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Making a Corp a "big deal"

Author
hmskrecik
TransMine Group
Gluten Free Cartel
#21 - 2013-05-17 11:03:05 UTC
I actually like this idea. IMO it won't change much on either side but it should shut up some whiners. Plus it's neat ISK sink.
monkfish2345
School of Applied Knowledge
Caldari State
#22 - 2013-05-17 11:17:59 UTC  |  Edited by: monkfish2345
ShahFluffers wrote:
monkfish2345 wrote:
As an example Companies out here in RL have to pay their initial fee to form then pay a further recurring fee. If you want to say this is a tax toward Concord for admin or w/e doesn't really matter. but the one off fee to own a corp has always seemed a little out of place to me, especially when you have fees for alliances for basically the same reason.

As I stated before... I'm leery of adding on reoccurring costs. The idea is to have a player corp as being more worthwhile than an NPC corp while also making it such that a player corp is not "disposable."

I truly believe that this idea is punitive yet organic enough to reach that goal.


The problem you run into is that everyone will just create a holding alt for their corps, and then continue as they have now. It excludes newer players from having a corp and doesn't actually have any effect on those that already abuse this system. honestly i can't think why you would ever disband a tax evasion corp even now unless you did it by mistake.

Personally I don't think just a one off fee is the answer. Take the example of if you get war decced. If it costs too much to scrap the corp, and you don't a ceo alt the simple answer is to just sit in station until the war ends.
If you are in the same situation but you also have to consider the cost of owning the corp, then that time sitting in station is actually money lost, which adds to the pressure to get yourself out of the station and either fight the war, take the loss, or dispose of the corp and face the fee of reforming.

As i said previously, there needs to be a balance met so that it is not better value for money just to Stay in the NPC corp otherwise it would be redundant.
Yeep
The Scope
Gallente Federation
#23 - 2013-05-17 13:25:21 UTC
The solution to wardec evasion is not to punish people who corp hop but to reward those who spend lots of time in well established corporations. There was a brief discussion of this in Trebor's CSM thread.
Lord Battlestar
CALIMA COLLABORATIVE
Atrox Urbanis Respublique Abundatia
#24 - 2013-05-19 02:56:44 UTC  |  Edited by: Lord Battlestar
I like this idea, it makes people become much more tied to their Corps, and makes forming a corporation a bigger investment than the 1.6 mil throwaways we have now.

I don't like a recurring fee though, because I can just totally see hundreds of corps disbanding because someone "forgot" to pay the bill. Or worse yet, considering disbandment of alliances is a one button hit, imagine if someone can kill a corp by controlling it enough to prevent the bill from being paid, and hundreds of billions of isk in corp assets, POSs, sov mods, and other stuff becoming suddenly lost.

I once podded myself by blowing a huge fart.

ShahFluffers
Ice Fire Warriors
#25 - 2013-05-25 20:08:18 UTC
Bumpage for great justice (and booze)!
GreenSeed
#26 - 2013-05-25 20:45:38 UTC
removing the timer before dropping corp is a QoL change... if someone gets wardecced and doesn't want to fight, he wont undock, or even log in, until the 24hr timer is completed. the idea that one player can force another player not to play for x amnt of time is, quite frankly, stupid. not only because no damage is dealt, but whats the gain for the attacker? nothing. at all.

penalizing making corps is a stupid idea for the same reason. if they will make it, why adding a fake burden on it?

the only way to make people stay and defend is to give them something to defend.


- make the max refining/reprocessing yield attainable in highsec NPC stations 70% to prevent disposable bots.

- make all NPC station manufacturing have 11% waste, regardles of skill. (same as NPC corp bounty tax)

then make Poses the only way to refine or reprocess with perfect yield or manufacture with no waste. and make all Poses anchor down at least for a week when under wardec. (maybe just making wardecs last a maximum of one week.)

this way a corp is a real investment, and even if a player wants to stay on an NPC corp and have someone else refine for him, the system will still allow someone, or some organization of players, to have and defend a pos. thus the gameplay is created and experienced in a natural way, instead of being forced on them.

forcing people into a gameplay with an arbitrary set of rules like "if you get wardecced you take the war with you if you drop corp, but if you rejoin a corp then the corp gets the wardec, but if you order 2 large peepperoni you dont get the dec, you get instead a pizzadec, anddd..." it jsut get stupid.

having the game reward people because they know some obscure game play mechanic its poor game play, end of story. thankfully CCP has been actively moving away from it. (ex: the new crimewatch)
Omnathious Deninard
University of Caille
Gallente Federation
#27 - 2013-07-17 06:44:01 UTC
Bump

If you don't follow the rules, neither will I.

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