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Player Features and Ideas Discussion

 
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Suggestion for a new form of hybrid PvE/PvP content: Distress Calls

Author
Ganthrithor
School of Applied Knowledge
Caldari State
#101 - 2013-11-25 10:15:36 UTC
Sabriz Adoudel wrote:

'Defender' also makes it a Crimewatch red card offense to shoot a Defender or to assist someone with the 'Attacker' flag. In highsec this means CONCORDOOKEN.


Yeah, this will be fun as people try to avoid accidentally shooting the target they were intending to rep, or vice versa.
Sabriz Adoudel
Move along there is nothing here
#102 - 2013-11-25 11:25:40 UTC
Ganthrithor wrote:
Sabriz Adoudel wrote:

'Defender' also makes it a Crimewatch red card offense to shoot a Defender or to assist someone with the 'Attacker' flag. In highsec this means CONCORDOOKEN.


Yeah, this will be fun as people try to avoid accidentally shooting the target they were intending to rep, or vice versa.


Safety settings are your friend.

In high sec, people looking for trouble live on yellow and those looking to avoid it live on green. Red is only ever used for suicide ganking or by the occasional idiot that ends up with a hard to explain but hilarious loss mail.

And yes, yellow safety does currently prevent remote assistance (RR, ReSeBo,projected ECCM etc) that would incur a Crimewatch red card, such as remote repping someone that is being blaapped by CONCORD.

I support the New Order and CODE. alliance. www.minerbumping.com

Autumn Shepard
Perkone
Caldari State
#103 - 2013-11-25 12:51:52 UTC
+1
Would read again

S T R A T C O M is open for recruiting. Check the Link bellow for details.

https://forums.eveonline.com/default.aspx?g=posts&m=4235980#post4235980

Komodo Askold
Strategic Exploration and Development Corp
Silent Company
#104 - 2013-11-25 20:15:23 UTC
You've just got my +1 =3 I like this!
Narwz
The Scope
Gallente Federation
#105 - 2013-12-02 14:25:11 UTC
Needs a bit of work but for its nice idea.
Yu Tasogare
Doomheim
#106 - 2013-12-02 21:40:19 UTC
must have....... Please CCP! please put this in at some point!
Sabriz Adoudel
Move along there is nothing here
#107 - 2013-12-14 01:33:59 UTC
Minor changes made to the 'why' section to clarify how these have different design intentions to low/null incursions.

I support the New Order and CODE. alliance. www.minerbumping.com

Taiko Igunen
State War Academy
Caldari State
#108 - 2013-12-14 11:32:04 UTC
Why should blues shoot each other? They will just complete the distress call and harvest the grapes. ^^ A distress call site in sov space could mean that it's just a gift to the ruling Alliance.

Still, I like the idea of bringing more pvp content into game a lot - and, as I mentioned earlier, it would complement the Rubicon idea of getting people into deep space. The Titans could be ships on their way to null and so on.

Here's to you, here's to me, friends forever we will be ... and if we ever disagree, f*** you, and here's to me. Cheers!

CCP, give us open pvp: Distress Calls

Taegis Malukker
Pator Tech School
Minmatar Republic
#109 - 2013-12-24 06:09:35 UTC
I like the concept - it would actually fit well with the Rubicon theme of "the empires are losing control...".

As an idea to keep both sides balanced as players pick sides, maybe it could be scripted to have an NPC ship warp in on the opposing side each time a new player is flagged as either an "Attacker" or "Defender".
Malphas Inanis
Deep Core Mining Inc.
Caldari State
#110 - 2013-12-27 15:58:40 UTC
this idea is something that EvE needs, there could be alot of content added this way with minimal effort (good for us and the devs i think)

thank you for taking the time to post this here for us to read!

This is one of the hardest lessons for humans to learn. We cannot admit that things might be neither good nor evil, neither cruel nor kind, but simply callous – indifferent to all suffering, lacking all purpose.

Sabriz Adoudel
Move along there is nothing here
#111 - 2014-01-05 03:58:24 UTC
One more thing I'd add.

The more players that are on the losing side, the faster the distress call should respawn in that region.

For instance, if there's no attackers and ten defenders (and the defenders win) it might be a day until that region sees another distress call - whereas if there's 175 attackers and 140 defenders (and the defenders win) it might only be six hours until the next distress call in that region.

As for why - this is a sovereign nullsec-driven suggestion. It's so that if your alliance or coalition has solid control over a region that a distress call occurs in, there is an incentive to shoot blues rather than just form up one fleet that all work together.

I support the New Order and CODE. alliance. www.minerbumping.com

Anthalon Phenoma
Deep Core Mining Inc.
Caldari State
#112 - 2014-01-05 05:49:57 UTC
I like this idea a lot, would be a ton of fun. +1

I can just imagine the "Coast Guard" like fleets flying around with this. The battles could be immense. Only issue I can see coming from this is if the distress calls were to be all too common in a region, lowering the value of them in the long run. This just requires tweaking with time from a well constructed starting point and so on.

How would these region-wide messages be transmitted? Pop-ups? (Please no) Local message? New chat channel that opens up like with incursions?

I would like to add in for RealX to write a few new tracks for this that are more beat-driven and heavier than the standard fare... To intensify the situation... This is just me wanting more non-ambent music but I throw it in where I can. Big smile
Barbarrossa Buchner
The Scope
Gallente Federation
#113 - 2014-01-08 17:30:02 UTC
+ 1

Just for the interest this thing received. To new to throw down an articulate argument for or against.



The more I learn the more I realize just how much I don't know.
Bill Lane
Strategic Insanity
FUBAR.
#114 - 2014-01-08 21:58:37 UTC
+1

Hard to come up with original ideas that get more than 2 likes. This is an outstanding suggestion. I've never been interested in running incursions, but this seems like, properly done, it would be a lot of fun and could affect so many different aspects. Would boost the economy for industry guys (would settle out after a while but the initial boost would probably raise prices pretty substantially). Would encourage PVP for carebears (myself included, I've never been much into PVP but I'm trying). Would encourage teamwork among the capsuleers. Possibly a decent isk sink, which is always needed these days. Really great idea, hope CCP is watching.
Sabriz Adoudel
Move along there is nothing here
#115 - 2014-01-08 22:23:19 UTC
Barbarrossa Buchner wrote:
+ 1

Just for the interest this thing received. To new to throw down an articulate argument for or against.






You're never too new to have an opinion; if you change your mind with more experience, no harm done.

Out of interest, would you as a new player participate in an event like this, knowing there was a good chance of both losing the ship you field and getting your pod popped, but also a good chance of getting some tasty loot and a chance to see null/low sights like capital ships in combat?

I support the New Order and CODE. alliance. www.minerbumping.com

Kuro Bon
Test Corp 123
#116 - 2014-01-09 00:05:17 UTC
it's a good idea, I suggest one small wrinkle..

- players receive a "call for assistance" but are not told who they are fighting for until after they signup (with fleet or without). this allows the game to balance how many people sign up for each side.

Protip: 100M ISK per hour is about $3US an hour.

Barbarrossa Buchner
The Scope
Gallente Federation
#117 - 2014-01-09 02:25:40 UTC
Sabriz Adoudel wrote:
Barbarrossa Buchner wrote:
+ 1

Just for the interest this thing received. To new to throw down an articulate argument for or against.






You're never too new to have an opinion; if you change your mind with more experience, no harm done.

Out of interest, would you as a new player participate in an event like this, knowing there was a good chance of both losing the ship you field and getting your pod popped, but also a good chance of getting some tasty loot and a chance to see null/low sights like capital ships in combat?



Just think... a NOOB gets a computer generated call for help... I know what I would do.. consequences be damned. :)
The more I learn the more I realize just how much I don't know.
Sabriz Adoudel
Move along there is nothing here
#118 - 2014-01-13 09:55:42 UTC
Barbarrossa Buchner wrote:

Just think... a NOOB gets a computer generated call for help... I know what I would do.. consequences be damned. :)



Hehehe... I think my proposed reward system would make this pretty damn appealing to newbies anyway. Come along, lose a cruiser, then if your side wins, get more than enough ISK to replace your cruiser as well as a chance at big other rewards.

I support the New Order and CODE. alliance. www.minerbumping.com

Xe'Cara'eos
A Big Enough Lever
#119 - 2014-01-13 11:09:39 UTC
ElQuirko wrote:
Sabriz Adoudel wrote:
- As the attackers will win without capsuleer interference anyway, fighting for the attackers does not offer rewards unless at least twenty capsuleers fight for the defenders.


This would encourage silly imbalance between the teams; it'd only be worth attacking once 20 defenders are present and then very few people are going to fancy attacking a team of 20 people without their own squad, resulting in the defender team continuously and disproportionately swelling.

Might I suggest that the pirate corporation rewards the attackers for every player ship killed (with a multiplier depending on how many defenders are present) and a separate reward for portion of damage done to the NPC capital? Maybe large amounts of LP for the player kill (multiplied by ship class) and a proportional amount of ISK for the NPC kill? That way it encourages players to both engage other players and assist the pirates in attacking the capital, rather than just letting them get on with it and going for player loot. Giving the pirate-players LPs also means that, if they want to earn money from killing players, it can come from loot and bounties, whilst a lack of immediate ISK reward also points them towards shooting at the capital.



Maybe the attacking side doesn't pay out at all if there are more attackers than defenders? I can see people warping rookie ships into the fight to join the attackers right at the end, resulting in no payout.

For posting an idea into F&I: come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it..... If your idea can be abused, it [u]WILL[/u] be.

Ritual Union
Sebiestor Tribe
Minmatar Republic
#120 - 2014-01-16 06:51:49 UTC
+1 great idea

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