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Let Pirate Factions join faction warfare.

Author
Joshua Foiritain
Coreli Corporation
Pandemic Legion
#1 - 2013-05-21 13:26:17 UTC
After sitting on the sidelines for years watching all the empire factions get all the fun we are still waiting to get tagged in.

I imagine changing the system capturing mechanics to support 3 way capturing might be somewhat complicated so a good half way measure would be to add pirate faction to the wars without letting them capture space, this should be fairly trivial to implement would make FW low sec a lot more interesting.

This would allow pirate faction supporters to hunt down and disrupt the efforts of whichever empire militia their pirate FW team is at war with and actually get some loyalty points for doing so.

Faction divisions are obviously easy as the pirate factions are divided into two blocks already. The new FW teams:
Angel Cartel & Serpentis
Guristas, Blood Raiders & Sanshas.

Angel Cartel & Serpentis faction would be at war with the Gallente & Minmatar block as well as the Guristas, Blood Raider and Sansha factions.

Guristas, Blood Raider and Sansha would be at war with the Amarr & Caldari block and of course the other pirate faction block.

Obviously we would prefer being able to capture systems as well but at this point wed be happy with just no longer being ignored and left out :p

The Coreli Corporation is recruiting.

Hexor V
Galactic Terran Command
#2 - 2013-05-21 14:27:42 UTC
Join a pirate corp...

/thread
Joshua Foiritain
Coreli Corporation
Pandemic Legion
#3 - 2013-05-21 14:54:54 UTC
Except pirate corps cant capture systems, get loyalty points and get standing gains. Hence theres a fairly major difference.

The Coreli Corporation is recruiting.

Ghost Hunter
True Slave Foundations
#4 - 2013-05-21 17:37:52 UTC  |  Edited by: Ghost Hunter
Tying the Pirate Factions into existing Faction War would both be poorly implemented in terms of mechanics, as well as story and game design. Their agenda is entirely different from the empires, and of the five - the Serpentis, have an invested interest in remaining in the back line. The Angels might as well, considering they tend to primarily exist as an underworld power.

The remaining three groups are different end game goals for their conflicts. Blooders and Guristas are the most understandable in their aggressive destruction of the Amarr/Caldari respectively. Sansha would require a philosophy change, as official promotion of something like the Militia War Powers system is entirely counter-productive to their mission.

This is just the conceptual issues, let alone the game design evaluation that would have to occur to accommodate them appropriately. At that point, it is better to spend all the resources developing a unique Pirate Faction lowsec game system than stitching them into the existing militia framework.

Edit ; Additionally, it is entirely reasonable to sign up to an existing militia, gain access to what you are proposing, and still avow loyalty to your faction. At that point all you truly need is to simply not capture systems, as that would be the only meaningful way to forward an Empire's interests.

True Slave Foundations Overseer

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paritybit
Stimulus
#5 - 2013-05-22 00:23:23 UTC
I bring good news. Pirates are already in faction warfare. We fight all the factions. I haven't met one faction warfare pilot yet that I couldn't shoot at.

Lore-wise, there's no reason for CONCORD to sanction a war waged by criminals against any faction -- they're criminals.

I think I see your motivation. I'd love to get some kind of reward for shooting pilots, but I think we have to settle for enjoyment and loot drops. It's the price we pay to not have target selection issues.