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Drone 10/10 exploit

Author
Rual Storge
Caldari Provisions
Caldari State
#21 - 2013-05-24 13:35:37 UTC  |  Edited by: Rual Storge
seth Hendar wrote:
Rual Storge wrote:
Sarah Olson wrote:
They could have just flown off the grid in the first room. They would still be able to be probed but warping to them would always go to the first gate.


They were creating wrecks on d-scan, they were not off grid

if they were creating wreck on Dscan, but not on grid, this mean they are not, you know, on grid.


my suggestion: they were running another sig, close to this one, involving drones.

if you are sure you were on the only drone sig in system, then they were on a expedition, and you can get warpin on them using combat probe, and will land on the first gate


Rual Storge wrote:
So i was hunting for some targets and i find 2 characters in a 10/10 plex. I have probed them out and it keeps pointing me to the same 10/10 over and over again. When i go in, i come out in the first room and that one is still untouched. I probe again, still same room. I try to go to the next room, as the victems must be in there, cant pass due i need to clear out all the npc before gate scram is over.

So how can these 2 characters be in a plex without passing the first room? This must be a exploit, does someone know if this is one? They completed it in 30 minuts in a Tengu and a Nightmare

Thx


I probed them, and tried atleast 5x warping to them, everytime i came on the same gate. They were not close by in another plex, they were 100000000% sure in that plex in another room when the first room was still untouched and the gate locked. ( i have alott of experiance with probing people down).
kingchip randchip
Southern Cross Monopoly
Flying Dangerous
#22 - 2013-05-24 22:29:19 UTC
Drones dont have a 10/10
Rual Storge
Caldari Provisions
Caldari State
#23 - 2013-05-25 14:00:38 UTC
kingchip randchip wrote:
Drones dont have a 10/10


if there a way to find back those plex popup messages back in the logs?
Estella Osoka
Cranky Bitches Who PMS
#24 - 2013-05-25 18:36:15 UTC
Vincent Athena
Photosynth
#25 - 2013-05-25 20:44:52 UTC
How long would it take to just fly to the next room? Align, hit the microwarp, wait?

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Gary Bell
Therapy.
The Initiative.
#26 - 2013-05-26 17:23:02 UTC
I would say there is a tag.. Reason being is if they just alligned and burned, One it would take forever in a bs.. two the rats would have followed them so when you came in the rats would at best be on the edge of the grid away from you.. SO yeah sounds like a trick and or a tag.. There are alot of things that are glitches that allow you to do something but arent considered exploits..

Example you used to be able to go into some plexs with gatekeepers structures.. You can open the gate by killing everything or a tag.. or you can shoot the little structure which would send a huge wave out killing you.. Well arty thrasher can kill it in two volleys.. So go into room kill structure and SUPRISE for about a month b4 they fixed it it would also kill every rat on grid.. So tada you loose a thrasher can can finish this room in 15 seconds..

Was never deemed an exploit but fun to do.. Esp to others

Just ask around im sure there is some little trick to do it
Robert Caldera
Caldera Trading and Investment
#27 - 2013-05-27 10:04:25 UTC
perhaps some kind of exploit.
You arent supposed to be safe inside a plex.
Petition them.
Tauranon
Weeesearch
CAStabouts
#28 - 2013-05-27 12:10:33 UTC
kingchip randchip wrote:
Drones dont have a 10/10


Its an escalation from a horde, and like the 5/10 its got a skill gate.

Since its an escalation, it was never a public sig, hence one presumes the people with the escalation have the skill, because they shot a lot of drones to get where they were.

Tauranon
Weeesearch
CAStabouts
#29 - 2013-05-27 12:12:18 UTC
Robert Caldera wrote:
perhaps some kind of exploit.
You arent supposed to be safe inside a plex.
Petition them.


Person who wants to kill the plexer may need to clear 1 pocket after which they'll rapidly catch up to the plexer.
Sabre Rolf
Doomheim
#30 - 2013-05-27 13:34:20 UTC
if that`s the same 10/10 you get from Hore escalaltions, i`m pretty sure you can skip the first 3 stages actually...see if there two gates in the first room.
Robert Caldera
Caldera Trading and Investment
#31 - 2013-05-28 14:58:17 UTC  |  Edited by: Robert Caldera
Tauranon wrote:
Robert Caldera wrote:
perhaps some kind of exploit.
You arent supposed to be safe inside a plex.
Petition them.


Person who wants to kill the plexer may need to clear 1 pocket after which they'll rapidly catch up to the plexer.


no its not how it should work, you cant be serious suggesting a pvp pilot to finish half a plex first in order to kill the plexer after that, this would practically mean plexer's total safety inside the plex, which shouldnt be the case.

sad enough you need to go through acc gates after probing the bear, nor can you light a cyno inside that "deadspace" pocket (whatever bullsh*t this means) - this should be changed too, no protecting unavoidable deadspaces between the ganker and the bear should exist at all.
Tauranon
Weeesearch
CAStabouts
#32 - 2013-05-28 16:07:18 UTC  |  Edited by: Tauranon
Robert Caldera wrote:
Tauranon wrote:
Robert Caldera wrote:
perhaps some kind of exploit.
You arent supposed to be safe inside a plex.
Petition them.


Person who wants to kill the plexer may need to clear 1 pocket after which they'll rapidly catch up to the plexer.


no its not how it should work, you cant be serious suggesting a pvp pilot to finish half a plex first in order to kill the plexer after that, this would practically mean plexer's total safety inside the plex, which shouldnt be the case.

sad enough you need to go through acc gates after probing the bear, nor can you light a cyno inside that "deadspace" pocket (whatever bullsh*t this means) - this should be changed too, no protecting unavoidable deadspaces between the ganker and the bear should exist at all.


They spend days farming anomolies with no deadspace protection where you would have been able to locate them with just a d-scanner, and then they get given an escalation many jumps into hostile space, which is intended to be lengthy and difficult to do. Nobody is going to go wading knee deep in all that crap if the destination is an instant free for all on their ship, and if it was made 1 pocket, it would get blitzed, and you wouldn't even have known they'd been and gone.
Robert Caldera
Caldera Trading and Investment
#33 - 2013-05-29 08:11:54 UTC
Tauranon wrote:

They spend days farming anomolies with no deadspace protection where you would have been able to locate them with just a d-scanner, and then they get given an escalation many jumps into hostile space, which is intended to be lengthy and difficult to do.

difficult for the bear, I dont care. But it shouldnt be difficult or impossible for a ganker to get to the plexer.

Tauranon wrote:

Nobody is going to go wading knee deep in all that crap if the destination is an instant free for all on their ship, and if it was made 1 pocket, it would get blitzed, and you wouldn't even have known they'd been and gone.

what? Dont understand what you mean. I dont say it should be 1 pocket but if you probe plexer down you shouldnt land on first acc gate or even need to clear rooms of NPC because the bear skipped them by using a tag you dont have.
Eru GoEller
State War Academy
Caldari State
#34 - 2013-05-29 09:12:22 UTC
Robert Caldera wrote:
Tauranon wrote:

They spend days farming anomolies with no deadspace protection where you would have been able to locate them with just a d-scanner, and then they get given an escalation many jumps into hostile space, which is intended to be lengthy and difficult to do.

difficult for the bear, I dont care. But it shouldnt be difficult or impossible for a ganker to get to the plexer.

Tauranon wrote:

Nobody is going to go wading knee deep in all that crap if the destination is an instant free for all on their ship, and if it was made 1 pocket, it would get blitzed, and you wouldn't even have known they'd been and gone.

what? Dont understand what you mean. I dont say it should be 1 pocket but if you probe plexer down you shouldnt land on first acc gate or even need to clear rooms of NPC because the bear skipped them by using a tag you dont have.


Bolded instant gratification call, give it to me now!, why should i have to do something else then to scan people down to be able to kill them?
As in knowing which tag or skill that is requiered to enter a certain part of a plex.
Tauranon
Weeesearch
CAStabouts
#35 - 2013-05-29 09:33:57 UTC
Robert Caldera wrote:
Tauranon wrote:

They spend days farming anomolies with no deadspace protection where you would have been able to locate them with just a d-scanner, and then they get given an escalation many jumps into hostile space, which is intended to be lengthy and difficult to do.

difficult for the bear, I dont care. But it shouldnt be difficult or impossible for a ganker to get to the plexer.

Tauranon wrote:

Nobody is going to go wading knee deep in all that crap if the destination is an instant free for all on their ship, and if it was made 1 pocket, it would get blitzed, and you wouldn't even have known they'd been and gone.

what? Dont understand what you mean. I dont say it should be 1 pocket but if you probe plexer down you shouldnt land on first acc gate or even need to clear rooms of NPC because the bear skipped them by using a tag you dont have.


Go shoot hordes till you get one, and experiment with it.

You'll get a nice overview of how vulnerable the overall process is then.
Robert Caldera
Caldera Trading and Investment
#36 - 2013-05-29 14:23:46 UTC
Eru GoEller wrote:

Bolded instant gratification call, give it to me now!, why should i have to do something else then to scan people down to be able to kill them?
As in knowing which tag or skill that is requiered to enter a certain part of a plex.

go try ganking bears first so you know how instant the gratification is!!!

Tauranon wrote:
Go shoot hordes till you get one, and experiment with it.
You'll get a nice overview of how vulnerable the overall process is then.


vulnerable? Whats vulnerable at it? Shoot till you get the escalation (done dozens of them), fly there, kill NPC cash good reward if you're lucky. Whats vulnerable about this?? My point is carebearing shouldnt be that safe as described if all that is true.
Mother Drone
Transcendent Breed
#37 - 2013-05-29 17:29:18 UTC
Robert Caldera wrote:
Tauranon wrote:
Robert Caldera wrote:
perhaps some kind of exploit.
You arent supposed to be safe inside a plex.
Petition them.


Person who wants to kill the plexer may need to clear 1 pocket after which they'll rapidly catch up to the plexer.


no its not how it should work, you cant be serious suggesting a pvp pilot to finish half a plex first in order to kill the plexer after that, this would practically mean plexer's total safety inside the plex, which shouldnt be the case.

sad enough you need to go through acc gates after probing the bear, nor can you light a cyno inside that "deadspace" pocket (whatever bullsh*t this means) - this should be changed too, no protecting unavoidable deadspaces between the ganker and the bear should exist at all.



Cyno inside a complex/mission site ... ridiculous.

Robert Caldera
Caldera Trading and Investment
#38 - 2013-05-30 13:37:12 UTC
Mother Drone wrote:


Cyno inside a complex/mission site ... ridiculous.



well cyno would be maybe op because you could run plexes with capitals. But covert cynos should work inside of complexes!! Why not?!
Mr LaboratoryRat
Confederation of DuckTape Lovers
#39 - 2013-06-24 15:39:35 UTC
Robert Caldera wrote:
Mother Drone wrote:


Cyno inside a complex/mission site ... ridiculous.



well cyno would be maybe op because you could run plexes with capitals. But covert cynos should work inside of complexes!! Why not?!


Exellent idea!!!
Bugsy VanHalen
Society of lost Souls
#40 - 2013-06-24 16:11:00 UTC  |  Edited by: Bugsy VanHalen
Robert Caldera wrote:
Tauranon wrote:
Robert Caldera wrote:
perhaps some kind of exploit.
You arent supposed to be safe inside a plex.
Petition them.


Person who wants to kill the plexer may need to clear 1 pocket after which they'll rapidly catch up to the plexer.


no its not how it should work, you cant be serious suggesting a pvp pilot to finish half a plex first in order to kill the plexer after that, this would practically mean plexer's total safety inside the plex, which shouldnt be the case.

sad enough you need to go through acc gates after probing the bear, nor can you light a cyno inside that "deadspace" pocket (whatever bullsh*t this means) - this should be changed too, no protecting unavoidable deadspaces between the ganker and the bear should exist at all.

Oh yes, How dare anyone suggest a PVP pilot have to do some PVE in order to kill a PVE pilot not looking for PVP. Perhaps they should also make mining lasers insta kill gankers. AFK miners die, AYTK miners pawn. If a PVP pilot should not have to do PVE to gain access to a PVE player, then why should a PVE pilot have to do PVP do defend themselves.

Oh ridiculous idea? So is yours! If you want to PVP with no PVE interfering, then go fight other PVPers. If you want to Gank PVE ratters, then you might have to kill some rats yourself to reach them. Deal with it, or don't target PVE'rs.

You are a bigger crybaby than a carebear, these tears are rare, here fill this bucket for me.
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