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[Proposal] Skill Point Reset

First post
Author
Kinurra
Doomheim
#1 - 2013-05-20 22:21:37 UTC
  • The Problem:

  • You enter the game and aren't sure what to train. You decide mining sounds ridiculously awesome, and 2.5 million skill points later decide mining is boring and a waste of time. So you start training PvP and really like it - never touching a mining barge or laser again. But those skill points just sit there, worthless and taking up space.

    Over the years as your game play experience changes and you entertain the idea of venturing into other professions, more and more wasted skillpoints stack up.



  • Justification for implementing this change:

  • 1) Players really should be given the opportunity to correct mistakes and clean up their characters
    2) Like the philosophy behind Plex or Tags-for-sec, the time has already been invested and skill points already earned.
    3) Limiting to 1 reset per year (or even 2 or 3 years) like Attribute resets prevents this from being abused
    4) I'd pay a plex (now, if that's not motivation!....)


  • Sidebar:

  • This also goes hand-in-hand with skill deletion. Most players have at least a few skills that they plugged into their head, only to regret it later and have no way to delete them. Those of us with OCD that hate seeing a lot of level 0,1, or 2 skills mixed in with level 4's and 5's really go nuts over not being able to delete them. I'd like this feature too.
    Gizznitt Malikite
    Agony Unleashed
    Agony Empire
    #2 - 2013-05-20 23:30:28 UTC

    How annoying....

    You know, you should attempt to do a forum search before posting. That way, you could perhaps modify your idea to have some new content. Maybe even address the reasons why people shoot down this idea.

    Let me spell out a couple reasons why this won't fly... and for the love of God, do a ******* forum search before replying!

    A.) It allows you to game the SP system: I train a year of perception/willpower skills... once a year redistribute those skillpoints to off-attribute skills, essentially allowing me to train at optimal pace, always. New players won't have this luxury, but older players certainly will!

    B.) In order to prevent abuse, you need a skillpoint redistribution cap. Otherwise I can redistribute 5-10m sp, and instantly become a professional miner, or industrialist, or carrier pilot, or ... It doesn't take a lot of skillpoints before people can insta-train into a FOTM ship... and allowing people to instatrain into FOTM is generally a BAD THING.

    C.) You already got the benefits from those skills, why should you get to redistribute them? You started off as a miner, and enjoyed it long enough to accrue 2.5m SP relevant to the profession. So you already used them, and benefited from them, regardless if you use them now. That's like spending money on a Macbook Pro, and then deciding you want an Android tablet after using it for 2-3 months. Why should you get to swap the Macbook for an entirely different thing?

    D.) What do you mean, mistakes..... You didn't make any mistakes when training your skills. You certainly didn't make 2.5m SP worth of mistakes when training skills. Just because you changed your mind/profession doesn't mean you "made a mistake". Accept some responsibility for your choices! If you go to school for mesage therapy, then become a banker a couple years later, you don't "unlearn" your mesage therapy work. Having skills irrelevant to your current profession is part of your characters growing pains... accept it. You don't get to re-write your history because you've discovered a new direction.

    E.) EvE has real consequences... If you lose your ship, it's gone. The SP system is the same thing: If you train some SP, they're applied. HTFU and deal with it.

    TL; DR: NO...

    You never made any mistakes, you simply changed your mind. You don't get to change your mind about a purchase you made, about a ship you lost, about a corp you join... Likewise, you don't get to change your mind about skillpoints.
    Kinurra
    Doomheim
    #3 - 2013-05-21 00:15:52 UTC  |  Edited by: Kinurra
    I don't care that others have raised this issue before, I will bring up issues I feel need addressing. Don't like what I bring up, don't read it or spend time to reply to it. Sometimes the only way to bring about change is to keep pressing.

    Gizznitt Malikite wrote:

    A.) It allows you to game the SP system: I train a year of perception/willpower skills... once a year redistribute those skillpoints to off-attribute skills, essentially allowing me to train at optimal pace, always. New players won't have this luxury, but older players certainly will!


    And this is different than resetting your attributes once a year how? Hint: it's not. You have the ability to completely remap your attributes (perception/willpower/etc) once a year already.

    Gizznitt Malikite wrote:
    B.) In order to prevent abuse, you need a skillpoint redistribution cap. Otherwise I can redistribute 5-10m sp, and instantly become a professional miner, or industrialist, or carrier pilot, or ... It doesn't take a lot of skillpoints before people can insta-train into a FOTM ship... and allowing people to instatrain into FOTM is generally a BAD THING.


    It would be a total reset. So yes, you could 'instantly' become a miner. But you'd be that miner for at least 1 year until your next reset is available. So you become a miner and mineral prices crash? Tough luck. Wait a year to reset. Train for the PvP FOTM and it gets nerfed? Deal with it while you wait a year to reset.

    The viewpoint is that I earned the skillpoints, I should be able to - on the rare occasion - redistribute them in the same way I redistribute attributes.

    Gizznitt Malikite wrote:

    C.) You already got the benefits from those skills, why should you get to redistribute them? You started off as a miner, and enjoyed it long enough to accrue 2.5m SP relevant to the profession. So you already used them, and benefited from them, regardless if you use them now. That's like spending money on a Macbook Pro, and then deciding you want an Android tablet after using it for 2-3 months. Why should you get to swap the Macbook for an entirely different thing?


    I buy a macbook and hate it? I have 30 days to return it. Or I can resell it on craigslist. Or trade it. Or trash it. Or Donate it. I'm not stuck with it.

    The 2.5m into mining is an example. Ok, you benefited from the invested skills, but that was 5 years ago. Things change, people change, gameplay gets boring, ....there should be a method for players to redistribute their character based on their changing tastes and/or experiences. And if that only happens once a year? once every 2 years? 3 years? Hardly unbalanced.
    sabre906
    The Scope
    Gallente Federation
    #4 - 2013-05-21 00:26:12 UTC
    Supported. +1Cool

    Ages toons of vets are worth isk. Self interest at work there, thus the walls of whine.Lol
    ShahFluffers
    Ice Fire Warriors
    #5 - 2013-05-21 07:07:43 UTC  |  Edited by: ShahFluffers
    INB4 Tippa and Mag.

    Your actions have consequences... this extends to your skill choices.

    And you should care about the points that others have brought up in the past. Even if you address your ideas to CCP directly, they still have to be discussed and vetted by the player base (the end recipients of such changes). If players don't agree with your idea(s) or their premise then you have to convince them.

    I agree with all of the points Grizz has made as I have made them as well.

    Edit: there is also no such thing as "wasted skill points." Ships, skills, and specialties are still useful if you CHOOSE to use them. The fact that you don't doesn't make them "useless."
    Gizznitt Malikite
    Agony Unleashed
    Agony Empire
    #6 - 2013-05-21 17:36:15 UTC
    Kinurra wrote:
    I don't care that others have raised this issue before, I will bring up issues I feel need addressing. Don't like what I bring up, don't read it or spend time to reply to it. Sometimes the only way to bring about change is to keep pressing.

    It would be a total reset. So yes, you could 'instantly' become a miner. But you'd be that miner for at least 1 year until your next reset is available. So you become a miner and mineral prices crash? Tough luck. Wait a year to reset. Train for the PvP FOTM and it gets nerfed? Deal with it while you wait a year to reset.

    The viewpoint is that I earned the skillpoints, I should be able to - on the rare occasion - redistribute them in the same way I redistribute attributes.


    Uhg... based on your response:
    --- Why don't care about other peoples point of view? Do you only want to change the game for your own benefit, regardless of balance?
    --- A total reset of skillpoints would be insane.. WOW... can I keep some unassigned, in reserve, to use when I want them? I mean, 100m SP, and there are sooo many elusive ones I hardly utilize! In all seriousness, this is very, very imbalanced. The primary reason, is that new players that specialize typically become extremely competitive (if not better) to the "older player" that retains a general skillset. Your redistribution encourages people to specialize always...

    And this is NOT like attribute redistribution. Attribute redistribution was enabled because pilots that initially chose their attributes poorly were stuck with that decision for the entire career. Furthermore, these attributes are chosen at the most immature moment of game play (at character creation). There is still consequences to training a skill, as it cannot be "untrained".

    Kinurra wrote:

    Gizznitt Malikite wrote:

    C.) You already got the benefits from those skills, why should you get to redistribute them? You started off as a miner, and enjoyed it long enough to accrue 2.5m SP relevant to the profession. So you already used them, and benefited from them, regardless if you use them now. That's like spending money on a Macbook Pro, and then deciding you want an Android tablet after using it for 2-3 months. Why should you get to swap the Macbook for an entirely different thing?


    I buy a macbook and hate it? I have 30 days to return it. Or I can resell it on craigslist. Or trade it. Or trash it. Or Donate it. I'm not stuck with it.

    The 2.5m into mining is an example. Ok, you benefited from the invested skills, but that was 5 years ago. Things change, people change, gameplay gets boring, ....there should be a method for players to redistribute their character based on their changing tastes and/or experiences. And if that only happens once a year? once every 2 years? 3 years? Hardly unbalanced.
    [/quote]

    But you are stuck with that macbook purchase. It happened, and you can resell it, or return it (often both at financial loss), you generally can't UNDO it. There are consequences for your decision (generally financial), even if you change your mind. Truthfully though, this analogy is much more akin to buy a ship in eve online. Training SP's is a long term decision, much more akin to taking a college class or trade-certificate course. You can't undo a class after you take it, and you certainly can't turn Physics 101 into Psychology 101 after the fact just because your changing your major.

    Seriously, why should there be a method for players to redistributed their character points?

  • You admitted you already benefited from them... They weren't trained in error, they were trained to open up a type of game play you participated in and benefited from, even if you don't partake in that aspect now.

  • They don't prevent you from doing something new. You can always train into a new area of game play... If your tastes change, nothing prevents you from developing into the new area of game play.

  • They still provide you with a benefit. You can still do those "boring old tasks" should the urge arise.

  • Let's be frank. You want this enabled because your impatient. You've found a new area of game play, and since you have a bunch of old SP that you don't utilize very much, you're proposing a method to expedite your training. This is not, nor has it ever been, a game of insta-training characters. Characters go through a development cycle where it takes real time to skill into different careers. Just because your an older character with "extra SP" doesn't mean you get to skip the growing pains (that all new player experience) when exploring a new are of game play.

    p.s. You might have better luck if you suggested some reasonable consequence. Like, you lose 25% of your skillpoints when you redistribute them. This would be appropriate, as it hurts new players the least, and has steep enough consequences that people won't abuse the system.
    sabre906
    The Scope
    Gallente Federation
    #7 - 2013-05-21 20:49:44 UTC
    ShahFluffers wrote:
    INB4 Tippa and Mag.

    Your actions have consequences... this extends to your skill choices.


    No it doesn't. You speak like there's finite number of SP you can put into a char...Roll

    It'll give less reason for ppl to buy vet toons, causing deflation. That's what it's all about. I can join you hypocrites, but trolling you is more interesting.Big smile
    Gizznitt Malikite
    Agony Unleashed
    Agony Empire
    #8 - 2013-05-21 21:20:04 UTC
    sabre906 wrote:
    ShahFluffers wrote:
    INB4 Tippa and Mag.

    Your actions have consequences... this extends to your skill choices.


    No it doesn't. You speak like there's finite number of SP you can put into a char...Roll

    It'll give less reason for ppl to buy vet toons, causing deflation. That's what it's all about. I can join you hypocrites, but trolling you is more interesting.Big smile


    Your splitting hairs...

    If I train Caldari Frig V instead of Minmatar Frig V, then in 2 weeks I'll be able to fly a Harpy instead of a Jaguar... What I can fly today is a result of my decisions yesterday, and we can't undo those choices (hence there are consequences for skill choices). At the same time, I can train Minnie Frig V so in 2 weeks I can also train the jag, making the consequences primarily relevant to the here and now.

    This is also why SP redistribution is completely unnecessary. If you spent the last year making a perfect industry toon, you can still turn it into a pro-pvp toon by taking the next year and focusing on PvP skills. It takes someone really impatient to expect CCP to return those SP so they can instantly become a pro-pvp toon. And pro tip, you don't need super All-V skillsets to be viable and competent in this game, especially in regards to ship combat!
    Kinurra
    Doomheim
    #9 - 2013-05-22 00:25:21 UTC
    I'm posting here because I want people's opinions. What I said is just because some people have raised problems to this issue in the past, doesn't mean I shouldn't be talking about it the issue as a whole. And I have 105m skillpoints. I'm not waiting on any training, I'm not changing professions, I'm maxed out where I want to be. But it's stupid not being able to redistribute how I want to, given that my toon is 7 years old and needs some cleaning up - I have alots of skills that are completely untrained that I don't want to look at anymore, I fail to see how deleting those from my head is at all imbalanced.

    Back to the point.

    I train a pure miner. And I want to switch to a capital pilot. Do I spend the next 2 years training for it? Hell no, I buy a cap pilot off the character bazaar. And CCP's ok with that. So rather than buying another toon from someone else, simply give me the ability to reset my own skills on my own toon with my own name and reputation, once every couple of years.

    And attributes didn't nerf your character. You could still train skills and be anything you wanted, it just took a day or two extra (which sounds really familiar to your 'it doesn't stop you from training a new profession' argument. . And yet they introduced the remap anyways. It's the same thing. Exactly.
    Mallak Azaria
    Caldari Provisions
    Caldari State
    #10 - 2013-05-22 01:25:11 UTC
    There is already a solution to this. Self-destruct an alpha clone over & over until you've lost the desired skills.

    This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

    Lykouleon
    Noble Sentiments
    Second Empire.
    #11 - 2013-05-22 04:22:47 UTC
    ~consequences~

    Welcome to EVE.

    Lykouleon > CYNO ME CLOSER so I can hit them with my sword

    dark heartt
    #12 - 2013-05-22 07:38:40 UTC
    No, for one very good reason: Eve is a game that allows you train skills afk. That is the benefit of the skill training system we have. All you need to do is invest time. There is a very good character market within Eve that can get you a character with the skill set you are looking for. I have skill points on this character that are invested into cynos something that I am currently not using. By your logic I should be able to trade those skills for something that I do need currently. But the thing is, I invested time to train them. They were useful. Now that I don't need them, I'm training for something else entirely. However I made that choice.

    Eve is all about choice and the consequences they bring. If you cannot handle the consequences of an action, then Eve probably isn't the right sort of game for you.
    Samillian
    Angry Mustellid
    #13 - 2013-05-22 09:57:14 UTC  |  Edited by: Samillian
    No.

    I say this as someone with a fair amount of industrial and science skills that I will probably never use again. We make choices and we have to live with them. That is a large part of the appeal of EvE.

    I suggest that you direct your energies and efforts towards helping to improve the new player experience particularly in relation to new toons making educated skill choices rather than trying to wreck one of the main features of the game.

    NBSI shall be the whole of the Law

    DSpite Culhach
    #14 - 2013-05-22 13:00:52 UTC
    Kinurra wrote:
    I'm posting here because I want people's opinions. What I said is just because some people have raised problems to this issue in the past, doesn't mean I shouldn't be talking about it the issue as a whole. And I have 105m skillpoints. I'm not waiting on any training, I'm not changing professions, I'm maxed out where I want to be. But it's stupid not being able to redistribute how I want to, given that my toon is 7 years old and needs some cleaning up - I have alots of skills that are completely untrained that I don't want to look at anymore, I fail to see how deleting those from my head is at all imbalanced.

    Back to the point.

    I train a pure miner. And I want to switch to a capital pilot. Do I spend the next 2 years training for it? Hell no, I buy a cap pilot off the character bazaar. And CCP's ok with that. So rather than buying another toon from someone else, simply give me the ability to reset my own skills on my own toon with my own name and reputation, once every couple of years.

    And attributes didn't nerf your character. You could still train skills and be anything you wanted, it just took a day or two extra (which sounds really familiar to your 'it doesn't stop you from training a new profession' argument. . And yet they introduced the remap anyways. It's the same thing. Exactly.


    The first reply you got on the subject - albeit it being a tad too aggressive - had a lot of good points. It would be really nice if CCP introduced a novel way to be more flexible with SP's (and for the record, I can't think of one off the top of my head) but a full SP remap is way too much.

    If there was something I might even remotely consider, it would maybe allow a remap of some skills of equal cost and level - say swap 2 skills that are both Rank 4 and both are in the same category - ie, they have already the same Stat requirements - for example you had Sentry Drone Interfacing V and Heavy Drone Operation III, to end up with SDI III and HDO V. and even for that I'd have a penalty like stopping training for a small period while clone gets "reprogrammed" at a station.

    ... I'm not saying that one is a "good" idea, just saying that it ought to be something not done or allowed easily, the main reason for that is the entire population would immediately try and ind a way to exploit it.

    I apparently have no idea what I'm doing.

    Mag's
    Azn Empire
    #15 - 2013-05-23 13:29:05 UTC  |  Edited by: Mag's
    ShahFluffers wrote:
    INB4 Tippa and Mag.
    hehe P

    I think you and Gizznitt are doing a fine job tbh. Cool

    I'll simply post the reasons why this is a bad idea, from Tippia.

    Tippia wrote:
    It removes the point of having skills to begin with.
    It removes the point of having attributes.
    It removes attribute implants from the game.
    It removes variety and instead encourages FOTM and cookie-cutter setups.
    It removes the uniqueness, history and "character" of your character.
    It removes planning and choice and consequences.
    It removes goal-setting, progression and any achievement in those areas.
    It kills character trading.
    It massively boosts older characters over new ones.
    It introduces "catching up" as a concept in EVE and instantly makes it impossible to do.


    In other words, no.

    Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

    Mike Azariah
    The Scope
    Gallente Federation
    #16 - 2013-05-23 21:27:17 UTC
    I agree with Mag and Tip

    No, Eve is a game of facing the consequences of decisions you make.

    m

    Mike Azariah  ┬──┬ ¯|(ツ)

    sabre906
    The Scope
    Gallente Federation
    #17 - 2013-05-23 21:33:56 UTC
    Mike Azariah wrote:
    I agree with Mag and Tip

    No, Eve is a game of facing the consequences of decisions you make.

    m


    What is this "consequence" that you speak of?

    On that subject, we should have a max SP cap, so that skill choices can have consequences.Cool
    Mike Azariah
    The Scope
    Gallente Federation
    #18 - 2013-05-23 22:50:37 UTC
    sabre906 wrote:


    What is this "consequence" that you speak of?

    On that subject, we should have a max SP cap, so that skill choices can have consequences.Cool


    The consequence of poorly chosen skill queues is having sp you don't really want.

    The nice thing is that, unlike other mmos, you are not bound to a character type. You want different skills? Train them now!

    m

    Mike Azariah  ┬──┬ ¯|(ツ)

    dark heartt
    #19 - 2013-05-24 00:06:52 UTC
    Just to add to Mike, the consequence of wanting to try something else is that not all the SP you have trained to this point will be useful.
    sabre906
    The Scope
    Gallente Federation
    #20 - 2013-05-24 03:12:29 UTC
    Mike Azariah wrote:
    sabre906 wrote:


    What is this "consequence" that you speak of?

    On that subject, we should have a max SP cap, so that skill choices can have consequences.Cool


    The consequence of poorly chosen skill queues is having sp you don't really want.

    The nice thing is that, unlike other mmos, you are not bound to a character type. You want different skills? Train them now!

    m


    Nicely put. Unlike other mmos that do have max SP cap, Eve SP choices have no lasting consequence.
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