-24 15:12:46 UTC
Quote:


So no amount of nerfing high sec or buffing null can fix the income problem then unless we changes the "rules" and make ship loss not matter. Does this revelation mean we will no longer see thread about that?

Who am I kidding, of course the threads won't stop...

Nerfing high sec income would bring more people into null because it would be worth it.
Anabella Rella
Gradient
Electus Matari
#68 - 2013-05-24 15:14:22 UTC
Posting in yet another stealth "nerf high sec" thread. Roll

When the world is running down, you make the best of what's still around.

Jarod Garamonde
Jolly Codgers
Get Off My Lawn
#69 - 2013-05-24 15:19:41 UTC
Try it again, but in a Deimos, this time. You'll find a fight. Promise.

That moment when you realize the crazy lady with all the cats was right...

    [#savethelance]
Meytal
Doomheim
#70 - 2013-05-24 15:50:25 UTC
For one, the primary source of income in Null is passive: Moon Goo. A secondary source of income is ratting and mining in well-protected inner systems. People are not spread out in Null like they are in Hisec, because if a threat does happen to roll around, the Sov holders can project their forces throughout their territory very quickly, before that threat even comes close to a sensitive area. Basically, Sov holders can afford to stay in the choice systems, only keeping scouts in choke systems, even though they technically own entire regions.

If that is too depressing, and it makes you sad to roam Null and not see anyone willing to hunt your cloaky T3, then come jump into W-space with us. We'll be happy to spend hours chasing you :)
baltec1
Bat Country
Pandemic Horde
#71 - 2013-05-24 16:01:52 UTC
Anabella Rella wrote:
Posting in yet another stealth "nerf high sec" thread. Roll


Well we cant buff null.
Vincent Athena
Photosynth
#72 - 2013-05-24 16:02:15 UTC
baltec1 wrote:
When you can make just as much in high sec it no wonder null is abandoned

But you cannot make an empire.

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Arcelian
0nus
#73 - 2013-05-24 16:09:46 UTC
baltec1 wrote:
Quote:


So no amount of nerfing high sec or buffing null can fix the income problem then unless we changes the "rules" and make ship loss not matter. Does this revelation mean we will no longer see thread about that?

Who am I kidding, of course the threads won't stop...

Nerfing high sec income would bring more people into null because it would be worth it.


Is it really about the income? I don't think so. It's more about the "stigma" of null-sec. Being a mindless drone, working to make others rich. I felt the same way, quite ignorantly.

Then with some luck I gave it a try, and landed in a fantastic null sec corporation. It's been nothing short of awesome. I believe the real problem is that many like to play eve mostly solo, with the corp being a glorified chat room. It's much more difficult to try to do that, in null sec, because all you have is each other.

And most empire dwellers are happy with this mostly solo existence, just as I was.

Because they don't know there is something better.
baltec1
Bat Country
Pandemic Horde
#74 - 2013-05-24 16:12:57 UTC
Arcelian wrote:

Is it really about the income? I don't think so. It's more about the "stigma" of null-sec. Being a mindless drone, working to make others rich. I felt the same way, quite ignorantly.

Then with some luck I gave it a try, and landed in a fantastic null sec corporation. It's been nothing short of awesome. I believe the real problem is that many like to play eve mostly solo, with the corp being a glorified chat room. It's much more difficult to try to do that, in null sec, because all you have is each other.

And most empire dwellers are happy with this mostly solo existence, just as I was.

Because they don't know there is something better.


Yes its about the isk. Why take on that added risk and forced downtime in isk making when high sec offers the same but with no drawbacks?
Skeln Thargensen
Doomheim
#75 - 2013-05-24 16:13:52 UTC
it doesn't help that it's full of smack-talking zealots, true.

forums.  serious business.

baltec1
Bat Country
Pandemic Horde
#76 - 2013-05-24 16:14:24 UTC
Vincent Athena wrote:

But you cannot make an empire.


They dont care.
Ginger Barbarella
#77 - 2013-05-24 16:21:20 UTC
Null is the home of the best 'leet players in EveO... how DARE you slander their good names and awesome sov-keeping empires!!

You, sir, are a dog!!! Pirate

"Blow it all on Quafe and strippers." --- Sorlac

Varius Xeral
Doomheim
#78 - 2013-05-24 16:42:26 UTC
There's always the fundamental misunderstanding in these threads where people think we're advocating for moving hisec players to nullsec through incentive. All we care about is moving nullsec players to nullsec through incentive. We love nullsec gameplay, and we want more of it. Unfortunately, we seriously handicap ourselves if we choose to generate our ISK in nullsec instead of hisec, and that really isn't fun.

If you don't want to be in nullsec, then we don't want you there either. Also, you probably don't want us in hisec either, as that's where we get the ideas for fun stuff like Burn Jita, ganking, hisec wardecs, and so on.

The only thing holding back a sensible risk/reward balance is a tiny vocal minority of multi-boxing/afk superheroes who care nothing for casual gameplay and everything for the simultaneous eating and having of cake. True "casual" gamers don;t care about their isk/hour or even read these forums, yet they are spoken for by turbo-nerd isk farmers who claim to represent their interests. The sooner this cancer is isolated and excised, the sooner everyone can benefit by a better and more balanced game.

Official Representative of The Nullsec Zealot Cabal

Arcelian
0nus
#79 - 2013-05-24 16:59:49 UTC
baltec1 wrote:
Arcelian wrote:

Is it really about the income? I don't think so. It's more about the "stigma" of null-sec. Being a mindless drone, working to make others rich. I felt the same way, quite ignorantly.

Then with some luck I gave it a try, and landed in a fantastic null sec corporation. It's been nothing short of awesome. I believe the real problem is that many like to play eve mostly solo, with the corp being a glorified chat room. It's much more difficult to try to do that, in null sec, because all you have is each other.

And most empire dwellers are happy with this mostly solo existence, just as I was.

Because they don't know there is something better.


Yes its about the isk. Why take on that added risk and forced downtime in isk making when high sec offers the same but with no drawbacks?


Where is this holy fountain of isk located in high sec?
Jenn aSide
Worthless Carebears
The Initiative.
#80 - 2013-05-24 17:08:15 UTC
Varius Xeral wrote:
There's always the fundamental misunderstanding in these threads where people think we're advocating for moving hisec players to nullsec through incentive. All we care about is moving nullsec players to nullsec through incentive. We love nullsec gameplay, and we want more of it. Unfortunately, we seriously handicap ourselves if we choose to generate our ISK in nullsec instead of hisec, and that really isn't fun.

If you don't want to be in nullsec, then we don't want you there either. Also, you probably don't want us in hisec either, as that's where we get the ideas for fun stuff like Burn Jita, ganking, hisec wardecs, and so on.

The only thing holding back a sensible risk/reward balance is a tiny vocal minority of multi-boxing/afk superheroes who care nothing for casual gameplay and everything for the simultaneous eating and having of cake. True "casual" gamers don;t care about their isk/hour or even read these forums, yet they are spoken for by turbo-nerd isk farmers who claim to represent their interests. The sooner this cancer is isolated and excised, the sooner everyone can benefit by a better and more balanced game.


I'm sorry, I had to repost this for you because you didn't say the underlined part loud enough.