These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

jump drive marauder idea

Author
Mole Guy
Bob's Bait and Tackle
High Bear Nation.
#1 - 2013-05-19 22:17:53 UTC  |  Edited by: Mole Guy
it was mentioned a while back that marauders get the jump drive.

at first i really bashed the idea, but since they are tech 2 and they operate deep in enemy territory, it actually wouldnt be a bad idea.

think about it. the ability to cyno into an enemy territory and be able to fight/leave without needing a cyno out?
it is an offensive ship. more so for pve (back when it was designed but since the whole direction of eve is changing to pvp, i cannot see this "role" sticking) so turning it into a mobile pvp tank would be a good idea.

before you bash, think about the direction eve is turning toward and moving too in a hurry.
pvp.
pvp this, sec status forgiveness that,
high sec ganking is allowed and encouraged.
here are 50 things to make your high sec ganking team successful.
instant warp to "hidden roid belts" so u can engage the rorquals (since off grid boosting is going away).
attack the command ship since it HAS to be on grid for boosting...

all pvp based changes so there is NO reason the marauder must stay pve. it would be the only oddball besides the noctis and the primae. even the orca is more usefull in pvp that a marauder (it holds alot of the high sec ganker ships).

so. maybe normal bs tank (maybe a few resists), better sensor str and a jump drive.
dont sit and cry OP OP when the new black ops will be combat capable and a t2 and a bs.
personally, i am hoping for a hac bs..but i could deal with a mobile assault bs.