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[Odyssey] Clone Costs

First post First post
Author
Roime
Mea Culpa.
Shadow Cartel
#101 - 2013-05-15 06:05:58 UTC
If ships were free, and you would get to keep all your mods after getting blown up, people would also PVP more.

Imagine how awesome that would be!

.

Bakuhz
Banana-Republic.
Shadow Cartel
#102 - 2013-05-15 06:20:27 UTC  |  Edited by: Bakuhz
Roime wrote:
If ships were free, and you would get to keep all your mods after getting blown up, people would also PVP more.

Imagine how awesome that would be!


no wow throws holy water at Roime

the butterfly effect

it would lose the the whole idea of loss has meaning in eve wich is why we still play it

NOO!!! to thisOops

https://zkillboard.com/character/584042527/

Akrasjel Lanate
Immemorial Coalescence Administration
Immemorial Coalescence
#103 - 2013-05-15 06:27:32 UTC
Always something Roll

But yea i like it. Big smile

CEO of Lanate Industries

Citizen of Solitude

Idicious Lightbane
Garoun Investment Bank
Gallente Federation
#104 - 2013-05-15 07:02:12 UTC
Liner Xiandra wrote:
TrouserDeagle wrote:
So getting podded in 0.0 in a 1m frigate still costs me 32m.


Time for a BS sized fleet tackler.
Go on CCP, time to expand the e-war battleship range.



It's called a Proteus + Loki/Vindi Blink
Hashi Lebwohl
The Graduates
The Initiative.
#105 - 2013-05-15 07:05:08 UTC
My main is in the (un)enviable position of needed 65 mill clones at the moment. However the biggest impediment against joining a tech 1 frig gang is that all my clones have mind links of one favour or another and the fact that I need to wait 24 hours between clone jumps.

I would happy pay the current clone cost if either of these issues could be addressed.
Kerdrak
Querry Moon
#106 - 2013-05-15 07:32:31 UTC  |  Edited by: Kerdrak
Making PvP cheaper doesn't make it more attractive, one of the reasons that makes EVE Online so awesome is the penalty of dying in PVP.

I don't really care about losing a 30 or 50m isk pod.

If you want to make PvP more attractive you have to favor engages. As a veteran player, the thing that makes me undock and go for a fight is a guaranteed engage. On the other hand, travelling 20 jumps to find a fight is not attractive (maybe clonejumps are more importante here)
Qual
Knights of a Once Square Table INC.
#107 - 2013-05-15 08:02:38 UTC
Hashi Lebwohl wrote:
My main is in the (un)enviable position of needed 65 mill clones at the moment. However the biggest impediment against joining a tech 1 frig gang is that all my clones have mind links of one favour or another and the fact that I need to wait 24 hours between clone jumps.

I would happy pay the current clone cost if either of these issues could be addressed.


How about a new mechanic: Clone Switching

Clone Switching would only be available between clones in the same station and would be unlimited. So you could travel to a station where you have a clone without implants and switch to it, take out for a frig roam, go back and switch to your implanted clone when done without restrictions. This could nicely be expanded to have clones as a market item like shuttles, at the cost of making the current requirement of standing for making jump clone obsolete. (Of course these buy clones would have ranks and costs similar to now. NPC supplied if you want to keep the ISK sink.)
Takanuro
Eve Faction Trade Exchange
#108 - 2013-05-15 08:05:22 UTC
30% off is a great, but for players with about 50m+ SP I think the amount it scales up for each Clone bracket should be reduced.

Yes, we're going to die, but you're coming with us!

Hikaru Kuroda
Extheria
#109 - 2013-05-15 08:07:00 UTC
Marlona Sky wrote:
Just remove them completely and move the ISK sink somewhere else related to the cost of ships. That way it scales on the ship risked in combat instead of how long the player has been subscribed to the game.

I wrote an article on why clone costs need to be removed completely HERE. Of course ignore the idea of the insurance removal in it.

Ivana Twinkle
Viziam
Amarr Empire
#110 - 2013-05-15 08:48:20 UTC  |  Edited by: Ivana Twinkle
I have no problem paying 20 mil for my clone when I die in a battleship.
But if i die 10 times in a rifter and get podded each time, it's kinda defeating the purpose of the game. The clone costs is currently a detergent to the sandbox of playing the game you want.
Maybe the clone cost could be a funtion of your ships cost (to retain the isk sink) OR just a redution to 1/10th, so a 20 mil clone would costs 2 instead.

a 30% reduction is still expensive.
SilentStryder
#111 - 2013-05-15 08:51:39 UTC
I think they should have 3 classes of clones
-Organic Slurry Biomass Produced Clones
-Animal Biomass Produced Clones
-Human Biomass Produced Clones

It would be closer to the Eve Chronicle Lore Stories about Clones, and such a limited number of clone options would restrict prices on the upper ludicrous edge of clone costs.
Rangloff
Caldari Provisions
Caldari State
#112 - 2013-05-15 08:51:41 UTC
In the words of the great and powerful voice of Vanu, "I find your efforts lacking."

30% decrease will do little to change my gameplay. My playtime is not where I would like it to be. When I do log on, I enjoy being able to jump in whatever fleet that is around an go. However, flying small ships in 0.0 usually means death for me, and large ships are a little difficult to pilot home when I catch the wife agro. I would have no qualms with jumping in the Stilleto and tackling for the greater good, but paying for a ship and my inevitable clone fee of 45 mil just does not work to well for the pocketbook. However, I did adapt like many in this forum will preach. I purchased a pvp alt and have been training him instead of my 140mil character in order to be able to have fun playing Eve.

The need to punish those players who have high SP amounts is unneeded. It restricts "content" by causing cautious gameplay. If I jump into one of these fine newly tiercided cruisers for some random drunken roaming, I would like to not have to worry about my clone costing double of my ship.

I hope you glorious Devs can resolve this issue for myself, but until then my fine little pvp alt will be wildly blazing in the deep ocean of 0.0. May his soul rest in peace over and over and over again for a mere 4mil isk. CAN I GET A HALLELUIAH!
Sable Moran
Moran Light Industries
#113 - 2013-05-15 08:53:38 UTC
CCP Rise wrote:
Something CCP is becoming more serious about (with Fozzie as one of the major champions) is making 'good' changes NOW even if there's some 'perfect' solution somewhere down the line that might take quite awhile to actually happen.


This brought a big happy smile on my face.

Sable's Ammo Shop at Alentene V - Moon 4 - Duvolle Labs Factory. Hybrid charges, Projectile ammo, Missiles, Drones, Ships, Need'em? We have'em, at affordable prices. Pop in at our Ammo Shop in sunny Alentene.

Pesadel0
Sebiestor Tribe
Minmatar Republic
#114 - 2013-05-15 09:03:09 UTC
Good change i hope someday the clone scales with the ship your flying .
Marlona Sky
State War Academy
Caldari State
#115 - 2013-05-15 09:14:46 UTC
Honestly, what is the worst thing that could happen if you 100% remove the clone upgrade cost and put the location of our respawn when we are podded on a 24 hour cooldown timer so that can't be abused. Seriously, what is the worst that will happen??

The entire player base has fun?
pmota
Caldari Provisions
Caldari State
#116 - 2013-05-15 09:16:14 UTC
Is this an improvement ? Yes.

Am I happy ? No. How many iterations to get to "maximum clone price = 10M" ? or something as reasonable as that.


CCP Rise wrote:
I just saw (thanks Reddit) that the clone cost adjustment for Odyssey went to Singularity with the latest update. I didn't realize this would happen so quickly and I didn't have a post ready so I'm throwing this up in the middle of the night!

Basically, for Odyssey we are lowering the cost of clone upgrades across the board by 30%. This is meant as the first increment on a more thorough iteration on the clone system. Our hope is that through this first step we will be able to establish what (if any) effect clone prices have on player behavior. If you have any feedback related to the clone system (especially in terms of how it affects your play-style) we would love to hear from you.

I'm sure image links are usually not ideal for dev posts, but it is the middle of the night, so here is a screen shot of the new clone prices proposed for Odyssey: CLONES

Yours,
CCP Rise

Corin Nebulon
#117 - 2013-05-15 09:20:05 UTC
I like the change. However it's only a cosmetic change. Soon everybody will get enough SP to need a better clone and then we are basically looking at the same prices as before.

The idea of just buying a clone-contract once and then have unlimited clones with a certain SP-level or the idea of paying just once every month has imho the disadvantage that it doesn't encourage people to try to save their pods after combat.Pod-express might become the more desireable way of traveling.

These ideas might work if there is another kind of penality, like 24hour reduced skilltraining if you lose a pod. Especially if it's possible to remove the penality for a small fee at the neares medical facility.

The biggest problem of the current cloning system is that once your clone costs a certain amount of isk, (depending on your income ingame) the high fees really discourage pvp activities that involve any form of risk. Joining a T1 frigate roam through 0.0 is suddenly looking like much less fun if you know that a) its likely you will die and b) the clone will be 30mil isk.
Roime
Mea Culpa.
Shadow Cartel
#118 - 2013-05-15 09:22:57 UTC
Rangloff wrote:
CAN I GET A HALLELUIAH!


Yes, you can.

Let's analyze your case for a moment. Your problem is that you don't like the 45mil ISK loss resulting from the loss of your clone, and that puts you off from PVPing with that high-SP character. You have solved the problem by creating a lower SP alt.

Results:

+ you get to PVP
+ others get to PVP with your alt
+ CCP got another account

Everybody wins!

Now let's consider the consequences of removing clone costs:

+ you get to PVP
+ others get to PVP
- CCP doesn't get an account

Poor CCP!

.

zola carry
Center for Advanced Studies
Gallente Federation
#119 - 2013-05-15 09:27:56 UTC  |  Edited by: zola carry
ok, 30% is a good start, null sec people will be very happy about that.

Me, i leave in low sec, i don't loose pod all the time, and it's really hard to kill pod. the only satisfaction when i kill pod are implants, and clone cost.
i really think clone costs in lowsec are good, but i agree it's not good things in null. Decrease it, but not too much.
Skia Aumer
Planetary Harvesting and Processing LLC
#120 - 2013-05-15 09:35:30 UTC
I you want to die and have no consequences - go play WOW. EVE is hard.
I'm not happy with this change.
CCP, dont get yourself tricked with those ****-fit rifter roams. They are fun because they dont happen too often.

And PL dudes cheering it? I knew they are all risk-averse and stuff, but this... it's epicness of epicity!
Spending billions just to jump their numerous alts across the Galaxy in pimped supers and economizing some ridiculous 30-50 mil for their clones! OMG, is there even a diagnosis for that?