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Why is it such a challenge to move ships?

Author
Haulie Berry
#21 - 2013-05-21 01:40:35 UTC
Ano Regni wrote:
Woh woh woh focus :) I think we are going off on tangents here. I am not here to stimulate the EVE economy in my area by selling all of my stuff in some galactic yard sale, nor am I seeking some magical "on-click-move" approach, I am simply thinking in a real world scenario where we have huge cargo aircraft such as C-5 or Antenov's or large cargo ships (boats) which are capable of moving large amounts of supplies and also carrying smaller aircraft. Same premise here, why can't I say "I want to grab X amount of ships" (I am not talking about large ships, just your smaller frigates, cruisers, battlecruisers) then fly them in a Huge cargo ship to my new location.(however many trips it may take me) .

Why is the game designed in a manner that you have to repackage ships just to move them?. It has no real world application to it. You're not magically moving ships to a new location, you're not finding any workarounds to logistical operations. There is no advantages to be made here in doing so.

I am just curious as to what is the reason behind having to repackage the ships? That is all I am trying to understand.



You don't HAVE to repackage ships to move them.

They just take up less space that way.

Albionsblade Parry
Perkone
Caldari State
#22 - 2013-05-21 01:42:24 UTC
Garviel Tarrant wrote:

google Red Frog Freight.

That's one thing I'm finding in this game if there is a way to turn a buck someone's doing it.
Ano Regni
YOKELS
#23 - 2013-05-21 01:52:46 UTC
Now that red frog is awesome, I didn't know there was such a service.

Ok, so from what the last few folks are saying, you don't have to repackage a fitted ship to hall it? This is what I am wanting to find out. So, if this is the case, what ship do I need (besides an Orca). Every time I try to move a fitted ship it tells me I have to repackage, that is why I asked this question. So, is there a specific ship I need then?

I am not a pirate, I work in private acquisition and redistribution dealing in personal assets

ShahFluffers
Ice Fire Warriors
#24 - 2013-05-21 02:16:32 UTC
OP...

- repackaging a ship is pretty much disassembling it to its component parts (how else can you reduce the volume of a ship that radically?)

- there are some ships that specialize in moving around other ships without having to repackage them.

- people have given you good reasons why the system restricts you... but I will reiterate them...
-- it provides opportunities for people to fill (some people like doing the mundane stuff for money and/or taking advantage of other's hardships).
-- it limits power projection (anything you can do by yourself a group of organized players can do MUCH better).

One last thing...
Ano Regni wrote:
I am not here to stimulate the EVE economy in my area by selling all of my stuff in some galactic yard sale, nor am I seeking some magical "on-click-move" approach, I am simply thinking in a real world scenario where we have huge cargo aircraft such as C-5 or Antenov's or large cargo ships (boats) which are capable of moving large amounts of supplies and also carrying smaller aircraft.

Game Balance > Realism

The final point(s) I listed above is something that EVE has struggled with for awhile. While it'd be nice to have as much realism as possible... sometimes you need to toss it to keep a game fun in the long run (even while making it not much fun in the short run).
Ano Regni
YOKELS
#25 - 2013-05-21 02:32:21 UTC  |  Edited by: Ano Regni
ShahFluffers

Thanks you for your post, this is exactly what I am after.

I was not after the restrictions and I know several people responded to my initial post (as you mentioned) and some may have had good intentions, no doubt, while some may have had bad intentions. My main belief that I had was that I had to repackage in order to move my ship [for example] in an industrial ship, this is because the game told me to do so. So this was my confusion. I was trying to figure out why this was the case. Instead of someone mentioning what you said just now (or the last few folks as well) they complained about me whining. I wasn't trying to whine about why I had to repackage the stupid things, my question was why the developers had designed it this way.

BUT

From the last few replies, I have now been informed that you can [in fact] move a fitted ship. That is perfect. Nobody mentioned this on the first few posts to me, instead, I was told that it is meant to stimulate the economy, or that it is done this way to make the universe bigger, or even to attack my simple analogies. Why it was so hard for someone to initially come out and say "No buddy, you have it a little wrong, you CAN move a fitted ship, you don't have to repackage it…."…. I don't know.

So, if some ships can move a fitted ship in its cargo (I know one person mentioned an Orca as an example), what type of ships should I be looking for, or looking to skill up on to accomplish this?

Thanks.

I am not a pirate, I work in private acquisition and redistribution dealing in personal assets

Oraac Ensor
#26 - 2013-05-21 02:33:27 UTC  |  Edited by: Oraac Ensor
Ano Regni wrote:
I am talking about repacking not dismantling. I am not here to argue about someone analyzing my analogy, I am just curious why the game wants you to repackage, that’s all. I can understand if some ships are too big to transport, or if I have to dismantle and remove some guns in order to "fit" my ship into a cargohold of a larger vessel. All I am interested in is the reason why the Eve Developers have designed the game to where we have to repackage items in order to move them, so I can understand the logic a little better. That is all I am curious on.

Repackaging IS dismantling, just as you describe. What the hell else could it be? That's why you have to assemble a repackaged ship before you can fly it.

Please accept my apologies if English is not your first language, but you're not making much sense here.
Zanzbar
The Scope
Gallente Federation
#27 - 2013-05-21 02:36:19 UTC
Katie Frost wrote:
Although on an individual level I can understand the frustration behind this game design.

However, consider EVE where everyone can just instantly one-click move their ships anywhere they want. Now consider this option on a alliance or coalition level: insta-deployments without any need for logistics, power projection from any system in the game. What is the purpose of the "vast universe" then? We may as well have a World of Tanks scenario, where you pick your ship and >ENTER BATTLE<.

Logistics/Freighting is meant to be arduous and time-consuming but it is a notable and required profession in the game. It takes EVE away from spawn/re-spawn model and increases immersion by encouraging a degree of forethought if you are deploying somewhere (i.e. have an exit plan, deploy only a few ships etc.).



sums it up imo.

much of eve is driven by war and a key factor in any military operation is your logistical backbone and often times large operationsare made possible by several smaller operations that secured the supply lines needed to keep up the assualt.
Vortexo VonBrenner
Doomheim
#28 - 2013-05-21 02:39:45 UTC
There's also PushX that's like Red Frog and Black Frog Freight for low / 0.0 Freighters cannot haul assembled ships. Orcas can haul assembled ships, but have a limited ship maintenance bay (400,00m3) for doing that. I think you can make courier contracts to yourself (or some service like Red Frog / PushX) and "wrap" assembled ships as courier packages to haul ok that way - but I don't recall exactly.
Archibald Thistlewaite III
The Royal Society for the Prevention of Miners
#29 - 2013-05-21 02:49:40 UTC
Ano Regni wrote:


So, if some ships can move a fitted ship in its cargo (I know one person mentioned an Orca as an example), what type of ships should I be looking for, or looking to skill up on to accomplish this?

Thanks.


You need a really big ship that can hold the packaged ship in its cargo bay, a freighter is usually used but a industrial can hold some cruiser hulls.

Then you need to put it in a courier contract, use an alt (one on the same account will work) to 'wrap' the ship so it can be put into the cargohold.

User of 'Bumblefck's Luscious & Luminous Mustachio Wax'

Haulie Berry
#30 - 2013-05-21 02:53:04 UTC  |  Edited by: Haulie Berry
Ano Regni wrote:
ShahFluffers

Thanks you for your post, this is exactly what I am after.

I was not after the restrictions and I know several people responded to my initial post (as you mentioned) and some may have had good intentions, no doubt, while some may have had bad intentions. My main belief that I had was that I had to repackage in order to move my ship [for example] in an industrial ship, this is because the game told me to do so. So this was my confusion. I was trying to figure out why this was the case. Instead of someone mentioning what you said just now (or the last few folks as well) they complained about me whining. I wasn't trying to whine about why I had to repackage the stupid things, my question was why the developers had designed it this way.

BUT

From the last few replies, I have now been informed that you can [in fact] move a fitted ship. That is perfect. Nobody mentioned this on the first few posts to me, instead, I was told that it is meant to stimulate the economy, or that it is done this way to make the universe bigger, or even to attack my simple analogies. Why it was so hard for someone to initially come out and say "No buddy, you have it a little wrong, you CAN move a fitted ship, you don't have to repackage it…."…. I don't know.

So, if some ships can move a fitted ship in its cargo (I know one person mentioned an Orca as an example), what type of ships should I be looking for, or looking to skill up on to accomplish this?

Thanks.


To clarify, you will have to repackage (or courier wrap) an assembled ship to move it in a standard cargo bay, and standard cargo is all an industrial ship has.
ShahFluffers
Ice Fire Warriors
#31 - 2013-05-21 03:05:54 UTC  |  Edited by: ShahFluffers
Ano Regni wrote:
So, if some ships can move a fitted ship in its cargo (I know one person mentioned an Orca as an example), what type of ships should I be looking for, or looking to skill up on to accomplish this?

Sooooo... you have a few options... but all of them have a few "catch-22s."

- Orca: Basically this ship is an Industrial on steroids. It has better fitting options, larger cargohold, and MUCH more HP... but it still lacks slots to fit lots of stuff in (you have to choose).
The Orca has 35k+ general cargo space, an additional 40k fleet hanger space (it's like a general cargohold but can be accessed by anyone you fleet up with), 50k specialized ore/ice hold, and a 400k ship maintenance bay.
That last one is what you want. 400k is enough space to carry a fair few assembled frigates... or three cruisers and a frigate... or a battlecruiser, a cruiser, and maybe a frigate. It cannot carry assembled battleships (which have a volume of 480k+).

- Freighters: The only true capital ship that can enter high-sec... these ships are basically cargoholds with thrusters and a warp drive attached to them. They have no fitting options (what you buy is what you get).
Technically they cannot carry assembled ships... but there is a way to bypass this. If you have made your own corporation you can make courier contracts to yourself via the corp (or vice versa). Place the "wrapped" ships in the freighter and move them.
Alternatively... give your stuff to an alternate character of yours (it doesn't need skills) and make a courier contract to your freighter pilot.
The biggest pitfall with this ship (aside from the lack of fitting options) is that it is SLOOOOOOWWWWW. Like... a pregnant whale in cold molasses moves faster (in and out of warp).

- Carriers: True capital ships, these things are primarily geared towards combat support (specifically, remotely repairing allies on field). They have large tanks, lots of fitting options, and have a storage configuration exactly like that of the Orca... except more optimized towards combat (less cargohold, larger ship hold). Carriers can store about 2 [small] battleships inside of it... and Supercarriers can carry 4 or 5.
These do have some heavy restrictions though. They can't enter high-sec... they can't use stargates... and they must rely on a second party to move from system to system.
Supercarriers carry the added penalty of not being able to dock in any station (you need a Player Owned Starbase (POS) to store it).
Ano Regni
YOKELS
#32 - 2013-05-21 03:47:58 UTC
thanks Shah, great post and explains it very well. Doesn’t look like it will take me that long to skill up on an Orca, looking like 11 days and I can fly one so I might just go that route

‘preciate it.

I am not a pirate, I work in private acquisition and redistribution dealing in personal assets

Lost Greybeard
Drunken Yordles
#33 - 2013-05-21 04:30:45 UTC
Generally speaking, if you want to move around a lot you'll want to seed several key locations with your stuff, just not have a lot of stuff, or get yourself a freighter (or a jump freighter and an alt or buddy with a cyno if you're not content to base out of zones near high-sec). Most of us Explorer types opt for number two, converting our assets to isk and just buying what's needed when it's needed, combined with a bit of number one (the squirreled nuts across the galaxy in case we need a stealth ship fast after a podding).

As far as a single big relocation is concerned, you have some additional options to avoid repackaging:
-- Hire a freighter player to move your crap for you
-- Have a buddy jump into your ships and fly them over so you don't have to ditch your rigs and can still do fewer trips
-- Use a corp asset like an Orca to help with your move

Logistics and the vulnerability of logistics chains are a big part of PvP, and Eve is essentially 100% PvP. Even the PvE is PvP, it's like Dark Age of Camelot played on an FFA server. If you're doing something and you think it isn't PvP, then you don't yet fully understand what you're doing. That's the essential reason there is no "safe" or "easy", only "safer" and "easier".

(As a new player, it's not really a good idea to set flying freighters yourself as one of your goals. Just work out what your effective territory is and how to distribute supplies across it, and save the freighters for when you're sitting on 20 or 30msp and have the ships for your actual fun stuff all skilled up.)
SmilingVagrant
Doomheim
#34 - 2013-05-21 05:08:55 UTC
This is why I own a carrier.
CC Avalos
METACORTEX LLC
#35 - 2013-05-21 05:47:58 UTC
Ano Regni wrote:

I am just curious as to what is the reason behind having to repackage the ships? That is all I am trying to understand.


I think they are just trying to set a real feel to the game. I consider "Repackaging" like having to break down a ship so it will fit into your cargo hold. IE: if it was a real plane, taking off the wings so you can fit more of them in the hold. It just makes sense in real life to repackage stuff in order to move them from place to place safely and efficiently.

Check out my YouTube Channel for Eve Online Videos YouTube

Ano Regni
YOKELS
#36 - 2013-05-21 06:34:20 UTC
Points taken, thanks.

Also, I don’t think you can train on an Alt while training on your main character though (if I remember) correct? So I think that approach at least may not be a good solution for us new people.

I am not a pirate, I work in private acquisition and redistribution dealing in personal assets

ShahFluffers
Ice Fire Warriors
#37 - 2013-05-21 06:59:10 UTC
Ano Regni wrote:
Points taken, thanks.

Also, I don’t think you can train on an Alt while training on your main character though (if I remember) correct? So I think that approach at least may not be a good solution for us new people.

It's no real biggie. Training up a basic hauler alt takes about a week or so... two weeks if you want to be able to use tech 2 cargo expanders. After that, you can go right back to training your main character.

What you gain from this is a virtually anonymous character that can fulfill most of your consumer needs while your main can focus purely on the task at hand (like piracy and other criminal acts).
J'Poll
School of Applied Knowledge
Caldari State
#38 - 2013-05-21 07:24:42 UTC  |  Edited by: J'Poll
Ano Regni wrote:
this is more of a curiosity question than a How-To question really, but I have read numerous posts over the past year or so from people in regards to moving ships to different stations and the best way to do so. Of course, they all end in generally three responses:

(1) Sell everything you have and buy it again later
(2) Fly your ships to the new location one-by-one
(3) Repackage them and throw them in a industrial or freighter.

So my question isn't "how do I move things" but "why can't I move things"? Why did the developers design the game in such a way that the only way to move your ships is to repackage them, causing you lose your riggings etc. Doesn't make a lot of logical sense to me I suppose, and it is something I have been curious about. So, I assume there must be a reason for it perhaps?

Quite frankly, I don't think anybody likes moving.


Yes because when I try to move in RL my stuff also suxdenly appears in my new house...

There are plenty of options to ship fitted ships:

Orca
Carriers
Freighters with the courier contracts.


So...just posting in yet another whine thread that wants global inventory system..

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Ano Regni
YOKELS
#39 - 2013-05-21 08:27:44 UTC
J’Poll

I appreciate the help from people such as ShashFluffers. There are players in this game who are new, maybe only been playing for a year like myself, who don’t know as much as you do and don’t know everything there is about the game. Shah took the time to answer my question in detail. My question was simply regarding the fact that I had to repackage ships and I was curious as to why. Several posts later, Shah and few others took the time to answer my question and explain to me that my understanding regarding this was incorrect and gave me good resources to help me understand what I need to do.

Then you take posts such as yours, who answer my question as well, but then continue to call my questions “whine threads”. Now, if I am posting in a forum designed to assist new players with questions, yet I am always bashed for asking questions that would help me in understanding the dynamics of the game. Should I just not ask questions to other players and directly bug CCP instead to learn their game?

Why do people come in to this forum if their intentions are to complain about and bash the questions being asked of new players who are learning?

I am not a pirate, I work in private acquisition and redistribution dealing in personal assets

Ano Regni
YOKELS
#40 - 2013-05-21 08:36:36 UTC


how do you lock this thing?

I am not a pirate, I work in private acquisition and redistribution dealing in personal assets

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