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Clone costs and old vets

First post
Author
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#181 - 2013-05-15 12:21:14 UTC  |  Edited by: Destiny Corrupted
Corey Fumimasa wrote:
Destiny Corrupted wrote:

The "using all three character slots" thing only delays the inevitable, bro. What are you going to tell us next? To get more accounts?

But at least you follow your own advice, eh? I want to say I'm surprised to see a CVA guy split his training time equally across all his characters, but I'd be a massive liar.


Skill up a small ship pilot to 30 million points and leave him there. He will always be there sitting in a hanger in the right ship ready to go. Its not that complicated.

The arguments to do away with clone costs all come down to "Its irritating switching chars and I don't want to retrain core and I don't like it."

I personally don't actually like grinding ISK, I'm not asking that ISK be removed as a game dynamic. Its part of the game and the "work" part of getting ISK is part of what makes combat exciting and fun. To diminish the potential for loss in any way would change Eve. Perhaps my hands wouldn't shake and I wouldn't experience the great feelings of victory or success if it is made easier.

Maintaining the pain of loss in a game is perhaps CCP's greatest achievement. I like playing the game their way. Making combat cheaper so that there is more of it would make the experience of Eve combat cheaper. No reason for that.

If you want to lose more ISK per fight then that's your own sovereign decision, but some people want to fly frigates and cruisers without stopping the training on their mains, or buying alt accounts. Sorry, but your argument falls flat here. If you want the game to feel more dangerous, put a few dozen nanoribbons inside your cargo hold before you undock.

If you truly wanted people to pvp more, then you wouldn't advocate ridiculous NPC-based barriers to entry like clone costs.

Corey Fumimasa wrote:
Seems to me that being able to fly 4 races is like having more options than someone who can only fly 1 race.

Increased options and increased efficiency are two entirely different things as has been said and drilled into your head by many, many, many posters in this thread. Can you fly a Raven and a Hulk at the same time? Does flying a Raven increase mining yield? Does flying a Hulk make you do missions quicker?

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Cipher7
Sebiestor Tribe
Minmatar Republic
#182 - 2013-05-15 12:26:25 UTC
Corey Fumimasa wrote:
Cipher7 wrote:
pussnheels wrote:
well lets be rational , if you been playing for many years and reached ter100 mil sp long time ago and you still can not afford the clone upgrade costs , you must have done something wrong


Not really.

It's not like there's a "Isk Printing Level 5" skill.

You still have to either go out and rat, or sit in a market playing the 1 cent game, or PI or what have you.

After about 10 million sp you have all the same money-making options as a player with 150 million sp, the difference being they can fly all 4 races and you can fly 1 race.


Seems to me that being able to fly 4 races is like having more options than someone who can only fly 1 race.


And that pertains to making isk how exactly?

You of all people should support this, Providence aint exactly a money making hotspot, why should you waste 100m on a clone when you can spend that 100m on an Abbaddon, or implants, or what have you.

What, you think just because you ground up a bunch of alts, everybody else should be hobbled by clone costs?

Again, you of all people should understand the appeal of using a single-character.

Who wants to switch chars just to build a shield booster?

The "Eve is about planning!" thing just rots people brain where they don't understand basic things like "logging out, in, out, in" is not a fun way to play a game.

Just because you built your characters around Eve's bad design doesn't mean the design should never get better.

That's like people who trained learnings to level 5 complaining that new people don't have to go thru that crap.
Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#183 - 2013-05-15 12:32:29 UTC
Danbar Roth wrote:
If you have been playing long enough to get over 100mill sp and you cant afford to pay for your clones your not playing eve right!



Unless you pvp once a month while being log all said month this is not really true.

I'm sure my null sec poor experience and time playing is not a reference but whenever I manage to get enough time (read more than 30min) I always pvp and can loose ship+clone+implants (2x +3 and 1x1-3%) several times, and by several I mean in between 2-5 and this for as many days as I can afford to get home and play a bit (some times a couple weeks)

So yeah, it's expensive and tedious when you pvp frequently, far more tedious than get SS back after a couple bad shots :)

removed inappropriate ASCII art signature - CCP Eterne

Corey Fumimasa
CFM Salvage
#184 - 2013-05-15 12:55:30 UTC  |  Edited by: Corey Fumimasa
Lets look at it from another angle; clone costs are a pain that gets more painful as you skill up. This "pain" is part of what balances the equation of older players v newer ones. But it has some issues as far as game playability. So lets say clone costs get reduced (which will probably happen) and theorize about what, if anything, will replace that weight on the scale.

For instance they could start charging a fee for storage. So that older players who have accumulated more stuff would pay more.

Or they could base highsec docking rights on SP's, so that high sp chars could not dock in the highest security systems.

Or they could do nothing, just drop clone costs a bit and call it a day. The sink effect probably wouldn't change much as people get in more fights and get a bit riskier with their less expensive clones.

All three ideas are kind of bad but you get the idea. Is this balance between old and new chars important and how can it be balanced if clone costs are removed or lowered.
Amuntis
Cayman Island
#185 - 2013-05-15 13:01:00 UTC
Destiny Corrupted wrote:
If you want to lose more ISK per fight then that's your own sovereign decision, but some people want to fly frigates and cruisers without stopping the training on their mains, or buying alt accounts. Sorry, but your argument falls flat here. If you want the game to feel more dangerous, put a few dozen nanoribbons inside your cargo hold before you undock.



So, basically, you want all the advantages of training only one character, without the disadvantages of said option?
Muad 'dib
State War Academy
Caldari State
#186 - 2013-05-15 13:10:06 UTC
Thanks for playing for so long now heres a penalty which goes against all time investment in game.

It serves no purpose other than giving a newer player something other than skills to buy at the start and a sink of isk - thats it.

scrap it completely and just have a clone button and move it to standings for recloning - thats

Cosmic signature detected. . . . http://i.imgur.com/Z7NfIS6.jpg I got 99 likes, and this post aint one.

GreenSeed
#187 - 2013-05-15 13:11:30 UTC  |  Edited by: GreenSeed
discussion is moot now, they adjusted clone costs.

http://i.imgur.com/gFO3xXK.png


its considerable reduction, still punishing IMHO, but not as stupid as it was before. hopefully they eventually will get removed completely, not just clone cost, but medical clones entirely. they are pointless as a game mechanic.



dev thread here https://forums.eveonline.com/default.aspx?g=posts&t=235816&find=unread
Destination SkillQueue
Doomheim
#188 - 2013-05-15 13:16:14 UTC
Amuntis wrote:
Destiny Corrupted wrote:
If you want to lose more ISK per fight then that's your own sovereign decision, but some people want to fly frigates and cruisers without stopping the training on their mains, or buying alt accounts. Sorry, but your argument falls flat here. If you want the game to feel more dangerous, put a few dozen nanoribbons inside your cargo hold before you undock.



So, basically, you want all the advantages of training only one character, without the disadvantages of said option?

Is there a reason not using alts should be punished in any way?
addelee
KarmaFleet
Goonswarm Federation
#189 - 2013-05-15 13:18:36 UTC
Training multiple characters isn't always an option though. I've two other characters setup as cyno's and therefore are no where near my main location. And plus, it's purely a workaround rather than a sensible option.

I've seen a few people saying older players should be able to afford the cost of clones. I'm still trying to work out why thats being said. Yes, you have more opportunity to earn money but pvp actively encourages grinding the pve route. Say for example, I fit out a rifter for 5mill and join a fleet. On that night, I die 5 times costing a total of 25mill. No huge loss to be honest but when you account for each clone being 30 mill that's a total loss of 175 mill. Assume there's no implants nor hardwires in place. It just seems a little silly that the cost of a ship is 6 times less than a clone.

I don't think the training of 2 characters solves the problem as when you get the core skills and then weapon and ship skill to a sensible level (i.e. lvl 5) then you have a lot of SP again and the time wasted on duplicate skill sets isn't effecient.

From my understanding, the cost of clones is purely to stop people death cloning around eve. It makes sense as CCP wouldn't want a teleportation system that didn't have some form of penalty (i.e. JC's have a 24hr cooldown).

Perhaps a solution would be to have the cost of clone related to the standing with the station you're placing the clone. For pvp in player owned space, it'd reduce the cost if you had a good standing with the station owning corp. For NPC stations, the same applies whereby if you're really concerned with the cost of the clone you can grind out the pve missions.



Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#190 - 2013-05-15 13:21:52 UTC
There are a couple of good ideas about this clone "issue", the clone cost proportional to the required sp for the ship you were killed with, if a noob needs 1.5M sp with all 5 for a frigate the vet one can have a basillion, still doesn't need or use more than 1.5M sp.

Of a fixed amount per "X amount" SP you pay once, after paying, no matter how many times you get killed you don't pay anymore except your implants, looks interesting too.

removed inappropriate ASCII art signature - CCP Eterne

Bi-Mi Lansatha
The Scope
Gallente Federation
#191 - 2013-05-15 13:24:12 UTC
Liang Nuren wrote:

How do you justify the difference between my 15M SP FW alt and my 100M+ SP main characters having literally no effective difference? How do you justify 15M SP FW alts straight up outperforming industrialists with 100M+ SP?

-Liang
How do I justify a CCP game mechanics implement years ago? Why would or should I?
Bi-Mi Lansatha
The Scope
Gallente Federation
#192 - 2013-05-15 13:26:55 UTC
Destiny Corrupted wrote:

I am saying it isn't balanced.
Explained your view of balanced?
Rokkos Rinah
Wholesale Merchants
#193 - 2013-05-15 13:27:06 UTC
Karsa Egivand wrote:
How far you want to train your main is a decision you make. Can he already fly all the ships you want him to fly? STOP TRAINING. Use another slot for another useful char, maybe some hyper-specialised one (cap-pilot, dedicated frigate pilot, etc.).

If you really lack sth nice to train for your main, why are you still training him? If you actually WANT more skills for your main ... then you are actually building one beast of a brain. All that data needs to be transmitted when you die. Pay for it then, apparently you really need those SP for some reason.


This.

Use 200M skill point characters for T3, faction cruisers/battleships, captials, etc.

For T1 frig or T1 cruiser PvP, make use of a properly trained double digit mSP alt.
Othran
Route One
#194 - 2013-05-15 13:27:35 UTC
Anyone advocating that alts are the way to go is frankly a ******* idiot Straight

Yay for gameplay where you train the same basic crap time and time and time again Roll

Flat rate fee for med clones is the way to do this. Simple as that.

If you want isk sinks then there are FAR better areas to look at than med clone costs, which only serve to discourage PvP.

Oh and the clone cost reductions people are linking are nice but its still crap game design.
Amuntis
Cayman Island
#195 - 2013-05-15 13:29:20 UTC
Destination SkillQueue wrote:
Amuntis wrote:
Destiny Corrupted wrote:
If you want to lose more ISK per fight then that's your own sovereign decision, but some people want to fly frigates and cruisers without stopping the training on their mains, or buying alt accounts. Sorry, but your argument falls flat here. If you want the game to feel more dangerous, put a few dozen nanoribbons inside your cargo hold before you undock.



So, basically, you want all the advantages of training only one character, without the disadvantages of said option?

Is there a reason not using alts should be punished in any way?


You chose the ability to change into a better ship and being able to use all aspects of eve on a single character, instead of having to log out/in.

Since when is having to pay for things called being punished?
Tinu Moorhsum
Random Events
#196 - 2013-05-15 13:29:27 UTC
Cipher7 wrote:

I support cheaper or free clones.

1. It'll funnel that money into ships and mods helping the economy
2. More ppl will use low-grade implants as an acceptable pod risk

When ppl buy a 100m clone, that money doesn't go to any manufacturer or miner, it simply leaves the game, and also makes it so ppl have to do things they don't feel like doing in order to pvp.



Actually, I think that's the whole point of assigning a cost to being podded. An economy like in EVE needs currency sinks in order to function correctly and this is one of them.

To me the issue about podding is more about finding some kind of balance between risk and reward. While it's true that there is an effect of diminishing returns with continuing to train a highly skilled character, there can also be no doubt at all that a highly skilled character with better skills in gunnery, tanking, maneuverability etc. and presumably being piloted by a more experienced player, has a risk profile that diminishes over time.

In other words, they win more often, which they should.

But players who enjoy the benifits of winning more often should *also* feel the pain when they do lose, and that pain should be in proportion to the risk they ran of losing. So when you look at the "total risk" as the chance of losing mulitplied by the cost of losing then newer players have a higher chance of losing but a lower cost when podded and older players have a lower chance of losing but a higher cost. ....

I honestly think that CCP really intended this to be a "leveling" instrument so that newer players are not perpetually playing at a disadvantage, at least in terms of the normative ISK risk they run from PVP.

Is it the only way that leveling the risk/reward playing field could be approached? I don't know, but I think it is working more or less as intended.

Are the costs too high? I don't know. I don't have a pointy enough tin foil hat to see if the ISK-risk graph is level throughout the skillpoint spectrum. My feeling is that it can't be because pod costs continue to go up as PVP effectiveness levels out at higher skill point levels... but whatever compared to the amount of isk older players generally make, it seems like a drop in the bucket to me.

Do I think people are complaining about a non-issue? Yeah, pretty much.
March rabbit
Aliastra
Gallente Federation
#197 - 2013-05-15 13:39:24 UTC
Destiny Corrupted wrote:

1. The most complaints about clones come from people who pvp in 0.0 and wormholes where you can't save your pod because of bubbles. This isn't player choice; it's circumstance. The alternative here is to pvp less, something that's not good for EVE.

pvping in WH/0.0 is not a choice??? Shocked
you are funny. YOU are choosing where to live and fly. By choosing space you accept CONSEQUENCES. Bubbles are the part of those consequences of living in WH/0.0.

Destiny Corrupted wrote:
2. ????? You typed some gibberish here that I don't understand at all, but I'll try to address it anyway...somehow.

you missed. it's ok. The more meeting practice you have the better you understand what people try to say. Time will help.

However. I wrote about those who "don't do PvP because i don't have enough skills. I will do PvP when i get it". Usually it means "all support to V, all ship/gunnery skills to V, blah-blah-blah". Medical clone costs should help those to start faster. However i'm sure those who don't PvP will not do it even if you remove learning implants, medical clone costs, JC timers, whatever. They will find another excuse and you will discuss it here and say "this is bad for Eve, let's change the game again".

The Mittani: "the inappropriate drunked joke"

March rabbit
Aliastra
Gallente Federation
#198 - 2013-05-15 13:49:32 UTC
Muad 'dib wrote:
Thanks for collecting LOTS OF SP for so long now heres a penalty which goes against all time investment in game.

fixed for you Cool

Hint: collecting SP != playing the game

The Mittani: "the inappropriate drunked joke"

Adunh Slavy
#199 - 2013-05-15 14:05:03 UTC

This debate is pretty silly. Fact is, CCP should be out of the clone making business. Let players make clones. Some biomass, a few protein delicacies, some garbage, a case of quafe, a few autotrophs. There was something in PI a couple years back that didn't make it, synaptic something or others.

Let players make them on temperate planets or something. Let the market decide what a clone should cost.

Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.  - William Pitt

Merouk Baas
#200 - 2013-05-15 14:10:22 UTC
This thread is very much like the recent SWTOR "Repair costs are too high for level 55 raiders!" Huge thread, multiple people agreeing.

ISK sinks are part of MMO's, unfortunately. CCP may or may not agree, I guess we'll see in an upcoming patch, if any.