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C4 Sleeper sites and ranges.....

Author
Sha Boost
KiDoN Corporation
#1 - 2013-05-18 18:55:53 UTC
Hello,

Need some advice from you smart people in the wormhole community. Our corp is currently in the process of moving into a C4>C4 wormhole. At the moment be live in a C2>C3 and find the sites a piece of ****. I have done some research on C4 sleepers and am a little concerned about the ranges the sleepers spawn at.

We currently run various ships that can shoot and hit well at 70 ish Km, we dont really have to move much in a C3 (not move at all). Will this sort of strategy work in a c4 or will we have to change our ways and move around chasing sleeper? or are there better ways?

Thanks in advance for your insight.

SB
Derath Ellecon
University of Caille
Gallente Federation
#2 - 2013-05-18 19:05:55 UTC
Sha Boost wrote:
Hello,

Need some advice from you smart people in the wormhole community. Our corp is currently in the process of moving into a C4>C4 wormhole. At the moment be live in a C2>C3 and find the sites a piece of ****. I have done some research on C4 sleepers and am a little concerned about the ranges the sleepers spawn at.

We currently run various ships that can shoot and hit well at 70 ish Km, we dont really have to move much in a C3 (not move at all). Will this sort of strategy work in a c4 or will we have to change our ways and move around chasing sleeper? or are there better ways?

Thanks in advance for your insight.

SB


You likely won't like the answer. C4's tend to be a fairly long range.

Frontier Barracks- You will land 95km from the first wave. If you learn to fly this anom correctly you can put yourself in range of the second and third wave without issue however. If you are inside 70km you will get heavy neuting from the second wave.

Frontier Command Post- Waves spawn ~120km

Integrated Terminus/Sleeper info Sanctum- Both relatively short range anoms.

Radars and Mags have waves that spawn ~160km away.
Svodola Darkfury
Federal Navy Academy
Gallente Federation
#3 - 2013-05-18 20:11:06 UTC
Derath Ellecon wrote:
Sha Boost wrote:
Hello,

Need some advice from you smart people in the wormhole community. Our corp is currently in the process of moving into a C4>C4 wormhole. At the moment be live in a C2>C3 and find the sites a piece of ****. I have done some research on C4 sleepers and am a little concerned about the ranges the sleepers spawn at.

We currently run various ships that can shoot and hit well at 70 ish Km, we dont really have to move much in a C3 (not move at all). Will this sort of strategy work in a c4 or will we have to change our ways and move around chasing sleeper? or are there better ways?

Thanks in advance for your insight.

SB


You likely won't like the answer. C4's tend to be a fairly long range.

Frontier Barracks- You will land 95km from the first wave. If you learn to fly this anom correctly you can put yourself in range of the second and third wave without issue however. If you are inside 70km you will get heavy neuting from the second wave.

Frontier Command Post- Waves spawn ~120km

Integrated Terminus/Sleeper info Sanctum- Both relatively short range anoms.

Radars and Mags have waves that spawn ~160km away.



While these spawn ranges are accurate, no wave will orbit further than 96km from you. Cruise Ravens and Dominix's with Sentries should eat the sites up with relative ease, especially with the buff coming to Cruises next patch.

For C4's you'll want to use exclusively long-range damage application (drones can easily take care of all frigates). After the Heavy Missile Nerf Tengus aren't quite as good, but with a little moving they can still handle it fine.

Svo.

Director of Frozen Corpse Industries.

Slaveofjita
Doomheim
#4 - 2013-05-19 01:18:33 UTC
I would suggest a c2 with a c4 static and low/null static instead, hell you might even find some plexes to run in your k-space static and of course you can always go there for pvp for those weeks when there is none in wh space. there is literally no reason to live in a c4.
Svodola Darkfury
Federal Navy Academy
Gallente Federation
#5 - 2013-05-19 01:26:45 UTC
Slaveofjita wrote:
I would suggest a c2 with a c4 static and low/null static instead, hell you might even find some plexes to run in your k-space static and of course you can always go there for pvp for those weeks when there is none in wh space. there is literally no reason to live in a c4.


Not entirely true. It's much more secluded and you get local sites that you can do maybe once or twice a week. That being said, you're still relying heavily on your static for PVE.

Svo.

Director of Frozen Corpse Industries.

Derath Ellecon
University of Caille
Gallente Federation
#6 - 2013-05-19 02:12:39 UTC
Slaveofjita wrote:
I would suggest a c2 with a c4 static and low/null static instead, hell you might even find some plexes to run in your k-space static and of course you can always go there for pvp for those weeks when there is none in wh space. there is literally no reason to live in a c4.



Let me know when you find one. So far every C2 I have found with a C4 static (in the database) has a HS static.

Similar to all C2's with NS statics seem to have static C6's
Altrue
Exploration Frontier inc
Tactical-Retreat
#7 - 2013-05-19 08:13:31 UTC
Derath Ellecon wrote:


Frontier Barracks- You will land 95km from the first wave. If you learn to fly this anom correctly you can put yourself in range of the second and third wave without issue however. If you are inside 70km you will get heavy neuting from the second wave.



I can't tell for the others, but for Frontier Barracks you arrive at 70km from the initial wave, then, at least for our group, the second wave appears at around 50km from the first, and the third around 150km from the second.

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Britta Nolen
Sama Guild
#8 - 2013-05-19 08:30:12 UTC  |  Edited by: Britta Nolen
Easiest way I've found to deal with the range issue by bookmarking with a cov ops. At frontier barracks, I just pick one of those pylon looking things away from the cloud and warp a domi fleet to it at 20. The first wave ends up at <20 km, second wave 60km but the third wave likes to spawn at 110km away. I deal with that by either, killing the second wave triggers first{you need good logi if you try this} or fitting a MJD.
Sha Boost
KiDoN Corporation
#9 - 2013-05-19 09:08:12 UTC
Thanks for the heads up guys!

I guess my next question would be..... What ranges do most of the sleepers orbit you at? Someone mentioned some orbit at 94Km. So many do this? Which sites?

Thanks very much guys. Much love
Britta Nolen
Sama Guild
#10 - 2013-05-19 12:00:13 UTC
All the frigs and cruisers orbit <20k. I've never really known where upholders orbit but it's less than 64 for sure. Preservers are troublesome since they'll stay out at about 80k or at least seem to be around there when they die. Defenders & safeguards are always in range.
Tarunik Raqalth'Qui
Native Freshfood
Minmatar Republic
#11 - 2013-05-19 17:32:42 UTC
@Britta: better yet, use a Zephyr for that job. That way you won't ever be like this: Oops when your covops gets decloaked on something in the site then promptly shredded by the Sleepers. (It's cheaper than a properly fit covops, too!)

@Derath: yes. C2s with C1/C3/C4 statics always have their other static to HS. C2s with C2 statics always have a static LS, while C2s with C5/C6 statics always have their other exit leading to NS. Also: I have seen a C4 (Radar, IIRC) spawn get dumped in a different grid from our PvE fleet, which left us scratching our heads and wondering where all the Sleepers ran off to until we moved closer and, thus, got on grid with them.
Yokomaki
Imperial Academy
Amarr Empire
#12 - 2013-05-23 20:01:56 UTC
HMM MJD to the sleeper spawns...interesting. Logi just burns ~40km to get in range I assume.
Eessi
Murderous Inc
EDGE Alliance
#13 - 2013-05-23 20:14:36 UTC
Most C4 sleepers that stay at long range (like the ones that rr), most of them orbit you around starting at 92 to 95 k and very slowly come closer.

My recommendation for the distance you need to be able to hit them at is atleast 90k for the long range ones.
Manuel Skir
Republic Military School
Minmatar Republic
#14 - 2013-05-23 21:12:13 UTC
I'm with Tarunik. Zephyr in, bookmark structure, warp to nearest moon and then to 30 off structure, shred.
Tarunik Raqalth'Qui
Native Freshfood
Minmatar Republic
#15 - 2013-05-24 13:02:38 UTC
Manuel Skir wrote:
I'm with Tarunik. Zephyr in, bookmark structure, warp to nearest moon and then to 30 off structure, shred.

1) Don't use moons as warp points. Saves you more Oops caused by hostile towers.
2) We actually don't use the Zephyr-makes-a-warpin trick any more (we used that when we ran with RR Tengus, but we've since switched to a longer-ranged fleetcomp that doesn't need a warpin any longer).
Britta Nolen
Sama Guild
#16 - 2013-05-25 09:23:21 UTC  |  Edited by: Britta Nolen
Yokomaki wrote:
HMM MJD to the sleeper spawns...interesting. Logi just burns ~40km to get in range I assume.


I only do that on Frontier Barracks on the third wave. B4 using MJD, kill the webbing frigs, the cruisers in range then MJD to the 2 preserver BS. Those tend to go down pretty fast when pumping 2k dps on them.

Edit: After odyseey, I may switch over to 2 mwd/mjd torp cnr's, long range domi and logi. 1400 applied dps per cnr should dominate any and all sleeper bs. Gotta play with eft some more.
Tinna Benuse
Garoun Investment Bank
Gallente Federation
#17 - 2013-05-27 20:30:02 UTC
People say alot about ranges and I'll try a little about damage application.

I tested 1400mm art with Republic Fleet Emp L and worked great, but Beam Laser weapons do better.
Nightmare owns there, because you start shooting from 150Km, do great damage at 90-100Km, do massive damage until cruisers orbiting at 15Km.
Cruise missile will be good after Odyssey.
Torpedos can apply tremendous damage, but just until 72Km, so we tested with MWD, but you will spend to much time traveling 20-30Km.
I didn't test 425mm rails.
Kitty Bear
Deep Core Mining Inc.
Caldari State
#18 - 2013-05-28 09:52:34 UTC  |  Edited by: Kitty Bear
Gila works really well in a C4

2x Aug Links lets you pick the targets your Bouncers shoot at around 105km
It also works well for activating Gas & Roid sites, no backup required as nothing bigger than cruisers spawns


[edit]
An Ishtar is a good alternative to the Gila
but it depends if you're working in a Pulsar or Wolf-Rayet

Pulsar you can use a shield-tanked Ishtar, or the Gila
Wolf-Rayet take a regular armour-tanked Ishtar
1c3crysta1
Silent Majority.
Aspartame.
#19 - 2013-05-28 16:34:54 UTC  |  Edited by: 1c3crysta1
A shield Navy Domi works well at those ranges with Bouncers, 2 Drone Link Augmentors, 2 Omni Tracking Links and 3 DDAs. Add 4x 425mm Rails and a Mag Stab and you'll do 800dps at 86km with 30km falloff (Faction Iridium), or 1000 dps with Gardes and Guri Antimatter. It's a great frigate/cruiser killer aswell in opposition to the closest competitor, which is a cruise missile fitted caldari BS (Raven/Scorp navies). Tried some Beam Laser fits (especially the Nightmare with Tachs), but I couldn't get it to that level of DPS, even if I included the medium drones. The tracking is twice as high, but with Navy Standard the DPS hovers around 600 turret DPS. Standard being the best ammo for 100km since X-Ray is in deep falloff at 100km, even with 2 Tracking Computers. The best laser platform I found was an Apoc with Pulse and scorch ammo. Great DPS and great tracking, but the range 80 + 16, which is abit to short. Minnie with artillery is even worse.
Atleast I found that combining bouncers and rails was the best DPS at that range, which is to my biggest disappointment since I hate having drones as a primary weapon system.