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Issues, Workarounds & Localization

 
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The new launcher and the web server issues on the 21st of May: FAQ and update thread

First post First post
Author
Rommiee
Mercury Inc.
#681 - 2013-06-03 12:45:21 UTC
Smoking Blunts wrote:
Rommiee wrote:
Smoking Blunts wrote:
Rommiee wrote:
CCP Atropos wrote:

I still want all feedback on the EVE Launcher and it's user experience; if people stop talking about it, it doesn't mean they're magically feeling great about it, it simply means they're not talking about it. The lengthy feedback threads, and my full EVEMail inbox, are still there, and the points people made need to either be acknowledged and worked on, or acknowledged and dismissed. I'll consider the matter closed when people start posting "I ran the new EVE Launcher today, and it was awesome!" or threads/posts/EVEMail to that effect.


Well, don't hold your breath, that could take some time.

Though, when you get fed up, you can use the part of your comment: "The points people made need to be .......acknowledged and dismissed". Or in other words......"That's enough of people complaining about our snazzy launcher, lets ignore them"

That should shorten your timeframe somewhat.



it wont belong before any iteration of the launcher ends and CCP declare it a finished product. its happened before and will happen this time.

half finished junk removing functionality needlessly forced onto the player base in the name of simplicity


Exactly my point. Been there, seen that sooooo many times with CCP.



far far to many times if you ask me. they should have actually stopped this **** by now


Indeed
Hakaru Ishiwara
Republic Military School
Minmatar Republic
#682 - 2013-06-03 14:13:35 UTC
Hakaru Ishiwara wrote:
May we have an update on the expected behaviors of the Launcher as well as the current \bin\exefile.exe workaround once Odyssey rolls out on June 4th?
Re-posting for CCP follow-through.

Currently, the launcher is a despised and dysfunctional element of the login process. What should we expect come the Odyssey patch?

+++++++ I have never shed a tear for a fellow EVE player until now. Mark “Seleene” Heard's Blog Honoring Sean "Vile Rat" Smith.

ms kypp
Take A NumbeR.
Complaints Department.
#683 - 2013-06-03 17:54:15 UTC
seriously I'd just like to log on!!!!! what in the hell petition is in peeps a response would be fantastic or a refund for all my accounts!!!! This launcher has caused nothing but a complete pain in the back side.

when ever your ready for a response I'll be waiting at my petition page!!! only been like this since yesterday!!!!!!

I need my EVE fix!!!!
Oraac Ensor
#684 - 2013-06-03 19:58:06 UTC
I would like to know what will happen regarding the upcoming patch for those of us who don't have a launcher.

Will we be able to get the expansion by running the repair tool or will we just be excluded from the game?
Malice Redeemer
The Black Crow Bandits
Pandemic Horde
#685 - 2013-06-05 02:20:56 UTC
Atena Dineji wrote:
From a practical point of view, i've already posted my opinion on the launcher here:
https://forums.eveonline.com/default.aspx?g=posts&m=3063540#post3063540

But now that i've seen the ugly look&feel of the new launcher, i felt the urge to clarify:
I want to play a game that looks mature, not some Kindergarten-app!
http://dl.eve-files.com/media/1305/launcher.png

Pretty please, leave us the possibilty to bypass this thing and don't ever "improve" the old login, thanks.

Rand'zha Gaterau
Jovian Ascendancy
#686 - 2013-06-05 05:50:56 UTC
With this update I am not not able to long on at all. With the exe file it tells me to download patch do and then I cant long in still. Before this the Launcher still has not worked for me.
KIller Wabbit
MEME Thoughts
#687 - 2013-06-05 08:02:28 UTC
I want my 125MB of memory back. YOU HAVE GOT TO BE KIDDING...
Whitehound
#688 - 2013-06-05 09:14:32 UTC
The repair tool still does not repair the game as it should, but keeps conflicting with the launcher.

The new launcher also deleted my EVE icons! I had created new ones, because the default ones are old and ugly as ass. But I guess you deleted them because of your policy of "not modifying the client" when all I want is for my desktop not to be showing those ancient icons. I had created new icons and saved them into the EVE directory as separate files and now they are gone. Please do note that I did not touch any of the client's files but that you deleted my files instead! Thanks for that...

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.

Luke Eskar
Frank Gallagher Fan Club
#689 - 2013-06-05 12:12:44 UTC
new launcher is ******* ****

.

Kaz Mafaele
D-sync
#690 - 2013-06-05 15:05:11 UTC
Seems you have removed the bin work around. Just wanted to say I have tried all the things in the original post of this thread and still get the offline launcher. I am really disappointed you would remove a work around when you have not yet reliably fixed the problem.
Kblackjack54
Deep Core Mining Inc.
Caldari State
#691 - 2013-06-06 01:27:22 UTC
Ok here is an idea that might tick all the relevant boxes that seem to have caused so much indignation with the players.

The launcher as it currently stands appears to be a work in progress, CCP want advertising, the players are rightly suspicious of this tactic, maybe the following work around will cover it.

Player opens EVE launcher with the intent of logging in his character/s, he is presented with the launcher which functions to check the client as it does now.

Instead of the current log in process the player is given the option to go directly to the log in screen,, ….smaller button required CCP, more room for adverts..... meaning they can spend as little time, or as much as they wish on the adverts page, CCP get there chance and if it,s any good players will take advantage of what is being offered there, players on the other hand get the option of moving on if they feel there is nothing to be gained by reading the adverts, Oh and play fair CCP don't in-build lag into the process.

Clicking the log in button they should then be presented with a single full page spread of all there accounts, listed in vertical columns under which are the normal log in boxes, Account name already listed and a Password box, Plus an option to add accounts, below all of which is single large 'PLAY' bar

The process from that point is simply one of highlighting the Character/s you wish to log in after which you enter the required account password to each account, still has the same functionality as the OLD log in screen were it holds the screen name and only requires the password to be entered.

Additional information about the location, current training, Account status etc, could also be added, all the useful stuff to the players.

After which a single click would then log in the accounts in order one after the other, very similar to the process currently used by many multi boxers today and in the past.

This method would increase the functionality of the log in screen and speed up the process significantly as seems to be the requirement of players given there complaints about loss of speed and function in the new launcher process by allowing them to pre-select there characters without the requirement to re-visit the log in screen on multiple occasions.

CCP get what they want, Players have a choice, everyone is happy.
Oraac Ensor
#692 - 2013-06-06 09:12:42 UTC
CCP Atropos wrote:
- Updated 1209 GMT 30 May -

That was a week ago . . .
Laura Gannon
EDGE Alliance Holding
#693 - 2013-06-06 09:26:15 UTC
Kaz Mafaele wrote:
Seems you have removed the bin work around. Just wanted to say I have tried all the things in the original post of this thread and still get the offline launcher. I am really disappointed you would remove a work around when you have not yet reliably fixed the problem.



Bin/.exe, 'Workaround' is still functional and has not to date been removed,

They will remove it though as force seems to be the only way players are going to let go of this one. same as the Unified inventory you are now FORCED to use rather than right clicking your current ship in station along with so many of these 'New improvements' that have been brought in.

Choice seems to be a word that Dev's really do have the hates for.
Cevin North
Red Dwarf Mining Corporation
space weaponry and trade
#694 - 2013-06-06 18:03:58 UTC
Well, a new wine, a new update so id thought id upgrade my feedback on this launchaholic quest :)

My wine has (since today) updated to version 1.5.31 and now i am experiencing a bug with the client update of today as well.
Its a kind of funny bug as the launcher shows itsself in grayscale with the pictures not loaded. BUT for about 50% of the time i can actualy see my login and password box.

Looks like were getting somewhere.

This issue i have been able to reproduce several times as i tried to fix my client by emptying out all caqche items (clear all cached data). The client will want to verify itsself (that takes ages, even on a SSD) but a few more times i seem to be able to see the launch box again.

Maybe someone is capable of reproducing what i see on my screen and able to help us linux huggers to get this launcher fixed?
Power Armor
Omega Boost
#695 - 2013-06-06 20:58:58 UTC  |  Edited by: Power Armor
Laura Gannon wrote:
Kaz Mafaele wrote:
Seems you have removed the bin work around. Just wanted to say I have tried all the things in the original post of this thread and still get the offline launcher. I am really disappointed you would remove a work around when you have not yet reliably fixed the problem.



Bin/.exe, 'Workaround' is still functional and has not to date been removed,

They will remove it though as force seems to be the only way players are going to let go of this one. same as the Unified inventory you are now FORCED to use rather than right clicking your current ship in station along with so many of these 'New improvements' that have been brought in.

Choice seems to be a word that Dev's really do have the hates for.



Yes i still have not forgotten the shutdown of the classic eve client.

And many people who complain now about motion sickness and whatnot...go figure...might be that you voiced loud to abandon the classic client because of your new graphics card.

Where initially choice was provided and sometime promised, CCP alway killed off the old option sooner than later.

And well the unified inventory sill sucks compared to the old one. I had to clean out all caches and settings after the launcher mess and practically was having a clean client. If you are a new user and do not know that you can make all the tree visible in the inventory settings you end up with an unusable setup. You can not specifically open your ship, items or corp hangar without it.
Alphea Abbra
Project Promethion
#696 - 2013-06-06 21:04:18 UTC
I have found another bug in regards to the launcher.

I noticed after Oddysey and the 1.0.1 and 1.0.2 patches that even though I open the game through the bugfix (bin/ExeFile.exe), it downloads a tiny bit and then closes to go to an installer, as it did before the launcher.
After installing the patch, however, it opens the bug and the bug then also tries to install the patch and verify clients all around.

Isn't it clear that when I use the bugfix to access the game and the patches, that I also desire to opt out of the bug when it comes to the patching? I have no interests using design flaws to log into EVE, and I'd rather just be able to play the game than mess around with a number of bugs and design flaws.
Is it too much to ask to be able to opt out, at least until the bug is mandatory?

I want the workaround to stay for as long as possible and work for as long as possible. Please don't force me to open bugs.
Please.
Oraac Ensor
#697 - 2013-06-07 01:09:41 UTC
Laura Gannon wrote:
Bin/.exe, 'Workaround' is still functional and has not to date been removed,

They will remove it though as force seems to be the only way players are going to let go of this one. same as the Unified inventory you are now FORCED to use rather than right clicking your current ship in station along with so many of these 'New improvements' that have been brought in.

Choice seems to be a word that Dev's really do have the hates for.

If they do try to force us they'll just force some of us out of EVE. I'm sure I can't be the only one without a launcher of any sort since they introduced the new one.
Balder Verdandi
Wormhole Sterilization Crew
#698 - 2013-06-07 04:58:24 UTC
Reporting in as one of those choosing NOT to use the launcher ....

Even a new install on my desktop at home on a decent desktop (Win 7 Pro on an older AMD dual core 3.2GHz with 4GB RAM and a 285 GTX) and much better internet ...... and the launcher is just out there doing it's own thing.


I'm trying to be hopeful this won't be like the fiasco with Unified Inventory and take seven months to get it working properly .... but really, as much fail as the launcher currently has, I'm putting my ISK on it taking a solid 6 month or more to get this incredibly buggy launcher
CleanBlood Belovar
Techno Hive
Valkyrie Alliance
#699 - 2013-06-07 13:09:04 UTC
I buy today Steam alt and login issues not resolved. Launcher with Steam account credentials starting up successful. But on first screen "Select character" i cannot enter in game around 1 hour (other my alts - non Steam - sign up to the game without any problems ). Maybe you simply add to eveonline.com "Account Management" section option to generate classic login-pass pair through Steam-login-current-acc ? And we never has problems with Steam............ Thanks.
Thorvik
Sebiestor Tribe
Minmatar Republic
#700 - 2013-06-07 21:05:53 UTC
CCP Atropos wrote:

I still want all feedback on the EVE Launcher and it's user experience; if people stop talking about it, it doesn't mean they're magically feeling great about it, it simply means they're not talking about it. The lengthy feedback threads, and my full EVEMail inbox, are still there, and the points people made need to either be acknowledged and worked on, or acknowledged and dismissed. I'll consider the matter closed when people start posting "I ran the new EVE Launcher today, and it was awesome!" or threads/posts/EVEMail to that effect.


For me it's working fine. I would like some better functionality when logging in multiple accounts but other than that it logs me in and takes me to the game without having to hit "Play", which I thought was a terrible idea anyway. Why the extra step? It would be nice to know your thought process. Something like "the extra step is designed to restrict auto-logon for bots and RMT operations" would be interesting to hear and would make everyone a little bit less inclined to criticize your work