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[Odyssey] Clone Costs

First post First post
Author
Roime
Mea Culpa.
Shadow Cartel
#61 - 2013-05-14 23:26:33 UTC  |  Edited by: Roime
Lithorn wrote:
MeBiatch wrote:
chatgris wrote:
MeBiatch wrote:
Abrazzar wrote:
If we remove clones as an ISK sink, what will replace it?


i dunno... perhaps pvp...

think of all those people who dont pvp that often now... all of a sudden you know playing the pvp game again...


While I fully support that more pvp is good, pvp is NOT an ISK sink. If anything PVP is an ISK faucet due to insurance.


right tell that to my tech II ships...


T3 and faction battleships don't get the insurance love either, many T2 ships get short changed also. So yes, actually the previous dude is wrong it is an ISK sink and a very good one too.


If you insure any ship, and it gets destroyed under insurance, more ISK enters the economy than leaves.

Only ISK sink related to T2 ships is the T1 ship BPO purchase from NPCs, and related skillbooks (and insurance price). Considering these aren't consumed in the invention and manufacturing process, they are rather insignificant in the whole scene. It doesn't take many pilots receiving insurance payouts for their T2 ships to turn the total on the faucet side.

/end of standard faucet explanation #24232321211189

.

Alty MacAlterson
Alt Corporation
#62 - 2013-05-14 23:27:16 UTC
T2 ships don't have enough risk. You should lose skill points in the skill for a T2 ship just like a T3 ship. Make T2 ship skills rank 1 and raise the rank of Cruiser skills.
MeBiatch
GRR GOONS
#63 - 2013-05-14 23:29:13 UTC
Charlie Jacobson wrote:


No, sorry. Isk sinks remove isk from the game. PvP is a mineral sink. But even a low insurance payout is an isk faucet because it creates isk out of thin air. The isk you spend on buying ships go to other players, so apart from the broker's fee and sales tax, it is not removed from the game.


ah the difference between macro and micro economics...

on a personal (micro) level i dont have the isk anymore so its a sink in my pocket but on a marco level that isk went to someone else so its not gone... perspective is a btich.

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

MeBiatch
GRR GOONS
#64 - 2013-05-14 23:36:42 UTC
from rise on reddit about isk sinks...

Quote:
This was something that WAS a concern in the past. However, recent skill book price adjustments more than made up for any damage we could do here in terms of ISK sink, so we can do whatever we want!

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Marlona Sky
State War Academy
Caldari State
#65 - 2013-05-14 23:38:47 UTC
CCP Rise -

  • Is there any ideas within CCP what would entail a perfect clone system?
  • Is having clone upgrades function as an ISK sink critical?
  • If so can the sink be moved to another aspect of the game?
Ranamar
Nobody in Local
Of Sound Mind
#66 - 2013-05-14 23:39:47 UTC
MeBiatch wrote:
Charlie Jacobson wrote:


No, sorry. Isk sinks remove isk from the game. PvP is a mineral sink. But even a low insurance payout is an isk faucet because it creates isk out of thin air. The isk you spend on buying ships go to other players, so apart from the broker's fee and sales tax, it is not removed from the game.


ah the difference between macro and micro economics...

on a personal (micro) level i dont have the isk anymore so its a sink in my pocket but on a marco level that isk went to someone else so its not gone... perspective is a btich.


It's true. When talking about money sinks and faucets in an MMO, you have to look past your own balance sheet and on to the macro view.

Once you've mastered "my income is someone else's expenses", you can move on to "when is a price rise not inflation?" That one's a hard question and people screw it up IRL all the time. Blink
FWIW, the actual monetary base increase in this game is apparently less than 50M ISK per player per month. (~25T ISK/mo divided by ~500k players) 25T ISK sounds like a lot, but think about how much crap you have lying around in this game. I was kind of shocked by how small it was when I did the math.
MeBiatch
GRR GOONS
#67 - 2013-05-14 23:42:47 UTC
Marlona Sky wrote:
CCP Rise -

  • Is there any ideas within CCP what would entail a perfect clone system?
  • Is having clone upgrades function as an ISK sink critical?
  • If so can the sink be moved to another aspect of the game?



here is just a thought... very basic...

ships have crews... crews need money to live and buy feedos...

so why not have some sort of cost based system that requires payment for the ships crews to keep the ship active over a certain amount of time...

if you dont pay your crews they could mutiny and kick you from your ship...

that way you would have the isk sink people are complaining about...

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Ruze
Next Stage Initiative
#68 - 2013-05-14 23:42:59 UTC
Marlona Sky wrote:
CCP Rise -

  • Is there any ideas within CCP what would entail a perfect clone system?
  • Is having clone upgrades function as an ISK sink critical?
  • If so can the sink be moved to another aspect of the game?


I'm with this. If the idea is to encourage death, and the cycle of buying new ships and gear, then three things hold up more than any others:

Implants
Clone Cost
Insurance

As long as I got plus 5's, my clone costs more than my ship, and even if I insure the ship I only get less than 10% back most times ...

That said, if you fix one and two, maybe insurance isn't such a big deal. We can all fly smaller ships, those of us who can't afford to lose capitals left and right.

If you're driven to threaten others with harm or violence because of what they do in game, you can't separate fantasy from reality. That "griefer/thief" is probably more sane than you are. How screwed up is that?

James Amril-Kesh
Viziam
Amarr Empire
#69 - 2013-05-14 23:55:26 UTC
Gevlin wrote:
To encourage PVP but keep the isk sink in place I would recommend a clone subscription option - unlimited clones for so much isk per month. Then Frigate wars here I come.

This is exactly how it should be done, IMO.
Keep the new costs, then when you get to the rework of clones turn it into a 90 day "subscription".
Your clone is up to date for 90 days or until you surpass the SP limit, no matter how many clones you lose over that period of time. Once the subscription period is over you revert to an alpha clone.

There are two things that would need to happen however to make this viable: players would require some method of maintaining their clone level if they're unable to dock in a station with a med bay (remotely upgrading them, for example), and making sure players get some notification so, for example, someone who logs into EVE after 3 months of being away undocks without realizing they're in an alpha clone, gets podded, and loses a whole bunch of SP.

Alternatively you could just remove clone costs entirely.

Enjoying the rain today? ;)

Alx Warlord
The Scope
Gallente Federation
#70 - 2013-05-14 23:57:48 UTC
Indeed... need a lower inclination in this curve. and lower costs to get in PVP with low cost frigates..
Ruze
Next Stage Initiative
#71 - 2013-05-15 00:06:00 UTC
James Amril-Kesh wrote:
Gevlin wrote:
To encourage PVP but keep the isk sink in place I would recommend a clone subscription option - unlimited clones for so much isk per month. Then Frigate wars here I come.

This is exactly how it should be done, IMO.
Keep the new costs, then when you get to the rework of clones turn it into a 90 day "subscription".
Your clone is up to date for 90 days or until you surpass the SP limit, no matter how many clones you lose over that period of time. Once the subscription period is over you revert to an alpha clone.

There are two things that would need to happen however to make this viable: players would require some method of maintaining their clone level if they're unable to dock in a station with a med bay (remotely upgrading them, for example), and making sure players get some notification so, for example, someone who logs into EVE after 3 months of being away undocks without realizing they're in an alpha clone, gets podded, and loses a whole bunch of SP.

Alternatively you could just remove clone costs entirely.


So basically, pay the new clone cost, and die as much as you want for 30 - 90 days. I like that.

If you're driven to threaten others with harm or violence because of what they do in game, you can't separate fantasy from reality. That "griefer/thief" is probably more sane than you are. How screwed up is that?

Alex Salas
Caldari Provisions
Caldari State
#72 - 2013-05-15 00:12:33 UTC
At long last, a change that I fully support CCP on.

Bitter vets of New Eden, REJOICE!
Inna Cristiana
GucciGang
#73 - 2013-05-15 00:14:51 UTC
If you're gonna remove an ISK sink you better add it somewhere else, that's how you "balance" an economy.
Naxy Antollare
Center for Advanced Studies
Gallente Federation
#74 - 2013-05-15 00:21:42 UTC
I`m sad when i see this type of forums around EVE .. ppl crying about clone price as they get more skill points . Having over 100mil Sp and go around in frigs that cost 1 mill.. how funny .. if your so keen on flying those rifters you should just play on 14 days trial , i bet that would shut you up ..
EVE is harsh and we like it like that , don`t make EVE go same direction as WoW .. Evil
Ruze
Next Stage Initiative
#75 - 2013-05-15 00:26:57 UTC
Naxy Antollare wrote:
I`m sad when i see this type of forums around EVE .. ppl crying about clone price as they get more skill points . Having over 100mil Sp and go around in frigs that cost 1 mill.. how funny .. if your so keen on flying those rifters you should just play on 14 days trial , i bet that would shut you up ..
EVE is harsh and we like it like that , don`t make EVE go same direction as WoW .. Evil


Aye, you're cool.

Please tell me you also are against afk cloakers and have made posts about hisec griefers, because if so, I'm going to subscribe to your blog.

On a related note, clone prices may not be worth crying about. But they sure are annoying, and like it or not, they influence older players choice on whether they are going to risk dying today or not. I might not feel like crying, but if CCP deems them out of date ... well, I ain't gonna ***** about it, either.

If you're driven to threaten others with harm or violence because of what they do in game, you can't separate fantasy from reality. That "griefer/thief" is probably more sane than you are. How screwed up is that?

Tasha Saisima
Doomheim
#76 - 2013-05-15 00:51:58 UTC
I think clones should still cost a bit. What fun is flying if there is no risk?
Michael Turate
Federal Navy Academy
Gallente Federation
#77 - 2013-05-15 01:01:21 UTC
Good move!

I'd like to see clone costs done away with all together. I had an idea for a new replacement isk sink and also to help curb pod killing as a travel method:-

A system of 'Concord Pod Travel Gates', Concord controlled toll gates that only allow pod travel, connecting 5 or 6 of the biggest regional trade hubs with 10-15 lo-sec entry and null sec entry systems. An individual pays a monthly isk fee to use the network, a corporation can pay plex/isk for all its members to use the network. Lo-sec and null sec dwellers will have easier/quicker access to high sec space and high sec corps that enjoy PVP in null and lo sec will be able to travel quickly to an entry point system, gear and ship up and then depart.

Traders all have alts in the different regions so it doesn't really impact that, and it should create trade in entry systems, it eats some isk/plex and may help prevent people blowing their pods up to clone travel.
Marlona Sky
State War Academy
Caldari State
#78 - 2013-05-15 01:07:36 UTC
Naxy Antollare wrote:
I`m sad when i see this type of forums around EVE .. ppl crying about clone price as they get more skill points . Having over 100mil Sp and go around in frigs that cost 1 mill.. how funny .. if your so keen on flying those rifters you should just play on 14 days trial , i bet that would shut you up ..
EVE is harsh and we like it like that , don`t make EVE go same direction as WoW .. Evil

Come back to the thread when you understand the concept of The Big Picture and realize the game would be more harsh with the removal of clone costs.
James Amril-Kesh
Viziam
Amarr Empire
#79 - 2013-05-15 01:10:51 UTC  |  Edited by: James Amril-Kesh
Ruze wrote:
So basically, pay the new clone cost, and die as much as you want for 30 - 90 days. I like that.

I like it too, but it has its own problems, particularly for supercapital pilots, people who live in w-space, and people who go unsubscribed.

I suppose you could also have a mechanic that allows you to pay some multiple of ISK for that multiple of subscription time.
e.g. 14m isk insures 92.5m SP for 90 days, so 28m isk would insure 92.5m SP for 180 days, 56m isk for 360 days, etc.


The supercap and w-space problem could easily be fixed by allowing people to update their clones from the Character Sheet without ever having to be docked. I don't really get why being docked in a med clone station is a requirement. Of course changing your med clone station or creating a jump clone should require use of a station.

Enjoying the rain today? ;)

Madlof Chev
GoonWaffe
Goonswarm Federation
#80 - 2013-05-15 01:11:47 UTC
ccp rise literally jesus

I would shake your hand again if i could go back three weeks or so to fanfest.