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W-Space Sleeper Data/Relic Sites - Changes

Author
Saerni
Confederation Navy Research
#1 - 2013-05-22 18:27:01 UTC  |  Edited by: Saerni
EDIT: https://forums.eveonline.com/default.aspx?g=posts&m=3075571#post3075571

Please disregard the post below since it has now been made clear that WH Data/Relic sites will keep their spawns in Odyssey.

Thanks for the good find Rob

Original Below------

I have seen a few Dev posts and various dev blogs to indicate that Data and relic sites, like their k-space counterparts will be losing their NPCs. Also since mining is decently rare, this seems to have the potential to reduce the isk value considerably.

Radar sites and Mag sites (using the old names for the current TQ version) have large numbers of sleepers spawning. For mag sites especially this is the greater source of value for the sites. Radars have decent hacking loot but also primarily rely on having sleepers to provide value.

In k-space there are combat sites to be scanned down that lack the hacking/analyzing mechanics and are more difficult than combat anomolies. I would suggest adding those into w-space to compensate for the loss of content. Data and relic sites should provide a non-combat experience even in w-space but not at the expense of combat content for explorers to find.

Anyways I'll be taking a look at the work on hacking/analyzing later today. Keep up the good work.
Johan Toralen
IIIJIIIITIIII
#2 - 2013-05-22 18:38:30 UTC
As non WH-dweller i think it's a nice incentive for some exploration trips into WH.
But of course income for WH people should remain intact.
Jack Miton
School of Applied Knowledge
Caldari State
#3 - 2013-05-23 02:30:38 UTC  |  Edited by: Jack Miton
Youre looking at is ass backwards.
Removing sleepers from WH rad/mag sites is a huge buff to income, not a nerf.
Anyone can just go run c5-6 mag sites solo in a covops after these changes and make a ton of isk (as in 100s of mil per site).
It's a bad change because it makes getting mag loot far too easy. (Radar loot in WHs is almost worthless, you have that the wrong way around in your post too.)

There is no Bob.

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AutumnWind1983
Reboot Required
#4 - 2013-05-23 03:11:11 UTC
Jack Miton wrote:
Youre looking at is ass backwards.
Removing sleepers from WH rad/mag sites is a huge buff to income, not a nerf.
Anyone can just go run c5-6 mag sites solo in a covops after these changes and make a ton of isk (as in 100s of mil per site).
It's a bad change because it makes getting mag loot far too easy. (Radar loot in WHs is almost worthless, you have that the wrong way around in your post too.)


The value of the mags will plummet as supply explodes.

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Alvatore DiMarco
Capricious Endeavours Ltd
#5 - 2013-05-23 03:40:30 UTC  |  Edited by: Alvatore DiMarco
CCP puts out an amazing expansion in Apocrypha, screws up, gets back on track (I guess) and then decides "let's recapture the spirit of amazing expansions like Apocrypha" by undoing large swaths of what made Apocrypha good to begin with.

Oh boy. The next ten years of EVE are looking so promising right now.
Alvatore DiMarco
Capricious Endeavours Ltd
#6 - 2013-05-23 03:40:47 UTC
What... happened here? How did I double post?
Shade Millith
Tactical Farmers.
Pandemic Horde
#7 - 2013-05-23 03:50:24 UTC  |  Edited by: Shade Millith
Jack Miton wrote:
Youre looking at is ass backwards.
Removing sleepers from WH rad/mag sites is a huge buff to income, not a nerf.
Anyone can just go run c5-6 mag sites solo in a covops after these changes and make a ton of isk (as in 100s of mil per site).
It's a bad change because it makes getting mag loot far too easy. (Radar loot in WHs is almost worthless, you have that the wrong way around in your post too.)


And then everyone does this, and the prices plummet because there's no barrier of entry to get it. Thus it floods the market.




So WH's are basically getting this with Odyssey-

Worthless Data sites, because there's no barrier of entry, and everyone and their mother can do it in frigates.

Worthless Relic Sites, because there's no barrier of entry, and everyone and their mother can do it in frigates .

Worthless Gav sites, because they're stupidly dangerous now that they don't have to be scanned down anymore. Mining ships are just going to get bombed by Stealthbombers with completely no warning.

Ladar Sites and Anoms are the only things really left.



Well done CCP. You've managed to screw up Wormholes by making changes to nullsec and other parts of the game, without taking into consideration the nature of a Wormhole.
Felsusguy
Panopticon Engineering
#8 - 2013-05-23 03:51:23 UTC
Alvatore DiMarco wrote:
CCP then decides "let's recapture the spirit of amazing expansions like Apocrypha" by undoing large swaths of what made Apocrypha good to begin with.

Unnecessary PVE was not what made Apocrypha good.

The Caldari put business before pleasure. The Gallente put business in pleasure.

Quinn Corvez
Perkone
Caldari State
#9 - 2013-05-23 05:39:11 UTC
Generally I like the idea of removing the sleeper from mag and radar sites because it creates new solo content. However, I think removing npc's completely makes it too easy.

When we're talking about C5 & C6 wormholes, there should be some barrier to entry. The sites should spawn a small number of sleepers. Just enough for a T3 to handle. This would make the system a little more challenging for the high level explorer.
Alexila Quant
Versatility Production Corporation' LLC
#10 - 2013-05-23 06:21:12 UTC
Alvatore DiMarco wrote:
CCP puts out an amazing expansion in Apocrypha, screws up, gets back on track (I guess) and then decides "let's recapture the spirit of amazing expansions like Apocrypha" by undoing large swaths of what made Apocrypha good to begin with.

Oh boy. The next ten years of EVE are looking so promising right now.


> Implying farming sleepers is what made Apocrypha good. Roll
Altrue
Exploration Frontier inc
Tactical-Retreat
#11 - 2013-05-23 09:25:17 UTC  |  Edited by: Altrue
Farming sleepers is what made wormhole life worth choosing, and wormhole life is what made Apocrypha good.

... So, yes.


But if you consider that magnetometric and radar sites should be like a loot fast-food for everyone, continue to think so !

Prices will crash, no one will give a **** of Radar/Magnetometric sites anymore, and in the end we will just loose our income and our interest in PvE.

Because YES, I prefer to have a boring module cycling over and over + PvE, rather than a ****** minigame with clickfest, and no risk apart from the possibility of breaking my mouse.

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Rengerel en Distel
#12 - 2013-05-23 12:55:11 UTC
They're not removing npcs from sleeper sites, so you can worry no more.

With the increase in shiptoasting, the Report timer needs to be shortened.

Rek Seven
University of Caille
Gallente Federation
#13 - 2013-05-23 12:56:37 UTC
Rengerel en Distel wrote:
They're not removing npcs from sleeper sites, so you can worry no more.


Link?
Rob Crowley
State War Academy
#14 - 2013-05-23 13:02:52 UTC
Rek Seven wrote:
Rengerel en Distel wrote:
They're not removing npcs from sleeper sites, so you can worry no more.


Link?

https://forums.eveonline.com/default.aspx?g=posts&m=3075571#post3075571
Octoven
Stellar Production
#15 - 2013-05-24 10:34:44 UTC
Altrue wrote:
Farming sleepers is what made wormhole life worth choosing, and wormhole life is what made Apocrypha good.

... So, yes.


But if you consider that magnetometric and radar sites should be like a loot fast-food for everyone, continue to think so !

Prices will crash, no one will give a **** of Radar/Magnetometric sites anymore, and in the end we will just loose our income and our interest in PvE.

Because YES, I prefer to have a boring module cycling over and over + PvE, rather than a ****** minigame with clickfest, and no risk apart from the possibility of breaking my mouse.


Its funny you should mention risk and lack thereof. So lets examine it the way you have decided to go.

A) We keep mag/radar site mechanics as they stand, so you get to see your little module cycle through. *woowho* Is there risk involved? Yes and on a scale of 1-10 id say the risk is about a 6 to be nice about it.

B) We change the mechanics so now you have to play a mini-game, whoops! Now, we have increased the risk factor to say about a 8-9/10 why? Well, obviously if one is engaged in a game and is not paying attention, it is difficult to see the ship that just dropped out of warp to kill.

Thus, if you want to have more risk, then the mini game is the way to go. What Im hearing here is, no I dont want more risk, I dont want to click to achieve a goal. Instead, I want to sit and let it accomplish the goal by me hitting one button and just watching dscan. >.> Im flipping confused why people are so against this mini game. ******* hell, at least you are DOING something and not just sitting there...geez thats what mining is for.