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Woot, woot. Now even easier to get out of a war dec.

First post
Author
LHA Tarawa
Pator Tech School
Minmatar Republic
#21 - 2013-05-14 18:18:33 UTC  |  Edited by: LHA Tarawa
Corey Fumimasa wrote:
I don't think that the purpose of a wardec is to destroy a corp. I wonder what it was originally envisioned as.



A way for two groups of people, that want to fight in high sec, to be able to fight in high sec.

But as always, the players don't exactly use it as intended.


Instead of PvP corps war dec-ing each other for fights, it is used to war dec industry corps that have no interest in fighting. The industrialists then use intended game mechanics that allow them to avoid the war decs in the case they are not interested in fighting.


Hey PvPers, stop sucking at PvP so badly that you think the only way you can get kills is to shoot mining barges and exhumers. The game would be WAY more fun for you if you learned how to fight other people that want to fight, instead of lamenting how hard it is to kill people that don't want to PvP.
Danni stark
#22 - 2013-05-14 18:21:02 UTC
the whole wardec/npc corp thing is quite funny.

removing the npc corps just forces players to flip player corps every 24hrs when they get decced, just adds tedium to the game. on the flip side though, npc corps being wardec immune is hilariously bad in itself.
Wojciehowicz
The Scope
Gallente Federation
#23 - 2013-05-14 18:22:36 UTC
DarthNefarius wrote:
LHA Tarawa wrote:
According to latest dev blog, the need to wait 24 hours between dropping roles and quitting a player corp, is being removed.

War dec? Insta-drop corp to NPC corp.

SWEET!


I hear it doesn't actually work yet for director roles.
It was such a May 6th stealth buff/nerf it was bugged out Blink

confirming it doesn't work director roles. :(
Frostys Virpio
State War Academy
Caldari State
#24 - 2013-05-14 18:22:54 UTC
Corey Fumimasa wrote:
Corp roles have always been a pain in the arse. You join a corp temporarily and the CEO gets the ability to stick you there for 24 hours. This is a great change.

But you are correct about people escaping war decs. Maybe NPC stations should have a 1million m3 storage capacity and a tax on that. So that wealthy players will have to store their ships and goods in a POS, which is always vulnerable to a war dec.

That would enable new characters to escape an unwanted dec and at the same time allow older characters to pay their fair share of sink. Also it would reward those players who choose to engage and participate rather than complain endlessly about being in an MMO that rewards people for interacting.


Is the number of POS in a system limited or can anyone setup his own? 1 million m3 might be a lot for a lot of people but can most people ahve thier own personnal storage once they go over that or would POS allocation become a conflict driver?

Also, what if I have asset in multiple stations? From multiple NPC corps?
Gejja Tokan
Lighting the blight
#25 - 2013-05-14 18:25:02 UTC  |  Edited by: Gejja Tokan
The issue is that most highsec corps have nothing of value that is worth fighting for, or even worth keeping the corp for.
No Sov, no POCOs, just the occasional POS, that is taken down during the war anyway.


If you want people to stop corp hopping, you need to give them ways to build their corp up to something worth the struggle.
Some Rando
University of Caille
Gallente Federation
#26 - 2013-05-14 18:25:35 UTC
War-decs are hilariously bad because the costs are based on the concept of "paying for targets" while those targets can easily become non-targets by dropping corp. Maybe CCP should give refunds for people dropping corp and corps disbanding.

CCP has no sense of humour.

Corey Fumimasa
CFM Salvage
#27 - 2013-05-14 18:26:10 UTC
IDK LHA, industrialists get to influence the game and the people in it through manufacture and research. It seems only fair that they be susceptible to some sort of recourse from non industrialists.

I think the key to staying out of fights that you don't want is just to lie low; don't go out in a 12 alt mining fleet or build POS'es. Just play the game below the radar and no one will even see you let alone mess with you.
Vaju Enki
Secular Wisdom
#28 - 2013-05-14 18:46:25 UTC  |  Edited by: Vaju Enki
Wardecs should follow players until the war ends.

The Tears Must Flow

GreenSeed
#29 - 2013-05-14 18:49:27 UTC
defenders dropping corp means you win the war. a 24hr timer on roles was just an annoyance that has been finally been removed. the timer only meant that people would not undock, or even log in for the duration. and could only be bypassed if the player had dropped roles preemptively, something that was an annoyance at best.

now, if you wardecced another corp and they all drop, thus conceding, and you are not satisfied with that outcome. what would satisfy you?

blowing up everything they own?
station camp them forever?

this is eve online, the worst sociopaths in the internet play here, you NEED to be told when to stop.

this is CCP telling you in the nicest form possible " if you want targets that can't escape you, go to nullsec. where you cant escape either should you get bubbled inside a station." "no, we wont change the game so the people that you identify as easy targets can be attacked even if they drop corp" "no, eve has never been such a cold harsh place as to allow one player to frustrate, humiliate and harass another player as to make him leave the game."

the problem are not NPC corps, the problem are manufacturing/invention/research slots on NPC stations, or 100% refining being the norm, instead of something achieved after an investment on infrastructure. and said infrastructure not being static in space, while also being affordable by a solo player instead of a group of players.
baltec1
Bat Country
Pandemic Horde
#30 - 2013-05-14 18:49:36 UTC  |  Edited by: baltec1
Lady Ayeipsia wrote:
baltec1 wrote:
:Cripes:


Unless in the next blog wars start instantly this is a pants on head move.


Why? Because one small group can escape war decs with the same ease as the vast majority of corp members?


The problem with war decs is that they are so easy to avoid they are almost pointless. This move only makes wardecs even more pointless. You might as well just spend that war cost on some gank catalysts and just blow them up that way, its much more effective.
Mara Villoso
Long Jump.
#31 - 2013-05-14 18:50:39 UTC
Vaju Enki wrote:
Wardecs should follow players until the war ends.

Never. Permagriefing is the only result of that.
Vaju Enki
Secular Wisdom
#32 - 2013-05-14 18:54:09 UTC
Mara Villoso wrote:
Vaju Enki wrote:
Wardecs should follow players until the war ends.

Never. Permagriefing is the only result of that.


The only griefing were is avoiding wardecs with this system. At least make them pay the cost of the wardec to leave the corporation.

The Tears Must Flow

Mara Villoso
Long Jump.
#33 - 2013-05-14 18:55:21 UTC
Vaju Enki wrote:
Mara Villoso wrote:
Vaju Enki wrote:
Wardecs should follow players until the war ends.

Never. Permagriefing is the only result of that.


The only griefing were is avoiding wardecs with this system. At least make them pay the cost of the wardec to leave the corporation.

And if the wardec is never dropped nor surrender accepted?
GreenSeed
#34 - 2013-05-14 18:56:02 UTC  |  Edited by: GreenSeed
if the war follows them, they just wont log. same thing happens with bears out in null, when they log in and see a cloaky "well i guess im not playing eve today... /log"

if instead they have something to defend, then they will stay in corp.
Vaju Enki
Secular Wisdom
#35 - 2013-05-14 18:57:32 UTC
Mara Villoso wrote:
Vaju Enki wrote:
Mara Villoso wrote:
Vaju Enki wrote:
Wardecs should follow players until the war ends.

Never. Permagriefing is the only result of that.


The only griefing were is avoiding wardecs with this system. At least make them pay the cost of the wardec to leave the corporation.

And if the wardec is never dropped nor surrender accepted?


Obvious, the War continues.

The Tears Must Flow

Varius Xeral
Doomheim
#36 - 2013-05-14 19:07:23 UTC
Wardecs in their current form are utterly and irredeemably broken, so who gives a **** about same insignificant shift in detail when the fundamentals are still so busted.

Cry about wardecs and hisec cooperation and competition as a whole, not some meaningless shift within them.

Official Representative of The Nullsec Zealot Cabal

baltec1
Bat Country
Pandemic Horde
#37 - 2013-05-14 19:09:05 UTC
Mara Villoso wrote:
Vaju Enki wrote:
Mara Villoso wrote:
Vaju Enki wrote:
Wardecs should follow players until the war ends.

Never. Permagriefing is the only result of that.


The only griefing were is avoiding wardecs with this system. At least make them pay the cost of the wardec to leave the corporation.

And if the wardec is never dropped nor surrender accepted?


The war dec is against the corp not the pilot, it ends after a week.
Meytal
Doomheim
#38 - 2013-05-14 19:15:16 UTC
Corey Fumimasa wrote:
I don't think that the purpose of a wardec is to destroy a corp. I wonder what it was originally envisioned as.

I suspect it was something like:
- Griefer Corp see Carebear Corp carebearing
- Griefer Corp wardec Carebear Corp
- Carebear Corp mobilize for war!
- Carebear Corp stop carebearing and roll out combat ships to fight Griefer Corp in glorious battle

Of course, we know it will never be like that. So wardecs are now used for two things really: 1) continuing wars between hostile entities, allowing them to fight in Hisec as well (really good for eliminating Hisec games in W-space), and 2) harassing and generally disrupting the target's hisec activities, logistics, etc.

Some people will just never fight. You're not going to be able to get them to fight no matter what you do. These are the same people who would just switch to L3 missions if L4s were moved to Lowsec. Yes, they're playing the wrong game, etc., but meh. If they want to run, let them. Pick your targets better next time.

People whining that wardecs are useless just want cheap kills from people who can't fight back, not real fleet battles. My heart is breaking for you. Really, it is. Like mentioned already, spend the money on Tornados and Catalysts; the T3 Battlecruisers were made just for you. The added advantage is you have unlimited targets, you can strike any time you want, and they never know when you're going to hit. Plus if tears are your thing, you get more from ganking than from shooting war targets. And you'll probably spend less overall.
Gealbhan
School of Applied Knowledge
Caldari State
#39 - 2013-05-14 19:20:04 UTC
I got tired of the NPC corp thing and made my own, yup I travel in large groups of one. 0% tax is nice. Get war decc'd? change to alt and ignore dec. Though honestly just out of sheer boredom I dunno why anyone would war dec a 1 player corp, it's not like it's a target rich environment.
Jayrendo Karr
Caldari Provisions
Caldari State
#40 - 2013-05-14 19:21:43 UTC
Have fun trying to get into a new corp when all you do is drop a corp when it gets decced.