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High Sec War decs. Why do we still have them?

Author
Lexar Mundi
Imperial Shipment
Amarr Empire
#1 - 2013-05-15 02:30:21 UTC
I use to do the whole high sec war dec thing. It was really pretty fun back in the day, and I got some really good kills too. Now days with the price of war decs up to 50 mil minimum (I have yet to see one under 100 million) and with the newest dev blog stating the 24 hour drop corp wait is gone. War decs seem pointless.

Quote:
As a member of a corporation you can now quit a corporation instantly without waiting the 24 hours after dropping roles. This applies to both DUST and EVE players. When we released DUST leaving a corporation worked the same as in EVE, drop roles, wait 24 hours, leave corporation. When we started getting feedback from the community about how bad this was and we looked into it what we could do abou it, we realized that this was initially done way back in the day for technical reasons. Upon more research we realized those technical restrictions no longer applied. So we removed this requirement from DUST... and EVE. Because why not.


What is the point of a high sec war dec now days? The last few war decs i have done on my dec corp have been nothing but an ISK sink. people quit corp or just didn't log on for a week. Now I know CCP can't help people not logging on for the entire week, but after seeing the dev blog about people not having to wait 24 hours to drop corp just made me face palm. Can our wars start without the 24 hour window now please?????


The only real use for the mechanic now days are for the folowing.
A. To remove high sec POSs
B. To remove low sec POCOs and POSs without losing sec status.


fun.......
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#2 - 2013-05-15 03:12:58 UTC  |  Edited by: Infinity Ziona
I only just resubbed but the way I dec corps and alliances is after gathering intel, find a corp with a strong leadership, dec against very high numbers, if you dec a 20 man indy corp with 10 good pvprs they'll know they're going to get slaughtered and run. I usually will dec 200 to 1000 in my one man corp. It gives them false hope and they want to fight because they think you'll be an easy kill. If you get 5 good pvprs and dec a 500 to 1000 man corp or alliance you'll get good fights and they wont start dropping for a while. Also had alts who Id let them get a kill on now and again to motivate them. You have to you psychology on them to keep them focused.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Lexar Mundi
Imperial Shipment
Amarr Empire
#3 - 2013-05-15 03:27:26 UTC  |  Edited by: Lexar Mundi
Infinity Ziona wrote:
I only just resubbed but the way I dec corps and alliances is after gathering intel, find a corp with a strong leadership, dec against very high numbers, if you dec a 20 man indy corp with 10 good pvprs they'll know they're going to get slaughtered and run. I usually will dec 200 to 1000 in my one man corp. It gives them false hope and they want to fight because they think you'll be an easy kill. If you get 5 good pvprs and dec a 500 to 1000 man corp or alliance you'll get good fights and they wont start dropping for a while. Also had alts who Id let them get a kill on now and again to motivate them. You have to you psychology on them to keep them focused.


I never thought about the free kill now and then. My corp mates normally got upset because i get a few kills on the first day while they were at work, and then the targets just stop fighting. My dec corp only has like 4 real members (Its not dynamic lol)
IbanezLaney
The Church of Awesome
#4 - 2013-05-15 03:31:01 UTC
War decs come in handy still.

Sec status and isk are rarely a concern for us but faction standing is.



If another corp in militia awoxs one of my alliance members - I can dec them and fight without faction standing loss.

If they disband - Great, I've effectively won.

50mil is cheaper than 2 fit cruisers. When you think of it that way - it's still a good value option to humiliate/disband a corp.


But you gotta try very hard to get war decced in eve. I have directly insulted many large 'highsec pvp' corps in an attempt to be war decced but because I live in low sec they never do it.
One day someone will dec me I hope. Someone with massive numbers and the ability to mobilize on mass is preferable.

Why does this appeal?
Winning wars in eve isn't always who blows up the most spaceships.

If one person in a frigate can cat and mouse an entire enemy fleet for maybe an hour - that's a massive win for the one.
You have wasted 30 total hours of their game time with only 1 of your own.

Many people think they have won wars but really they have lost overall if you take man hours/lost income into account.
So I think they are good value if used well.

As I said to the new foggies who visited the other week in Hyk.
'The tricky bit of pvp in eve isn't winning - The tricky bit is making the enemy think they can win.'
Lexar Mundi
Imperial Shipment
Amarr Empire
#5 - 2013-05-15 04:39:00 UTC
IbanezLaney wrote:
War decs come in handy still.

Sec status and isk are rarely a concern for us but faction standing is.



If another corp in militia awoxs one of my alliance members - I can dec them and fight without faction standing loss.

If they disband - Great, I've effectively won.

50mil is cheaper than 2 fit cruisers. When you think of it that way - it's still a good value option to humiliate/disband a corp.


But you gotta try very hard to get war decced in eve. I have directly insulted many large 'highsec pvp' corps in an attempt to be war decced but because I live in low sec they never do it.
One day someone will dec me I hope. Someone with massive numbers and the ability to mobilize on mass is preferable.

Why does this appeal?
Winning wars in eve isn't always who blows up the most spaceships.

If one person in a frigate can cat and mouse an entire enemy fleet for maybe an hour - that's a massive win for the one.
You have wasted 30 total hours of their game time with only 1 of your own.

Many people think they have won wars but really they have lost overall if you take man hours/lost income into account.
So I think they are good value if used well.

As I said to the new foggies who visited the other week in Hyk.
'The tricky bit of pvp in eve isn't winning - The tricky bit is making the enemy think they can win.'
Thats a good point, mind if i quote you in my bio? I like that saying.
IbanezLaney
The Church of Awesome
#6 - 2013-05-15 05:01:28 UTC
Lexar Mundi wrote:
Thats a good point, mind if i quote you in my bio? I like that saying.


Cool

No probs.

ShahFluffers
Ice Fire Warriors
#7 - 2013-05-15 05:09:20 UTC
OP... your thread here gave me an idea.

https://forums.eveonline.com/default.aspx?g=posts&t=235899&find=unread

It won't stop people from avoiding war decs... but it will put a small "penalty" of sorts for people who just dissolve a corp and start it up again.
IbanezLaney
The Church of Awesome
#8 - 2013-05-15 05:24:42 UTC
ShahFluffers wrote:
OP... your thread here gave me an idea.

https://forums.eveonline.com/default.aspx?g=posts&t=235899&find=unread

It won't stop people from avoiding war decs... but it will put a small "penalty" of sorts for people who just dissolve a corp and start it up again.



Some good ideas.

My idea is a bit opposite - I dunno if I should post here or in that thread but I'm already here so here tis-

I think once you join a player corp or after a toon hits 3 months old you should not be able to drop back to an npc corp ever.

If you hit 3 months or quit a corp during a wardec you automatically get a free player made corp and any wars transfer for their duration to the new corp.
Naming is numerical and automatic - Starting with 1.

All war dec avoidance problems solved.

CCP - I will accept cash payments as thanks for solving this.
Irya Boone
The Scope
#9 - 2013-05-15 06:04:21 UTC
I totally agree with the post above

I think corpo should work like militia i'll explain :

When you start a toon you'll be in a noob Npc corp ( XXX university something) XXX depends on the faction /race/bloodline ( like now)

You stay X month in this NPC corp ( X= the time to get Gallente/caldari Freighter To lvl1 )

After X month +1 day you wake Up in a New NPC corp and this Npc Corp IS WARDECABLE. Lot of money to wardec it but wardecable.
And put a 35% taxes on every transaction ( buy /sell / refine etc etc )

And put a Wardec Tag system , if a person quit a corp he wil be free to kill by the agressors wardec for the full duration of the wardec on his former corp.( like a Kill right)

CCP it's time to remove Off Grid Boost and Put Them on Killmail too, add Logi on killmails .... Open that damn door !!

you shall all bow and pray BoB

IbanezLaney
The Church of Awesome
#10 - 2013-05-15 06:14:38 UTC
Irya Boone wrote:
I totally agree with the post above

I think corpo should work like militia i'll explain :

When you start a toon you'll be in a noob Npc corp ( XXX university something) XXX depends on the faction /race/bloodline ( like now)

You stay X month in this NPC corp ( X= the time to get Gallente/caldari Freighter To lvl1 )

After X month +1 day you wake Up in a New NPC corp and this Npc Corp IS WARDECABLE. Lot of money to wardec it but wardecable.
And put a 35% taxes on every transaction ( buy /sell / refine etc etc )

And put a Wardec Tag system , if a person quit a corp he wil be free to kill by the agressors wardec for the full duration of the wardec on his former corp.( like a Kill right)



The tax idea is good. I hadn't thought of that.
ShahFluffers
Ice Fire Warriors
#11 - 2013-05-15 06:48:28 UTC  |  Edited by: ShahFluffers
IbanezLaney wrote:
ShahFluffers wrote:
OP... your thread here gave me an idea.

https://forums.eveonline.com/default.aspx?g=posts&t=235899&find=unread

It won't stop people from avoiding war decs... but it will put a small "penalty" of sorts for people who just dissolve a corp and start it up again.

Some good ideas.

My idea is a bit opposite - I dunno if I should post here or in that thread

You're more than welcome to post in that thread. If enough people post enough ideas about war dec evasion then I'll turn it into a crowd source thing.

IbanezLaney wrote:
I think once you join a player corp or after a toon hits 3 months old you should not be able to drop back to an npc corp ever.

I must confess... I've never been a fan of this idea. Being/making a corp should be a player decision and not something forced down people's throats. HOWEVER...

I have been quite partial to raising taxes in an NPC corp similar to what Irya Boone described.

The rate would depend on how long one has been in it (example; tax rates will start at 1% from the time their character is born and go up X% every month until it reaches a certain maximum... the tax rate would not reset if you join a player corp and then leave it). It would be an "incentive" of sorts to go and found one's own corp or join with an already established one. But if people REALLY want the safety that NPC corps offer then they should have it... they just have to pay.

Oh... and make corp taxes apply to market trades, contracts, and LP
Bad Messenger
Rehabilitation Clinic
#12 - 2013-05-15 07:39:52 UTC  |  Edited by: Bad Messenger
You should also remember that if you have char that has been 5 years in starter npc corp everyone thinks it is just an alt and thinks those can not pvp or have skills so chars like those can be surprise with 100m+ sp and experienced pvp player.

i agree with op, wardec system is pretty useless isk sink.
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#13 - 2013-05-15 07:45:35 UTC
I think the more pertinent question would probably be:

Low/null sec wardecs. Why would there be any point?
Ynot Eyob
Nisroc Angels
The Obsidian Front - Reborn
#14 - 2013-05-15 08:43:04 UTC
I know alot would disagree, but to be fair, most empire wars is all about greifing easy kills nothing else.

I would love to see a real reson for war decs, something to fight about.

Fx agressing dec corp place hub in a constallation. Like FW there is a bar on the hub going left and right. It agressors interest to keep this Hub up for 1 week, where its defenders interest to remove it.

If it stays for one week, set corp or alliance are no longer able to dock in set constallation.

Why this..

Empire POSet are often used for Research and inventions, if you lose docking access in the system, you are forced to bring your BPOs to the POS, which is a higher risk, as you one, can get ganked with exspensiv BPOs, corp theift ect..

If you use a system for Trading, thats no longer posible, as you have been denied docking access.

If you have a bigger industrial part going, youll need the station to unload ore if your mining.

Eventually you have to move out.

This means there are resons to fight for. Ie, if you dock up one week, you will lose access to a constallation. If you remove the hub, you will actually gain something and win the WAR.

Chances to fight people will be higher.

Yes the greifing part of hunting lonly miners and mission runners will problally be reduces, but still be there.

Im looking at this from both sides.

Nisroc - Angel of Freedom Nisroc is known as "The Great Eagle".

Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#15 - 2013-05-15 09:24:09 UTC
Ynot Eyob wrote:
I know alot would disagree, but to be fair, most empire wars is all about greifing easy kills nothing else.

I would love to see a real reson for war decs, something to fight about.

I don't disagree with you but I think you are missing the character of the universe that EvE is set in.

Eve is not about fair, courage, pvp prowess or anything romantic like that. EvE is about taking advantage of the weak while defending yourself from strong.

There are very few fights in EvE that are fair and fewer that are not intentionally started to blow someones shite up, steal it and listen to their tears.

EvE is a griefer game, its a game about killing the weak, even in a fleet battle you don't engage an obviously superior force, you engage when you're superior or you lose. My wardecs I could just go after pvp'rs fit for pvp but that would increase chance to get me killed so I go after their industrialists, they're the ones who are valuable and who pay ransoms.

Thats the Spirit of EvE imo

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

March rabbit
Aliastra
Gallente Federation
#16 - 2013-05-15 10:06:36 UTC
IbanezLaney wrote:

All war dec avoidance problems solved.

CCP - I will accept cash payments as thanks for solving this.

i hope you ready to pay to CCP for lost subscriptions in this case? Lol

Repeating for 100000th time: if high-sec person DOESN"T WANT to fight you WON"T force him. The last hideaway for carebear you wardecced* is (guess what?) log off. You cannot force him to log in. Thus your all "make them play with me!" won't work anyway.

But once person logged off and doesn't log back he can freeze his account of leave. Thus CCP loses money.

* - looking at your ideas and posts you don't wardec people who would fight back.

The Mittani: "the inappropriate drunked joke"

Ynot Eyob
Nisroc Angels
The Obsidian Front - Reborn
#17 - 2013-05-15 10:33:43 UTC
Infinity Ziona wrote:
Ynot Eyob wrote:
I know alot would disagree, but to be fair, most empire wars is all about greifing easy kills nothing else.

I would love to see a real reson for war decs, something to fight about.

I don't disagree with you but I think you are missing the character of the universe that EvE is set in.

Eve is not about fair, courage, pvp prowess or anything romantic like that. EvE is about taking advantage of the weak while defending yourself from strong.

There are very few fights in EvE that are fair and fewer that are not intentionally started to blow someones shite up, steal it and listen to their tears.

EvE is a griefer game, its a game about killing the weak, even in a fleet battle you don't engage an obviously superior force, you engage when you're superior or you lose. My wardecs I could just go after pvp'rs fit for pvp but that would increase chance to get me killed so I go after their industrialists, they're the ones who are valuable and who pay ransoms.

Thats the Spirit of EvE imo


Its also about having fun, we have over the past two years had over 50 wars, which is alot for an industrial alliance.
We have had no real issues with the wars, we can carry on with what we normal do, and get some more people active in PVP, who normal dont, which is great. I know all about what eve is about. But for years have people complaint about broken WAR systems. It been changed quite a bit.

With this system i suggested, you can still kill poses, hunt mission runners or lonely miners, and site in jita and gank war targets all day. But its to easy. This system will give the Mercs more jobs. If one industrial corp or alliance wants another corp or alliance out of their constallation to get more resources, they would have the chance, and the mercs would have a reson to do other than station games and hunt loners for those who wana make a propper name of them self.

All the wars is about today is still posible, but at least it gives the defenders
- 1 a reson to log on durring the week for those who just dont bother logging on
- 2 The agressors more targets and problally good fights
- 3 The mercs more contracts, and there would be resons why indies would hire them to force others out.

I can only see this as a Win Win situation.

Nisroc - Angel of Freedom Nisroc is known as "The Great Eagle".

Lexar Mundi
Imperial Shipment
Amarr Empire
#18 - 2013-05-15 17:37:35 UTC
Ynot Eyob wrote:
I know alot would disagree, but to be fair, most empire wars is all about greifing easy kills nothing else.

I would love to see a real reson for war decs, something to fight about.


Fx agressing dec corp place hub in a constallation. Like FW there is a bar on the hub going left and right. It agressors interest to keep this Hub up for 1 week, where its defenders interest to remove it.

If it stays for one week, set corp or alliance are no longer able to dock in set constallation.

Why this..

Empire POSet are often used for Research and inventions, if you lose docking access in the system, you are forced to bring your BPOs to the POS, which is a higher risk, as you one, can get ganked with exspensiv BPOs, corp theift ect..

If you use a system for Trading, thats no longer posible, as you have been denied docking access.

If you have a bigger industrial part going, youll need the station to unload ore if your mining.

Eventually you have to move out.

This means there are resons to fight for. Ie, if you dock up one week, you will lose access to a constallation. If you remove the hub, you will actually gain something and win the WAR.

Chances to fight people will be higher.

Yes the greifing part of hunting lonly miners and mission runners will problally be reduces, but still be there.

Im looking at this from both sides.

I agree with the underlined part to a point.

With ice becoming (maybe) a rarer commodity it would be nice to see a way to try and "own" ice belts though. Not just for the miners, but for merc corps as well. Lets say X corp wants a belt clear of other miners. They could hire a merc corp to clear out the belt. With the system that is now in place. War dec arrives people quit corp and continue to mine. Or they never join a player corp to begin with because for mining there is no tax in NPC corps.
Lexar Mundi
Imperial Shipment
Amarr Empire
#19 - 2013-05-15 17:45:48 UTC  |  Edited by: Lexar Mundi
Irya Boone wrote:
I totally agree with the post above

I think corpo should work like militia i'll explain :

When you start a toon you'll be in a noob Npc corp ( XXX university something) XXX depends on the faction /race/bloodline ( like now)

You stay X month in this NPC corp ( X= the time to get Gallente/caldari Freighter To lvl1 )

After X month +1 day you wake Up in a New NPC corp and this Npc Corp IS WARDECABLE. Lot of money to wardec it but wardecable.
And put a 35% taxes on every transaction ( buy /sell / refine etc etc )

And put a Wardec Tag system , if a person quit a corp he wil be free to kill by the agressors wardec for the full duration of the wardec on his former corp.( like a Kill right)

I like the tax thing. I never understood why the corp tax only taxed bounties and not market transactions, contracts, and the like.

I think if the corp tax taxed everything it would also work out in wormhole corps better as well. So it's not just a "make everyone leave NPC corp" idea
Lady Ayeipsia
BlueWaffe
#20 - 2013-05-15 17:51:29 UTC  |  Edited by: Lady Ayeipsia
Without war decs, where would RvB be? We enjoy and employ the war decs to their fullest.

As for the ice belt claiming, no way it could be done with war decs. Even if the Dec trailed a person, a new corp could try to mine the belt. The merc corp would have to war Dec every ice miner in eve, which just wouldn't work. Better to gank constantly.

Also, for all the people clamoring about wars following people, you really haven't thought this through. If the war traveled corp to corp when one player switched corps, you would end up with War Dec space disease again. If the deccer doesn't have to pay the costs of the new war Dec for the transfer, you've made all war secs cost the minimum. I war Dec my alt in a 1 person corp. He goes and joins eve uni, RvB, or another large group, I get a free war Dec. If the deccer has to pay the costs, it just becomes a way to grief the deccer by constantly leaving a decced corp and joining RvB.

If the Dec only follows the individual, how do you handle aggression mechanics? Is it just a limited engagement between myself and the deccers meaning my new corp can't help or can my new corp help, but become suspect? Or would they not even go suspect, just gain a limited engagement flag when you attack me too?

Also, if I leave corp A, join B, quit B, join C, what happens? Would A, B, and C now all be at war with the decoders? Only A and C?

These ans many more nuisances are the details you need to work out before just saying transfer wars.

Forgot one... I Dec your corp. You quit and join my corp... Am I now at war with my own corp?
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