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The fight between PvPers and carebears really is the carebears' fault.

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Author
Lady Areola Fappington
#181 - 2013-05-16 22:54:22 UTC
Six Six Six wrote:
Lady Areola Fappington wrote:

If you've chosen not to partake in the PVP aspects of the PVP game you play, that's your own prerogative. In that light, please don't advocate for game changes when other people force you to realize the consequences of that decision.


Actually that doesn't make sense to me in the light of the changes to war-decs.


I know, I'd rather they left the 24 hour timer myself, but if it was never intended to be there, and just a mechanical limitation...well, it's gone, adapt and overcome.

AWOXing still works the same as always though, so there are ways to inflict damage on the unaware corps.

7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided. --Eve New Player Guide

EI Digin
irc.zulusquad.org
#182 - 2013-05-16 22:55:21 UTC
I hate to break it to you guys but there are no PVE game styles in this game that completely isolate you from everyone else in the community.

Every action you take effects the actions other players take.

There are no carebears, pvers, etc in this game. We are all competing against eachother in one way or another.

We are all PVPers, whether you like it or not.
Shao Huang
University of Caille
Gallente Federation
#183 - 2013-05-16 23:00:22 UTC  |  Edited by: Shao Huang
Mayhaw Morgan wrote:
Shao Huang wrote:
For me victimization hinges on whether or not I understand myself as a willing participant in the action.


So a mugging victim wouldn't be a victim if they would just learn to enjoy being mugged?

Shao Huang wrote:
You state this in your own arguments when you 'threaten' to leave.


Your bias is showing in this statement. I think you are taking his ASSERTIVE statement that he WILL cease his participation in the game as an AGGRESSIVE attempt to coerce compliance by CCP. Try flippng the statement around:

"If CCP continues to allow players the ability to avoid and even opt out of PVP activity, I will continue to participate in their game."

Do you find THAT statement threatening?

Shao Huang wrote:
EVE is a finite game attempting to emulate an infinite game.


More likely, I think your assumption that EVE is finite has to do with your experience with past "games". It's been 10 years, now. When is it going to finish? Do you know something we don't? DUST 514 just launched, afterall.


Hi. No on the mugging as I go to some trouble saying in the post you are quoting. Twice I think.

The threat is implied due to the assertion of loss to CCP and then lost value to the game, but point taken. This is the reason 'threaten' is in quotes. The OP has not actually threatened. Apologies for the confusion. You have missed the argument however. The point is that OP clearly demonstrates his own voluntary participation. I don't think the OP would dispute that. Victimization is not possible in the condition of voluntary participation.

Again, i don't think you understood my suggestion. I am making a distinction between finite and infinite games. They have different conditions, the primary one being voluntary partcipation, but also some things having to do with rule sets and such. Participation in an infinite game is not voluntary. (There are very real and horrific, institutional, structural, global conditions of victimization in infinite games.) Participation in finite games is voluntary. People often confuse these. In this sense EVE is finite. Life (as a whole) is the only known infinite game condition. I am suggesting that EVE is a finite game attempting to emulate the conditions of an infinite game, as are most MMO's to some extent. EVE does a better job than most because of the 'sandbox' like play and values that is based on. The fact that people can feel victimized, even when the conditions for victimization are not actually present, says that they are to some extent successful in the emulation. Finite games usually have a win/lose condition, for instance, which EVE does not.

Edits: typos. Parenthetical comment for clarity.

Private sig. Do not read.

Fernando MRuiz
Center for Advanced Studies
Gallente Federation
#184 - 2013-05-16 23:40:46 UTC
EI Digin wrote:
I hate to break it to you guys but there are no PVE game styles in this game that completely isolate you from everyone else in the community.

Every action you take effects the actions other players take.

There are no carebears, pvers, etc in this game. We are all competing against eachother in one way or another.

We are all PVPers, whether you like it or not.


Alternately, if the E part of a game is all/mostly players, PvE and PvP are synonymous?

"One must, in one's life, make a choice between boredom and suffering." - Mme. Germaine de Staël

Lady Areola Fappington
#185 - 2013-05-16 23:52:47 UTC
Fernando MRuiz wrote:


Alternately, if the E part of a game is all/mostly players, PvE and PvP are synonymous?


You're basically right there. The argument is less PVP/PVE, and more "Should other people be allowed to influence my game without my consent?"

EVE puts very few limits on the ability to interact with other people, with or without their permission. I get the feeling OP doesn't like that.

7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided. --Eve New Player Guide

Vaerah Vahrokha
Vahrokh Consulting
#186 - 2013-05-17 00:29:18 UTC
LHA Tarawa wrote:


War Dec: Industry corp gets war decced. PvPers say, come out and fight. What actually happens? No one logs in, or if they do log in, they do not undock. The players drop to NPC corps, or spin up a temp corp and switch to that. Very, very few ships actually go boom becuase of high sec war dec vs. industry corp.

Low: No one mines, and odds are, that ratter is really bait.

Null cloaky camper: Dito the above industrial corp war dec. No one undocks.

Null roaming gang in the area, upto 3 jumps out? Everyone safe's up, and stays safed up for as long as it takes for the roaming gang to leave.

The simple reality is, the carebears/nullbears are NEVER going to accept even a 10-20% loss in ships as percent of value they mine. It is fundamentally against our nature to play a game where we are easy targets for PvPers.


I don't know why you feel like listing the obvious.

- No minimally smart player is going to play the (PvP) game imposed by hostiles. If PvPers aggro your corp / ships it's because they have 80000000 times the force / ships / experience to crush you without a single chance to win. THEY are PvPers by profession, THEY (should) know to attack only those who stand no chance.

The "PvPers of honor" (who fight fairly, cleanly, with similar odds) is some ancient concept that does not apply to the current populace.

I suggest this now classic text about gaming, called "play to win".
Mire Stoude
Center for Advanced Studies
Gallente Federation
#187 - 2013-05-17 00:37:41 UTC
TL;DR: Herpy Derp Derp
Shao Huang
University of Caille
Gallente Federation
#188 - 2013-05-17 00:52:58 UTC
Attempted thread summary:
OP is not arguing for change to make any in-game activity safer.
OP is arguing against any changes that make current 'PvE' activities higher risk than they currently are.
OP recognizes that risk is always involved.
OP believes that players engaging is successful risk avoidance strategies under current game mechanics antagonize/upset a category of players asserted by the OP to exist that want 'easy kills'.
OP believes that afk cloaking is insufficiently risky.
OP does not seem to believe that in the absence of current CCP regulatory structures players would self regulate.
OP believes that there is a category of player for whom '0 loss' associated with game play is the only acceptable ideal.
OP believes that this asserted segment constitutes a significant portion of the player base and so CCPs revenues.
OP believes both that if changes making 'PvE' activities higher risk are made, these asserted '0 loss' players will simply adapt and that they will simply quit. (Tough, that one. OP might need to decide which one there.)

Comments:
The argument is made based on simplifying two already artificial categories of play style into extreme one dimensional versions: PvP becomes people who want 'easy kills'; PvE becomes people who want '0 loss'. Attributions are made about both OP asserted categories. OP seems to draw conclusions based on these extreme categories, his own attributions and value set, which he has not made fully explicit, but seems to take as given.

Have I missed anything of import that is not tangential or ad hominem in nature?

Private sig. Do not read.

Fernando MRuiz
Center for Advanced Studies
Gallente Federation
#189 - 2013-05-17 00:53:18 UTC
No, no. TL;DR: don't be this kind of jackass.

"One must, in one's life, make a choice between boredom and suffering." - Mme. Germaine de Staël

Mayhaw Morgan
State War Academy
Caldari State
#190 - 2013-05-17 01:11:21 UTC  |  Edited by: Mayhaw Morgan
Shao Huang wrote:
Hi. No on the mugging as I go to some trouble saying in the post you are quoting. Twice I think.


You don't like the implications of your statement, and that is understandable, but what is your basis for stipulating that the implications of your statement are NOT the implications of your statement?

Shao Huang wrote:
I am making a distinction between finite and infinite games. They have different conditions, the primary one being voluntary partcipation


Life fails to meet your primary criterion for "infinite game". We can opt out of life.

Forgive me for being a layman, but I am definitely failing to understand your usage of the term "infinite game". And, even if EVE isn't an "infinite game", what aspect of "finite game" invalidates the view that some people just want to victimize others, and thus, invalidates the "carebear" response to avoid those scenarios where the supposed victimization might occur?
Fernando MRuiz
Center for Advanced Studies
Gallente Federation
#191 - 2013-05-17 02:54:27 UTC
Shao Huang wrote:
*approximate summation of thread removed with chainsaw*


No, feels like you hit the nail on the head. And through the board.

"One must, in one's life, make a choice between boredom and suffering." - Mme. Germaine de Staël

Shao Huang
University of Caille
Gallente Federation
#192 - 2013-05-17 03:02:22 UTC  |  Edited by: Shao Huang
Mayhaw Morgan wrote:
Shao Huang wrote:
Hi. No on the mugging as I go to some trouble saying in the post you are quoting. Twice I think.


You don't like the implications of your statement, and that is understandable, but what is your basis for stipulating that the implications of your statement are NOT the implications of your statement?

Shao Huang wrote:
I am making a distinction between finite and infinite games. They have different conditions, the primary one being voluntary partcipation


Life fails to meet your primary criterion for "infinite game". We can opt out of life.

Forgive me for being a layman, but I am definitely failing to understand your usage of the term "infinite game". And, even if EVE isn't an "infinite game", what aspect of "finite game" invalidates the view that some people just want to victimize others, and thus, invalidates the "carebear" response to avoid those scenarios where the supposed victimization might occur?


Hi. I have been very clear about the implications of my statement. If you actually have an interest, rather than just wishing to argue for some reason, you could look through my post history and find quite a few pages on this. Another way the distinction can be drawn, if you do not like the finite, infinite distinction is to distinguish between literal and metaphorical. All of this is thorny ground, but I assure you I am not conflating literal victimization (such as a 10 year old abducted by a warlord) and metaphorical victimization (such as some one becoming self identified with some form of a pixelated virtual reality in which they have voluntarily chosen to participate). The choice is yours of course, but I would recommend that you do not conflate these things either.

The distinction between finite and infinite games is a theory by James Carse if you are interested. It is easy to look up should you wish.

It is not about your life or my life. It is about life systems and life as a system, which is why I wrote (life as a whole). In terms of an individual life, questions of voluntary participation become theological. Some Buddhists for instance believe that there is an 8th level of consciousness which is actively involved in choosing specificity of incarnation. I doubt that you believe that, or have an experience of actually having chosen incarnation or the circumstances of your incarnation initially, though you may have done so since then. Even that is unlikely, but I could be wrong about all that. On the other hand, every time you log in, re-up your sub, you are making an explicit voluntary choice.

Edit: typos

Private sig. Do not read.

Mallak Azaria
Caldari Provisions
Caldari State
#193 - 2013-05-17 03:46:21 UTC
LHA Tarawa wrote:
If carebears were willing to lose a 200 million ISK ship, every time they mine 1 billion ISK in ore or grind up a billion ISK in mission rewards, I think the PvPers would not be so angry with them.

The simple truth is, I am not willing to accept even that level of loss. I would rather lose 1 billion ISK in opportunity cost of not undocking rather than lose even a 50 million ISK ship. I can grind up a billion ISK a week, and if I lose a ship every 3 months, it is too much for me. Way, way too much.

I've lost 0 ships in the last 9 months.... yeah, that's just about the right amount of loss.



And, the other carebears I've played the game with (100s), are pretty much in agreement that absolutely 0 loss is pretty much the correct amount.


I get it why the PvPers are so frustrated by us. I really do.

Problem is, it is my experience, that this is NOT going to go away. ANY attempt to try to get us to accept a higher than "virtually 0" loss is simply going to result in us quitting the game. AND, based on my experience with high sec and null, and the % of players in each of these areas of space, and the play styles in each area, the carebears are a HUGE chunk of teh revenue stream.


War Dec: Industry corp gets war decced. PvPers say, come out and fight. What actually happens? No one logs in, or if they do log in, they do not undock. The players drop to NPC corps, or spin up a temp corp and switch to that. Very, very few ships actually go boom becuase of high sec war dec vs. industry corp.

Low: No one mines, and odds are, that ratter is really bait.

Null cloaky camper: Dito the above industrial corp war dec. No one undocks.

Null roaming gang in the area, upto 3 jumps out? Everyone safe's up, and stays safed up for as long as it takes for the roaming gang to leave.



The simple reality is, the carebears/nullbears are NEVER going to accept even a 10-20% loss in ships as percent of value they mine. It is fundamentally against our nature to play a game where we are easy targets for PvPers.


Tears, tears, sweet yummy tears!

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

Mayhaw Morgan
State War Academy
Caldari State
#194 - 2013-05-17 06:04:58 UTC
Shao Huang wrote:
I have been very clear about the implications of my statement.


I wasn't asking what the implications of your statement were. I was telling you what the implications of your statement were. They are self-evident.

The Wikipedia entry for "Finite and Infinite games" states: "In short, a finite game is played with the purpose of winning (thus ending the game), while an infinite game is played with the purpose of continuing the play."

The second one sounds a lot like how many people play EVE. Maybe you didn't know that because you haven't been playing for very long.

More and more, what it sounds like you are saying is basically that "EVE is not real.", but it is not for you to dictate to others what is and is not real to them. Who do you think you are? God? If you knew you were causing another being anguish, should it matter to you whether you were hurting their real body or sticking pins in a voodoo doll? I'm sure there is some 4 year old or some autistic guy that would be miserable if you took away his favorite blanket or stuffed animal. But, just because you don't value what he values does not invalidate his experience and his response to having that object taken or destroyed. And, just because you are smart enough to figure out what other people value and take or destroy it, that doesn't mean you are a "PVPing" so much as it means you are being an *******.

Whether CCP's game should cater to that is not really for "carebears" or you or me to decide. But it IS for me to decide whether or not I cater to some brat's impulse to break my stuff, and if that brat doesn't like my decision, that's really too bad. Welcome to the sandbox.

Shao Huang wrote:
every time you log in, re-up your sub, you are making an explicit voluntary choice.


Every time you eat a cheesburger or take a breath, you are choosing to continue living. All these little choices have their own immediate inducements, like hunger or the anxiety of suffocating, but the aggregate of these choices is that you continue living, when it would probably be easier to just put a bullet through your head. We don't do that because of our subjective, sentimental attachement to our lives, and everthing you have said about victimization applies not just to EVE, but to life.
Shao Huang
University of Caille
Gallente Federation
#195 - 2013-05-17 06:49:08 UTC  |  Edited by: Shao Huang
Mayhaw Morgan wrote:
Shao Huang wrote:
I have been very clear about the implications of my statement.


I wasn't asking what the implications of your statement were. I was telling you what the implications of your statement were. They are self-evident.

The Wikipedia entry for "Finite and Infinite games" states: "In short, a finite game is played with the purpose of winning (thus ending the game), while an infinite game is played with the purpose of continuing the play."

The second one sounds a lot like how many people play EVE. Maybe you didn't know that because you haven't been playing for very long.

More and more, what it sounds like you are saying is basically that "EVE is not real.", but it is not for you to dictate to others what is and is not real to them. Who do you think you are? God? If you knew you were causing another being anguish, should it matter to you whether you were hurting their real body or sticking pins in a voodoo doll? I'm sure there is some 4 year old or some autistic guy that would be miserable if you took away his favorite blanket or stuffed animal. But, just because you don't value what he values does not invalidate his experience and his response to having that object taken or destroyed. And, just because you are smart enough to figure out what other people value and take or destroy it, that doesn't mean you are a "PVPing" so much as it means you are being an *******.

Whether CCP's game should cater to that is not really for "carebears" or you or me to decide. But it IS for me to decide whether or not I cater to some brat's impulse to break my stuff, and if that brat doesn't like my decision, that's really too bad. Welcome to the sandbox.

Shao Huang wrote:
every time you log in, re-up your sub, you are making an explicit voluntary choice.


Every time you eat a cheesburger or take a breath, you are choosing to continue living. All these little choices have their own immediate inducements, like hunger or the anxiety of suffocating, but the aggregate of these choices is that you continue living, when it would probably be easier to just put a bullet through your head. We don't do that because of our subjective, sentimental attachement to our lives, and everthing you have said about victimization applies not just to EVE, but to life.


Thank you for looking up the finite-infinite games reference. There are two conditions of import. One is, as you have said, that the rules of the game are intended to produce continued play for infinite game. Wonderfully true for EVE. The other that is that entering play is completely voluntary for a finite game. Also true of EVE. Not true of life.

Please feel free to articulate the self evident. There is almost nothing that is self evident in my understanding of the world. Probably a character flaw. It might be helpful if you could show me something that had that quality.

In my own view, the conflation of the literal and metaphorical are a great source of suffering in the world. Admittedly it is tough since literality arises from how one determines the boundaries of one's identity and such.

When you say someone is 'causing' you suffering in EVE, could you please lay out exactly how you think that happens? Please refrain, if you can, from making random attributions about the 'other' player and give a shot at unfolding what you feel are the necessary conditions for suffering from your point of view and how that happens exactly in EVE. It seems to be clear to you in some way.

Please be clear that I have made no attributions about real and unreal. You did that. You coupled it with an ad hominem argument. You have now used both argument from authority, by implying something as self evident and ad hominem. Neither are likely to serve your interests, whatever those actually are.

I do not understand your statement about catering to someone else. Why did that come up?

I wonder, how would you feel if I suggested that your ad hominem attacks were exactly the thing about which you seem to be complaining? Do you know that you are not 'causing' me anguish? How have you determined that? Is it ok to do here, but not in the 'game' for some reason? Are you making some sort of distinction about that? If so, how are you managing to do that, I wonder?

Or if you insist on conflation, wherein you claim no such distinctions exist, consider this: to maintain your self identification with your avatar and what it 'owns' likely uses more energy, in a shorter period of time than an entire favela in Brazil has available to it in a month. If you insist on complete conflation, how exactly do you account for this in your world view?

Private sig. Do not read.

Ioci
Bad Girl Posse
#196 - 2013-05-17 07:21:05 UTC
Don't blame the player, blame the game. PvP in EVE is a cowards game. Nobody attacks the threat, they attack the player that is no threat. They blue the threat. Goons have an 'enemy' list. It's people they know they can beat. PL, Test, it's the same all over. People who PvE in this game get no satisfaction from running around thugging up on people they know have no chance of winning. That's what PvE is for.

R.I.P. Vile Rat

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#197 - 2013-05-17 07:23:51 UTC
Ioci wrote:
Don't blame the player, blame the game. PvP in EVE is a cowards game. Nobody attacks the threat, they attack the player that is no threat. They blue the threat. Goons have an 'enemy' list. It's people they know they can beat. PL, Test, it's the same all over. People who PvE in this game get no satisfaction from running around thugging up on people they know have no chance of winning. That's what PvE is for.

I have some news for you about real life then: people have been waging war in exactly this manner since the day they discovered how to make pointy sticks.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

dark heartt
#198 - 2013-05-17 07:49:28 UTC
LHA Tarawa wrote:

Your desire to have a fat kill board, does not put an obligation on me to be an easy victim.

Your desire to make ISK by griefing industrialists, does not put an obligation on me to feed you kills.

Your desire to pay ISK to have targets of a war dec, does not put an obligation on me to be that target.

Your desire for me to be an easy victim, does not put an obligation on me to be an easy victim.


And you have all the tools you need to avoid being that target. Be smart, and stop whining, stop shiptoasting and play the damn game.
dark heartt
#199 - 2013-05-17 07:50:39 UTC
Ioci wrote:
Don't blame the player, blame the game.


Despite the fact that Eve has been like this since the servers came online in 2003, so the people to blame are the people who came here expecting something else.
dark heartt
#200 - 2013-05-17 07:54:53 UTC
Vaju Enki wrote:
Their is a cycle of life in sandbox mmo-rpg games. Gathering Resources, Manufacturing and Destruction, all of them are interconnected to each other and without them, the game is broken. All are equally important and can't work without each other. Think of it as an ecosystem, if you break a part of the cycle, you break the game.

What happened to the great sandbox mmo-rpg called Ultima Online, the developers created a safe haven in the game for carebears, with this change the cycle was broken, no more "Destruction" so their was no need for "Manufacturing" and obvious, no need for "Gathering" either. The game died, just like that.

So celebrate the Miner, the Industrialist and the Ganker because without them, their is no EvE Online.


You get Eve.