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The fight between PvPers and carebears really is the carebears' fault.

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Minmatar Citizen160812
The LGBT Last Supper
#61 - 2013-05-16 13:42:06 UTC
I can't wait until the zero loss turns into a one and he quits.
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#62 - 2013-05-16 13:53:31 UTC
Jame Jarl Retief wrote:
LHA Tarawa wrote:
War Dec: Industry corp gets war decced. PvPers say, come out and fight. What actually happens? No one logs in, or if they do log in, they do not undock. The players drop to NPC corps, or spin up a temp corp and switch to that. Very, very few ships actually go boom becuase of high sec war dec vs. industry corp.


See, if instead of "no one logs in" the carebear response to a wardec was "everyone temporarily quits the game", THEN we would see some changes. Until then, all this is just noise.

Imagine if CCP starts seeing these stats:

Wardec on indy corp -> Entire indie corp quits the game for 1 month, 80% return rate.
Wardec on indy corp -> Entire indie corp quits the game for 3 months, 48% return rate.
Wardec on indy corp -> Entire indie corp quits the game for 2 months, 94% return rate.
Wardec on indy corp -> Entire indie corp quits the game for 1 month, 72% return rate,

How much do you want to bet that pretty soon the game mechanics will change that will make it difficult/impossible to wardec an indy corp?

What's more, as corps temporarily quit, the number of possible targets drops. As number of possible targets drops, PvPers get more and more bored. And some of them may quit, temporarily or permanently, out of sheer boredom due to lack of targets. So a drop in carebear activity will follow by a dip in PvPer activity as well.

Bottom line - don't like it? DO SOMETHING. You have the power. Just look at what the anti-Incarna folks pulled two summers ago, CCP is still so terrified that they can't even say "Incarna" without crossing themselves and spitting over the left shoulder. All carebears in this game have just as much if not more power.

The concept of the supply/demand curve comes in pretty handy here. When the demand is high enough, even the most hardcore pvpers are going to start doing industrial stuff, since the reward is too great. Heck, I don't mind doing indy stuff; it's just that I haven't needed to for years now, because the market is saturated as it is.

And so some carebears would leave, but the economy wouldn't die. Neither would the activity of pvp players, who will now be clobbering each other for resources (this is already the case anywhere but high-sec, where resources are infinite). And I guarantee new players would still come to this game. The only difference would be that their initial perceptions would be shaped quite differently; they'd be much more accepting of conflict much earlier on. Humans are pretty hardy folk, and when the milk and honey doesn't flow, they adapt quickly. The only reason carebearism is even a thing is because high-sec makes this game too easy and they grow fat and complacent.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

E-2C Hawkeye
HOW to PEG SAFETY
#63 - 2013-05-16 14:02:35 UTC  |  Edited by: E-2C Hawkeye
LHA Tarawa wrote:


War Dec: Industry corp gets war decced. PvPers say, come out and fight. What actually happens? No one logs in, or if they do log in, they do not undock. The players drop to NPC corps, or spin up a temp corp and switch to that. Very, very few ships actually go boom becuase of high sec war dec vs. industry corp.


There are several issues between what people call carebare vs. pvper. This is just one of many. The Indy pilot is specialized with skill points in manufacturing and mining and piloting those ships that fill those rolls. They have spent their SP in industry nor have they spent their time PVPing. They have spent their time and SP in industry activities and functions.

The hi-sec Indy pilot (carebare) is neither trained or fitted or equipped to deal with the so called ganker/pvper. The rules of engagement favor the ganker and they have the advantage all around.

The gankers are not looking for a good/even/fair/close fight, if they were they wouldn’t be in hi-sec killing people that are not set up trained fitted or looking for pvp.

They want the easy kill because after all its all about risk vs. reward right? They would rather stay in hi-sec where the chances of having their arses handed to them in a fair pvp fight are nil.

Like I said before it’s like clubbing baby seals on the beach.
Jamwara DelCalicoe Ashley
New Eden Tech Support
#64 - 2013-05-16 14:12:03 UTC
March rabbit wrote:
LHA Tarawa wrote:
If carebears were willing to lose a 200 million ISK ship, every time they mine 1 billion ISK in ore or grind up a billion ISK in mission rewards, I think the PvPers would not be so angry with them.

if people were willing to give all their stuff to greedy ones there will be no wars over resources. However stupid people don't want to share their wealth Cry


WHOA WHOA... take that socialist **** back to ... wherever it came from haha
Rena Emishi
Doomheim
#65 - 2013-05-16 14:14:42 UTC
The fix

Make Hi sec 100% safe from pvp.
Nerf Hi sec mining yeild by 90%
Nerf level 4 mission rewards by 90%
Add massive sale and buying tax in hi sec.
Make Hi sec smaller change all fringe area's of hi sec low sec.

This will turn Hi sec the a tutorial zone. Noobs will be safe and can learn the basics.. Then when they have some sp and know how they will venture into low and null in search of wealth.

_Valar Morghulis, Valar Dohaeris _

Lallante
Blue Republic
RvB - BLUE Republic
#66 - 2013-05-16 14:17:01 UTC
None of the stories that make Eve great are about carebears who are only willing to accept zero loss.

Frankly, **** them. Carebears are just a resource for the actual players (i.e. PvP players) to use for their own enjoyment.
Jenn aSide
Worthless Carebears
The Initiative.
#67 - 2013-05-16 14:19:42 UTC
Minmatar Citizen160812 wrote:
I can't wait until the zero loss turns into a one and he quits.



LOL, you win EVE forums today Big smile
Moth Eisig
#68 - 2013-05-16 14:21:19 UTC
Jame Jarl Retief wrote:
[quote=LHA Tarawa]
What's more, as corps temporarily quit, the number of possible targets drops. As number of possible targets drops, PvPers get more and more bored. And some of them may quit, temporarily or permanently, out of sheer boredom due to lack of targets. So a drop in carebear activity will follow by a dip in PvPer activity as well.


Maybe the "PvP"ers would actually target each other instead of doing Pvhelpless-target-whose-ship-isn't-fitted-for-fighting-other-players. No wait, that would require actual risk for them.

The majority of PvPers who whine about carebears are really carebears themselves; they just want to farm other players in no-risk situations as easily as possible. They don't want to be involved in real PvP any more than the miners and haulers do, and it's even worse in their case because they actually have the SP in the right place and the ships with the right fits, and they're still too scared to go fight someone who might fight back. EVE is supposed to be hard. For everyone. Not just "hard for all of my potential targets."




Helios Aquiness
Perkone
Caldari State
#69 - 2013-05-16 14:21:42 UTC
I tend to be more industrial/mining than pvp but I dont think loseing a ship is a big deal, especially if I can afford it. Infact I would happly fly expensive big ships in to low/null if kill-bords didnt exist. IMO thats whats preventing a lot of carebares from pvping, the loss stays on your record forever.
Carebear? Im a brony, motherf***er.
Malcanis
Vanishing Point.
The Initiative.
#70 - 2013-05-16 14:23:18 UTC
LHA Tarawa wrote:
If carebears were willing to lose a 200 million ISK ship, every time they mine 1 billion ISK in ore or grind up a billion ISK in mission rewards, I think the PvPers would not be so angry with them.

The simple truth is, I am not willing to accept even that level of loss. I would rather lose 1 billion ISK in opportunity cost of not undocking rather than lose even a 50 million ISK ship. I can grind up a billion ISK a week, and if I lose a ship every 3 months, it is too much for me. Way, way too much.

I've lost 0 ships in the last 9 months.... yeah, that's just about the right amount of loss.



And, the other carebears I've played the game with (100s), are pretty much in agreement that absolutely 0 loss is pretty much the correct amount.


I get it why the PvPers are so frustrated by us. I really do.

Problem is, it is my experience, that this is NOT going to go away. ANY attempt to try to get us to accept a higher than "virtually 0" loss is simply going to result in us quitting the game...


I read as far as this.

Have fun in whatever game you go to.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Markku Laaksonen
School of Applied Knowledge
Caldari State
#71 - 2013-05-16 14:25:39 UTC
I too will contribute my thoughts on how the OP should play the sandbox game so he can start having fun. Because he's obviously not having fun. Roll

DUST 514 Recruit Code - https://dust514.com/recruit/zluCyb/

EVE Buddy Invite - https://secure.eveonline.com/trial/?invc=047203f1-4124-42a1-b36f-39ca8ae5d6e2&action=buddy

Frostys Virpio
State War Academy
Caldari State
#72 - 2013-05-16 14:26:52 UTC
Destiny Corrupted wrote:

And so some carebears would leave, but the economy wouldn't die. Neither would the activity of pvp players, who will now be clobbering each other for resources (this is already the case anywhere but high-sec, where resources are infinite). And I guarantee new players would still come to this game. The only difference would be that their initial perceptions would be shaped quite differently; they'd be much more accepting of conflict much earlier on. Humans are pretty hardy folk, and when the milk and honey doesn't flow, they adapt quickly. The only reason carebearism is even a thing is because high-sec makes this game too easy and they grow fat and complacent.


There is a problem with that statement. Any ressource infinite in hige-sec is also infinite in null. The rules of engagement and logistics of handling those ressources are the only difference. WHatever is not infinite in null is not even present in high so you can't compare those ressources. People in null are not clobbering each other over ice fields or asteroid belts.

Well maybe station slots.... Are people clobbering each other over those since they are indeed in short supply in null?
Bi-Mi Lansatha
The Scope
Gallente Federation
#73 - 2013-05-16 14:26:53 UTC
Arcelian wrote:
No one says you have to take out your indy spec'd toon and fight a seasoned PVP player. You do, however, have to accept the fact that players in eve are going to try to blow you up. How you deal with that, is up to you. There's many options.

But you do have to deal with it. That should never change.
Agreed.
Jenn aSide
Worthless Carebears
The Initiative.
#74 - 2013-05-16 14:28:46 UTC
Helios Aquiness wrote:
I tend to be more industrial/mining than pvp but I dont think loseing a ship is a big deal, especially if I can afford it. Infact I would happly fly expensive big ships in to low/null if kill-bords didnt exist. IMO thats whats preventing a lot of carebares from pvping, the loss stays on your record forever.



If the mere record of a loss in a video game can keep someone from doing something they'd otherwise enjoy, their problem extends far beyond the bounds of that video game.

(yes, I'm trying to achive EVE stardom like Malcanis, so you may call the above "Jenn's Law" or "Lex JennaSidus" or something) Twisted
Jenn aSide
Worthless Carebears
The Initiative.
#75 - 2013-05-16 14:30:17 UTC
Arcelian wrote:
No one says you have to take out your indy spec'd toon and fight a seasoned PVP player. You do, however, have to accept the fact that players in eve are going to try to blow you up. How you deal with that, is up to you. There's many options.

But you do have to deal with it. That should never change.


How dare you say what I wanted to say better than I can say it. I shall now forum-dec you sir!.
baltec1
Bat Country
Pandemic Horde
#76 - 2013-05-16 14:35:28 UTC  |  Edited by: baltec1
Moth Eisig wrote:
Jame Jarl Retief wrote:
[quote=LHA Tarawa]
What's more, as corps temporarily quit, the number of possible targets drops. As number of possible targets drops, PvPers get more and more bored. And some of them may quit, temporarily or permanently, out of sheer boredom due to lack of targets. So a drop in carebear activity will follow by a dip in PvPer activity as well.


Maybe the "PvP"ers would actually target each other instead of doing Pvhelpless-target-whose-ship-isn't-fitted-for-fighting-other-players. No wait, that would require actual risk for them.

The majority of PvPers who whine about carebears are really carebears themselves; they just want to farm other players in no-risk situations as easily as possible. They don't want to be involved in real PvP any more than the miners and haulers do, and it's even worse in their case because they actually have the SP in the right place and the ships with the right fits, and they're still too scared to go fight someone who might fight back. EVE is supposed to be hard. For everyone. Not just "hard for all of my potential targets."






If we are such a pushover why dont you come take our space off us?

Also why does high sec fear us so much if we are terrible pvpers with no skill?
Helios Aquiness
Perkone
Caldari State
#77 - 2013-05-16 14:36:27 UTC
Jenn aSide wrote:
Helios Aquiness wrote:
I tend to be more industrial/mining than pvp but I dont think loseing a ship is a big deal, especially if I can afford it. Infact I would happly fly expensive big ships in to low/null if kill-bords didnt exist. IMO thats whats preventing a lot of carebares from pvping, the loss stays on your record forever.



If the mere record of a loss in a video game can keep someone from doing something they'd otherwise enjoy, their problem extends far beyond the bounds of that video game.

(yes, I'm trying to achive EVE stardom like Malcanis, so you may call the above "Jenn's Law" or "Lex JennaSidus" or something) Twisted


Its more than that and you know it, there are corps that put heavy imphisis on the efficency ratio. I could kill kill 4 ships in a tengu but the 5th one kills me and because of isk efficency I am considered to be the one who lost. My view is that I won but the majority of players dot see it that way.

And no this hasnt actually happend to me, I cant even fly a tengu yet, Just useing an example.
Carebear? Im a brony, motherf***er.
Jenn aSide
Worthless Carebears
The Initiative.
#78 - 2013-05-16 14:42:34 UTC
Helios Aquiness wrote:
Jenn aSide wrote:
Helios Aquiness wrote:
I tend to be more industrial/mining than pvp but I dont think loseing a ship is a big deal, especially if I can afford it. Infact I would happly fly expensive big ships in to low/null if kill-bords didnt exist. IMO thats whats preventing a lot of carebares from pvping, the loss stays on your record forever.



If the mere record of a loss in a video game can keep someone from doing something they'd otherwise enjoy, their problem extends far beyond the bounds of that video game.

(yes, I'm trying to achive EVE stardom like Malcanis, so you may call the above "Jenn's Law" or "Lex JennaSidus" or something) Twisted


Its more than that and you know it, there are corps that put heavy imphisis on the efficency ratio.


Yes, we call those BAD CORPS that you should stay away from lol.

Quote:

I could kill kill 4 ships in a tengu but the 5th one kills me and because of isk efficency I am considered to be the one who lost. My view is that I won but the majority of players dot see it that way.

And no this hasnt actually happend to me, I cant even fly a tengu yet, Just useing an example.


It doesn't matter what some corp thinks.

Some people really would PVP if there were no killboards to show people how embarrassingly bad they are at it. If mere embarrassment can stop you from doing something you want to do, then your problem isn't the game, the problem is your sensitivity to what others think about you. If a person has such sensitivity, they shouldn't be PVPing in a video game to begin with lol. That's the point I'm making.
Gealbhan
School of Applied Knowledge
Caldari State
#79 - 2013-05-16 14:42:36 UTC
Undock = PvP On. It's always been that way.

I'm always looking over my shoulder even in 1.0 systems it's just a force of habit.
Velicitia
XS Tech
#80 - 2013-05-16 14:43:07 UTC
Moth Eisig wrote:
Jame Jarl Retief wrote:
[quote=LHA Tarawa]
What's more, as corps temporarily quit, the number of possible targets drops. As number of possible targets drops, PvPers get more and more bored. And some of them may quit, temporarily or permanently, out of sheer boredom due to lack of targets. So a drop in carebear activity will follow by a dip in PvPer activity as well.


Maybe the "PvP"ers would actually target each other instead of doing Pvhelpless-target-whose-ship-isn't-fitted-for-fighting-other-players. No wait, that would require actual risk for them.





No, the "PVPers" would still target the "PVPer turned miner" so as to gimp the industrial capacity of their enemies. Thing is though, the "PVP Miners" would

a) know how to GTFO from a bad situation
b) have friends watching entrance(s) to the system
c) have skills to shoot back, even if it's just in a frigate.


I did some rough maths for some corpies (and on the forums here). IF you spend 40 days on it, you can have all the skills (based on "Recommended Certificates") for a Rifter/Tristan/etc, plus tackle/AB/MWD skills to level 4. Right then and there, you can stop training combat skills and go back to focusing on industrial pursuits.

Hopping in a Punisher with that kind of a skill layout (corpie was an amarrian, and liked the punisher) and long range guns will get you about 50 DPS. Obviously solo you can't kill much ... but you and 10 of your corpies flying these fits will kill battleships (provided they don't have too much logi -- you may also need some bonus stuff like neuts).


The best part of the exercise was that my corpie thought that PVP was "too expensive" (and this is right after putting a 40 million bounty on someone's head). He could have bought and fitted 20-25 Punishers for that ISK, and actually been able to do some damage to someone...

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia