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POS ECM in sub C5 w-space

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Tashima
Clandestine Services
#1 - 2013-05-22 07:52:23 UTC  |  Edited by: Tashima
Posting here because it deals with w-space (and maybe to a lesser extent in HS i would think).

The system we (Reconfiguration Nation [EA]) live in and had some former residents which we had to evict and that had us fighting a dickstar POS in a magnetar C4. Everybody that knows anything about w-space and POS-mechanics feels our pain (or quite possibly just asks "in the name of Bob, WHY?!") .

Since we messed up the first assault and gave them some time to react, the POS was transformed from one with just annoyingly amounts of ECM into a a full out Dickstar (12 x 4 groups of ECM batteries). We started with a T3-fleet + a handful of Guardians but had to scale the whole thing up when all the ECM came online.

When we warped in we had doubled the amount of dps-ships and turned the amount of Guardians up to seven. Why we did not redo the whole thing into a drone-fleet, I don't know.

I seldom come across things in Eve I really think is "too hard" or unbalanced at its core. I'm a "deal with it" kinda guy. Dickstars in C4s might be the exception. Especially since you can end up fighting capitals at the same time.

The guys in this particular POS had both a Thanatos, a high dps BS and POS-gunners. I don't want to think about how much damage they could have done to our feet if they dropped just one or two dps-ships backed up by triage - with 75% of our fleet jammed and scrammed, it would have been like shooting fish in a magnetar-barrel.

Since the ECM batteries have a decent chance of jamming also out of their racial strength, if you get 50 of them in the same place they hit very hard even to heavily-ECCM'ed ship you have. And they are close to unbeatable when jamming racially. Even if you get all of your Guardians up to over 200 sensor strength they will STILL be jammed 25% of the time from one single White noise battery. We faced 12 of each kind.

I know this horse is beaten to death, but seriously, whats would be the problem with changing the jam strength of ECM batteries to 45/3 instead of 45/15 as it is now? That way you could at least have a chance to counter them by using ECCM on another race. For example, a set of 12 White Noise would pose a serious threat to Guardians, but Scimitars would only be occasionally jammed and could counter them fully, if fitted for it.

In short: racial ECM is fine, but the (relatively) high off-racial strength of ECM batteries makes dickstars too much of a pita and too hard to counter.

You agree?
Josilin du Guesclin
Aliastra
Gallente Federation
#2 - 2013-05-22 09:30:37 UTC
I think ECM overall is too broken to be fixed by fiddling like this. It's too powerful when it works properly, too weak the rest of the time, requires specialised hulls more than other EWAR, and is generally unfun.
Nathan Jameson
Grumpy Bastards
#3 - 2013-05-22 10:43:14 UTC
ECM like this is the one thing standing in the way between small corps trying to get a foothold in space and large organizations like mine evicting them for lulz.

I would strongly oppose any change to POS ECM strength as it presently functions.

Additionally, you yourself said you a) messed up and gave them time to re-fit their POS, and b) could have used drone boats, but you didn't.

Working as intended. Build a dread in-system next time. The week of POS guarding is well worth the lulz.

http://www.wormholes.info

Tashima
Clandestine Services
#4 - 2013-05-22 11:54:55 UTC
Nathan Jameson wrote:
ECM like this is the one thing standing in the way between small corps trying to get a foothold in space and large organizations like mine evicting them for lulz.

That would be the reo-timer. That's working as intended.

Nathan Jameson wrote:
Additionally, you yourself said you a) messed up and gave them time to re-fit their POS, and b) could have used drone boats, but you didn't.

It was not a dickstar when we started. They made it into one since we messed up and gave them time to do it. When there's only one proper way of fitting it's a sure sign something is wrong.

Nathan Jameson wrote:
Working as intended. Build a dread in-system next time. The week of POS guarding is well worth the lulz.

Hardly. POS ECM and Dreads immunity to the same was designed long before w-space. And even if it's a fun thing to do, building a dread with the sole purpose of killing a tower or two can't possibly be the solution. Besides, you could do that only because you could setup a POS that's so hard to take down - because you would make it into a dickstar, right? Blink
Nathan Jameson
Grumpy Bastards
#5 - 2013-05-22 12:07:10 UTC
Reo-timer doesn't stop alliances like mine from waiting the 2 days and then taking down the rest of the tower, sans any defenses.

ECM will stop us from trying in the first place.

Next time, drones and stop yer bitching. Blink

http://www.wormholes.info

Tashima
Clandestine Services
#6 - 2013-05-22 12:37:15 UTC
Nathan Jameson wrote:
Reo-timer doesn't stop alliances like mine from waiting the 2 days and then taking down the rest of the tower, sans any defenses.

ECM will stop us from trying in the first place.

Next time, drones and stop yer bitching. Blink

You got it backwards.

What you mostly need to tackle heavy ECM is numbers. That's something that "alliances like yours" have, but not smaller corps.

So heavy ECM, as it is now, tips the scale in favor of large alliances, because they are the only ones that can even think about trying. When was the last time you saw a 30 man corp going after another 30 man corp by reinforcing their POS?

You don't go around killing POSes left and right because of the ECM, but because of the time and effort it takes to actually kill something. The lousy fun/time-ratio of waiting out a timer keeps you from doing that.
Meytal
Doomheim
#7 - 2013-05-22 12:41:31 UTC
ECM is broken in it's current implementation. All or nothing type effects are either useless or game-winning by definition. While I have been a proponent of POS ECM (re)balancing, I still maintain that ECM itself needs to move away from this all-or-nothing approach.

That said, you admit that screwed up. If you had not made mistakes and given the targets time to strengthen their defenses, it would have been much easier to take down the tower. That they had people online (1), were able to take advantage of the situation (2), and had the capability to defend themselves (3) means they should have made it difficult or impossible for you to beat them. That is being prepared.

Ashimat wrote:
It was not a dickstar when we started. They made it into one since we messed up and gave them time to do it. When there's only one proper way of fitting it's a sure sign something is wrong.

Many, many things in EVE have one "best" way to fit them; sometimes there is another that is almost as good, but that's not the norm. POSes actually have two really good setups, and one that is situational: the Dickstar and Deathstar are used very effectively, and then the Resistar is an annoying little ball of love. I think Talocan has used the Resistar to great effect as a bait POS.

Just as there is more than one way to set up a POS, there is more than one way to take it down. If one way doesn't work, you use a different way. Just because it's hard to throw Oracles and Armageddons at a tower while you are ravaged by the POS defenses doesn't mean that's the only (or best) way to do it. Adapt to the situation as it changes.
Tashima
Clandestine Services
#8 - 2013-05-22 13:02:51 UTC
Meytal wrote:
That said, you admit that screwed up. If you had not made mistakes and given the targets time to strengthen their defenses, it would have been much easier to take down the tower.

More like they refitted the only way that could/should: ECM overload.

Meytal wrote:
Ashimat wrote:

Cute :)

Meytal wrote:
Many, many things in EVE have one "best" way to fit them; sometimes there is another that is almost as good, but that's not the norm. POSes actually have two really good setups, and one that is situational: the Dickstar and Deathstar are used very effectively, and then the Resistar is an annoying little ball of love. I think Talocan has used the Resistar to great effect as a bait POS.

I guess that's why we see such a variety in the advice people get when they ask about how to fit their POS for a C1 - C4 Roll
Haseo Antares
Production N Destruction INC.
F O R M I C I D A E
#9 - 2013-05-22 14:58:32 UTC
You could have gotten some bombers to incap the grouped modules.

We currently have the world's greatest linguists and scientists trying to decode what you just said.

Tarunik Raqalth'Qui
Native Freshfood
Minmatar Republic
#10 - 2013-05-22 15:25:50 UTC
Haseo Antares wrote:
You could have gotten some bombers to incap the grouped modules.

This takes a larger amount of bombs than people think it does...
Nash MacAllister
Air
The Initiative.
#11 - 2013-05-22 15:48:42 UTC
Tarunik Raqalth'Qui wrote:
Haseo Antares wrote:
You could have gotten some bombers to incap the grouped modules.

This takes a larger amount of bombs than people think it does...


Handful of smart-bombing BS?

Yes, if you have to ask yourself the question, just assume we are watching you...

Svodola Darkfury
Federal Navy Academy
Gallente Federation
#12 - 2013-05-22 18:08:54 UTC
Tarunik Raqalth'Qui wrote:
Haseo Antares wrote:
You could have gotten some bombers to incap the grouped modules.

This takes a larger amount of bombs than people think it does...



I'm sort of curious why you were bothering to take out their tower. If you're small, and they're small, and you're better at PVP (presumably because you're bothering to attack them) why not just drop a tower, do the same thing as they did, and start systematically trying to kill them out of the system.

Outcomes:
1) They leave, because they can't do sites anymore
2) They die, and then have no gunners/pilots in system, you wait out the forcefield
3) They attack your tower, you engage them with the support of YOUR tower, and you kill them.
4) They hire a merc corp, and attack you, thus having additional support to complete the kill.


ECM is brutal on towers, but drone boats hard counter it. After the reinforce, they have no more jammers, and presumably not that many guns because they blew their load on jammers.

I'm with Nathan on this one surprisingly; ECM is annoying enough that it prevents larger alliances from just rolling through with 30-40 man gangs of oracles and guardians (or whatever) and killing or reinforcing towers.

And honestly, as far as C4s go, there's a LOT of empty C4s. C4 magnetar is great and all, but your local site respawn really isn't worth it, and it gives your opponent an advantage against your tower (heavy damage).

Svo.

Director of Frozen Corpse Industries.

Meytal
Doomheim
#13 - 2013-05-22 18:23:34 UTC
Svodola Darkfury wrote:
I'm sort of curious why you were bothering to take out their tower. If you're small, and they're small, and you're better at PVP (presumably because you're bothering to attack them) why not just drop a tower, do the same thing as they did, and start systematically trying to kill them out of the system.

No, you don't understand! If you want to take over a system, you MUST destroy everything and get them out! There is only one way to do it! Roll
Resilan Bearcat
The Scope
Gallente Federation
#14 - 2013-05-22 18:44:59 UTC
I was in the fleet for the tower bash mentioned by the OP. The issue with this particular bash was a poor fleet composition requested by the FC. I have no idea what the thought process was behind using T3, but there were much better options which should have been used. Shame on the FC on this one.

Nathan is correct, ECM is one of the few deterrents to large alliances rolling the towers of small groups for lulz. Changing the strength of the off-racial jams is not a good solution to the problems with ECM.

Having said that, I do not like the all-or-nothing nature of ECM. The most frustrating thing in the world is waiting for jam timers to expire so you can attempt to relock. Personally, I think the jam timer should last less time than the cycle time of the jammer. With skills you could decrease the time but I should have the ability to relock and get a couple of shots off before the cycle timer comes back up on the module.
Meytal
Doomheim
#15 - 2013-05-22 20:17:01 UTC
Resilan Bearcat wrote:
Having said that, I do not like the all-or-nothing nature of ECM. The most frustrating thing in the world is waiting for jam timers to expire so you can attempt to relock. Personally, I think the jam timer should last less time than the cycle time of the jammer. With skills you could decrease the time but I should have the ability to relock and get a couple of shots off before the cycle timer comes back up on the module.

It's both frustrating for the target and a period of relief for the aggressor. During that time, you know you have completely eliminated your target from the fight and there is absolutely nothing he or she can do about it; only drones remain potentially useful to the jammed target. It's the ultimate safety blanket. When it works.

ECM jamming does two things: it breaks any locks the target currently maintains and it prevents the the target from reacquiring locks for the duration of the ECM jam cycle. It prevents further locks by reducing "max target" count to 0. That was likely a coding shortcut by CCP, but it could inadvertantly be part of the solution to a balanced approach to ECM.

What if ECM broke locks and then reduced your maximum targets to a number relative of how successful the ECM jam was? A highly-successful jam on that Guardian might mean he gets his cap chain buddy and only one other for the duration of the jam cycle; maybe he only gets one target, and has to choose cap chain or the ally who is in structure. Perhaps a very weak ECM jam might not even break his current target locks.

You could even be fancy and make it a continuous contest between attacker and target. Each (shorter) cycle, the jammer tries to increase the jams applied to a target; a skill check is made against the target. The target also has a cycle that attempts to remove the jams, with a skill check made against the attacker who is trying to maintain them. The difficulty increases for the attacker as the number of maintained jams increases. The current (now-mandatory) sensor compensation skills would boost the target's effectiveness at doing this with specific targeting system types and could, perhaps, boost the attacker's ability to maintain the jams with specific targeting system types. The attacker could receive some sort of feedback, such as "x% of (target)'s targeting systems are jammed".

ECM modified in this manner would still be very powerful, but it suddenly becomes useful at mid-ranges, instead of an all-or-nothing action. It gives the target more to think about in the heat of battle, instead of making him twiddle his thumbs for the 20 seconds he waits before he can try to target again. At the extremes, it still matches the current behaviour, but there would be a lot more room in the middle for intermediate successes.
Tashima
Clandestine Services
#16 - 2013-05-22 20:26:49 UTC
Resilan Bearcat wrote:
Nathan is correct, ECM is one of the few deterrents to large alliances rolling the towers of small groups for lulz.

Not much "lulz" doing that. I don't buy into that that's that big of a deterrent for large groups at all. And if its a problem for large groups it should be almost impossible for smaller groups to get around.
Tashima
Clandestine Services
#17 - 2013-05-22 20:31:55 UTC
Meytal wrote:
Svodola Darkfury wrote:
I'm sort of curious why you were bothering to take out their tower. If you're small, and they're small, and you're better at PVP (presumably because you're bothering to attack them) why not just drop a tower, do the same thing as they did, and start systematically trying to kill them out of the system.

No, you don't understand! If you want to take over a system, you MUST destroy everything and get them out! There is only one way to do it! Roll

Well, we now have the carrier they had, so the way we did it was working ok. But that OP was just an example. Of course we could have done it differently. But it doesn't matter who put up the dickstar - the attackers or the defenders. Its still bloody OP.
James Arget
Future Corps
Sleeper Social Club
#18 - 2013-05-22 21:45:31 UTC
This is something that's been talked about before, and I agree that the current state of balance is not optimal. Dreads are the traditional answer to ewar based POS defense, and without that option the ability to turtle up is very strong. Attack BCs actually brought this closer to balance with their very high DPS and low mass, as did the addition of sensor strength skills, but attacking a POS with sufficient ECM still remains a frustrating task of just packing more and more people around the tower.

CSM 8 Representative

http://csm8.org

AssassinationsdoneWrong
Deep Core Mining Inc.
#19 - 2013-05-23 11:37:25 UTC  |  Edited by: AssassinationsdoneWrong
I don't agree with Nathan hardly any of the time but in this we are of the same opinion.

ECM basically halted what you wanted to do which is pick on and blob out what sounds like a smaller corp with your own relatively massive numbers, ergo ECM working as intended unless you REALLY wanted to prove you wanted the hole by staging your own POS, controlling the hole over a sustained period and building a Dread or 2. If you didn't want the system badly enough then again I say working as intended as it was an exercise in lols for you.

Blobbing for the sake of, is just removing viable high value farming ships and possible over-reaction escalations from corps who can be baited but don't risk losing everything. So in essence you move them back to Empire to run Incursions or L4s in relative security and we all lose out.
If you and your compadres have never used a falcon or a scorpion or any other kind of ECM to swing a battle in your favour then maybe you have a case but I doubt this is the case. So in reality, you brought a fleet comp, gave the residents the time to formulate a counter-defense on their POS and they did it. It's no different from any other fleet fight.

Leave ECM as it is and if you want to blob a system may I recommend your local C5 or C6?
EDIT: I notice on the OP you say you live there now and they were removed. So what exactly is the point of this thread? If you removed them then you overcame the obstacle. I'd be much more interested in hearing about that than your whining that something was in your way.
AdW

The Nexus 7's

What we fall short of in numbers we more than make up for in stupidity

Tashima
Clandestine Services
#20 - 2013-05-23 12:17:30 UTC
AssassinationsdoneWrong wrote:
Leave ECM as it is and if you want to blob a system may I recommend your local C5 or C6?
EDIT: I notice on the OP you say you live there now and they were removed. So what exactly is the point of this thread? If you removed them then you overcame the obstacle. I'd be much more interested in hearing about that than your whining that something was in your way.
AdW

Train reading-comprehension beyond 2. Just ignore the example. My only point is that with the absence of dreads POS-ECM in general, and off-racial in particular, is OP and make blobbing the only (or at least the easiest) way to counter.

We started with a small corp-based fleet, but "had to" call on help from alliance when the inhabitants vised up and fitted the only way they could/should. We could do that because we where lucky enough to have the option of numbers. I.e. the best counter to ECM favor big entities.

If you read it as a whine I can't help you.
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