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Odssey Sensor Overlay from a Wormholer's Use

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Author
Svodola Darkfury
Federal Navy Academy
Gallente Federation
#1 - 2013-05-20 08:41:50 UTC
Hey guys,

I keep watching videos from these guys who do videos who are complete ass at scanning and have no idea what they're doing.

Has any of the wormhole brethren had a chance to pop over to SiSi and check out the scanning overlay?

Specifically:
1) are the signal strengths comparative to our measuring system for dropping a combat/deep space to differentiate signatures?
2) In systems that are heavily anomaly populated (Read c3->NS or c2-> NS/C5s) does it lag out the overview?
3) Does it completely prevent us from launching configurations that are anything but the absolute perfect 7 probe setup?
4) When the sensor overlay is scanning, does it put any of the signatures into the list on the scanner window?

Thanks,

Svodola Darkfury.

Director of Frozen Corpse Industries.

Akinesis
Black Rose Inc.
Black Rose.
#2 - 2013-05-20 09:13:47 UTC  |  Edited by: Akinesis
Not had a go on SiSi yet, but I understand that there are two probe set ups. One is the traditional diamond set-up and the other is the flower arrangement.

Deep space probes are being removed, but there is a lot of noise about that so there could be a change. Also, the percentage results are gone and in it's place is a 'loading bar', which makes it very difficult to distinguish the types of anomoly with a single probe. Again, a lot of noise about this (albeit very split views as some folk deem this as cheating), so CCP MAY add the percentage in addition to the bar.

Apologies, because you wanted SiSi confirmation and I'm going off of what I have read and heard. But, hopefully, it's shed some light for you.


Edit: correcting for iPhone key-pad errors!
Derath Ellecon
University of Caille
Gallente Federation
#3 - 2013-05-20 10:06:47 UTC
1. Yes
2. No lag noticed. Largely useless however since it can only be accessed from space (read cluttered)
3. You can adjust probes how you want after launch. There was Dev talk in the feedback thread about bringing back the8th probe and one at a time launching
4. No
Rengerel en Distel
#4 - 2013-05-20 12:15:05 UTC
Derath Ellecon wrote:
1. Yes
2. No lag noticed. Largely useless however since it can only be accessed from space (read cluttered)
3. You can adjust probes how you want after launch. There was Dev talk in the feedback thread about bringing back the8th probe and one at a time launching
4. No


3. It now launches 8 probes, and you have to have 8 probes to launch. They still haven't added the ability to launch less, or single probes.

Btw, there are two threads in the test section about probes in general and the overlay, if you want to keep up.

With the increase in shiptoasting, the Report timer needs to be shortened.

Derath Ellecon
University of Caille
Gallente Federation
#5 - 2013-05-20 12:27:23 UTC
Rengerel en Distel wrote:
Derath Ellecon wrote:
1. Yes
2. No lag noticed. Largely useless however since it can only be accessed from space (read cluttered)
3. You can adjust probes how you want after launch. There was Dev talk in the feedback thread about bringing back the8th probe and one at a time launching
4. No


3. It now launches 8 probes, and you have to have 8 probes to launch. They still haven't added the ability to launch less, or single probes.

Btw, there are two threads in the test section about probes in general and the overlay, if you want to keep up.


Yea I gave up trying to keep on top of both threadnaughts. I said my peace in both. I tested and got familiar with scanning on Sisi. And resigned myself to the fact that very little is likely to change before Odyssey is released (not much time left).
Kalel Nimrott
Caldari Provisions
#6 - 2013-05-20 20:12:17 UTC
Akinesis wrote:
Not had a go on SiSi yet, but I understand that there are two probe set ups. One is the traditional diamond set-up and the other is the flower arrangement.

Deep space probes are being removed, but there is a lot of noise about that so there could be a change. Also, the percentage results are gone and in it's place is a 'loading bar', which makes it very difficult to distinguish the types of anomoly with a single probe. Again, a lot of noise about this (albeit very split views as some folk deem this as cheating), so CCP MAY add the percentage in addition to the bar.

Apologies, because you wanted SiSi confirmation and I'm going off of what I have read and heard. But, hopefully, it's shed some light for you.


Edit: correcting for iPhone key-pad errors!


If you played a bit in sisi you would know that there both the bar and the percentage result.

Bob Artis, you will be missed.

O7

ktown Hekard
Llama Sombrero Syndicate
The Burning Contingent Alliance
#7 - 2013-05-20 20:50:57 UTC
Derath Ellecon wrote:
Rengerel en Distel wrote:
Derath Ellecon wrote:
1. Yes
2. No lag noticed. Largely useless however since it can only be accessed from space (read cluttered)
3. You can adjust probes how you want after launch. There was Dev talk in the feedback thread about bringing back the8th probe and one at a time launching
4. No


3. It now launches 8 probes, and you have to have 8 probes to launch. They still haven't added the ability to launch less, or single probes.

Btw, there are two threads in the test section about probes in general and the overlay, if you want to keep up.


Yea I gave up trying to keep on top of both threadnaughts. I said my peace in both. I tested and got familiar with scanning on Sisi. And resigned myself to the fact that very little is likely to change before Odyssey is released (not much time left).





TYVM sir, very informative
Lloyd Roses
Artificial Memories
#8 - 2013-05-21 10:16:42 UTC
It pleased my soul to see that all the tech 2 scanning upgrades indeed require pinpointing/rangefinding/acquisition to five.

Want to mention that, for the first time, I had some 210 probe strength in my buzzard+virtues.
Anyanka Funk
Doomheim
#9 - 2013-05-23 17:04:06 UTC
You can still use dsp guide to find the sig you are looking for. The Sig strength shows up next to the ID in space. Hopefully swift and bitter does not shut down their dsp guide, it will still be useful.
Chitsa Jason
Deep Core Mining Inc.
Caldari State
#10 - 2013-05-24 14:05:05 UTC
Any further feedback about overlay or probing changes would be greatly appreciated. I don't have the ability to get on SISI for next few weeks.

Burn the land and boil the sea You can't take the sky from me

Karak Bol
Low-Sec Survival Ltd.
#11 - 2013-05-24 14:49:58 UTC
My feeling:
Scanning is faster and easier now. Probes seem to insta move, so combat scanning is easier. With the overlay, you can assume where the sigs are, so you can start with 8AU scan at the appropiate planet. Would be nice, if you would be able to filter the overlay for only sigs or anos.
Benjamin Hamburg
Chaos.Theory
#12 - 2013-05-24 15:38:44 UTC  |  Edited by: Benjamin Hamburg
I'v tried it, it's definitely faster to scan. The biggest impact for wh, I think it will be on pvp as you will be able to d-scan directly on anomaly since they appear on screen. With the tracking camera centered on your ship, it's even a lot faster... I expect a lot of farmers losses, both in wh and 0.0 after the patch.

Chitsa Jason wrote:
Any further feedback about overlay or probing changes would be greatly appreciated. I don't have the ability to get on SISI for next few weeks.


Well except for the fact it isn't very intuitive (I took a lot of time to figure how they messed with the usual shortcuts), probing become almost fun. Like I just said, I think the change will be good for pvp in general. For wormhole, the good point is that not only we will scan faster, but more people might be interrested in doing it on a regular basis. I had a few bugs on Sisi though, were my overlay was supposed to appear but nothing showed up, or it didn't till I ran a regular on-board scan. It was maybe 2-3 weeks ago, i'm sure they had that fixed by now.
Terrorfrodo
Interbus Universal
#13 - 2013-05-24 20:45:59 UTC  |  Edited by: Terrorfrodo
Scanning on Sisi is still a WIP, much has changed in the last few weeks, so it's not really sensible to draw any conclusions yet.

For example they linked the visual display to the sig list in the scanner window now (which they intended to abolish initially, horrible idea!). But there are a few problems, like the scan results strong enough to give a dot or a ring not automatically selected after a scan. This would be terrible if released, but I'm pretty sure it's just a bug that will be fixed.

The initial system scan shows the percentages we know as the sig sizes (2.5% for a data site, 10% for a K162 etc.), so it's the same as a DSP for signature scanning.

While scanning is faster, it will also be even easier for pve players to spot new wormholes the moment they appear. So they can warp out before you even complete jumping into their system. For example, until recently I used two combat ships for c3 ratting and didn't have a slot to spare to fit a probe launcher. So I was always at risk that a new wormhole was opened which I could not detect. Now I don't need a probe launcher fitted, I will always see the new sig and can warp out and investigate it before continuing.

.

Kalel Nimrott
Caldari Provisions
#14 - 2013-05-25 03:18:11 UTC
Faster scanning a reduction less valuable loot could lead to ppl leaving the wspace life style, maybe as ccp first envisioned it. It's only a thought that I had today. We need to see how it develops.

Bob Artis, you will be missed.

O7

Tarunik Raqalth'Qui
Native Freshfood
Minmatar Republic
#15 - 2013-05-25 03:21:43 UTC
Terrorfrodo wrote:
Scanning on Sisi is still a WIP, much has changed in the last few weeks, so it's not really sensible to draw any conclusions yet.

For example they linked the visual display to the sig list in the scanner window now (which they intended to abolish initially, horrible idea!). But there are a few problems, like the scan results strong enough to give a dot or a ring not automatically selected after a scan. This would be terrible if released, but I'm pretty sure it's just a bug that will be fixed.

The initial system scan shows the percentages we know as the sig sizes (2.5% for a data site, 10% for a K162 etc.), so it's the same as a DSP for signature scanning.

While scanning is faster, it will also be even easier for pve players to spot new wormholes the moment they appear. So they can warp out before you even complete jumping into their system. For example, until recently I used two combat ships for c3 ratting and didn't have a slot to spare to fit a probe launcher. So I was always at risk that a new wormhole was opened which I could not detect. Now I don't need a probe launcher fitted, I will always see the new sig and can warp out and investigate it before continuing.

In fact, it's better than a DSP since you don't have to map from DSP returns to actual band readings.

Copy-pasta from the siglist works now, too.

There is one lingering issue I found though, and that's the pinpointing formation. With 7 probes loaded, you have to manually adjust probes to get the pinpointing formation about right, since the out-of-box formation winds up looking a little lopsided without its eigth probe. HOWEVER: AIUI, the pentagonal bipyramidal formation that CCP chose as the default pinpointing formation is nowhere near the optimum formation to use for 8-probe scanning. This could use some serious improvement.
Trinkets friend
Sudden Buggery
Sending Thots And Players
#16 - 2013-05-25 23:55:06 UTC
So...if there's a way, without a DSP or a probe launcher, to see new sigs opening up, this will kill all wormhole gankings.
Derath Ellecon
University of Caille
Gallente Federation
#17 - 2013-05-26 01:05:06 UTC
Trinkets friend wrote:
So...if there's a way, without a DSP or a probe launcher, to see new sigs opening up, this will kill all wormhole gankings.


Yep pretty much.

Good to see you back Trinkets
Chitsa Jason
Deep Core Mining Inc.
Caldari State
#18 - 2013-05-26 03:45:15 UTC
Thank you everyone for your feedback. I keep watching this post if anyone wants to bring anything to CCPs attention.

Burn the land and boil the sea You can't take the sky from me

Lexar Mundi
Imperial Shipment
Amarr Empire
#19 - 2013-05-26 05:40:58 UTC  |  Edited by: Lexar Mundi
Chitsa Jason wrote:
Thank you everyone for your feedback. I keep watching this post if anyone wants to bring anything to CCPs attention.

The only thing I did not like about the overlay was the fact that both Sigs and Anoms show up on the overlay out in space without launching a probe. Because Anoms can be scanned and found without probes I think that part is a good feature. I however don't think the Sigs should show up on the overlay unless scanned with a probe first.


~edit~
Ok I was on the test server tonight checking things out. The overlay shows both sigs and anoms now along with on the overlay. My friends and I closed a high sec wormhole to see how quickly the overlay updated. We have found that it does not update instantly. however it does update fast enough where it would make a difference when sitting and waiting for someone to warp from a POS. They see a new sig pop up and they know they need to look into a new WH.

(For the thread OP)
I was in a C2 with a static C4 and high sec. and the overlay lets you know what WH is what. High sec was 10% the C4 was 4% so yes it can work like the DSP.

Also atm you can't use your analyse button without probes. So when you change ships your list of anoms go away. We also found out scan probes no longer pick up anoms. If you want your list of anoms back you must re-log or leave system and come back. Which if you are living out of a POS that can be an issue if you want a list of anoms to go by.

June 4th scanning stuff
http://www.youtube.com/watch?v=ck5x5bXQE6w
Nitrah
Adhocracy Incorporated
Adhocracy
#20 - 2013-05-28 13:45:09 UTC
Trinkets friend wrote:
So...if there's a way, without a DSP or a probe launcher, to see new sigs opening up, this will kill all wormhole gankings.


As it is now, all it takes is the foresight to drop a probe and do sigwatch. With the new system, I would be willing to bet it is easier because people will be complacent.

Sure, the new Sig shows up on the screen, but you

A) have to be actively swinging your camera around in all directions, including up and down
B) memorize where the existing signatures are (is that signature 15 degrees above planet 6 new, or was it there before... There are 20 sigs and I can't remember)

You are not able to ignore a signature from the space view. When I'm making money, my probes are going to be out just like they were before.

If anything, it'll provide more motivation for people to keep their systems clean, which will speed up scouting a chain.
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