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Player Features and Ideas Discussion

 
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Antimatter Charge S Blueprint

Author
Temujin Adun
Adun Incorporated
#1 - 2013-05-19 09:15:18 UTC
Hi,

I only played the game irregularly for two month or so, but I wondered why the "Antimatter Charge S Blueprint" is different in it's material requirements compared to it's more advanced counterparts? Especially when needing more valualbe resources! I think that's very unrealistic.

Here are the facts:
Charges: ---- S ------- M -------- L -------- XL ----
Nocxium ----- 1 --------------------------------------
Isogen ---------------------------- 29 ------- 286 ---
Mexallon --------------- 7 -------- 88 ------- 880 ---
Pyerite ------ 17 ----- 413 ------ 125 ----- 1254 ---
Tritanium --- 202 ---- 444 ----- 1760 ---- 17600 --

My point is, that the needed materials are all very linear and logical, but for some reason the smallest charge needs just one unit, but one unit of the most valuable resource of all required resources in these charges. How does that make sense? I would recommend changing it form 1 Nocxium to 1 Mexallon. That would be more realistic. Unless someone can tell me a nice story, why the smallest, most ineffective of all these charges needs one unit of a more valuable resource than all the other charges Cool.
Kirimeena D'Zbrkesbris
Republic Military Tax Avoiders
#2 - 2013-05-19 11:23:51 UTC
Temujin Adun wrote:
Hi,

I only played the game irregularly for two month or so, but I wondered why the "Antimatter Charge S Blueprint" is different in it's material requirements compared to it's more advanced counterparts? Especially when needing more valualbe resources! I think that's very unrealistic.

Here are the facts:
Charges: ---- S ------- M -------- L -------- XL ----
Nocxium ----- 1 --------------------------------------
Isogen ---------------------------- 29 ------- 286 ---
Mexallon --------------- 7 -------- 88 ------- 880 ---
Pyerite ------ 17 ----- 413 ------ 125 ----- 1254 ---
Tritanium --- 202 ---- 444 ----- 1760 ---- 17600 --

My point is, that the needed materials are all very linear and logical, but for some reason the smallest charge needs just one unit, but one unit of the most valuable resource of all required resources in these charges. How does that make sense? I would recommend changing it form 1 Nocxium to 1 Mexallon. That would be more realistic. Unless someone can tell me a nice story, why the smallest, most ineffective of all these charges needs one unit of a more valuable resource than all the other charges Cool.

I guess it is there for price balance.

Opinions are like assholes. Everybody got one and everyone thinks everyone else's stinks.

Temujin Adun
Adun Incorporated
#3 - 2013-05-19 17:17:06 UTC
Kirimeena D'Zbrkesbris wrote:

I guess it is there for price balance.

Well that's understandable, but it is possible to switch from Nocxium to Mexallon and rise the part of Pyerite and you reach a similar price level. But in that case you would also be consistent in your construction of the Antimatter Charge blueprints and required resources for them. Besides for a beginning player, who I for example still am Smile, it would be much easier to mine Mexallon and join the market than finding and mining Nocxium. And none of the other small charges needs Nocxium. They only need Isogen, Mexallon, Pyerite and Tritanium.
And I wouldn't have a problem with Nocxium being a part of the required materials for Antimatter Charges S, if it would be required for the higher charges, too. But it isn't. And just for price reasons to put in Nocxium for the smallest charge, is very lame, I think.
In addition to that, I would also understand the need of more rare resources in higher charges to make it a bigger challenge for gamers to be able to produce them and join the market. But all this seems not to be the case, when the higher Antimatter Charges haven't got these requirements at all.

I saw that other charges also require Nocxium, but only from size M. I didn't had time yet, to look into them, if they are designed consistently, but I will and come back here if I see the same issue happening there. Because I think, if a game is realistic in such matters, the game experience is better, because it shows the game is made with love and passion.

Oh, and my recommandation for the Antimatter Charge S Blueprint:
3x Mexallon, 112x Pyrite and 202x Tritanium = round about 24,23 ISK cost per unit.
Mike Voidstar
Voidstar Free Flight Foundation
#4 - 2013-05-19 17:19:42 UTC
Well, you can get that tiny amount of Noxium just by reprocessing a few modules. Just loot your belt rats, or buy some cheap modules off the market for the purpose.
Temujin Adun
Adun Incorporated
#5 - 2013-05-19 18:30:45 UTC
Mike Voidstar wrote:
Well, you can get that tiny amount of Noxium just by reprocessing a few modules. Just loot your belt rats, or buy some cheap modules off the market for the purpose.

Thank you for that hint, it could help me! Although I am close to starting Deep Core Mining anyway. So it wasn't really my concern to just get my individual issue solved here. "Features & Ideas Discussion" would also be the wrong place for that. Even though it could seem like that, because the problem applies to me and others probably aren't so concerned with it. But I think it would make more sense in the way I pointed it out.