These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

No Command Ship Buff Coming

First post
Author
Darek Castigatus
Immortalis Inc.
Shadow Cartel
#81 - 2013-05-20 18:06:08 UTC
Ive always envisioned links as being more of a speed booster for the systems of ships in the fleet than as a dedicated command and control network, like a backup node in a network it gives an additional amount of resource for the complete system to use.

Based on that design I think requiring on grid links makes sense, after all you need to have a fast and stable link to the system you intend to boost and provided you have the tech to make the link in the first place being right near its physical location is one of the best ways to ensure that.

All of which is IMO, theoretical, based on how I think the systems work in the lore etc etc

Pirates - The Invisible Fist of Darwin

you're welcome

Ranger 1
Ranger Corp
Vae. Victis.
#82 - 2013-05-20 19:02:10 UTC
A couple of random, yet pertinent, points:

1: Command ships will be rebalanced to be highly capable fighting vessels, especially if you choose to forego links entirely. Point being it becomes a valid tactic to have a large number of them on hand, and the enemy will likely have no idea which ones are fleet boosters and which ones are combat only grunts.

2: Why would your FC need to be flying your Command ship if you think it might be vulnerable to Alpha. Anyone can be designated fleet booster. If the only Command ships you are going to have present are a couple for boosting purposes, don't put your FC in one.

3: Raw tanking ability is not the only key to survival, whether it is done from a Command ship or a T3. Keeping range and being fast enough (in the case of the T3) is often the safest way to fit, depending on what the enemy is flying. Just stay close enough to provide boosts, and remain situationally aware.

Just a few points that are being conveniently overlooked. Smile

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Veshta Yoshida
PIE Inc.
Khimi Harar
#83 - 2013-05-20 19:42:40 UTC
Point one is made null and void by graphics, or did they pull the link effect again?

The fun starts when you run into 20+ CC's, using two triple link ships and the rest being all death and hellfire running a single link to mess up visual inspection/scouting Smile ..
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#84 - 2013-05-20 20:22:22 UTC  |  Edited by: Destiny Corrupted
baltec1 wrote:
The queen is head of the military...

Also Every single fleet the UK has every sent to war has had its admirals in the fleet on the front line. Every single army has had it command go with it. You cant command these forces in a battle from London.

The command goes too (how would you have a fleet without an admiral?), but that doesn't mean they get thrown into the trenches with everyone else, unless the trenches are very, very safe. And in the case of a fleet, by the time they get to the admiral's ship, he's not really needed anymore anyway.

Nerva Auris wrote:
Destiny Corrupted wrote:
Posting to confirm that all successful military forces put their top leaders in shiny vehicles and send them to the front lines during actual combat operations.


Posting to confirm that all successful military forces consist of people living inside goo-filled eggs that take flash copies of their minds when they die and activate them in a new clone so they can get back into their spaceships and fly across the galaxy to blow stuff up.

A living commander can keep commanding, instead of having to fly twenty jumps back in a new ship. Our current system is more analogous to a Roman emperor running to the front of the line, stealing a centurion's fancy hat while yelling "psych!", and then charging into battle with the cohort. That just doesn't really happen.

To everyone else, I urge you to consider what putting links on-grid would do for game balance between smaller and larger forces fighting each other. Whereas in the current system, both get the benefit of links and are equalized on that front, on-grid boosting will mean that smaller forces will no longer be able to retain this advantage in neutrality.

If you're in a large alliance and this would affect you positively, please carry on with the "noob pvp"/mother's basement accusations. :V

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

baltec1
Bat Country
Pandemic Horde
#85 - 2013-05-20 20:59:40 UTC
Othran wrote:


Also we have dozens of admirals and bugger all ships these days - in fact I think the last time we had less admirals than ships was the 1960s Blink

Gods, well OT again Oops


We do this every time before a big war startsStraight
Ranger 1
Ranger Corp
Vae. Victis.
#86 - 2013-05-20 21:11:52 UTC
Veshta Yoshida wrote:
Point one is made null and void by graphics, or did they pull the link effect again?

The fun starts when you run into 20+ CC's, using two triple link ships and the rest being all death and hellfire running a single link to mess up visual inspection/scouting Smile ..

Link graphical effects "might" give you away in a small gang situation, but who has time to look at each ship of a given type in a large fleet... Smile Usually you're looking at brackets and that's it.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#87 - 2013-05-20 21:36:39 UTC
Ranger 1 wrote:
Veshta Yoshida wrote:
Point one is made null and void by graphics, or did they pull the link effect again?

The fun starts when you run into 20+ CC's, using two triple link ships and the rest being all death and hellfire running a single link to mess up visual inspection/scouting Smile ..

Link graphical effects "might" give you away in a small gang situation, but who has time to look at each ship of a given type in a large fleet... Smile Usually you're looking at brackets and that's it.

A larger force shooting a smaller force has plenty of time to look at such things. Oh no, wait, they'll just shoot whatever booster ships are on grid first and then the latter will become ever smaller.

Yeah, big fleets is exactly the thing we need more of in this game.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Veshta Yoshida
PIE Inc.
Khimi Harar
#88 - 2013-05-20 21:39:58 UTC
Destiny Corrupted wrote:
...A living commander can keep commanding, instead of having to fly twenty jumps back in a new ship. Our current system is more analogous to a Roman emperor running to the front of the line, stealing a centurion's fancy hat while yelling "psych!", and then charging into battle with the cohort. That just doesn't really happen....

Augustus participated in a few suppression campaigns after he took power, but all others stopped being soldiers the minute they got their toga's .. in the same vein as today's politicians (fat-ass generals are just politicians with uniforms) are technically commanders.

Command in actual fighting is very much on the front line; Corporals, Sergeants and Lieutenants primarily, they have an immediate effect on outcome as their placement warrants.

The higher ups (ie. the aforementioned fat-asses) contribute with broader, non combat specific effect by shuffling assets around, generally making sure the troops are fed and where they need to be .. your roman Emperor (my Politicians) are more like the Titans in Eve, they get to press the button and provide generic bonuses to all under their command.

As for the plea: For every fight (when the moon is blue) against a numerically superior foe your off-grid links allows, a hundred fights never happen because of the self-same links.
baltec1
Bat Country
Pandemic Horde
#89 - 2013-05-20 21:40:38 UTC
Destiny Corrupted wrote:

A larger force shooting a smaller force has plenty of time to look at such things. Oh no, wait, they'll just shoot whatever booster ships are on grid first and then the latter will become ever smaller.

Yeah, big fleets is exactly the thing we need more of in this game.


Its the logi that dies first along with tackle, Comand ships tend to die later on in the fight as the DPS trails off.
Arronicus
State War Academy
Caldari State
#90 - 2013-05-20 21:45:03 UTC
Nyancat Audeles wrote:
Hello,
It was a couple months ago when they announced that they would fix off-grid boosting


Nope. What they said was, they would like to fix it, once they ever find a way to do so without breaking things horribly.