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The fight between PvPers and carebears really is the carebears' fault.

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Andski
Science and Trade Institute
Caldari State
#161 - 2013-05-16 21:23:04 UTC
LHA Tarawa wrote:
Sure, there are some stupid mechanics, like having to change corps to get out of a war dec. it would be nice if there were a way to get out of a war dec without changing corps... but that isn't making high sec safer, since I can already change corps to get out of a war dec.... it would just make getting out of a war dec a little less of a hassle.


this is basically carebearism at its finest: you don't want your choices to bring you the slightest bit of inconvenience

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Lady Areola Fappington
#162 - 2013-05-16 21:36:41 UTC  |  Edited by: Lady Areola Fappington
LHA Tarawa wrote:

:moar words:



I'll present this in a fun hypothetical point. Lets say you play World of Tanks, and there's a group of players who don't want to play the game presented, they want to race tanks around the map. They tune their entire game around racing tanks around the map. They scream on the forums when people blow them up, and demand changes to make tank racing easier. When presented with arguments to the contrary, they say "Well, if you make tank racing harder, people will quit! Sub numbers!"


You, my friend, are the tank racer.



There's no shame in not playing EVE, you know. My spouse doesn't play EVE. His words, and I quote, are "I don't like PVP". He isn't on the game, demanding changes to fit his "playstyle". He simply doesn't play, and enjoys games more tuned to his likes.

Nonconsensual ruin your day PVP is a core component of EVE. It's never ever going away. If you have an issue with the fact that someone can, and will ruin your day in EVE, you shouldn't be playing the game.

7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided. --Eve New Player Guide

Shao Huang
University of Caille
Gallente Federation
#163 - 2013-05-16 21:37:32 UTC  |  Edited by: Shao Huang
LHA Tarawa wrote:
Shao Huang wrote:
OP- thank you for the thoughtful response.

You use two terms a lot (griefing and victim) and they seem to mean something different to me than they do to you. Your arguments seem to rely on your definition of those terms. Perhaps you could say what they mean for you?


Griefing is someone that plays in a style where their enjoyment comes from causing pain to others. They are not fighting to gain something of value or to protect some resource or control a system. They are not fighting with people, becuase those people enjoy fighting back, as in faction warfare or RvB where both sides are enjoying themselves.

A griefer is someone playing in a way that gets then nothing of value beyond the jollies from hurting others.

So, killing a freighter loaded with valuable cargo, is not griefing.

Throwing away 100 million ISK worth of ships, to suicide gank an exhumer, in hopes of getting 10 million ISK in loot salvage, just because you enjoy the tears of the miners, is griefing.

Same 100 million ISK ships suicided to kill an exhumer that is mining ore in a system that you mine in, to get them to stop mining that ore that you will mine, not griefing.


Victim is pretty straight up. The loser in a fight. If I short cycle my lasers on a rock you were shooting, so I get ore and you do not, you are my victim. I run a market manipulation and scam you out of ISK, you are my victim. We both want to fight, and I win the fight, you are my victim.




Thank you.

About griefing... If anyone is reading this you are likely about to get deluged with a bunch of posts about your determination of 'value'. (I had a meeting and am probably too late.) It's the same problem you got into about your photographer. Perhaps you might preemptively short circuit that and say just a bit about how you arrive at your value calculation? Additionally, you could maybe say something about whether you view your designation as self evident and universally applicable, or if perhaps it is based on some other assertion?

Personally I think EVE is quite unique in that, with very, very rare exceptions griefing is not possible. You have not mentioned what I would consider to be an exception and CCP actually polices those (actively and structurally), not as CONCORD, but as CCP.

Your definition of 'victim' differs greatly from mine. For me victimization hinges on whether or not I understand myself as a willing participant in the action. In your own example of RvB, when Red wins an engagement, do you suppose Blue feels 'victimized'? Victimization requires that my participation is not voluntary. I am forced. You have already argued that you cannot be forced to do anything in the game. There are RW instances of people being forced to play games. I am assuming you are not a political prisoner working for your guards to generate RMT. This means that your participation in the game is at all times voluntary. You state this in your own arguments when you 'threaten' to leave.

Perhaps there is something you understand about your voluntary participation that has as of yet eluded me. If not, what this means is the the experience of victimization is a self generated narrative. Again, with the exception of a tiny portion of the game, this is always the case. The next question is, 'do you have the capacity to generate your own narrative?' If so, why are you choosing a narrative of victimization, unless you value it in some way? One way this is often valued, and so chosen, is that it allows me to maintain an abdication of responsibility for my own actions, through blaming another. I get to maintain my own world view. If am am 'happy' with my narrative of victimization, i.e. it is giving me what I actually want, there is no need for me to engage in inconvenient and troublesome processes associated with learning or change.

EVE is a finite game attempting to emulate an infinite game. With very limited special cases neither griefing nor victimization are possible without player generated participation. I want to be clear that I am not asserting this about the RW. It is a special condition of a finite game emulating an infinite game. To really feel victimized under these conditions takes a great deal of work.

You seem to me to also have a very specific and one dimensional view of who 'other' players are and how you understand value and meaning generation for them. You also seem to be systematically deleting or ignoring suggestions about this. For instance what if you encountered a player who prioritized learning as a value? Or one that had a particular aesthetic that informed their play? Or harder yet, someone who valued revealing the artificial nature of fixed value sets? Or someone who valued activity you found irrational specifically because you found it irrational, or possibly even because that was intrinsically interesting to them. In all of these cases your very narrow view of utility and assertion of fixed, universal values might cause you to feel some confusion and attempt to make attributions about those play styles based on your own model and attempt to keep that model in tact. ISK and your versions of utility may not even occur to such players, though you will insist that they do.

One final thing. You are making an assertion throughout that some nameless category of other believes that you are obligated to do such and such. I think you are the only one making this assertion. It is another interesting quality to EVE. Beyond agreement to the EULA and the sub based transaction that formalizes this there is nothing remotely resembling obligation. There is lots of structure. Very few rules. Why are you talking about obligation?

This may be redundant with posts I missed during my meetings. If so, apologies.


Edit: some typos

Private sig. Do not read.

LHA Tarawa
Pator Tech School
Minmatar Republic
#164 - 2013-05-16 22:09:45 UTC
Lady Areola Fappington wrote:


Should you want to read the entire article, this would be the article in question. It's quite an eye-opener.


He's not saying that EVE is about ships going boom in space is what EVE is about. Or that if you are highly risk averse, than he's happy that you drop the game in the first 6 months.

He's talking about sandbox vs. theme park. If you are one of those people that want to play a game where you run missions 1-20, then this is not the game for you. EVE intentionally doesn't tell you what to do. It lets you figure out what you want to do. EVE is about making friends in game, not rushing though the rides then going home.

He's not talking about filtering out carebears. He's talking about filtering out the people that expect EVE to provide a clear path of progression from level 1 to level 25.
LHA Tarawa
Pator Tech School
Minmatar Republic
#165 - 2013-05-16 22:19:44 UTC
Lady Areola Fappington wrote:


Lets say you play World of Tanks, and there's a group of players who don't want to play the game presented, they want to race tanks around the map. They tune their entire game around racing tanks around the map. They scream on the forums when people blow them up, and demand changes to make tank racing easier. When presented with arguments to the contrary, they say "Well, if you make tank racing harder, people will quit! Sub numbers!"


You, my friend, are the tank racer.


You are confused about what EVE is.


EVE is not just spaceships shooting spaceships.

EVE is harvesting resources. EVE is a player driven market. EVE is exploration and discovery. EVE is about building sandcastles, and knocking down other peoples' sand castles.

Sure, spaceships shooting spaceships is an aspect to EVE, and if you do not desire to play the other portions of EVE, then more power to you. Enjoy playing however you want to play.


But, if you say that EVE is nothing more than spaceships shooting spaceships in space, then you do not understand EVE.


I am not a tank racer. I am a resource harvester. I am a sandcastle builder. I am a market participant.


AND, I've never screamed on the forums when my ship has blown up, not have I been a strong advocate for change to high sec game mechanics. I've mostly been an advocate arguing AGAINST changes to high sec that seem to want to change the very complex sandbox game that is EVE, into the much more simplistic Word of Spaceships.

Ryu Ibarazaki
Doomheim
#166 - 2013-05-16 22:22:45 UTC
Lady Areola Fappington wrote:

You, my friend, are the tank racer.


Off topic but tank racing sounds awesome. Sorry mods!

Mayhaw Morgan
State War Academy
Caldari State
#167 - 2013-05-16 22:25:05 UTC
Shao Huang wrote:
For me victimization hinges on whether or not I understand myself as a willing participant in the action.


So a mugging victim wouldn't be a victim if they would just learn to enjoy being mugged?

Shao Huang wrote:
You state this in your own arguments when you 'threaten' to leave.


Your bias is showing in this statement. I think you are taking his ASSERTIVE statement that he WILL cease his participation in the game as an AGGRESSIVE attempt to coerce compliance by CCP. Try flippng the statement around:

"If CCP continues to allow players the ability to avoid and even opt out of PVP activity, I will continue to participate in their game."

Do you find THAT statement threatening?

Shao Huang wrote:
EVE is a finite game attempting to emulate an infinite game.


More likely, I think your assumption that EVE is finite has to do with your experience with past "games". It's been 10 years, now. When is it going to finish? Do you know something we don't? DUST 514 just launched, afterall.
Lady Areola Fappington
#168 - 2013-05-16 22:26:58 UTC
LHA Tarawa wrote:
Lady Areola Fappington wrote:


Should you want to read the entire article, this would be the article in question. It's quite an eye-opener.


He's not saying that EVE is about ships going boom in space is what EVE is about. Or that if you are highly risk averse, than he's happy that you drop the game in the first 6 months.

He's talking about sandbox vs. theme park. If you are one of those people that want to play a game where you run missions 1-20, then this is not the game for you. EVE intentionally doesn't tell you what to do. It lets you figure out what you want to do. EVE is about making friends in game, not rushing though the rides then going home.

He's not talking about filtering out carebears. He's talking about filtering out the people that expect EVE to provide a clear path of progression from level 1 to level 25.


Emphasized the important part for you, there. Stop being risk averse. Stop campaigning for changes to protect the noobs/PVEers/sub numbers.

Cloaky in your system, deal with it.

Mean person wants to blow you up, blow them up first.

Camped in a station, JC out somewhere else.

Again, EVE is about blowing up spaceships. Every bit of the economy balances on the fact that spaceships explode. Entire complex logistics trains revolve around ships detonating in combat, and the replacement thereof.

If you've chosen not to partake in the PVP aspects of the PVP game you play, that's your own prerogative. In that light, please don't advocate for game changes when other people force you to realize the consequences of that decision.

7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided. --Eve New Player Guide

Andski
Science and Trade Institute
Caldari State
#169 - 2013-05-16 22:33:57 UTC
Mayhaw Morgan wrote:
So a mugging victim wouldn't be a victim if they would just learn to enjoy being mugged?


again with the victim complex, again with trivializing bad things that happen to people in real life by comparing them to legitimate gameplay in a video game

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Minmatar Citizen160812
The LGBT Last Supper
#170 - 2013-05-16 22:35:02 UTC
LHA Tarawa wrote:
I'm reminded of a real world situation.

A decade ago I was getting married, and looking for a photographer. The photographers wanted like $300 an hour, 4 hour minimum, and THEY owned the copy right on the pictures, so I had to then buy the pictures off them at 10x the cost of getting copies made at a drug store or direct printing service.

WTF? I don't pay that much to a doctor, lawyer. Heck, the President of the USA doesn't make $300 an hour.

A co-worker of mine, whose wife was trying to be a professional photographer, and is one of those that gave me a quote in the $300 an hour price range explained it to me like this....

She'd LOVE to have a job as a photographer, working 40 hours a week, for $25 an hour, making the USA national median wage of about $50K a year.

Problem is, those jobs don't exist. If you get a job at a photo studio, like in JC Penny, then you're making close to minimum wage. If you get a job at a real photo studio, then you are mostly on commission, and with the exception of 1 month a year when you are doing year book/graduation photos for seniors in high school, you're making a couple hundred per sale, with a couple big sales a month.

So, to really make any money, it has to be weddings, and since they are almost all on Saturday, you can only work one day a week. SO, to make that $50K a year, you have to profit $1000 per job. To cover costs, that means you have to charge $1500 per wedding. Thus the $300 an hour, 4 hour minimum, and then huge mark up on the photos.


My response to him was simple. Your wife's desire to make $50,000 a year working one day a week, does not put an obligation on me to accept paying $1500 for someone to work for a couple hours.

I ended up getting someone that did an excellent job, for under $400, and I owned the copyright on the pictures.




So, what does this have to do with EVE?

Your desire to have a fat kill board, does not put an obligation on me to be an easy victim.

Your desire to make ISK by griefing industrialists, does not put an obligation on me to feed you kills.

Your desire to pay ISK to have targets of a war dec, does not put an obligation on me to be that target.

Your desire for me to be an easy victim, does not put an obligation on me to be an easy victim.




You are a nightmare of a human being...how much did the divorce cost ya? Did you really bother some poor wedding photographer about copyright issues? What did you plan to do with them make billboards?

Screw my desires...what are your desires? And if game mechanics allow you to play the way you want already why do we have this abortion of a thread?
Andski
Science and Trade Institute
Caldari State
#171 - 2013-05-16 22:35:04 UTC
it's like when worthless miners trivialize domestic violence by telling everyone that miners are just like battered women when they get suicide ganked

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Lady Areola Fappington
#172 - 2013-05-16 22:38:53 UTC  |  Edited by: Lady Areola Fappington
Andski wrote:
it's like when worthless miners trivialize domestic violence by telling everyone that miners are just like battered women when they get suicide ganked


Suicide gankers are LITERALLY a guy who once controlled the state of Germany during World War 2.



Seriously CCP, you bleep out that name..wow.

7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided. --Eve New Player Guide

Nexus Day
Lustrevik Trade and Travel Bureau
#173 - 2013-05-16 22:39:16 UTC
All PvP games have a PvE element.

PvE games are histrically more successful than PvP games.

CCP likes to get paid.

This is why CCP keeps the peace. And IMHO they do a great job.
Andski
Science and Trade Institute
Caldari State
#174 - 2013-05-16 22:40:41 UTC
Nexus Day wrote:
PvE games are histrically more successful than PvP games.


citation needed

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Six Six Six
Doomheim
#175 - 2013-05-16 22:44:45 UTC
Lady Areola Fappington wrote:

If you've chosen not to partake in the PVP aspects of the PVP game you play, that's your own prerogative. In that light, please don't advocate for game changes when other people force you to realize the consequences of that decision.


Actually that doesn't make sense to me in the light of the changes to war-decs.
EI Digin
irc.zulusquad.org
#176 - 2013-05-16 22:46:24 UTC
WoW is a great game because Blizzard makes so much money off of it.
Six Six Six
Doomheim
#177 - 2013-05-16 22:49:06 UTC
EI Digin wrote:
WoW is a great game because Blizzard makes so much money off of it.


Well the might make money from it, but it's a crap game.
Vaju Enki
Secular Wisdom
#178 - 2013-05-16 22:50:29 UTC
Their is a cycle of life in sandbox mmo-rpg games. Gathering Resources, Manufacturing and Destruction, all of them are interconnected to each other and without them, the game is broken. All are equally important and can't work without each other. Think of it as an ecosystem, if you break a part of the cycle, you break the game.

What happened to the great sandbox mmo-rpg called Ultima Online, the developers created a safe haven in the game for carebears, with this change the cycle was broken, no more "Destruction" so their was no need for "Manufacturing" and obvious, no need for "Gathering" either. The game died, just like that.

So celebrate the Miner, the Industrialist and the Ganker because without them, their is no EvE Online.

The Tears Must Flow

Minmatar Citizen160812
The LGBT Last Supper
#179 - 2013-05-16 22:51:40 UTC
Nexus Day wrote:
All PvP games have a PvE element.

PvE games are histrically more successful than PvP games.

CCP likes to get paid.

This is why CCP keeps the peace. And IMHO they do a great job.


Nonsense the only reason I still play pinball is because there is a 2 player mode and we bet money on it at the bar. Considering the one machine we use is a baseball version of pinball from the 50's I'd say you're delusional.

Monopoly solo must be a great time to you? Solo scrabble to see who has to cook dinner tonight anyone? historically.....
Fernando MRuiz
Center for Advanced Studies
Gallente Federation
#180 - 2013-05-16 22:53:51 UTC
Minmatar Citizen160812 wrote:
Nexus Day wrote:
All PvP games have a PvE element.

PvE games are histrically more successful than PvP games.

CCP likes to get paid.

This is why CCP keeps the peace. And IMHO they do a great job.


Nonsense the only reason I still play pinball is because there is a 2 player mode and we bet money on it at the bar. Considering the one machine we use is a baseball version of pinball from the 50's I'd say you're delusional.

Monopoly solo must be a great time to you? Solo scrabble to see who has to cook dinner tonight anyone? historically.....


Historically that's a sign of Multiple Personality Disorder. What?

"One must, in one's life, make a choice between boredom and suffering." - Mme. Germaine de Staël