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[Odyssey] Clone Costs

First post First post
Author
HVAC Repairman
Hedion University
Amarr Empire
#21 - 2013-05-14 22:25:50 UTC
While I believe in theory it made sense, in practice it's terrible. The clone costs now are ridiculous for high SP guys, and it limits the viability of dicking around in cheap disposable ships. I'm fundamentally against any mechanic which discourages PVP, and I'm glad it has finally been addressed (Soundwave and Unifex responded to a tweet of mine last year saying they were looking at it)
EvilweaselSA
GoonCorp
Goonswarm Federation
#22 - 2013-05-14 22:26:04 UTC  |  Edited by: EvilweaselSA
how is it that people have 100m sp and have so little money they still keep track of their money down to the tens of millions

like do they count their pennies when they get home every night irl
Kismeteer
Bat Country
Pandemic Horde
#23 - 2013-05-14 22:29:10 UTC
EvilweaselSA wrote:
how is it that people have 100m sp and have so little money they still keep track of their money down to the tens of millions

like do they count their pennies when they get home every night irl


Some of us are not mega barons of trading.
xttz
GSF Logistics and Posting Reserves
Goonswarm Federation
#24 - 2013-05-14 22:29:31 UTC
pmchem wrote:
Two step wrote:
30% is a good start, but I would love to see the increases when you get up to the next clone decreased as well


This.

Hell, EVE's economy and press releases need people to get out there and die in ships. Just make the clone costs 1 isk per level of clone. Stupidity Tax if you don't update it.


1 Aurum per clone level
Abrazzar
Vardaugas Family
#25 - 2013-05-14 22:30:38 UTC
Maybe make clones a continuous cost, per month, instead of per death. Might even sink a lot more ISK from the risk averse people who never get themselves podded than the current system.
Marlona Sky
State War Academy
Caldari State
#26 - 2013-05-14 22:31:33 UTC
CCP Rise - Why did you not remove them completely? Why just the 30%? Sure suicide podding across the game via the abuse of clone locations would need to be addressed, but solving that has several solutions that are acceptable.
Powers Sa
#27 - 2013-05-14 22:31:49 UTC  |  Edited by: Powers Sa
Now my clone costs less than my interceptor. YAYYYYYYYYYY.
Marlona Sky wrote:
CCP Rise - Why did you not remove them completely? Why just the 30%? Sure suicide podding across the game via the abuse of clone locations would need to be addressed, but solving that has several solutions that are acceptable.

Economical balance. See Dr. Ejyo's presentation from 2012.

Do you like winning t2 frigs and dictors for Dirt Cheap?https://eveninggames.net/register/ref/dQddmNgyLhFBqNJk

Remeber: Gambling addiction is no laughing matter unless you've lost a vast space fortune on the internet.

pmchem
Brutor Tribe
Minmatar Republic
#28 - 2013-05-14 22:32:07 UTC
xttz wrote:
pmchem wrote:
Two step wrote:
30% is a good start, but I would love to see the increases when you get up to the next clone decreased as well


This.

Hell, EVE's economy and press releases need people to get out there and die in ships. Just make the clone costs 1 isk per level of clone. Stupidity Tax if you don't update it.


1 Aurum per clone level


That suggestion is golden.

https://twitter.com/pmchem/ || http://community.eveonline.com/news/dev-blogs/community-spotlight-garpa/ || Goonswarm Economic Warfare Cabal

Harrigan VonStudly
Stay Frosty.
A Band Apart.
#29 - 2013-05-14 22:34:14 UTC
Thank you for this.
CCP Rise
C C P
C C P Alliance
#30 - 2013-05-14 22:34:42 UTC  |  Edited by: CCP Rise
Quote:
CCP Rise - Why did you not remove them completely?


I'm with you. We talked about it a lot here, and we all would rather make this system better than strip it out completely. I know this is a careful first step, but trust me, we want to do more with it and this is a way for us to act in a more informed way when we are able to more, and in the mean time it eases the pain a bit for you guys.

Something CCP is becoming more serious about (with Fozzie as one of the major champions) is making 'good' changes NOW even if there's some 'perfect' solution somewhere down the line that might take quite awhile to actually happen.

@ccp_rise

Liner Xiandra
Sparks Inc
#31 - 2013-05-14 22:35:30 UTC
TrouserDeagle wrote:
So getting podded in 0.0 in a 1m frigate still costs me 32m.


Time for a BS sized fleet tackler.
Go on CCP, time to expand the e-war battleship range.

Marlona Sky
State War Academy
Caldari State
#32 - 2013-05-14 22:43:13 UTC
CCP Rise wrote:
Quote:
CCP Rise - Why did you not remove them completely?


I'm with you. We talked about it a lot here, and we all would rather make this system better than strip it out completely. I know this is a careful first step, but trust me, we want to do more with it and this is a way for us to act in a more informed way when we are able to more, and in the mean time it eases the pain a bit for you guys.

Something CCP is becoming more serious about (with Fozzie as one of the major champions) is making 'good' changes NOW even if there's some 'perfect' solution somewhere down the line that might take quite awhile to actually happen.

I understand the desire to try and save the clone upgrade system, but it causes far more harm than good.
MeBiatch
GRR GOONS
#33 - 2013-05-14 22:47:43 UTC
still to expensive... i have to spend 31 million isk when i loose a 2 million isk frig...

not cool...

pretty please make clones build able and allow the market to dictate cost.

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

chatgris
Quantum Cats Syndicate
Of Essence
#34 - 2013-05-14 22:48:08 UTC  |  Edited by: chatgris
CCP Rise wrote:
If you have any feedback related to the clone system (especially in terms of how it affects your play-style) we would love to hear from you.


Clones (and implants) have always been a mechanic that turned me off of pvp and nullsec.

When I was a young player, I never went to nullsec because I did not want to slow down my training due to learning implants. PVP for me isn't a weekend thing, it's what I do nightly when I log in so jump clones did not solve this for me. I just stayed out of nullsec. Clone cost wasn't a big deal for me.

Now that I am a high SP player that likes to pvp frequently, I don't go to nullsec because I have an expensive clone. I also don't go because it would mean I would have to jump clone out of my hardwirings for 24 hours. When I pvp, I enjoy pvp where I have a good chance to lose my ship, and in nullsec with bubbles, that generally means a dead pod.

Finally, on the topic: The current system to save your clone in lowsec which is spam the warpout button with all your might as you hit structure is awful. It ruins the enjoyment of the last part of the fight, makes you turn off explosions and notifications so you don't get lag during those precious fractions of a second as you are trying to warp your pod out. Noobs who don't know any better lose (for them) expensive learning implants, and get turned off of pvp. I am strongly of the opinion that if you lose a ship, your pod should immediately begin an emergency warp to a random safespot (in nullsec, a bubble would prevent you from doing this). There is no "skill" in spamming the warpout button as fast as you can to keep your clone, it just detracts from the combat.

I know I deviated off the original request for feedback, but it is related. IMO, Lowsec is so much more alive for pvp than nullsec because lowsec is about pvp, while nullsec is about controlling territory. And if you pvp, a large part of that is generally reducing the cost of loss so you can fight more.

In lowsec:

a) Bubbles don't exist, people can move freely and generally choose not to engage in combat when they are at a stupid disadvantage (And the RSB nerf will help here too).
b) In lowsec you get to keep training, keep some hardwirings, and not pay clone costs once you figure out how to spam the warpout button on your pod


Another suggestion could be that in addition to the removal of clone costs, the jump clone timer could be based on the distance you travel. If for example, you are jump cloning within the exact same system, there's no cooldown timer so you can decide "I'm going on a nullsec roam, and when i come back I can continue to train with my implants in". The further between your jump clones, the longer the timer before you can jump again.
Dracoth Simertet
Red Federation
RvB - RED Federation
#35 - 2013-05-14 22:48:46 UTC
Nice one a step in the right direction!


o7
Drac
TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#36 - 2013-05-14 22:49:52 UTC
CCP Rise wrote:
Quote:
CCP Rise - Why did you not remove them completely?


I'm with you. We talked about it a lot here, and we all would rather make this system better than strip it out completely. I know this is a careful first step, but trust me, we want to do more with it and this is a way for us to act in a more informed way when we are able to more, and in the mean time it eases the pain a bit for you guys.

Something CCP is becoming more serious about (with Fozzie as one of the major champions) is making 'good' changes NOW even if there's some 'perfect' solution somewhere down the line that might take quite awhile to actually happen.


So like with links, you could reduce the effectiveness by 2/3 in time for odyssey while you spend time working out a proper solution to cut their range?
Shadow Lord77
Shadow Industries I
#37 - 2013-05-14 22:50:36 UTC
Are you going to reimburse clone costs after this change goes live?
X Gallentius
Black Eagle1
#38 - 2013-05-14 22:51:10 UTC
[Proposal] Bubbles don't affect clones.

Discuss.
chatgris
Quantum Cats Syndicate
Of Essence
#39 - 2013-05-14 22:52:38 UTC  |  Edited by: chatgris
X Gallentius wrote:
[Proposal] Bubbles don't affect clones.

Discuss.



Disclaimer: I hate bubbles, and want nothing to do with them.

Bubbles make sense in Nullsec: Nullsec isn't about fighting, it's about territory control. As such, it makes sense to have bubbles trap pods (which I assume is what you meant when you said clones).

It's got a nice division: If you want to shoot stuff in spaceships, generally you come to lowsec. If you want to play a more strategic game of risk, you go to nullsec.
Gevlin
Pator Tech School
Minmatar Republic
#40 - 2013-05-14 22:53:09 UTC
To encourage PVP but keep the isk sink in place I would recommend a clone subscription option - unlimited clones for so much isk per month. Then Frigate wars here I come.

Someday I will have the time to play. For now it is mining afk in High sec. In Cheap ships