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Player Features and Ideas Discussion

 
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Survey Scanners

First post
Author
FaulEnza N00bist
Dosis Facit Venenum
Nuesschenkartell.
#101 - 2014-04-10 14:58:20 UTC
Scenario #1 - Orca in belt with the fleet:
- Orca fit survey scanner, survey as usual, but with AutoRepeat
- fleet member get a scanlogwindow (like today) from the orca (pilot) per right klick
- the scanwindow show me (fleetmember) the belt relative from MY point of view, not from the orca
- roids are taggged as "free / targeted / in progress"
Also the scanner should provide a summary with the total number of roids, units and volume per ore type.

Scenario #2 - Orca/Rorqual under FF:
- a Squadleader has to fit the survey scanner and can share the results within his squad (there are still connections due to the Command Links at the Booster ship, but limited because its not on grid)
- so all Barges and Exhumer should get a scanner range bonus to perform this job, in Fleet the same as the Orca
- same detailed infos like #1

Scenario #3 - no fleet, no Booster @all, you are alone in the belts:
- only a part of the scan range bonus is available because no Commander is in charge
- Survey Scanner range is limited to you Targeting range (sounds logical to me)
- and if you fit an Sensor Booster... well you can take deep space look
Arthur Aihaken
CODE.d
#102 - 2014-04-10 17:34:56 UTC  |  Edited by: Arthur Aihaken
A graphic HUD upgrade to the survey scanner would be neat as opposed to the pop-up dialog box.

I am currently away, traveling through time and will be returning last week.

DetKhord Saisio
Seniors Clan
#103 - 2014-04-22 06:10:36 UTC  |  Edited by: DetKhord Saisio
Vesan Terakol wrote:
Maybe it would be good to be able to transmit the data from survey scanners on Orca/Rorqual to members of your fleet, like an unique ability for industrial command ships. Could be a shared spreadsheet for the entire fleet or as an overlay of the asteroids - when a fleet member locks one, he gets the amount next to the targeting reticle or in place of the HP bars in the locked targets list.
^This implemented as a shared ore watchlist-type window, showing the mining fleet's targeted ore 'health' bars and who is targeting each asteroid. I think sharing this fleet-wide would be overpowered, so per squad (11 players, squad commander and 10 squad members) keeps the battlecruiser/orca/rorqual's management task within reason.

To help prevent abuse, I suggest making the scan an active task by that squad commander/squad booster, so the survey scan data fades/times out if the squad commander is not activating the scanner button. I know most pilots will not risk a rorqual or orca in the belt/anomaly for a very small benefit/increase of mining efficiency.

Therefore, a second suggestion is to only send the survey scan data to squad members when the squad commander (SC) is the squad booster and SC ship on grid with squad members. Three activated modules (1 of each type):

  1. Survey Scanners (1 of 6 modules)
  2. Mining Foreman Links (at least 1 of 6 modules)
  3. Command Processors (1 module)

For example, current mining boost orca fits (pos'd orca boost) may have 2-3 mining foreman links. Changes required for current orca fit to send ore watchlist to squad members are activated survey scanner and command processor modules on SC ship and be on grid. Who would be crazy enough to put the rorqual/orca at risk for this? Not I.

Keep the rorqual/orca in fleet command spot, put an on-grid battlecruiser in squad commander and activate the above 3 modules. The cheaper battlecruiser on grid provides the ore watchlist to squad, profit/win.

Edit (Combat Scanner variant):
Third suggestion is swap survey scanner for ship/cargo scanners and mining gang link for a warfare link in order to send ship/cargo scan data to squad members. Similarly, enemy target health and who (only of that squad commander's squad members) is targeting each enemy target, as a checks and balances function. So, SC provides ship/cargo scan data to squad members when the SC is squad booster and SC ship on grid with squad members. Three activated modules (1 of each type):

  1. Ship/Cargo Scanners (1 of 12 modules)
  2. Warfare Links (at least 1 of 24 modules; 6 Armored/6 Information/6 Siege/6 Skirmish)
  3. Command Processors (1 module)