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CCP, when eve is getting real PvP?

First post First post
Author
Aida Nu
Perkone
Caldari State
#81 - 2013-05-22 21:02:10 UTC  |  Edited by: Aida Nu
Basil Pupkin wrote:
E-2C Hawkeye wrote:
Maybe he doesn’t consider killing mining barges as valid pvp. If he doesn’t then I would have to agree. Others would not. Opinions are like arse holieos...every one has one and they all stink.

Killing a barge is no different from mining. No surprises, no counter-attack, and you can do afk miner ganks just as miners do afk mining. Why would someone consider it a kill is a mystery for me.


Your brain is a mystery.
Komen
Aliastra
Gallente Federation
#82 - 2013-05-22 21:06:29 UTC
Aida Nu wrote:
Basil Pupkin wrote:
E-2C Hawkeye wrote:
Maybe he doesn’t consider killing mining barges as valid pvp. If he doesn’t then I would have to agree. Others would not. Opinions are like arse holieos...every one has one and they all stink.

Killing a barge is no different from mining. No surprises, no counter-attack, and you can do afk miner ganks just as miners do afk mining. Why would someone consider it a kill is a mystery for me.


Your brain is a mystery.

Sick burn.
Rhea Rankin Nolen
Science and Trade Institute
Caldari State
#83 - 2013-05-22 21:07:17 UTC
baltec1 wrote:
E-2C Hawkeye wrote:
Basil Pupkin wrote:
Marlona Sky wrote:
You have a problem with PvPPPPPPPPPPPPPPPPPPPPP?

Yes.
Destiny Corrupted wrote:
You're wrong.



My month of January proves you are wrong.

http://eve-kill.net/?a=pilot_detail&view=kills&plt_id=600165&m=1&y=2013


damn I never noticed my ratio of kill deaths its so lame @.@ 50% :( gotta work on fixing it...


Maybe he doesn’t consider killing mining barges as valid pvp. If he doesn’t then I would have to agree. Others would not. Opinions are like arse holieos...every one has one and they all stink.


How about this gem?


Duh..clearly Marlona had more SP! Roll
Bi-Mi Lansatha
The Scope
Gallente Federation
#84 - 2013-05-22 21:07:46 UTC
Basil Pupkin wrote:
... More SP always wins.
With 10M skill points (6 months) you can virtually max out all skills need for a Caldari Navy Hookbill. A player with 80M has no more ship advantage than you do... neither does one with 200M skill points.

There is an upper limit to the effect skill points can have on any type of ship.
Evei Shard
Shard Industries
#85 - 2013-05-22 21:09:09 UTC
Basil Pupkin wrote:
E-2C Hawkeye wrote:
Maybe he doesn’t consider killing mining barges as valid pvp. If he doesn’t then I would have to agree. Others would not. Opinions are like arse holieos...every one has one and they all stink.

Killing a barge is no different from mining. No surprises, no counter-attack, and you can do afk miner ganks just as miners do afk mining. Why would someone consider it a kill is a mystery for me.


You seem to come up with a lot of excuses as to why the situations provided here by other players are invalid to your lamenting of PvP.

I could bring up a particular instance in which I added T3 battelcruiser to my main's killboard, but I'm sure if you saw the e-mail you'd invalidate the whole thing because the Oracle was a PvE setup, am I right?

You are either trolling, or just don't belong in Eve. There is no "perfect" battle scenario in Eve. When you undock, you are accepting the possibility that you will die.
Said death is very often brought about not by the skill points of the pilot against you, but by the *number* of pilots you are against. It may not always be blob warfare like some claim, but often times it is 3v1, 4v1, or 5v1. 2v1 is lucky, 1v1 is a lottery moment, especially if your ships are even remotely close enough to get into that mythical issue of skill points being the determining factor.

tl:dr Eve will never fit your narrow view of "fair" PvP, because Eve is not fair.

Profit favors the prepared

baltec1
Bat Country
Pandemic Horde
#86 - 2013-05-22 21:09:17 UTC  |  Edited by: baltec1
Rhea Rankin Nolen wrote:


Duh..clearly Marlona had more SP! Roll


Makes you wonder why badgers arnt killing more. I mean, I know of at least two battleships that have died to iterons.
Grimpak
Aliastra
Gallente Federation
#87 - 2013-05-22 21:13:02 UTC
baltec1 wrote:
Rhea Rankin Nolen wrote:


Duh..clearly Marlona had more SP! Roll


Makes you wonder why badgers arnt killing more. I mean, I know of at least two battleships that have died to iterons.

yes, where are the badgers killing titans?

[img]http://eve-files.com/sig/grimpak[/img]

[quote]The more I know about humans, the more I love animals.[/quote] ain't that right

Scatim Helicon
State War Academy
Caldari State
#88 - 2013-05-22 21:16:43 UTC
I keep veering between "must be a troll, he can't be this dumb" and "this is Eve-O, of COURSE he could be this dumb".

Every time you post a WiS thread, Hilmar strangles a kitten.

Whiskey Leo
ACME Mineral and Gas
#89 - 2013-05-22 21:21:46 UTC
Basil Pupkin wrote:
It saddens me that I wasted so much time on a game which pretends to be a PvP game, while having no PvP side whatsoever.

Eve "PvP" formula is simple as wood - more SP wins. You have an account created later than 2007-2008? Automatic defeat at every attempt of pvping.

So, my question is, when eve is getting PvP which depends on something other than pure blob of bigger SP?


It is only real PvP when you win Roll
Grimpak
Aliastra
Gallente Federation
#90 - 2013-05-22 21:22:28 UTC
Evei Shard wrote:
tl:dr Eve will never fit your narrow view of "fair" PvP, because Eve is not fair.


maybe he's one of those that carries a tank of honour in his ships.

[img]http://eve-files.com/sig/grimpak[/img]

[quote]The more I know about humans, the more I love animals.[/quote] ain't that right

Barbelo Valentinian
Federal Navy Academy
Gallente Federation
#91 - 2013-05-22 21:22:28 UTC
Dub Step wrote:
Feel free to spend several billion on a 100m sp + titan pilot and find out just how wrong you are. You are still going to suck just as bad as you do at the moment.

What matters in PVP is knowledge.


Absolutely spot-on, IMHO.

Which means that in an odd way the OP is right - people who have been playing longer do have an advantage, of sorts. But he's wrong that it's in terms of SP. It's in terms of knowledge built up over years of playing, making mistakes, trying again - getting info from people you play with, experimenting, etc.

That cannot be had by a newbie. SP per "flying something well" is hard capped. A newbie can easily reach that cap for small ships. The newbie will never have the knowledge and experience - that's what corporations are for, so the knowledge and experience can be shared and learned.

But that's just how it should be in an MMO.
Murk Paradox
Ministry of War
Amarr Empire
#92 - 2013-05-22 21:25:45 UTC
Basil Pupkin wrote:
baltec1 wrote:

[quote=baltec1]One week into EVE and you can be in a logi ship and loved by your freinds.

Unless you mean T1 logi who's so laughable that nobody shoots him, no.



But t1 logi's are fun as hell now!

You'd be surprised what a gang of all logi could do.

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

Bischopt
Sebiestor Tribe
Minmatar Republic
#93 - 2013-05-22 21:28:16 UTC  |  Edited by: Bischopt
I get the feeling everything's been covered already but I'll weight in on this issue anyway because I feel strongly about the OP's possible stupidity and definite wrongness.

Let's start with an example:
You're in a buffer tanked, ab-fitted (relatively slow) frigate, when suddenly a fast kity frigate shows up and starts warp disrupting you! The fact is, even if you've got a 2003 character with an insane amount of SP, you're gonna die to the kiting frigate because you cannot hit him at all while he's orbiting you outside of your optimal range (and falloff). He can hit you just fine from there and kills you.
You're using a '03 character with several hundred million SP. He's using a 2011 character with maybe 20 million SP.
He completely destroys you because he's got the right tactics for the fight.

Quote:
You have an account created later than 2007-2008? Automatic defeat at every attempt of pvping.


This is an easy one.
My main is an '09 character and I've done pretty decently. I'm in the top 1k on battleclinic and the people in my neighbourhood know me, if not personally, by reputation (no, I'm not bragging. I think I'm actually pretty **** at pvp)

SP has very little to do with one's success at PVP.
You just suck at it.
Corey Fumimasa
CFM Salvage
#94 - 2013-05-22 21:32:53 UTC
Barbelo Valentinian wrote:
Dub Step wrote:
Feel free to spend several billion on a 100m sp + titan pilot and find out just how wrong you are. You are still going to suck just as bad as you do at the moment.

What matters in PVP is knowledge.


Absolutely spot-on, IMHO.

Which means that in an odd way the OP is right - people who have been playing longer do have an advantage, of sorts. But he's wrong that it's in terms of SP. It's in terms of knowledge built up over years of playing, making mistakes, trying again - getting info from people you play with, experimenting, etc.

That cannot be had by a newbie. SP per "flying something well" is hard capped. A newbie can easily reach that cap for small ships. The newbie will never have the knowledge and experience - that's what corporations are for, so the knowledge and experience can be shared and learned.

But that's just how it should be in an MMO.


So it wouldn't hurt to rebalance the skill trees and reduce all benefits from every skill by 50%. I think thats a great idea. To be honest I would remove all skills that increased combat ability so that people were fighting on a more even field. It would make Eve a lot more exciting if it was an even competition skill wise.
Murk Paradox
Ministry of War
Amarr Empire
#95 - 2013-05-22 21:35:44 UTC
Basil Pupkin wrote:
Murk Paradox wrote:
Basil Pupkin wrote:
It saddens me that I wasted so much time on a game which pretends to be a PvP game, while having no PvP side whatsoever.

Eve "PvP" formula is simple as wood - more SP wins. You have an account created later than 2007-2008? Automatic defeat at every attempt of pvping.

So, my question is, when eve is getting PvP which depends on something other than pure blob of bigger SP?



Miners with 30mil SP dying to 1 week old catalyst pilots beg to differ,


No pvp sp against some pvp sp. Not an exception to "more SP wins" formula.


Exactly why the typical "sp = win" is a terrible mentality.

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

Lady Areola Fappington
#96 - 2013-05-22 21:36:20 UTC
I remember this exact same post from OP, bout a month or so ago.

As been said, PVP is about equal parts player skills and knowledge, and EVE mechanic SP. The only place where raw SP is the pure determining factor is in stuff like manufacturing and trading.

7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided. --Eve New Player Guide

Wacktopia
Fleet-Up.com
Keep It Simple Software Group
#97 - 2013-05-22 21:41:48 UTC
Basil Pupkin wrote:
It saddens me that I wasted so much time on a game which pretends to be a PvP game, while having no PvP side whatsoever.

Eve "PvP" formula is simple as wood - more SP wins. You have an account created later than 2007-2008? Automatic defeat at every attempt of pvping.

So, my question is, when eve is getting PvP which depends on something other than pure blob of bigger SP?


There are some valid points you could make about EVE PVP but more SP being the root of succes is just not one of them.

Winning by overwhelming numbers, perhaps. Having huge amounts of ISK, yeah maybe.

Kitchen sink? Seriousy, get your ship together -  Fleet-Up.com

Corey Fumimasa
CFM Salvage
#98 - 2013-05-22 21:43:37 UTC
So why are SP's so important to people then? People filp out over the idea of not having +3 or +4 learning implants in nevermind the results of clone death. SP total just seems to have so much weight for something that really doesn't matter.
Tippia
Sunshine and Lollipops
#99 - 2013-05-22 21:44:26 UTC  |  Edited by: Tippia
OP, before you get thrown out on your ears for being a massive troll, you should read this, this, and this.

In short: SP does not work the way you think it does.
You assume that it scales linearly. It doesn't.
You assume that all SP is always relevant. It isn't.
You assume that SP is all that determine stats. It isn't.

You also assume that there's a strict “bigger is better” progression in ships and equipment — there isn't. Welcome to a paper-scissors-rock game. If you keep getting beaten, try not choosing rock every time.

Corey Fumimasa wrote:
So why are SP's so important to people then?
It's important to some people, most likely because they are in that frame of mind where they're always chasing the next big thing, and/or where the main draw for them is character progression. Both are often tied to SP.
Whim Aqayn
Ministry of War
Amarr Empire
#100 - 2013-05-22 21:45:23 UTC
I agree with the OPs sentiment that PvP should depend on monocles.