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Player Features and Ideas Discussion

 
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CCp-Wis (please open the door)

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Author
Dyvim Slorm
Coven of the Morrigan
#61 - 2013-05-19 10:53:44 UTC
It could be interesting if there was a combat element to it. For instance war targets that won't undock, you could go in mob handed and start chucking them out of an airlock.

Beyond that it doesn't seem to have much point or meaning IMO
Masuka Taredi
Imperial Academy
Amarr Empire
#62 - 2013-05-19 10:55:45 UTC
I do hope it gets developed further. But it HAS to have some decent gameplay to it.
Eram Fidard
Doomheim
#63 - 2013-05-19 11:21:06 UTC
The only thing I'm really looking forward to from WiS is a morgue. Secure containers do nothing for the smell.

25% time (or whatever percentage they use) might be a good way to iterate on the WiS stuff in the future. But for now, spaceships!

Poster is not to be held responsible for damages to keyboards and/or noses caused by hot beverages.

Kuronaga
The Dead Parrot Shoppe Inc.
The Chicken Coop
#64 - 2013-05-19 11:25:23 UTC
Hate to say it but most FiS expansions have absolutely no content whatsoever. I just came back after a couple of years and it's still the same damn game.

CCP's idea of content is to re-balance existing stuff and beat their artists until every old ship is V3'd.

I couldn't care less about the FiS expansions at this point. At least with the one room of doom that was Incarna, it was actually something new in the game.
Grimpak
Aliastra
Gallente Federation
#65 - 2013-05-19 12:42:51 UTC
Kuronaga wrote:
Hate to say it but most FiS expansions have absolutely no content whatsoever. I just came back after a couple of years and it's still the same damn game.

CCP's idea of content is to re-balance existing stuff and beat their artists until every old ship is V3'd.

I couldn't care less about the FiS expansions at this point. At least with the one room of doom that was Incarna, it was actually something new in the game.

believe it or not, these last years was fixing what they didn't because of WiS.

[img]http://eve-files.com/sig/grimpak[/img]

[quote]The more I know about humans, the more I love animals.[/quote] ain't that right

Vaju Enki
Secular Wisdom
#66 - 2013-05-19 12:52:48 UTC
The WiS bullshit almost killed EvE and CCP, too many resource spend in the second life thing, negleting the actual game.

Now CCP is on fire, delivering great expansions, the last 3 were amayzing and Odyssey looks very promising. We are not going back the dark ages. Never Again.

The Tears Must Flow

Vaju Enki
Secular Wisdom
#67 - 2013-05-19 12:56:32 UTC  |  Edited by: Vaju Enki
Kuronaga wrote:
Hate to say it but most FiS expansions have absolutely no content whatsoever. I just came back after a couple of years and it's still the same damn game.

CCP's idea of content is to re-balance existing stuff and beat their artists until every old ship is V3'd.

I couldn't care less about the FiS expansions at this point. At least with the one room of doom that was Incarna, it was actually something new in the game.


Go play second life or some themepark mmo-rpg. In sandbox mmo-rpg's games, players are the content. What EvE Online needs is constant iteration and improvements on existing system.

The Tears Must Flow

Demica Diaz
SE-1
#68 - 2013-05-19 13:17:00 UTC
I find it interesting that most people dont seem to mind Dust514. It is now part of EVE and you see them around. There are no cries of "wasted rescources" nor monument shooting or mass protests or unsubs. Perhaps this is new and best way to add WiS into EVE online. Create new product that people can merge with EVE and have full experience of EVE in avatar form. From missions to exploration to interraction/trade to criminal activity. Sounds quite exciting, perhaps planet landing and building your own "hub" which others can scout and blow it up if you dont protect it. Basicly, like Dust514, it would be there, linked into game but wouldnt much interfere with normal EVE for those who wish to play ol' trusty EVE online. Bear
Vaju Enki
Secular Wisdom
#69 - 2013-05-19 14:06:10 UTC  |  Edited by: Vaju Enki
Demica Diaz wrote:
I find it interesting that most people dont seem to mind Dust514. It is now part of EVE and you see them around. There are no cries of "wasted rescources" nor monument shooting or mass protests or unsubs. Perhaps this is new and best way to add WiS into EVE online. Create new product that people can merge with EVE and have full experience of EVE in avatar form. From missions to exploration to interraction/trade to criminal activity. Sounds quite exciting, perhaps planet landing and building your own "hub" which others can scout and blow it up if you dont protect it. Basicly, like Dust514, it would be there, linked into game but wouldnt much interfere with normal EVE for those who wish to play ol' trusty EVE online. Bear


Dusk 514 is a new game set in the New Eden Universe, it was produced by a different team. WiS was a horrible joke feature for EvE Online, that consumend most of EvE Online developers time for two years, and almost killed the game. Big difference.

Dusk 514 would kill EvE Online if it forced us to play it. I don't enjoy FPS games and i certainty despise avatar games like second life.

We are interested in playing EvE Online, not some other game. Period.

The Tears Must Flow

Jame Jarl Retief
Deep Core Mining Inc.
Caldari State
#70 - 2013-05-19 14:11:22 UTC
Dyvim Slorm wrote:
It could be interesting if there was a combat element to it. For instance war targets that won't undock, you could go in mob handed and start chucking them out of an airlock.

Beyond that it doesn't seem to have much point or meaning IMO


Beyond that it would offer immersion, much stronger connection to your character, much more fluid interaction between players and ability to tell stories that otherwise have to be narrated as text-only. Imagine a game like Mass Effect, and then strip away all avatar content, and all the interaction is now done in text. Kinda dull, right? Well, that's EVE.

And the ability to bring combat into stations (and thus space hulks and other space structures, vastly increasing the mission/exploration/etc. variety) will only expand PvP, so how can that be a bad thing in a supposedly PvP-centric EVE. Why are EVE PvPers objecting so much to MORE PvP (in stations)? Is it because they worry that it will be skill-based with manual aim and they will actually have to learn how to PvP, instead of just relying on their humongous SP advantage to stomp newbies? I do understand that, quite a few people are averse to FPS games, because no matter if your char is 10 seconds old or a level 50 veteran with all unlocks, a bullet in the head is a bullet in the head is a bullet in the head, and all of them are fatal. Would a classic "EVE PvPer" with hundreds of millions of SP be able to deal with losing in a gunfight to a 1-day-old char with better aim?

Though I agre with the other guys who think it'll either never happen, of we'll have to wait 5-10 more years for another step. As I was watching the FanFest coverage, I got a distinct impression that every time someone from CCP even mentioned Incarna or Ambulation, they wanted to cross themselves and spit over their shoulder and murmur "never again". Not a good sign.
Jame Jarl Retief
Deep Core Mining Inc.
Caldari State
#71 - 2013-05-19 14:17:30 UTC  |  Edited by: Jame Jarl Retief
Demica Diaz wrote:
I find it interesting that most people dont seem to mind Dust514. It is now part of EVE and you see them around. There are no cries of "wasted rescources" nor monument shooting or mass protests or unsubs. Perhaps this is new and best way to add WiS into EVE online. Create new product that people can merge with EVE and have full experience of EVE in avatar form. From missions to exploration to interraction/trade to criminal activity. Sounds quite exciting, perhaps planet landing and building your own "hub" which others can scout and blow it up if you dont protect it. Basicly, like Dust514, it would be there, linked into game but wouldnt much interfere with normal EVE for those who wish to play ol' trusty EVE online. Bear


Most people don't mind Dust I think because to them Dust doesn't really exist.

At least, that's how I feel. In my world, Dust is a non-entity. Why? Because I never had a Playstation. And I will never have a Playstation. Ever. I think consoles are one of the worst things to happen to gaming since EA, and I simply refuse to support it in any way, shape or form.

In short, until Dust comes to PC, it's just white noise to me. And as far as protests about "wasted resources", it would get tiresome. Technically Odyssey for me is "wasted resources". And the last 2-3 expansions heavily focused on FW were "wasted resouces" for people who don't care for FW, and that includes about 90% of EVE's population.

And people keep forgetting that the whole "Incarnageddon" and mass cancellations was NOT about Incarna, not really. It was partially about Incarna (as in, massive failure by CCP to deliver), partially about the NEX shop, and partially about the awesome leaked letter. I was one of the people that quit the game after Incarna, but I did it because of the NEX store and the letter, NOT because of Incarna itself, and came back after Crucible. As long as CCP keeps thinking Incarna was bad, but NEX store was a good idea, the game will keep heading in the wrong direction.

Edit: Not that I think the NEX store is inherently bad. No, far from it. But as soon as they put in the NEX store, they should have removed the subs. Or if the subs are here to stay (odd, after all that song and dance 4 years ago about how things are changing and CCP has to adapt to these changes), the NEX store should have never been introduced. It's an XOR scenario, exclusive or, one or the other, not both.
Arduemont
Rotten Legion
#72 - 2013-05-19 14:23:10 UTC
People need to stop making comparisons with second life for the walking in stations content. Saying that WiS would be like second life (a game with more subs and a faster expanding player base) is not helping your argument. If I could fly spaceships, scam people, build hostile empires with the beautiful graphics eve has on second life, then I would be playing second life.

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

Grimpak
Aliastra
Gallente Federation
#73 - 2013-05-19 14:27:10 UTC
Jame Jarl Retief wrote:
[quote=Dyvim Slorm]Though I agre with the other guys who think it'll either never happen, of we'll have to wait 5-10 more years for another step. As I was watching the FanFest coverage, I got a distinct impression that every time someone from CCP even mentioned Incarna or Ambulation, they wanted to cross themselves and spit over their shoulder and murmur "never again". Not a good sign.



can't blame them. some devs were totally against how it was done in the first place.

[img]http://eve-files.com/sig/grimpak[/img]

[quote]The more I know about humans, the more I love animals.[/quote] ain't that right

Andski
Science and Trade Institute
Caldari State
#74 - 2013-05-19 15:09:15 UTC
Arduemont wrote:
People need to stop making comparisons with second life for the walking in stations content. Saying that WiS would be like second life (a game with more subs and a faster expanding player base) is not helping your argument. If I could fly spaceships, scam people, build hostile empires with the beautiful graphics eve has on second life, then I would be playing second life.


Because, clearly, shoehorning some cheap clone of Second Life into EVE is going to make this game /so/ much better and contribute so much in terms of possibilities for emergent gameplay. You could, uh, block a passageway!

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Corey Fumimasa
CFM Salvage
#75 - 2013-05-19 15:22:34 UTC
Andski wrote:
Arduemont wrote:
People need to stop making comparisons with second life for the walking in stations content. Saying that WiS would be like second life (a game with more subs and a faster expanding player base) is not helping your argument. If I could fly spaceships, scam people, build hostile empires with the beautiful graphics eve has on second life, then I would be playing second life.


Because, clearly, shoehorning some cheap clone of Second Life into EVE is going to make this game /so/ much better and contribute so much in terms of possibilities for emergent gameplay. You could, uh, block a passageway!


I have always thought that CCP should get together with second life and build a space station in that world. They could just use the existing 2nd life code but have direct links into Eve. So you could check market orders, go over your inventory, or make Eve trades directly with other people in the 2nd life station. That would be a great way to open the door.
Arduemont
Rotten Legion
#76 - 2013-05-19 15:45:34 UTC  |  Edited by: Arduemont
Andski wrote:
Arduemont wrote:
People need to stop making comparisons with second life for the walking in stations content. Saying that WiS would be like second life (a game with more subs and a faster expanding player base) is not helping your argument. If I could fly spaceships, scam people, build hostile empires with the beautiful graphics eve has on second life, then I would be playing second life.


Because, clearly, shoehorning some cheap clone of Second Life into EVE is going to make this game /so/ much better and contribute so much in terms of possibilities for emergent gameplay. You could, uh, block a passageway!


Because, clearly, taking something someone didn't say and pretending they said it adds sooo much value to your argument.

It doesn't need to be anything like second life. I'm saying people shouldn't be making the comparisons, because it's stupid. A bit like your last post. Besides, (although this is borderline heretical) second life probably has more emergent game play than Eve could ever hope to have.

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

Andski
Science and Trade Institute
Caldari State
#77 - 2013-05-19 15:48:30 UTC
Arduemont wrote:
Besides, (although this is borderline heretical) second life probably has more emergent game play than Eve could ever hope to have.


Take note of the "cheap clone" part

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Arduemont
Rotten Legion
#78 - 2013-05-19 15:55:50 UTC  |  Edited by: Arduemont
Andski wrote:
Arduemont wrote:
Besides, (although this is borderline heretical) second life probably has more emergent game play than Eve could ever hope to have.


Take note of the "cheap clone" part


Looks like you missed the point... again.

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

Hessian Arcturus
Doomheim
#79 - 2013-05-19 17:18:20 UTC  |  Edited by: Hessian Arcturus
Ai Shun wrote:
Hessian Arcturus wrote:
If perhaps people (and yes well aware some have, very few though) gave idea as to what content it could add to the game, people and perhaps ccp would possibly be less reluctant to look at it.


Here you go. Moreover, it even has an idea / concept on how to fund it and get it to market.


See thats my point, I've underlined it for you, very few people are giving reasons as to why they want it/how to implement it. Its just the usual crap of "we want because".

Kudos to you however for atually thinking about the aspects of how and why and the rest of the points. If more people put up ideas such as this with actual reasons etc then maybe...

It's human nature to want to explore. To find your line and go beyond it. The only limit, is the one you set yourself.

Barbelo Valentinian
Federal Navy Academy
Gallente Federation
#80 - 2013-05-19 18:19:23 UTC
Hessian Arcturus wrote:


But what will it actually bring to the game other than a "sims" feel.


It will bring to the game a new dimension of possible activities that the designers have envisioned as part of the game all along, only were unable to bring to the table until recently.

The "pod" lore was only ever a makeshift because the tech wasn't there at EVE's inception to do what CCP wanted to do, so they stuck to the "easy" part, building the spaceship game.

But the game was always intended as a full-on space-sim. This is documented.

It would indeed bring huge numbers into EVE if they did it, but I think they were quite right to respond to the Incarna furore the way they did - the space game had languished for too long without proper attention and maintenance.

But once they've upped the level of the space game as a whole, they will return to WiS, no doubt about it. If you know anything about CCP at all, you know that they're a stubborn bunch, who have a vision.